Title: Mothvillage 12 Author: BreakfastAnon Pastebin link: http://pastebin.com/yNMr5S3r First Edit: Monday 22nd of December 2014 10:37:58 PM CDT Last Edit: Last edit on: Monday 22nd of December 2014 10:54:24 PM CDT >You... are Shimmer Light... >You can't... move. >Were you unconscious? >Something is very different from before. >Your temperature. You aren't nearly as cold as you were before. >... Though, you're still too cold for your liking. >You slowly open your eyes. >The ceiling is white. >That solved nothing, it's time to actually get up. >You move your forelegs in front of you. >On their way, they move a white blanket. >Okay, you're in a room with a white ceiling, you're most likely on a bed and you have a blanket on you. Someone has been taking care of you ever since you lost consciousness. >That, by itself, is a bad sign. >... The only moth around you was Hex- >"You're awake!" >You wince at the ear-splitting squeak. >That was definitely Hexferry. >Great. >Your forelegs rest against your chest as Hexferry comes into view. >You do your best not to look directly at her or acknowledge her existence. >... Unfortunately, you can feel your head turning to fully face her. >Stupid weariness ruining your perfect way of life. >Hexferry appears to be... a mess, as always. >Her mane is unkempt, her eyes have bags under them and she just looks very tired. >... Though, she still looks happy. >How can anyone be happy while looking so hideous? >"I was so scared; they said you could've gone into a coma!" >You have many things you wish to critique her for, but you decide to let them pass for now. >She cares about you. You don't know why but she does. >Fantastic. >... Wait, a coma? >It's time to get up. >... Who is "they"? >You press your forelegs against the bed and slowly hoist yourself into a sitting position, despite Hexferry telling you to stop. >At this angle, you now have a better view of the room. >... You're in a hospital. >All of the medical equipment, the hygienic atmosphere, the layout of the room... >You are definitely in a hospital. >Medical bills are expensive. >You're done here.   >You jump off the bed with ease, floating down with grace. >You need to leave here as soon as possible. >That moment is now. >You turn to the door and- >Hexferry blocks your path. >You're really getting sick of her existence. >Her expression is one of worry. >... It reminds you of the look she has after you fell. >"What are you doing?! You just woke up!" >Obviously. >"You're in no shape to just walk out of here!" >Oh, now that is the biggest assumption you've heard all day. >... Is it the same day? >That doesn't matter right now. >There is an obstacle in your way. >You stare directly into her eyes. >... She doesn't yield. >... "Move." >... >She doesn't even flinch. >Your anger is back, that's good to know. >You step toward her. >Her breathing is audible. >Another step. >She's lightly shaking. >There is almost no distance from your face to hers. >Certainly, she doesn't believe she can oppose you and win. >Why does she not concede? >Fool. >The door opens, startling Hexferry. >A moth you assume is a doctor walks in. >"Ah, you're awake. You came back much sooner than we expected." >Of course, not even the cold can defeat you. >You slip past Hexferry while she's still recovering. >Not even the doctor is in your way. You easily exit the room. >Ah, this hallway. >You've been to this hospital for mandatory checkups. >The exit is down the hall to your left. >"Are you just going to stand there and let her leave?" >Hexferry still has problems with this. >"... Yeah. She's obviously well enough to walk around. She was only unconscious due to shock, she doesn't have anything actually wrong with her." >Of course you don't. >You're perfect. >You turn to your left and continue on your path. >"Wait, Shimmer!" >... Your eyes go wide. >She just said your name. >The only commoners who know your name are those who have to know your name, like doctors and dentists. >No one outside of need is allowed to know your name. >Your blood burns like fire.   >She stumbles to your side. >Her body is more fatigued than yours, and you just woke up one minute ago. >You have to restrain yourself from punching her in the face. >That... was one of the most outwardly violent thoughts you've ever had. >How crude... but effective. >"At least let me come with you, just in case something happens again." >You're in no mood to deal with her. Being near her when she isn't being a direct annoyance to you is bad enough, but this... >This is going to be horrid... unless you do something about it. >Your mind is racing. >She probably thinks the two of you are "close" or some stupid, asinine filth. >You need to get rid of her. >... You turn to stare at her. >Eyes to eyes. >Malice to concern. >You exude hate. >... "Go..." >... "Away!" >The sudden spike in volume forces Hexferry to back down. >This, luckily, trips her up, causing her to fall behind you. >You turn to face the entrance to the lobby. >The door opens without effort. >... You exit the building without hassle. >Your house is far away. If Hexferry continues her pursuit, she'll easily catch up to you before you get back. >... If you did it correctly, she'll hate you. Permanently, this time. >You'll know if you succeeded before you reach your house. >If she catches up to you, she probably still has "hope" for you; if she doesn't... >You win. >She'll either become a spiteful wretch, or she'll become scared of you. >You don't care which happens as long as you win. >... >The streets were bare. >No moths were seen the entire way. >Including Hexferry. >Your house is only a few meters away. >... >A form lands next to your front door. >It's her. >Of course it's her. >She doesn't look mad or scared. >Instead, she appears to be solemn. >... She isn't in your way, but she's placed herself in your line of sight. >Just so you know she isn't done with you. >You finally get to your door. >She says nothing. >You raise your hoof to the door knob. >... >Open, enter, close.