16:18:02] <Booze_Hound> any MC in here?
[16:24:04] <Booze_Hound> looking for any MC
[16:24:13] <Booze_Hound> any and all will do
[16:44:44] <Able_Tome> here
[16:44:53] Able_Tome boops Booze
[16:45:11] <Able_Tome> mite be late tho
[16:45:16] <Booze_Hound> so
[16:45:24] <Booze_Hound> mug goat quest
[16:45:29] <Booze_Hound> muh*
[16:45:54] <Able_Tome> I've seen that there was some sort of a strife yesterday
[16:46:07] <Booze_Hound> how much has Cheren talked to the rest of the MC about?
[16:46:10] <Able_Tome> involving Nova and DD NPCers
[16:47:06] <Able_Tome> The entry is there and Cheren currently's gonna be busy through 1-2 weeks. Sleeves is taking his place atm
[16:47:17] <Able_Tome> Was there a conversation on it?
[16:48:41] <Able_Tome> I rememeber that we've had that rough plan fleshed out and logs were added 'n all
[16:49:02] <Able_Tome> There were several reservations and it changed from Goblin quest to this DD vs Goat thing
[16:49:25] <Able_Tome> there was a convo later on between you and Cheren?
[16:55:48] <Booze_Hound> not that i can find
[16:56:51] <Booze_Hound> the DD were tossed in with no one telling me so i'm trying to work with it
[16:58:01] <Booze_Hound> ok so we have gypsies where players can but stolen goods from them
[16:58:08] <Booze_Hound> this ok?
[16:59:41] <Booze_Hound> also need to go over some stats for goat thief, guard, shaman
[16:59:51] <Booze_Hound> and possible goat shaman magic
[17:02:05] <Rain_Drop> im not great at stats but I can maybe give you idea? 14 hp theif 16 hp guard and 12 hp shamen with shaman magi being along the lines of Fusrodah type magic seince hedbutts
[17:02:39] <Booze_Hound> already got stats, need to talk
[17:03:13] <Booze_Hound> Goblin Guard HP15 AC12 DMG1d6 Ability Guard
[17:03:40] <Booze_Hound> Goblin Thief HP 10 AC13 DMG2d3 Ability: Smoke bomb, Back stab
[17:04:08] <Rain_Drop> neat sounds pretty good to me
[17:04:13] <Rain_Drop> now what you mean by talk?
[17:04:13] <Booze_Hound> and the shaman is all over the place
[17:04:25] <Booze_Hound> just need to clear some stuff up
[17:04:51] <Booze_Hound> Guard-Lets a mob take a defensive stance allowing it to take oncoming damage for a unit, it ends the turn for this unit, must be preformed at the beginning of mobs turn
[17:05:35] <Rain_Drop> alright
[17:05:42] <Rain_Drop> sounds like a good ability to me
[17:06:12] <Rain_Drop> oh able there was something i wanted to share and talk with you bout since i need to let others know out stuff
[17:06:21] <Booze_Hound> Smoke bomb- reduces AC by 2 for all caught in the cloud. User is not affected.
[17:06:53] <Able_Tome> here
[17:07:28] <Able_Tome> stats sound reasonable
[17:07:36] <Booze_Hound> Back Stab- alows user to attack any enemy without rolling for hit. Smoke bomb must be in effect.
[17:07:41] <Able_Tome> and those would be goats, of course
[17:08:38] <Able_Tome> aha
[17:09:00] <Able_Tome> so what would a thief need to do to use back stab?
[17:09:51] <Able_Tome> usually lack of 'hit' die, means that the target doesn't suspects a blow
[17:10:05] <Booze_Hound> more of a thief team use, smoke bomb one round and back stab the next
[17:10:10] <Able_Tome> that or its incapacitated and can't retort
[17:10:18] <Able_Tome> aha
[17:10:36] <Booze_Hound> and the cloud will last 1d3-5 turns
[17:11:00] <Able_Tome> 2d3 are for two 'knives' or smth I gather?
