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MLPFMTORPG Expanded Races

By: Drexel on Feb 24th, 2013  |  syntax: None  |  size: 3.42 KB  |  hits: 89  |  expires: Never
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  1. MLPFMTORPG Expanded Races
  2.  
  3. Earth Pony
  4. -Common Knowledge: passive; gain +1 skill point on creation
  5. -Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns or pegasi.
  6.  
  7. Pegasus
  8. (winged) Pegasi are light and agile, and well known as the best fliers in Equestria.
  9. -Agile: passive; you have DC -1 for midair dodging and precision aerial maneuvers
  10.  
  11. Unicorn
  12. -Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  13. -Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  14. -Improved - Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
  15.  
  16. Crystal Pony
  17. -Crystal Emotions: passive; when you roll a critical success, your rolls next turn receive a +1 bonus. When you roll a critical failure, your rolls next turn receive a -1 penalty.
  18.  
  19. Arabian Pony
  20. -Arabian Descent: instant, once per session; add a +1 bonus to your roll
  21. -Arabian Agility: Dodge checks while on open terrain are DC -1.
  22.  
  23. Bat Pony
  24. (Winged) — You are descended from the fabled guardians of Luna; your wings are leathery instead of feathery, and you have the hearing of a nocturnal creature.
  25. -Nocturnal(Racial): No negative modifiers for darkness(echolocation) Hearing is DC -1
  26.  
  27. Donkey
  28. -Unbreakable Will: passive; famously stubborn, donkeys are immune to mind control, domination, intimidation and suggestion. This is also useful for ignoring pain and such.
  29.  
  30. Zebras
  31. (natural connection)
  32. -Heightened Senses: passive; sight and hearing DC -2
  33.  
  34. Buffalo
  35. (Large Body, Horns)
  36. Huge: passive; if a buffalo has more than one hit remaining till helpless, any attack that would normally render a character helpless instead reduces a buffalo to one hit remaining.
  37.  
  38. Cow
  39. (Large Body, Horns)
  40. Big Boned Bertha: You’re a cow, you are big and proud. When you are normally helpless you go into a frenzy. Your next action is critical, if its a success you stay frenzied, but your first crit fail will make you helpless.
  41.  
  42. Diamond Dog
  43. (Bipedal, Dexterous)
  44. -Burrowing: Diamond dogs can dig tunnels and holes with ease, setting traps, moving unseen and fleeing in unexpected directions.
  45.  
  46. Deer
  47. (small body, horns, natural connection)
  48. -Woodscraft: forest navigation DC -1, able to eat and identify any wild flora
  49.  
  50. Gazelle
  51. (small body, horns)
  52. -Zigzag: you’re a natural at dodging, 1 lower minimum roll to all fleeing, and dodging. can’t apply to your attacks.
  53.  
  54. Griffon
  55. (claws, dexertious, winged)
  56. -Griffon Flight: Griffons can fly and hover wearing up to heavy armor.
  57.  
  58. Goat
  59. (small body, horns)
  60. -Goatcraft: passive; DC -1 for all climbing and agility rolls, and can use anything as food, including non-food items.
  61.  
  62. Ram/ sheep
  63. (small body, horns)
  64. -Heavy Wool: passive; Sheep take reduced damage from cold weather and cold-based magic attacks
  65. -Mountaineering: DC -1 for climbing high slopes and dodging while on difficult terrain.
  66.  
  67. Teen Dragon
  68. (Bipedal, Dexterous)
  69. -Fire Breath: spell; targets an enemy in front of you with green dragonflame. Can be used to send messages.(charge 3)
  70. -Lavaproof Scales: Dragons can swim in Lava and are immune to most types of fire damage