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SR/HC Frontier Guide - Shizuka

By: BizzarreCoyote on Jul 9th, 2013  |  syntax: None  |  size: 22.97 KB  |  hits: 31  |  expires: Never
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  1. I am refining and extending vengro's old SR/HC guide: http://forums.minegarde.com/topic/315-book-of-secrets-and-hard-core-quests/
  2. -----------------------------------------------------------------
  3. Once you reach HR 499 or above, you will be able to gain the Book of Secrets from the bottom right corner of your screen. There are Red, Blue, and Yellow books that will depend on the poster and the monster type (brute, crustaceans, piscines, bird wyverns, flying wyverns, or elder dragons) you are hunting. (e.g. Rathalos that you posted gave you Red books, therefore all Flying Wyverns that you post will yield Red books).
  4. =====================================================
  5. [size="5"]Style Rank (SR)[/size]
  6. =====================================================
  7. Check vengro's guide for a detailed explanation for SR or check the official site: http://members.mh-frontier.jp/manual/weapon/hiden/index.html
  8. To find how to do each new move, figure it out yourself for now...I will make a weapon move set guide in the "near" future.
  9. -----------------------------------------------------------------
  10. Signing up for SR Weapons
  11. -----------------------------------------------------------------
  12. [img]http://img.mh-frontier.jp/manual/weapon/hiden/sw/img/02.jpg[/img]
  13. You will need to talk the the Guildmaster and he will give you 3 choices:
  14. -1st Choice: Select an SR weapon to unlock (you need to be HR 500+ and have either no SR weapon or an SR 200+ weapon before picking another SR)
  15. *Note: Yes, you need at least SR 200 per weapon to pick another, so choose wisely since you will be stuck with it for a while.
  16. -2nd Choice: Unlock an SR 100 move by slaying xxx amount of HC monsters (You can log out to change what is required if you do not like to fulfill that request)
  17. -3rd Choice: Tutorial on Main Site
  18. -----------------------------------------------------------------
  19. Equipping/Activating your SR Weapons
  20. -----------------------------------------------------------------
  21. [img]http://img.mh-frontier.jp/manual/weapon/hiden/sw/img/03.jpg[/img]
  22. Access your box > Choose 「装備を変更する」:
  23. -1st Option: 「秘伝書の装備」 - ON (装備する)/ OFF (装備しない)
  24. -2nd Option: 「スタイル」 - Normal Moveset (地ノ型 / Land Type) / SR Moveset (天ノ型 / Heaven Type) / SR 100 Moveset (嵐ノ型 / Storm Type)
  25. -3rd Option: 「特殊効果」 - SR Bonus Skill Equip
  26.  
  27. SR Status Info (from your menu as well - 「ステータス」 > 「秘伝書ステータス」):
  28. [img]http://img.mh-frontier.jp/manual/weapon/hiden/img/04.jpg[/img]
  29. -SR weapon type
  30. -SR Level
  31. -SRP of that weapon
  32. -SRP for next rank
  33. -Highest rarity of that SR weapon you can equip
  34. -Defense % reduction
  35. -Resistances reduction
  36. -On/Off Status of SR weapon
  37. -Type of Style
  38. -SR Bonus Skill Activated
  39. -----------------------------------------------------------------
  40. SR Defense Reduction / Bonus Skills / SRP Ranking
  41. -----------------------------------------------------------------
  42. -You will rank you SR as if you are HR ranking without the Urgents, except for book requirements.
  43. -You need to turn ON your SR in order to gain SRP.
  44. Check out my HRP guide if you wanna know how much SRP you need to rank up: http://forums.minegarde.com/topic/2616-hunter-rank-up-guide/
  45. -As you rank up your SR, your Defense and Resistance will be back to its original state at SR 100.
  46. -You will also gain an additional skill bonus and be able to use rarer weapons as you rank higher. You can the skill bonus through your armory box (3rd option when choosing your SR weapon).
  47. -You will also need to give books of secrets to the Guild Master to further rank your SR later on.