[17:11:37] <Booze_Hound> yeah daggers
[17:14:39] <Booze_Hound> also if they want to go full murderhobo
[17:14:57] <Booze_Hound> Goblin citizen health 3 AC 6 Dmg 1d2 Ability Flee
[17:16:25] <Booze_Hound> Flee-This mob gets +3 to rolls when running from battle
[17:20:33] <Rain_Drop> mm seems like a solid set up entierly Booze
[17:22:40] <Booze_Hound> alright
[17:22:53] <Booze_Hound> now for the goat shaman
[17:23:03] <Booze_Hound> what would be a good magic?
[17:23:36] <Rain_Drop> good magic? Do you mean like healing or something that fits/
[17:24:45] <Booze_Hound> something that fits
[17:24:58] <Rain_Drop> hmm
[17:25:00] <Booze_Hound> i was thinkinghe'd be weak but good support
[17:25:04] <Rain_Drop> well goats tend to eat anything
[17:26:01] <Rain_Drop> could try a bard sorta fella with the ability to make you gointo a frenzy or throw metal cans to his allies for making health checks or something to restore it...
[17:26:38] <Booze_Hound> well heal
[17:27:05] <Booze_Hound> what would be a good success roll for heal and how much heath would it heal?
[17:27:38] <Rain_Drop> mm, make it be able to restor either d4 health, with the dc of...eh 14 i think would work
[17:29:33] <Booze_Hound> so 1d4 dmg for staff but i was thinking an offence attack as well
[17:30:46] <Booze_Hound> can bomb
[17:32:34] <Rain_Drop> mm
[17:32:46] <Booze_Hound> Can Bomb- User launces a crude magic bomb exploding on hit for 1d6 dmg.
[17:32:58] <Rain_Drop> d2 melee atack with a big stick and yeah that works for offence
[17:33:19] <Booze_Hound> really d2?
[17:33:36] <Booze_Hound> yeah
[17:34:41] <Rain_Drop> well i imagined him being an old fart therefore physcially weak
[17:35:03] <Booze_Hound> good point
[17:35:17] <Booze_Hound> his health/ac?
[17:37:24] <Rain_Drop> mm make it 10 hp ac 12 since he would want to stay back a lot of the time
[17:37:32] <Rain_Drop> or ac of 8
[17:38:39] <Booze_Hound> 12 works
[17:39:23] <Booze_Hound> ok, now what should the items for sale be?
[17:39:42] <Rain_Drop> hm this is a gypsy caravan?
[17:39:46] <Booze_Hound> yep
[17:39:51] <Booze_Hound> so stolen stuff
[17:40:44] <Rain_Drop> ok include wood charms, fortune teller cards, crystla balls, maybe some weapons, a few books, beads strings etcc
[17:41:47] <Booze_Hound> the charms have any stats?
[17:44:11] <Rain_Drop> mm the higher costing ones would have somehing like 1 to hti or to damage ro to Ac heck have the unique charm be something that does an effect like say...amulet that can start a fire or something
[17:44:52] <Booze_Hound> what price were you thinking?
[17:45:49] <Rain_Drop> ech i dunno for the none magical charms be like 2-5 bits, the bonus ones are gonna be like 50 bits and he mega unique thing about...150 ish bits
[17:46:39] <Booze_Hound> so and charm that's +1 to ac/dmg/hit is 50
[17:46:51] <Booze_Hound> not about this mega unique thing
[17:46:54] <Booze_Hound> now*
[17:47:01] <Booze_Hound> what were you thinking?
[17:47:44] <Rain_Drop> hm...mega unique thing be the amulet fire thingy and for a price....
[17:48:09] <Rain_Drop> i was seeing something really pricey, like 150 or 200 bit
[17:48:28] <Booze_Hound> what would it do?
[17:50:37] <Rain_Drop> mm either a amulet that allows you to creat a small gout of fire for campfires, give fear to enemies making them want to run if they fail their chhecks aginst it twice or so or something like a bravery spell that grants you a better idea of facing the darkness or something
[17:51:00] <Booze_Hound> for 200 that's weak
[17:51:29] Rain_Drop shrugs
[17:51:37] <Rain_Drop> I dunno can ask others i suppose for ideas
[17:52:03] <Booze_Hound> Hey , Able_Tome got any ideas?
