
Fenrir
By:
BestNameEver on
Feb 18th, 2013 | syntax:
None | size: 1.92 KB | hits: 35 | expires: Never
Fenrir - PL 8
Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 5, Intellect 5, Awareness 3, Presence 3
Advantages
Connected, Defensive Roll, Diehard, Equipment 2, Evasion, Improved Aim, Improved Defense
Skills
Close Combat: Unarmed 2 (+7), Deception 2 (+5), Intimidation 2 (+5), Investigation 4 (+9), Perception 2 (+5), Ranged Combat: Light Pistol 4 (+7), Sleight of Hand 2 (+5), Treatment 2 (+7)
Powers
Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Wings)
Mental Powers
Mental Blast: Perception Area Mental Blast 8 (DC 23; Perception Area)
Mind Alteration: Perception Area Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Perception Area, Reach (ranged): 5 ft.)
Mind Control: Progressive Perception Area Mind Control 6 (DC 16; Perception Area, Progressive)
Mind Reading: Cumulative Effortless Mind Reading 8 (DC 18; Cumulative, Effortless, Sensory Link; Limited by Language)
Telepathy
Comprehend: Comprehend 4 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Telepathy: Mental Communication 3 (Linked; Sense Type: Telepahic)
Regeneration: Regeneration 1 (Every 10 rounds)
Equipment
Hold-out Pistol, Light Pistol
Offense
Initiative +3
Grab, +5 (DC Spec 12)
Hold-out Pistol, +3 (DC 17)
Light Pistol, +7 (DC 18)
Mental Blast: Perception Area Mental Blast 8 (DC Will 23)
Mind Alteration: Perception Area Affliction 8 (DC Will 18)
Mind Control: Progressive Perception Area Mind Control 6 (DC Will 16)
Mind Reading: Cumulative Effortless Mind Reading 8 (DC Will 18)
Throw, +3 (DC 17)
Unarmed, +7 (DC 17)
Complications
Duty: Morrigan
Reputation
Weakness: Copper
Languages
Native Language
Defense
Dodge 3, Parry 5, Fortitude 3, Toughness 4/3, Will 3
Power Points
Abilities 54 + Powers 48 + Advantages 8 + Skills 10 (20 ranks) + Defenses 0 = 120