  48. SR Level / Defense Reduction / Resistance Reduction / Weapon Rarity / Skill / Books Required
  49. 1 / -95% / -20 / 1 / - / 3 Books of Secrets of each color
  50. 5 / -90% / -18 / 1 / - / -
  51. 11 / -80% / -16 / 2 / - / -
  52. 17 / -70% / -14 / 2 / - / -
  53. 31 / -60% / -12 / 3 / - / -
  54. 41 / -50% / -10 / 3 / - / -
  55. 51 / -40% / -8 / 4 / - / -
  56. 71 / -30% / -6 / 4 / - / -
  57. 81 / -20% / -4 / 5 / - / -
  58. 91 / -10% / -2 / 5 / - / -
  59. 100 / 0% / 0 / 6 / - / -
  60. 200 / 0% / 0 / 7 / Defense +10 / -
  61. 300 / 0% / 0 / 8 / Random Resist +5 / 100 Books of Secrets of each color
  62. 400 / 0% / 0 / 9 / Random Resist +5 / -
  63. 500 / 0% / 0 / 10 / Random Resist +5 / 100 Books of Secrets of each color
  64. 600 / 0% / 0 / 11 / Random Resist +5 / -
  65. 700 / 0% / 0 / 12 / Random Resist +5 / 100 Books of Secrets of each color
  66. 800 / 0% / 0 / 12 / All Resist +2 / -
  67. 900 / 0% / 0 / 12 / Whetstone Inc (50% Sharp Gain), Gunner HP +5 Heals / 100 Books of Secrets of each color
  68. 999 / 0% / 0 / 12 / Critical +5% / -
  69. -----------------------------------------------------------------
  70. =====================================================
  71. [size="5"]HardCore[/size]
  72. =====================================================
  73. What is HardCore?
  74. When posting Hunter and Gou quests, there is a Hardcore (HC) mode option on the bottom option (ハードコア instead of ノーマル). When joining an HC quest, there will be a red flame [img]http://img.mh-frontier.jp/contents/quest/weekly/img/symbol_hc.gif[/img] indicated in the quest board to tell that it is an HC quest. HC quests basically replaces the original monster into Hardcore mode, having unique and improved attacks compared to its Normal mode. Only hunters with the required SR level can be able to do HardCore quests. Each hunter must pay a 1 HC ticket fee to join each HC quest.
  75.  
  76. Why do HardCore?
  77. The main reason people do HC monsters is to earn SR tickets and HC carves which I will cover later. Otherwise it is just more fun and it gives the hunter a new experience fighting HC monsters.
  78. -----------------------------------------------------------------
  79. [size="5"]HardCore Monster Carves[/size]
  80. -----------------------------------------------------------------
  81. When you kill HC monsters, there is a 2% chance that you will carve an HC carve from them. These carves are vital with making HC weapons, maxing HC Gou weapons, and upgrading SR/HC armors.
  82. The following lists the HC carve names for all HC monsters that are in existence in this game (an x denotes that the carve does not exist):