[17:54:05] <GreenSleeves> What's up
[17:54:11] GreenSleeves starts reading.
[17:54:24] <Booze_Hound> ok so we're e thinking of lettinpplayers buy sm the goats
[17:55:35] <Booze_Hound> for 50 bits, there'd be some charms of +1 to ac/dmg/hit
[17:55:43] <Booze_Hound> and one super mega one
[17:55:46] <Booze_Hound> for 200
[17:56:36] <GreenSleeves> As long as they're not super overpowered or anything like that it's fine by me.
[17:56:49] <Booze_Hound> we nee dan idea
[17:56:56] <Booze_Hound> need an*
[17:57:47] <GreenSleeves> For the powerful one, right.
[17:57:48] <GreenSleeves> ?
[17:58:03] <Booze_Hound> yes
[17:59:46] <GreenSleeves> Gimme a bit to think, nothing comes to mind immediately.
[18:00:26] <Booze_Hound> well, we can move on and come back to it
[18:00:58] <Booze_Hound> for one bit a fortune teller will do a reading
[18:01:29] Phoenix_Down[work] [~androirc@2600:100c:b001:219d:b56f:8e2a:e60f:51e3] has joined #fourcannon-plan
[18:01:35] <Booze_Hound> and a crystal ball will be for sale
[18:02:28] <Booze_Hound> i was thinking if a unicorn/zebra touched it than they could see a premonition
[18:03:11] <Booze_Hound> some unique weapons
[18:03:18] <Booze_Hound> books
[18:03:38] <Booze_Hound> cheap jewelry
[18:05:40] <Rain_Drop> that could work i think for all of it going the gypsy route and all
[18:06:04] <Booze_Hound> what would the Books be about?
[18:08:51] <Rain_Drop> no idea either herbal remedies, cookbooks, wagon repair...
[18:09:43] <Booze_Hound> 101 recipes for cans
[18:10:02] <Rain_Drop> hue
[18:10:09] Booze_Hound is keeping that
[18:10:48] <Booze_Hound> herbal remedies could be good
[18:11:03] <Booze_Hound> 1 bit for can book, 5 for herbal
[18:11:56] <Booze_Hound> how about a sling for a weapon?
[18:15:18] <Booze_Hound> ohhhh
[18:15:27] <Booze_Hound> smoke bombs
[18:15:34] <Booze_Hound> 3 bits a bomb
[18:16:23] <Booze_Hound> GreenSleeves Rain_Drop Able_tome
[18:17:22] <Phoenix_Down[work]> What do you mean by premonition Booze?
[18:17:37] <Booze_Hound> i'm going to have to talk to green about that
[18:17:40] <Booze_Hound> sorry
[18:17:44] <Booze_Hound> green light
[18:18:02] <Rain_Drop> yeah bombs would work
[18:18:39] <Booze_Hound> alright
[18:19:28] <Booze_Hound> and last thing is if the players do free the DD that's been captured they could help with the towns plumbing
[18:20:01] <Booze_Hound> and if perfected than i'd want to look into them staying
[18:20:19] <Rain_Drop> i could see that happening
[18:20:35] <Rain_Drop> and result of that being that they provide expertise in the whole digging things
[18:20:49] <Booze_Hound> mining
[18:21:03] <Booze_Hound> and they'd live in the old DD housing
[18:21:46] <GreenSleeves> Pls, Booze, I'm lurking, I just don't really have much input.
[18:21:56] <Booze_Hound> ok, wasn't sure
[18:22:50] <Booze_Hound> talk to ikea about them helping in the mines so he can add to the numbers
[18:23:58] <Rain_Drop> mm
[18:26:02] <Booze_Hound> alright
[18:26:17] <Booze_Hound> i can't think of anything else
[18:26:44] <Booze_Hound> i'll make a log of this