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OIE Skill Adjustment Ideas

By: Cacitus on Nov 17th, 2013  |  syntax: None  |  size: 3.57 KB  |  hits: 27  |  expires: Never
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  1. Completely get rid of Leader-related skills
  2.  
  3. Speech Skill Idea
  4.  
  5. -Speech can be taken at basic level
  6.         Speech would be regularly used to further details in a normal conversation.
  7. -Once at expert level, a player can choose 1 specialization
  8.         -Negotiation
  9.                 -Calming NPCs down to a more peaceful demeanor (hostile, or hostage takers, fear)
  10.                 -Coupled with sound reason/compassion to curb an NPCs decision (surrendering, etc)
  11.                 -May not work on certain characters (set by DM, or by personality)
  12.                 -Can be used to barter at a reduced roll/effect (previously discussed)
  13.         -Intimidation
  14.                 -Submitting NPCs to your will (may be coupled with Melee skill)
  15.                 -Coupled with threats/warnings to curb an NPS's decision (same as Negotiation)
  16.                 -May not work on certain characters (set by DM, or by personality)
  17.                 -Can be used as barter at a reduced roll/effect (previously discussed)
  18.         -Barter
  19.                 -Negotiate better prices with NPC merchants
  20.                 -4=cheap, 5=cheaper, 6=yessss goyim
  21.         -???Interrogation???
  22.                 -Can be taken to pull information from NPCs in special situations(stereotypical interrogation scenarios)
  23.                 -Optional: Two characters can interrogate an NPC(one with Negotiaton and one Intimidaton), to optimize rolls and intel gathered
  24. -Specialized skill would be used in place of Speech given the proper situation
  25. -If written out of context with skill, roll can be voided or NPCs can respond confused(responses can be unpredictable).
  26. -LIMITATIONS Option:
  27.         1-ONLY ONE SPECIALTY CAN BE TAKEN PER CHARACTER.
  28.                 -EX: If you take Negotiation, you cannot take another at any time.
  29.                 -This can help balance speech checks to prevent one player from rolling too many skills at once.
  30.         2-One extra speciality can be taken for a high XP price.
  31.         3-Multiple specialities can be taken, but at increased XP cost every time.
  32.  
  33.  
  34. Morale Skill Idea
  35.  
  36. -Damage Boost
  37.         -On 5= +1 Damage for teammates on following turn
  38.         -On 6= Additional bonus (EX: +2 on following roll, or +1 for next two rolls)
  39.                 -If a 6 is rolled, must wait 1 turn before using again
  40.         -Only affect teammates at close proximity
  41.                 Ex. Snipers/spotters from a distance, players in different area will not be granted effect
  42.                
  43. -Defense Boost
  44.         -On 5= +1 DR for teammates on following turn
  45.         -On 6= Additional bonus (DM determined)
  46.                 -If a 6 is rolled, must wait 1 turn before using again
  47.         -Only affect teammates at close proximity
  48.                 Ex. Snipers/spotters from a distance, players in different area will not be granted effect
  49.                
  50. -Companion Boost
  51.         -Can only be taken if player currently has a companion attached to them
  52.         -Effects determined by DM at time of companion's turn (using magic, stealth, fighting)
  53.         -If a 6 is rolled, must wait 1 turn before using again
  54.         -Optional for companions, will not have relation effect if/if not taken
  55.        
  56. -Courage Boost
  57.         -Roll to resist enemy Intimidation/Demoralization for 1 turn
  58.         -Rolled after DM rolls Intimidate/Demoralization to negate/overpower effect
  59.         -Affects teammates in close proximity
  60.  
  61. LIMITATIONS Option:
  62. 1-ONLY ONE MORALE BOOST CAN BE TAKEN PER PLAYER
  63. 2-One extra boost can be taken for a high XP price.
  64. 3-Multiple boosts can be taken, but at increased XP cost every time.
  65.  
  66.        
  67. EXAMPLE SKILL SHEETS
  68.  
  69. Name: Jeff
  70.  
  71. Skills:
  72. LMG's and HMG's [Expert]
  73. Melee Combat [Expert]
  74. Small Arms [Basic]
  75. Perception [Expert]
  76. *Speech/Negotiation [Expert]*
  77. *Morale Boost/Damage [Basic]*
  78. ----------------------------
  79. Name: Mr. McSisterfister
  80.  
  81. SKILLS:
  82. Rifles (Expert)
  83. Sniping (Expert)
  84. Welder (Basic)
  85. Stealth (Basic)
  86. *Speech/Intimidation or Interrogate (Expert)*
  87. *Morale Boost/Companion [Basic]*
  88. Human/Pony Relations (Basic)