Pastebin launched a little side project called HostCabi.net, check it out ;-)Don't like ads? PRO users don't see any ads ;-)
Guest

goat quest

By: Booze_Hound on Jan 16th, 2014  |  syntax: None  |  size: 10.36 KB  |  hits: 47  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. 16:18:02] <Booze_Hound> any MC in here?
  2. [16:24:04] <Booze_Hound> looking for any MC
  3. [16:24:13] <Booze_Hound> any and all will do
  4. [16:44:44] <Able_Tome> here
  5. [16:44:53] Able_Tome boops Booze
  6. [16:45:11] <Able_Tome> mite be late tho
  7. [16:45:16] <Booze_Hound> so
  8. [16:45:24] <Booze_Hound> mug goat quest
  9. [16:45:29] <Booze_Hound> muh*
  10. [16:45:54] <Able_Tome> I've seen that there was some sort of a strife yesterday
  11. [16:46:07] <Booze_Hound> how much has Cheren talked to the rest of the MC about?
  12. [16:46:10] <Able_Tome> involving Nova and DD NPCers
  13. [16:47:06] <Able_Tome> The entry is there and Cheren currently's gonna be busy through 1-2 weeks. Sleeves is taking his place atm
  14. [16:47:17] <Able_Tome> Was there a conversation on it?
  15. [16:48:41] <Able_Tome> I rememeber that we've had that rough plan fleshed out and logs were added 'n all
  16. [16:49:02] <Able_Tome> There were several reservations and it changed from Goblin quest to this DD vs Goat thing
  17. [16:49:25] <Able_Tome> there was a convo later on between you and Cheren?
  18. [16:55:48] <Booze_Hound> not that i can find
  19. [16:56:51] <Booze_Hound> the DD were tossed in with no one telling me so i'm trying to work with it
  20. [16:58:01] <Booze_Hound> ok so we have gypsies where players can but stolen goods from them
  21. [16:58:08] <Booze_Hound> this ok?
  22. [16:59:41] <Booze_Hound> also need to go over some stats for goat thief, guard, shaman
  23. [16:59:51] <Booze_Hound> and possible goat shaman magic
  24. [17:02:05] <Rain_Drop> im not great at stats but I can maybe give you idea? 14 hp theif 16 hp guard and 12 hp shamen with shaman magi being along the lines of Fusrodah type magic seince hedbutts
  25. [17:02:39] <Booze_Hound> already got stats, need to talk
  26. [17:03:13] <Booze_Hound> Goblin Guard    HP15    AC12    DMG1d6   Ability Guard
  27. [17:03:40] <Booze_Hound> Goblin Thief    HP 10    AC13    DMG2d3   Ability: Smoke bomb, Back stab
  28. [17:04:08] <Rain_Drop> neat sounds pretty good to me
  29. [17:04:13] <Rain_Drop> now what you mean by talk?
  30. [17:04:13] <Booze_Hound> and the shaman is all over the place
  31. [17:04:25] <Booze_Hound> just need to clear some stuff up
  32. [17:04:51] <Booze_Hound> Guard-Lets a mob take a defensive stance allowing it to take oncoming damage for a unit, it ends the turn for this unit, must be preformed at the beginning of mobs turn
  33. [17:05:35] <Rain_Drop> alright
  34. [17:05:42] <Rain_Drop> sounds like a good ability to me
  35. [17:06:12] <Rain_Drop> oh able there was something i wanted to share and talk with you bout since i need to let others know out stuff
  36. [17:06:21] <Booze_Hound> Smoke bomb- reduces AC by 2 for all caught in the cloud. User is not affected.
  37. [17:06:53] <Able_Tome> here
  38. [17:07:28] <Able_Tome> stats sound reasonable
  39. [17:07:36] <Booze_Hound> Back Stab- alows user to attack any enemy without rolling for hit. Smoke bomb must be in effect.
  40. [17:07:41] <Able_Tome> and those would be goats, of course
  41. [17:08:38] <Able_Tome> aha
  42. [17:09:00] <Able_Tome> so what would a thief need to do to use back stab?
  43. [17:09:51] <Able_Tome> usually lack of 'hit' die, means that the target doesn't suspects a blow
  44. [17:10:05] <Booze_Hound> more of a thief team use, smoke bomb one round and back stab the next
  45. [17:10:10] <Able_Tome> that or its incapacitated and can't retort
  46. [17:10:18] <Able_Tome> aha
  47. [17:10:36] <Booze_Hound> and the cloud will last 1d3-5 turns
  48. [17:11:00] <Able_Tome> 2d3 are for two 'knives' or smth I gather?
