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The Sniper

By: BestNameEver on Apr 15th, 2013  |  syntax: None  |  size: 1.67 KB  |  hits: 27  |  expires: Never
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  1. Name: Sniper
  2. Race: Griffon
  3.  
  4. Gender: Male
  5. Talent: +2 to Marksmen Shot
  6. Perks:
  7.  
  8. Survivalist: You are immune to the effects of extreme environments, such as extreme heat or cold, or desert or jungle. You do not take any penalties for fighting in these environments, and can last in these environments indefinitely.  This does not grant you protection from environments nopony could survive in, such as deep space or the ocean floor. You may also last days without food or water.
  9.  
  10. Physical Superiority: Choose an aspect of your body that is better than average: such as strong legs, fast wings, or sharp eyes. Lowers your minimum roll for related tasks by 1 [Eyes]
  11.  
  12.  
  13.  
  14. Flaws:
  15.  
  16. Feeble: You are rather weak and frail. You cannot carry heavy loads and all melee attacks have a -1 crit range against you (crit on 10 become crit on 9)
  17.  
  18. Put into Trances: You cannot use melee attacks of any type, nor attack people who are in melee range of you.
  19.  
  20. Too Tall: You are a giant among your other races,  and you have trouble fitting into places, caves, etc. and using things made for your kind.
  21.  
  22.  
  23. Class: Tracker + Rouge
  24. Skills:
  25.  
  26. Griffon Flight: Griffons can fly, and have a +1 bonus to divebomb attacks from high altitude. This is about as taxing as running at full speed.
  27.  
  28. Marksman Shot: recharge 3, requires ranged weapon; autocrits (any success is critical)
  29.  
  30. Vantage Point: passive; grants you a +1 bonus to all attacks in combat until you roll any failure. You can use an action to roll 8+ to regain this bonus.
  31.  
  32. Stealth: become hidden. Enemies cannot attack you until you reveal yourself.
  33.  
  34. Alignment: True Neutral
  35. Inventory:
  36. Sniper Rifle
  37. Outback Hat
  38. Sunglasses
  39.  
  40. Character Traits: