
Cap'n Blood
By:
Drexel on
Feb 8th, 2013 | syntax:
None | size: 1.47 KB | hits: 45 | expires: Never
Name: Cap'n Blood
Gender: Male
Race: Griffon
Alignment: Chaotic Evil
Deity: Gold Doubloons
Hits: 5/5
Class: Tracker
Talent: Swashbuckler ( +1 Melee Attacks)
Skills:
Griffon Flight: Griffons can fly, and have a +1 bonus to divebomb attacks from high altitude. This is about as taxing as running at full speed.
-Trap: spend 1 turn; starting next turn, first enemy to attack is helpless for 2 turns
-Trick Shot: recharge 2, requires ranged weapon; 2- is a critical failure. When you learn this skill, choose one of the following effects for it to apply:
Explosive: attack closely grouped targets at range with Cleave (increase crit fail range by 1 for each additional target: 3- for 2 targets, 5- for 4 targets, etc)
-Marksman Shot: recharge 3, requires ranged weapon; autocrits (any success is critical)
Weapons:
-2 Dueling Pistols (50 shots)
-Energy Scimitar(Fencing)
Invetory:
Space Paraite Captain's Outfit
-Captain's Hat
-Eyepatch
-2 Dueling Pistols
-Electron Charge Packs (50 shots)
-Energy Scimitar(Fencing)
-Bitcard (100 bits)
-Medpack
-50 ft synthrope
-Canteen(fulL)
-Bottle of Rum
-Compass
-Map of Equestrian System
-box of Cigars
-Lighter
-Peg Leg
Catalyst: Weapon
Traits: This brown and dark red Griffon wears a elaborate Pirate Captain's Outfit. One eye (presumably missing)is hidden behind an eye patch while one of his hind legs is replaced with a peg leg.