
TRAIN STATION OP
By:
Cacitus on
Nov 5th, 2013 | syntax:
None | size: 1.46 KB | hits: 33 | expires: Never
THE STATION
>train pulls up to station
TIME: several hours to sunrise
Engie: here's our stop dialogue(whatever, BS some dialogue)
>non operators stay on train
>operators hop out
Mission: Explore and secure the surrounding area before you can continue. But beware, for any area can hold great dangers.
Destinations
Train station: adjacent to the train
three floors
rotting, decrepit, boarded up
no lights in interior (flashlights/NV recommended)
slasher vilian stalks operators (high health)(weak against?)
?loot?
Dark forest:eerie as fuck, heavy coverage
light doesnt penetrate woods for some reason
timberwolves (pack of 5) weak against melee
1 alpha (high health)
random ambush
ghost flowers
will attack if observed for too long
paralysis on roll (5-6 anaphalactic shock, anyone can reverse with medical roll)
anyone can harvest
basic survival can identify good part (leaves)
basic medical can make leaves into misc-natural-medical-suplies
one leaf per supply, 5 per flower
untrained neutral roll
trained +2 roll
Mine: zero light (lights/NV required)
deep in, air becomes poor. -1 HP every turn
end of mine, old minecart
search to find gold nuggets, one for each operator in mines
if cart is searched, giant spiders attack (weak/3hp?)(weak against guns +1dam using any guns)
bad rolls using guns will deafen operators
spiders forever spawn until mine is exited