Title: Mothal Gear Solid 6 Author: BreakfastAnon Pastebin link: http://pastebin.com/M7svSiWn First Edit: Wednesday 2nd of September 2015 09:53:06 PM CDT Last Edit: Last edit on: Wednesday 2nd of September 2015 10:01:49 PM CDT >As you and Actias roam through the building past the field, you notice a distinct lack of any sign of the blade-happy equine earlier. >Actias trembles at your side the entire way. >... You were told she was more resilient than this, but life-threatening situations can change anyone unprepared. >Still... >So far, there has only been one floor, and it's just several winding hallways to get to one place. >The guards are easy to take out, but you're running low on ammunition. >... You took one of the guard's pistol, just in case things become unstable. >Actias refused to take a weapon of any kind; she said she couldn't take a life. >While that's a nice philosophy, it isn't realistic, not in this setting. >You're surprised no one has noticed the multitude of unconscious guards you've left behind. >As you peer around a corner, you spot something... difficult. >Well, there are three things making one difficult situation. >Past this corner is a hallway with two security cameras on opposite walls and a guard, who patrols in their sights. >If the guard falls, the cameras will notice, and an alarm will go off. >If you shoot one of the cameras, the guard will hear it and look straight in your direction. >There's no way to sneak past them, as far as you can see. >... You'll have to do it fast. >Your aim will have to be precise and quick. >The plan you have is... >You peer around the corner again. >That guard is walking away from you and Actias. >... This is the most opportune time to do it. >You pull out the tranquillizer and the pistol and step out from behind your cover. >With the pistol, you shoot two bullets; one hits the camera on the right wall, and the other hits the camera on the left wall. >As the guard turns at the noises, you aim with the tranquillizer and fire.   >A second later, he falls over, unconscious. >... The sparks flying off the broken cameras are the only sound. >You carefully let out your breath. >Years of practice separate those who can from those who can't. >Actias walks to your side with a shy smile. >"That was really cool, Snake." >You put away the pistol and walk down the hall; she follows you closely. "With enough training, anyone can do that." >At the end of the hall is yet another corner. >You peer around it to see a room with many different halls branching off it but no guards you can see. >Carefully, you approach the halls. >There are still no guards, but the "halls" are actually different walking spaces in one gigantic room filled with several smaller rooms. >There are sixteen smaller rooms. >You and Actias investigate the outsides of them but don't go in. >Some of them require Key Cards all the way up to Level 5, but there are only four needing more than Level 2. >On the opposite side of the room as the hall you entered from, there is a Level 2 door. >Should you search the rooms or skip them? >You can always call someone for advice... >-Call: Amata- >"Ah, Snake, how are you doing?" "Fine." >"..." "..." >"I see... you would like to save, then?"   >Game Saved.   >"Snake, has anything happened recently?" "... I'm not the only intruder here today." >"Well of course, Hexferry is there as well." "Someone else. Someone running around in a cyborg suit, slashing through metal with a sword." >"...!" "They cut a tank like is was paper." >"S-Snake, you are okay, yes?" "I'm fine." >"Good... Be careful, there are many dangerous ponies there." >-End Transmission- >Actias looks at you, expectantly. >"What do we do?"   >Current Inventory: >Tranquilizer(6/46) >Pistol(18/46) >Level 2 Key Card. >Actias' Inventory: >Sunglasses. >Codec Options: >Colonel Minty. >Cejire. >Amata. >Hexferry. >Current Objectives: >Rescue the President of ArmsTech.