  49. [17:11:37] <Booze_Hound> yeah daggers
  50. [17:14:39] <Booze_Hound> also if they want to go full murderhobo
  51. [17:14:57] <Booze_Hound> Goblin citizen    health 3    AC 6   Dmg 1d2   Ability Flee
  52. [17:16:25] <Booze_Hound> Flee-This mob gets +3 to rolls when running from battle
  53. [17:20:33] <Rain_Drop> mm seems like a solid set up entierly Booze
  54. [17:22:40] <Booze_Hound> alright
  55. [17:22:53] <Booze_Hound> now for the goat shaman
  56. [17:23:03] <Booze_Hound> what would be a good magic?
  57. [17:23:36] <Rain_Drop> good magic? Do you mean like healing or something that fits/
  58. [17:24:45] <Booze_Hound> something that fits
  59. [17:24:58] <Rain_Drop> hmm
  60. [17:25:00] <Booze_Hound> i was thinkinghe'd be weak but good support
  61. [17:25:04] <Rain_Drop> well goats tend to eat anything
  62. [17:26:01] <Rain_Drop> could try a bard sorta fella with the ability to make you gointo a frenzy or throw metal cans to his allies for making health checks or something to restore it...
  63. [17:26:38] <Booze_Hound> well heal
  64. [17:27:05] <Booze_Hound> what would be a good success roll for heal and how much heath would it heal?
  65. [17:27:38] <Rain_Drop> mm, make it be able to restor either d4 health, with the dc of...eh 14 i think would work
  66. [17:29:33] <Booze_Hound> so 1d4 dmg for staff but i was thinking an offence attack as well
  67. [17:30:46] <Booze_Hound> can bomb
  68. [17:32:34] <Rain_Drop> mm
  69. [17:32:46] <Booze_Hound> Can Bomb- User launces a crude magic bomb exploding on hit for 1d6 dmg.
  70. [17:32:58] <Rain_Drop> d2 melee atack with a big stick and yeah that works for offence
  71. [17:33:05] Liven [[email protected]] is now known as Liven|AFK
  72. [17:33:19] <Booze_Hound> really d2?
  73. [17:33:36] <Booze_Hound> yeah
  74. [17:34:41] <Rain_Drop> well i imagined him being an old fart therefore physcially weak
  75. [17:35:03] <Booze_Hound> good point
  76. [17:35:17] <Booze_Hound> his health/ac?
  77. [17:37:24] <Rain_Drop> mm make it 10 hp ac 12 since he would want to stay back a lot of the time
  78. [17:37:32] <Rain_Drop> or ac of 8
  79. [17:38:39] <Booze_Hound> 12 works
  80. [17:39:23] <Booze_Hound> ok, now what should the items for sale be?
  81. [17:39:42] <Rain_Drop> hm this is a gypsy caravan?
  82. [17:39:46] <Booze_Hound> yep
  83. [17:39:51] <Booze_Hound> so stolen stuff
  84. [17:40:44] <Rain_Drop> ok include wood charms, fortune teller cards, crystla balls, maybe some weapons, a few books, beads strings etcc
  85. [17:41:47] <Booze_Hound> the charms have any stats?
  86. [17:44:11] <Rain_Drop> mm the higher costing ones would have somehing like 1 to hti or to damage ro to Ac heck have the unique charm be something that does an effect like say...amulet that can start a fire or something
  87. [17:44:52] <Booze_Hound> what price were you thinking?
  88. [17:45:49] <Rain_Drop> ech i dunno for the none magical charms be like 2-5 bits, the bonus ones are gonna be like 50 bits and he mega unique thing about...150 ish bits
  89. [17:46:39] <Booze_Hound> so and charm that's +1 to ac/dmg/hit is 50
  90. [17:46:51] <Booze_Hound> not about this mega unique thing
  91. [17:46:54] <Booze_Hound> now*
  92. [17:47:01] <Booze_Hound> what were you thinking?
  93. [17:47:44] <Rain_Drop> hm...mega unique thing be the amulet fire thingy and for a price....
  94. [17:48:09] <Rain_Drop> i was seeing something really pricey, like 150 or 200 bit
  95. [17:48:28] <Booze_Hound> what would it do?
  96. [17:49:22] Anny [[email protected]] has joined #fourcannon-plan
  97. [17:50:37] <Rain_Drop> mm either a amulet that allows you to creat a small gout of fire for campfires, give fear to enemies making them want to run if they fail their chhecks aginst it twice or so or something like a bravery spell that grants you a better idea of facing the darkness or something
  98. [17:51:00] <Booze_Hound> for 200 that's weak
  99. [17:51:29] Rain_Drop shrugs
  100. [17:51:37] <Rain_Drop> I dunno can ask others i suppose for ideas
  101. [17:52:03] <Booze_Hound> Hey , Able_Tome got any ideas?
