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TRAIN STATION OP

By: Cacitus on Nov 5th, 2013  |  syntax: None  |  size: 1.46 KB  |  hits: 33  |  expires: Never
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  1. THE STATION
  2.  
  3. >train pulls up to station
  4. TIME: several hours to sunrise
  5. Engie: here's our stop dialogue(whatever, BS some dialogue)
  6. >non operators stay on train
  7. >operators hop out
  8.  
  9. Mission: Explore and secure the surrounding area before you can continue. But beware, for any area can hold great dangers.
  10.  
  11. Destinations
  12. Train station: adjacent to the train
  13.                 three floors
  14.                 rotting, decrepit, boarded up
  15.                 no lights in interior (flashlights/NV recommended)
  16.                 slasher vilian stalks operators (high health)(weak against?)
  17.                 ?loot?
  18.  
  19. Dark forest:eerie as fuck, heavy coverage
  20.                 light doesnt penetrate woods for some reason
  21.                  timberwolves (pack of 5) weak against melee
  22.                         1 alpha (high health)
  23.                         random ambush
  24.                                        
  25.                  ghost flowers
  26.                         will attack if observed for too long
  27.                         paralysis on roll (5-6 anaphalactic shock, anyone can reverse with medical roll)
  28.                                 anyone can harvest
  29.                                 basic survival can identify good part (leaves)
  30.                                 basic medical can make leaves into misc-natural-medical-suplies
  31.                                         one leaf per supply, 5 per flower
  32.                                         untrained neutral roll
  33.                                         trained +2 roll
  34.                          
  35. Mine: zero light (lights/NV required)                    
  36.                 deep in, air becomes poor. -1 HP every turn
  37.                 end of mine, old minecart
  38.                 search to find gold nuggets, one for each operator in mines
  39.                 if cart is searched, giant spiders attack (weak/3hp?)(weak against guns +1dam using any guns)
  40.                         bad rolls using guns will deafen operators
  41.                         spiders forever spawn until mine is exited