  83. [HC Monster Name: LR Carve / HR carve / HR 100 carve]
  84. Yian Kutku: 逞しいクチバシ / 猛々しいクチバシ / 神々しいクチバシ
  85. Volganos: 溶岩竜の旋ビレ / 溶岩竜の刃ビレ / 溶岩竜の凄ビレ
  86. Rathalos: 火竜の禍鱗 / 火竜の獄鱗 / 火竜の皇鱗
  87. Rathian: 雌火竜の鋼殻 / 雌火竜の麗殻 / 雌火竜の艶殻
  88. Diablos: 凄くねじれた角 / 凶悪なねじれた角 / 極上のねじれた角
  89. Dodobrango: 雪獅子の砕牙 / 雪獅子の穿牙 / 雪獅子の妖牙
  90. Basarios: 岩竜の沈殻 / 岩竜の頑殻 / 岩竜の厳殻
  91. Gypceros: ゴム質の最上皮 / ゴム質の極上皮 / 毒怪鳥の石頭
  92. Teo Teskator: 炎王龍の烈角 / 炎王龍の闘角 / 炎王龍の覇角
  93. Plesioth: 水竜の旋ビレ / 水竜の刃ビレ / 水竜の凄ビレ
  94. Daimyou Zazami: 盾蟹の断爪 / 盾蟹の斬爪 / 盾蟹の絶爪
  95. Tigrex: x / 轟竜の抉爪 / 轟竜の裂爪
  96. Pariapuria: x / 呑竜の穿牙 / 呑竜の凄ビレ
  97. Kirin: キリンの最上皮 / キリンの銀尾 / キリンの銀角
  98. Oonazuchi: 霞龍の斑皮 / 霞龍の幻皮 / 霞龍の虹皮
  99. Yian Garuga: x / 黒狼鳥の紫翼 / 毒々しいクチバシ
  100. Rajang: x / 金獅子の猛牙 / 金獅子の漆黒毛, 金獅子の王牙(Red Rajang Reward)
  101. Velocidrome: ランポスの鮮鱗 / ランポスの最上皮 / ランポスの長爪
  102. Monoblos: 一角竜の硬殻 / x / x
  103. Kamu Orugaron: x / 響狼の刃牙 / 響狼の破牙
  104. Nono Orugaron: x / 響狼の純白毛 / 響狼の輝白毛
  105. Pink Rathian: 桜火竜の鋼殻 / 桜火竜の麗殻 / x
  106. Red Khezu: プルプルした柔皮 / 深紅色の柔皮 / x
  107. Babakonga: 桃毛獣の蛮爪 / 桃毛獣の抉爪 / 桃毛獣の裂爪
  108. Orange Espinas: x / 棘茶竜の豪棘 / x
  109. Espinas: x / 棘竜の豪棘 / 棘竜の快棘
  110. Azure Rathalos: 蒼火竜の禍鱗 / 蒼火竜の獄鱗 / x
  111. Khezu: プニプニした柔皮 / 純白の柔皮 / アルビノの腹かみ
  112. Shogun Gizami: 鎌蟹の断爪 / 鎌蟹の斬爪 / 鎌蟹の絶爪
  113. Hypnock: 眠鳥の金赤毛 / 眠鳥の銀朱毛 / 眠鳥の極胃石
  114. Dhuragaua: 氷狐竜の冷殻 / 氷狐竜の凍殻 / 氷狐竜の氷殻
  115. Blue Hypnock: x / 眠鳥の純蒼毛 (HR 31), 眠鳥の輝蒼毛 (HR 51) / x
  116. Kushala Daora: 鋼龍の荒殻 / 鋼龍の猛殻 / 鋼龍の暴殻
  117. Blue Yian Kutku: ? / ? / x
  118. Bulldrome: ? / ? / ?
  119. Black Diablos: ? / ? / x
  120. Doragyurosu: x / ? / ?
  121. Gravios: ? / ? / ?
  122. Akamu: x / ? / ?
  123. Just match any carve here to know where to get your missing HC carve~ =]
  124.  
  125. If you want some math (lol), here is the probability of carving at least 1 HC carve depending on the amount of carves per monster:
  126. 2 Carves: 1 - .98^2 = 3.96%
  127. 3 Carves: 1 - .98^3 = 5.88%
  128. 4 Carves: 1 - .98^4 = 7.76%
  129. 5 Carves: 1 - .98^5 = 9.61%
  130. -----------------------------------------------------------------
  131. [size="5"]SR Weapon Tickets[/size]
  132. -----------------------------------------------------------------
  133. What are SR Weapon Tickets?
  134. As you do HC quests with your SR weapons, you will receive SR tickets of that particular weapon from the reward screen. There are 4 types of SR tickets which you can get depending on your SR weapon and the level of the HC monster:
  135. xxx魂・序 = Low Rank SR Tickets
  136. xxx魂・中 = High Rank SR Tickets
  137. xxx魂・極 = Henshu SR Tickets
  138. xxx魂・天 = HR 100 Gou SR Tickets
  139.  
