Pastebin launched a little side project called HostCabi.net, check it out ;-)Don't like ads? PRO users don't see any ads ;-)
Guest

Detective Felix

By: Drexel on Jan 26th, 2013  |  syntax: None  |  size: 3.00 KB  |  hits: 25  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
This paste has a previous version, view the difference. Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Name: Detective Felix
  2. Gender: Male
  3. Race: Unicorn
  4. Alignment: Lawful Neutral
  5. Class: Mage
  6. Skills:
  7.         Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.
  8.         Unicorn Telekinesis(Racial): spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  9.         -Improved- - Improved Telekinesis(Racial): spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
  10.         Wink: automatic spell, recharge 2; you may target yourself or a willing or helpless subject or an unattended item within 10 meters of you within line of sight; the target is warped to an unoccupied space within the same range. Warping a hostile target or carried item is Min+2
  11.         -Improved- - Teleport: spell, recharge 2; warps yourself or a single target of any type within 50 meters of you within line of sight to an unoccupied destination within the same range. Warping a hostile target or carried item is Min+2.
  12.         Magic Bolt: spell, recharge 2; this volatile energy attack lets you roll once to damage a target twice, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
  13.         -Improved- - Storm Bolt: spell, recharge 3; you attack a single target multiple times with a single roll, increasing your chance to crit fail for each additional attack (3- for 3 attacks, 5- for 5 attacks, etc) up to a maximum of 9 regardless of other modifiers. This spell can apply one Elementalist effect when cast.
  14.          Animate: Animate up to 1 light objects for a limited time. Objects animated are given a will of their own to move about. That will is still tied to the will of the caster but requires no concentration to sustain on his part(unless in special circumstance). Animated objects move around either along the ground or through the air via telekinesis. On a roll of 1 while commanding the animated items they fly completely out of control attacking anything nearby. 2 charges
  15.  
  16.  
  17. Mark: Magnifying Glass (+2 Investigation)
  18. Hits/Wounds: 5/5
  19.  
  20. Invetory:
  21. Thick Glasses (-2 perception when removed)
  22. Colt Revolver (6 shot cyl)
  23. Grey Fedora
  24. Detective's Uniform (extra-dimensional pockets)
  25.         -Colt Revolver
  26.         =Detective's Badge
  27.         -10 quickloaders (60 bullets)
  28.         -Night Stick
  29.         -Pocket Watch
  30.         -Detective's Notepad
  31.         -Wallet (100 bits)
  32.         -Magnifying Glass
  33.         -Figerprint Kit/Duster
  34.         -First Aid kit
  35.         -Handcuffs
  36.         -Flask(fulL)
  37.         -Letter opener
  38.         -Compass
  39.         -Binoculars
  40.         -Library Card
  41.  
  42. Catalyst:
  43. Unicorn's Horn (Old- Doesn't work as well as it used to)
  44.  
  45. Traits:
  46. This old unicorn is light brown with a black mane and beard that is flecked with grey. Behind his thick glasses shine lavender eyes. He wears a detective uniform and a grey fedora.