  102. [17:54:05] <GreenSleeves> What's up
  103. [17:54:11] GreenSleeves starts reading.
  104. [17:54:24] <Booze_Hound> ok so we're e thinking of lettinpplayers buy sm the goats
  105. [17:55:35] <Booze_Hound> for 50 bits, there'd be some charms of  +1 to ac/dmg/hit
  106. [17:55:43] <Booze_Hound> and one super mega one
  107. [17:55:46] <Booze_Hound> for 200
  108. [17:55:49] Flora [[email protected]] has joined #fourcannon-plan
  109. [17:56:36] <GreenSleeves> As long as they're not super overpowered or anything like that it's fine by me.
  110. [17:56:49] <Booze_Hound> we nee dan idea
  111. [17:56:56] <Booze_Hound> need an*
  112. [17:57:47] <GreenSleeves> For the powerful one, right.
  113. [17:57:48] <GreenSleeves> ?
  114. [17:58:03] <Booze_Hound> yes
  115. [17:59:46] <GreenSleeves> Gimme a bit to think, nothing comes to mind immediately.
  116. [18:00:26] <Booze_Hound> well, we can move on and come back to it
  117. [18:00:58] <Booze_Hound> for one bit a fortune teller will do a reading
  118. [18:01:29] Phoenix_Down[work] [~androirc@2600:100c:b001:219d:b56f:8e2a:e60f:51e3] has joined #fourcannon-plan
  119. [18:01:35] <Booze_Hound> and a crystal ball will be for sale
  120. [18:02:28] <Booze_Hound> i was thinking if a unicorn/zebra touched it than they could see a premonition
  121. [18:03:11] <Booze_Hound> some unique weapons
  122. [18:03:18] <Booze_Hound> books
  123. [18:03:38] <Booze_Hound> cheap jewelry
  124. [18:05:40] <Rain_Drop> that could work i think for all of it going the gypsy route and all
  125. [18:06:04] <Booze_Hound> what would the Books be about?
  126. [18:08:51] <Rain_Drop> no idea either herbal remedies, cookbooks, wagon repair...
  127. [18:09:43] <Booze_Hound> 101 recipes for cans
  128. [18:10:02] <Rain_Drop> hue
  129. [18:10:09] Booze_Hound is keeping that
  130. [18:10:48] <Booze_Hound> herbal remedies could be good
  131. [18:11:03] <Booze_Hound> 1 bit for can book, 5 for herbal
  132. [18:11:56] <Booze_Hound> how about a sling for a weapon?
  133. [18:15:18] <Booze_Hound> ohhhh
  134. [18:15:27] <Booze_Hound> smoke bombs
  135. [18:15:34] <Booze_Hound> 3 bits a bomb
  136. [18:16:23] <Booze_Hound> GreenSleeves Rain_Drop Able_tome
  137. [18:17:22] <Phoenix_Down[work]> What do you mean by premonition Booze?
  138. [18:17:37] <Booze_Hound> i'm going to have to talk to green about that
  139. [18:17:40] <Booze_Hound> sorry
  140. [18:17:44] <Booze_Hound> green light
  141. [18:18:02] <Rain_Drop> yeah bombs would work
  142. [18:18:39] <Booze_Hound> alright
  143. [18:19:28] <Booze_Hound> and last thing is if the players do free the DD that's been captured they could help with the towns plumbing
  144. [18:20:01] <Booze_Hound> and if perfected than i'd want to look into them staying
  145. [18:20:19] <Rain_Drop> i could see that happening
  146. [18:20:35] <Rain_Drop> and result of that being that they provide expertise in the whole digging things
  147. [18:20:49] <Booze_Hound> mining
  148. [18:21:03] <Booze_Hound> and they'd live in the old DD housing
  149. [18:21:20] Liven|AFK [[email protected]] is now known as Liven
  150. [18:21:46] <GreenSleeves> Pls, Booze, I'm lurking, I just don't really have much input.
  151. [18:21:56] <Booze_Hound> ok, wasn't sure
  152. [18:22:50] <Booze_Hound> talk to ikea about them helping in the mines so he can add to the numbers
  153. [18:23:58] <Rain_Drop> mm
  154. [18:26:02] <Booze_Hound> alright
  155. [18:26:17] <Booze_Hound> i can't think of anything else
  156. [18:26:44] <Booze_Hound> i'll make a log of this