  140. What are they for?
  141. HC weapons and SR armors needs several of these SR tickets.
  142. -----------------------------------------------------------------
  143. [size="5"]HC Weapons:[/size]
  144. -----------------------------------------------------------------
  145. What are HC weapons?
  146. HC weapons are weapons that you can make by using SR Weapon tickets and HC monster carves. You need to have the HC weapon's SR and accumulate tickets using it to create them.
  147.  
  148. How do I make HC weapons?
  149. To make and max melee and Bow HC Weapons, you will need about 30 LR tix / 30 HR tix / 15 HR tix with several HC carves. HC Bowguns will normally just need a total of 15 to 30 SR weapon tix with a couple of HC carves.
  150.  
  151. Why get HC weapons?
  152. A good reason to get HC weapons is that they are pretty great for being low rarity weapons, not needing to rank up to SR 600 to do a great deal of damage. Also, HC weapons have HC Weapon Bonus Skills if you use them on HC quests.
  153.  
  154. HC Weapon Bonus Skills:
  155. Blademaster: Sharpness Boost (e.g. A weapon with Blue and White sharpness will now have a sharpness of White and Purple)
  156. [img]http://blog-imgs-45-origin.fc2.com/h/a/i/hail07/848_5.jpg[/img]
  157. Gunner: +40% Critical bonus
  158.  
  159. There are also Rare 12 Gou HC weapon upgrades. These are basically an additional upgrade with the normally maxed Gou weapon, besides bowguns, which will need HC carves and Gou SR tickets. Check out my Gou Weapon/Equipment guide here on how to get them: http://forums.minegarde.com/topic/3377-gou-weapons-and-armors/
  160. (Note: Maxed Gou HC weapons sadly does NOT get HC weapon bonus skills)
  161. -----------------------------------------------------------------
  162. [size="5"]SR Armors:[/size]
  163. -----------------------------------------------------------------
  164. These are basically "end-game" armors for each weapon type since they take foreverrrrr to farm~ w
  165.  
  166. SR Tickets required to (Create Base + Upgrade to F + Upgrade to FX + Max FX):
  167. HR 1~30 SR tix: 20 + 65 + 0 + 0 = 85
  168. HR 31~99 SR tix: 15 + 45 + 135 + 0 = 195
  169. HR 100 SR tix: 10 + 5 + 95 + 165 = 275
  170. HR 100 SR Gou tix: 5 + 0 + 5 + 75 = 85
  171.  
  172. Thus, if you set goals: (HR 1~30 tix / HR 31~99 tix / HR 100 tix / HR 100 Gou tix)
  173. To make the base for one piece: 20 / 15 / 10 / 5 => 50
  174. To get one piece to F series: 85 / 60 / 20 / 5 => 170
  175. To get one piece to FX series: 85 / 195 / 110 / 10 => 400
  176. To get one piece to max FX series: 85 / 195 / 275 / 85 => 640
  177.  
  178. Multiply that by 5 for all 5 maxed FX armor pieces:
  179. HR 1~30 SR tix: 425!
  180. HR 31~99 SR tix: 975!
  181. HR 100 SR mob tix: 1375!
  182. HR 100 SR gou tix: 425!
  183. Total SR tickets to be farmed for maxed FX series: 3,200!
  184.  
  185. In addition to the +30 Weapon Tech, all armors will grant Ultra HGE(+25 Earplugs) innately, without occupying a skill slot.
  186. Listed below are the total skills points that you will get for the whole FX set (just simply divide the total skill points by 5 to find each armor piece's stat) and what each Weapon Tech level does.
  187. -----------------------------------------------------------------
  188. Sns, Garnet Series: +30 SnS Tech, +20 Status Atk, +25 Expert, +20 Everlasting, +20 Eating
  189. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084353746.jpg[/img]
  190. SnS Tech:
  191. +30 (Holy Sword/FX Series) = SnS will gain ESP, a x1.3 attack power boost will be given, and you will be able to equip all crystal whetstones with a +1 skill.
  192. +20 (Art Initiation/F Series) = SnS will gain ESP and a x1.2 attack power boost will be given.
  193. +10 (Expert) = SnS will gain ESP.
  194. -10 (Inexperienced) = SnS attack power is lowered to x.8.
  195.  
  196. Carves needed for F: HR Babakonga x5
  197. Carves needed for FX: Henshu Hypnock x5
  198. -----------------------------------------------------------------
  199. DS, Amethyst Series: +30 DS Tech, +20 Stamina, +20 Sharp Sword, +20 Speed Sharpening, +20 Quake
  200. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084352050.jpg[/img]
  201. DS Tech:
  202. +30 (Double Dragon/FX Series) = DS will gain ESP, a x1.2 attack power boost will be given, and you will be able to stop any Stamina loss while attacking a monster while in Demonization Mode.
  203. +20 (Art Initiation/F Series) = DS will gain ESP and a x1.1 attack power boost will be given.
  204. +10 (Expert) = DS will gain ESP.
  205. -10 (Inexperienced) = DS attack power is lowered to x.8.
  206.  
  207. Carves needed for F: HR Volganos x5
  208. Carves needed for FX: Henshu Tigrex x5
  209. -----------------------------------------------------------------
  210. -----------------------------------------------------------------
  211. GS, Coral Series: +30 GS Tech, +20 Focus, +20 Health, +20 Attack, +20 Recovery Rate
  212. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084352121.jpg[/img]
  213. GS Tech:
  214. +30 (King Sword/FX Series) = GS will gain ESP, a x1.2 attack power boost will be given, and your guards will take less sharpness off.
  215. +20 (Art Initiation/F Series) = GS will gain ESP and a x1.1 attack power boost will be given.
  216. +10 (Expert) = GS will gain ESP.
  217. -10 (Inexperienced) = GS attack power is lowered to x.8.
  218.  
  219. Carves needed for F: HR Khezu x5
  220. Carves needed for FX: Henshu Zazami x5
  221. -----------------------------------------------------------------
  222. LS, Quartz Series: +30 LS Tech, +20 Fasting, +20 Recovery Rate, +20 Sharpening Skill, +20 Protection
  223. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/2010091908435237c.jpg[/img]
  224. LS Tech:
  225. +30 (God Sword/FX Series) = LS will gain ESP, a x1.2 attack power boost will be given, and you will only consume half of your normal spirit gauge cost.
  226. +20 (Art Initiation/F Series) = LS will gain ESP and a x1.1 attack power boost will be given.
  227. +10 (Expert) = LS will gain ESP.
  228. -10 (Inexperienced) = LS attack power is lowered to x.8.
  229.  
  230. Carves needed for F: HR Rathalos x5
  231. Carves needed for FX: Henshu Plesioth x5
  232. -----------------------------------------------------------------
  233. Hammer, Emerald Series: +30 Hammer Tech, +20 Evade, +20 Quake, +20 Status Atk, +20 Focus
  234. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084352ff2.jpg[/img]
  235. Hammer Tech:
  236. +30 (Blunt Beast/FX Series) = Hammer will gain ESP, a x1.2 attack power boost will be given, and when charging, your attack power will go up by 1.2x until released.
  237. +20 (Art Initiation/F Series) = Hammer will gain ESP and a x1.1 attack power boost will be given.
  238. +10 (Expert) = Hammer will gain ESP.
  239. -10 (Inexperienced) = Hammer attack power is lowered to x.8.
  240.  
  241. Carves needed for F: HR Rathian x5
  242. Carves needed for FX: Henshu Basarios x5
  243. -----------------------------------------------------------------
  244. HH, Pearl Series: +30 HH Tech, +20 Flute Expert, +20 Recovery Rate, +20 Paralyzing Sword, +20 Wide Area
  245. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084352c73.jpg[/img]
  246. HH Tech:
  247. +30 (Emperor Extravaganza/FX Series) = HH will gain ESP, a x1.2 attack power boost will be given, and you can when you play/change your notes much faster.
  248. +20 (Art Initiation/F Series) = HH will gain ESP and a x1.1 attack power boost will be given.
  249. +10 (Expert) = HH will gain ESP.
  250. -10 (Inexperienced) = HH attack power is lowered to x.8.
  251.  
  252. Carves needed for F: HR Diablos x5
  253. Carves needed for FX: Henshu Rathian x5
  254. -----------------------------------------------------------------
  255. Lance, Ruby Series: +30 Lance Tech, +20 Guard, +20 Wind Press, +20 Defense, +20 Stamina
  256. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084429322.jpg[/img]
  257. Lance Tech:
  258. +30 (Heavenly Spear/FX Series) = Lance will gain ESP, a x1.2 attack power boost will be given, and you will be able to sidestep and backstep a total of 4 consecutive times.
  259. +20 (Art Initiation/F Series) = Lance will gain ESP and a x1.1 attack power boost will be given.
  260. +10 (Expert) = Lance will gain ESP.
  261. -10 (Inexperienced) = Lance attack power is lowered to x.8.
  262.  
  263. Carves needed for F: HR Basarios x5
  264. Carves needed for FX: Henshu Diablos x5
  265. -----------------------------------------------------------------
  266. -----------------------------------------------------------------
  267. GL, Sapphire Series: +30 GL Tech, +20 Gunnery, +20 Quake, +20 Sharp Sword, +20 Evade
  268. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084429b13.jpg[/img]
  269. GL Tech:
  270. +30 (Imperial Cannon/FX Series) = GL will gain ESP, a x.1.2 attack power boost will be given, and your SR Heat Blade will start up faster. Also, the wyvern fire cooling time lasts shorter, having 20 second cooldowns.
  271. +20 (Art Initiation/F Series) = GL will gain ESP and a x1.1 attack power boost will be given.
  272. +10 (Expert) = GL will gain ESP.
  273. -10 (Inexperienced) = GL attack power is lowered to x.8.
  274.  
  275. Carves needed for F: HR Plesioth x5
  276. Carves needed for FX: Henshu Rathalos x5
  277. -----------------------------------------------------------------
  278. LBG, Topaz Series: +30 LBG Tech, +20 Precision, +20 Loading Speed, +20 Status Atk, +20 Max Combine
  279. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084429719.jpg[/img]
  280. LBG Tech:
  281. +30 (Extraordinary Gun/FX Series) = LBG shots bounced back will take an even lesser damage to you, a x1.2 attack power boost will be given, and you will be able to use items while your weapon is drawn like the SnS.
  282. +20 (Art Initiation/F Series) = LBG shots bounced back will take an even less damage to you and a x1.1 attack power boost will be given.
  283. +10 (Expert) = LBG shots bounced back will take less damage to you.
  284. -10 (Inexperienced) = LBG attack power is lowered to x.8.
  285.  
  286. Carves needed for F: HR Tigrex x5
  287. Carves needed for FX: Henshu Volganos x5
  288. -----------------------------------------------------------------
  289. HBG, Tourmaline Series: +30 HBG Tech, +20 Recoil, +20 Combo Rate, +20 Load Up, +20 Gunnery
  290. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084428e33.jpg[/img]
  291. HBG Tech:
  292. +30 (Enchanted Gun/FX Series) = HBG's SR sidestep distance is increased, a x1.2 attack power boost will be given, and your melees will do a +15 stun damage while crags will do a +5 stun damage on hit.
  293. +20 (Art Initiation/F Series) = HBG's SR sidestep distance is increased and a x1.1 attack power boost will be given.
  294. +10 (Expert) = HBG's SR sidestep distance is increased.
  295. -10 (Inexperienced) = HBG attack power is lowered to x.8.
  296.  
  297. Carves needed for F: HR Zazami x5
  298. Carves needed for FX: Henshu Khezu x5
  299. -----------------------------------------------------------------
  300. Bow, Lapis Series: +30 Bow Tech, +20 Evade, +20 Stamina, +20 Rapid-Fire, +20 Attack
  301. [img]http://blog-imgs-36.fc2.com/e/o/l/eolia3/20100919084428f30.jpg[/img]
  302. Bow Tech:
  303. +30 (Demon Bow/FX Series) = Bow and arrows won't bounce, a x1.2 attack power boost will be given, and your power coatings will go up from a x1.5 to a x1.6 attack multiplier boost.
