Title: thoughts with able Author: Booze_Hound Pastebin link: http://pastebin.com/s0FB1emj First Edit: Thursday 5th of June 2014 09:37:39 PM CDT Last Edit: Thursday 5th of June 2014 09:37:39 PM CDT 8:12:34] hey able i've been thinking [18:12:48] aye aye? [18:13:15] for like any armor that+2 or more wouldn't that cause a fall in init? [18:14:03] Technically yes. Init and in worst cases - flightlessness and decrease in dodge/hit rolls [18:14:16] alright, just wondering [18:14:24] so how've you been? [18:15:26] chilling out most of the time. Been feeling fatigued IRL lately for some reason [18:15:42] that sucks [18:15:56] can i run an idea by you? [18:16:11] Constant drowsiness and alike - and sure, shoot away! [18:16:50] well the op says that everyone that's posted on /mlp/ has been teleported here. but we only have count for like ~400 [18:17:21] i was wondering is we could bring in pony[ex-human] bandits as a common mob [18:17:23] 500-600 NPCs + players [18:17:34] hrm... [18:17:36] ahhh i was told 400 total [18:17:43] ... fugitives from other colonies? [18:17:44] it can help fix 2 problems [18:18:07] that or people that didn't want to join any town [18:18:33] like random quest can be to clear a camp of bandits that have gotten too close to town [18:18:34] implying they had a choice, hue [18:18:54] but I gather, ex-colonists and alike [18:19:06] yeah [18:19:27] i just don't want to have to keep going to diamond dogs or goats [18:21:42] technically speaking 'HORS' falls within this framework as an example - so it makes sense... A problem with it would be distance between out colony and other colonies (if these bands are external in their nature) [18:22:37] [small bands could easily pack up and move around, and i thought hoof was incharge of hors] [18:23:41] Hoof is in charge of HORS - I've worked on NPCs though, and like I've said - HORS 'technically' falls within same framework as any small traveling bands. [18:25:16] The only problem is 'distance' between colonies if bands would move around (and stumbling on 4C might be problematic). One way or another nothing prevents it... might be also tighted up with several things for explanations, but yeah, sure, it works - with a gud enuf explanation [18:26:50] well we all were shipped here [possibly to the other settlements] so the ex-humans would know where they are and either stay away from these areas or try and ambush anyone walking out [18:27:26] question is - if ex-humans were shipped to another town and decided to depart - how would they know where other colonies are located? [18:27:35] If you'd pack up your stuff and ventured into wilderness [18:28:35] [i'm not sure what relation we have with the other towns] but it'd be possible to follow the roads or trade caravans [18:30:42] and bandits would have sticks, rocks, and the like for weapons [18:32:20] relation with other towns would be none, because we lack any contact with other towns so we can assume that other colonies don't have any contact between each other (unless they have - if they do, then what makes us different? Might be an interesting plot point) [18:32:53] Now... ex-humans 'bandits' that decided to venture into wilderness and pass many kilometers through wilderness... [18:32:54] are these pony or /mlp/ settlements? [18:32:59] ... with sticks and what not [18:33:08] ex-humans = /mlp/ settlements [18:33:22] yeah [18:33:33] the other towns [18:33:59] would you go out into wilderness, deciding to leave town forever, without weaponry/armor? [18:34:21] we have many times [18:34:42] plenty of quests we with sharpened sticks [18:35:10] only beginning ones - since 1 month after many switched to scavenged/manufactured swords [18:35:19] or blades, or wooden spears [18:36:55] dunno - i'd see such groups at least averagely equiped [18:36:58] well i was thinking of trying a quest to have the train attacked, and suprise suprise it had a shipment of weapons that'd be going to the mainland and passing through [18:39:50] only the head of the train and the coal cart comes to the station and the conductor needs to talk to the guard/council [18:40:04] tells the story of the attack and tries to get help [18:40:18] Hrm... maybe... [18:40:42] sounds plausible [18:41:30] but that'd happen after groups have fought a the bandits [18:42:10] may be a good thing to introduce the new mobs [18:42:21] [could possibly use the SSSS] [18:44:01] also had an idea for a quest that can turn into a town event [18:44:28] do tell! [18:45:49] well someone goes missing [npc] and the froup that goes to find it is captured after going through an unknown cave, they wake up in a crude wood/ scrap metal cage [18:46:16] from here they can try and escape first try being east but if failed the cage gets herder and so on [18:46:38] from here they can try and escape. First try being easy, but if failed the cage gets herder and so on.* [18:47:15] they learn the ponies that captured them found an ancient book that described how to summon a titan [18:48:13] ... a titan? [18:48:19] if they escape they will cross the summoning room [18:49:29] from there they can save the sacrifice [that will anger the titan and cause him to attack] or if they leave him the titan will be appeased and not bother [18:49:43] now i'm thinking more elemental than titan [18:49:53] just an idea [18:51:10] hrm... who are these ponies? One of them witches? [18:51:37] that would fall under sacrifice frame [18:52:21] brotheres that stumbled on the book, one's mind was corrupted mby the book and he thought he could control it. the other just didn't want to see his brother die [18:54:11] So essentially Equestrian mages/or not mages that discovered an artifact or dark power and decided to use town as soure [18:57:17] well he would have missread the book, he thought giving a sacrifice wouuld let him control the elemental, when it would just cause him to be calmed. If the group saves the captive then it's angered and chases them to the town [it'd be far slower and give the town time to prepair] [19:13:32] so what do you think? either of them a possibility? [19:20:59] 1) Ex-human bandits/explorers/scavengers/stalkers - probable. Falls within HORS framework (even though HORS are from this town), thus other 'ex-human' adventurer parties who decided to leave their towns for any reason are possible. This doesn't means that this is necessary HORS, no. It's just that HORS is build under similar foundations. They might possess weaponry on par with ours due to [19:20:59] traveling. Not necessarily bandits, but that's one of scenarios. Things that need to be defined are: a) What towns? b) Why left? c) How turned to this life? d) How found this locale? e) How long traveled [19:20:59] 2) Train heist sounds ambitious... not sure if ex-humans would do this, but if they would, they'd also fall within HORS framework so, similar to pointer 1. Would require more explanations and thought to be put into it (for example, why would a small party of outcasts decide to attack a train that is filled with royal guards? Where would they sell so much loot? Why not pick up an easier [19:20:59] target? And alike.) [19:20:59] 3) Sacrifice wise - sounds grim... quite grim. Possible, but grim and would require explanations on summoning ritual, who these brothers are, how did that book get to them, what is that book, and so on. [19:31:01] 1) I'd need to know about the lore of the surrounding towns first before i can answer a, b, c, d, e, [19:31:01] 2) this gang would be very ambitious and very skilled, i was thinking 2 part quest and in 2nd part it'd explain various power struggle between groups of bandits and their leader is using this to solidify his power [19:31:01] 3) My idea for the bothers was that they were well educated in canterlot and frequently searched for new books to add to the canterlot library. They were unprepared for this book and simmilar corruption like the book rarity found [19:32:58] There is no lore for surroundings towns [19:33:04] that's the point [19:33:14] but they do exist? [19:34:50] presumably yes [19:35:07] how many? [19:35:19] was never defined [19:35:45] alright i'm going to have to talk to mc about that, work with them for better input [19:36:28] yep... get a pastebin goin' or -plan as always