  304. +20 (Art Initiation/F Series) = Bow and arrows won't bounce and a x1.1 attack power boost will be given.
  305. +10 (Expert) = Bow and arrows won't bounce.
  306. -10 (Inexperienced) = Bow attack power is lowered to x.8.
  307.  
  308. Carves needed for F: HR Orange Espinas x5
  309. Carves needed for FX: Henshu Babakonga x5
  310. -----------------------------------------------------------------
  311. Are there any other HC/SR armors out there?
  312.  
  313. For now, we only have these 11 and this nun looking outfit (the exact same design with all 11 weapon types).
  314. [img]http://blog-imgs-34.fc2.com/m/h/s/mhsouga/mhf20110623000097.jpg[/img]
  315. This one does not get much skills, having only one slot each piece and can only give the +10 Weapon Tech (+15 pts at the most) skill, but it is pretty easy to max and has a good amount of defense. Here are the skills per weapon type for these full SR armors:
  316. Sns, Lirio Series: +15 Sns Tech, +10 Status Atk, +10 Expert, -10 DS Tech
  317. DS, Fresa Series: +15 DS Tech, +10 Stamina, +10 SharpSwd, -10 Sns Tech
  318. GS, Clavel Series: +15 GS Tech, +10 Focus, +10 Health, -10 LS Tech
  319. LS, Siruela Series: +15 LS Tech, +10 Fasting, +10 Recovery Rate, -10 GS Tech
  320. Hammer, Camelia Series: +15 Hammer Tech, +10 Earplug, +10 Quake, -10 HH Tech
  321. HH, Jacinto Series: +15 HH Tech, +10 Flute Expert, +10 Recovery Rate, -10 Hammer Tech
  322. Lance, Cerezo Series: +15 Lance Tech, +10 Guard, +10 Wind Res, -10 GL Tech
  323. GL, Oliva Series: +15 GL Tech, +10 Gunnery, +10 Quake, -10 Lance Tech
  324. LBG, Laurel Series: +15 LBG Tech, +10 Precision, +10 Loading Speed, -10 Bow Tech
  325. HBG, Coco Series: +15 HBG Tech, +10 Recoil, +10 Combination Rate, -10 LBG Tech
  326. Bow, Granada Series: +15 Bow Tech, +10 Evade, +10 Stamina, -10 HBG Tech
  327. Mats needed to max each armor piece: LR Weapon Tix x5, HR Weapon Tix x3, Large Armor Sphere x1, Ultra Armor Sphere x1, Final Armor Sphere x1
  328.  
  329. There are also RX and LX armor upgrades (Base > U > R > RX and Base > S > L > LX) in this game. If you do certain Frontier Quests, you can obtain mats for them and you will also need to use a couple of HC carves per armor piece.
  330. Here is the official source of info for them: http://members.mh-frontier.jp/contents/quest/lxrx/index.html
  331.  
  332. There is a rumor of having new HC/SR armors from the latest video report they just did...it is not yet officially announced what it will be. Alternate white SR armors? www
  333. -----------------------------------------------------------------
  334.  
  335. "So, since the huge update from MHFO to MHF-G, there have been some tremendous changesto SR that should be shared:
  336.  
  337.  
  338. Book of Secrets: Color/Difficult books have been removed. They are no longer given at the end of quests, and are no longer needed to obtain an SR.
  339.  
  340.  
  341.  
  342. Active SR: As long as your SR is turned on for your weapon type  [ON (装備する)/ OFF (装備しない)], your SR will be active for all quests that you go on with the specific weapon type.
  343.  
  344.  
  345.  
  346. Weapon rarity: This received the biggest change, and it ties in with the Active SR. Weapon rarity limits have been removed. Any rarity weapon can be used on any quest as long as the hunter's SR matches the necessary SR for the quest. However, on HC quests the SRP bonus will not be applied unless the rarity of the weapon matches the SR limit (see weapon rarity limit chart above).
  347.  
  348.  
  349.  
  350. SRP Bonus: SR bonus points are now tripled for HC quests. Again, SR bonus points only apply if the weapon used meets the rarity limit." - Narkius