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Diana Fire

By: BestNameEver on May 5th, 2013  |  syntax: None  |  size: 4.31 KB  |  hits: 33  |  expires: Never
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  1. Name: Diana Fire
  2. Race: Pegasus
  3.  
  4. Gender: Female
  5. Talent: +2 to Fire
  6.  
  7. Perks:
  8.  
  9. 1 Point:
  10. Glamorous; Your appearance is visually striking. Members of the opposite sex are more likely to listen to what you have to say.
  11.  
  12. Bodily Catalyst: Either through ki, a specialized organ, or somesuch, you do not need a catalyst to cast.
  13.  
  14. 2 Points:
  15. Best Whatevers Forever: You are so in tune with another character that you can flawlessly work in unison. Your partner must also have the Best Whatevers Forever perk and choose you as their partner. During combat two players may combine the effects of their attacks/skills for extra effect. The players must declare they are working together each time this is used. working together requires both players to roll a success, and a critfail by either player counts as a critfail for both.
  16.  
  17. Question Your Methods: You have a scary or intimidating appearance, for your race.
  18.  
  19.  
  20.  
  21. Flaws:
  22.  
  23. 1 Point:
  24. Hateful: You will never be able to understand or share in the magic of friendship, and you have a hard time settling for simply “disliking” things. NPC’s will almost never act friendly to you. (unless motivated)
  25.  
  26. PETA (Ponies for the eating of tasty animals) : For some reason, animals fear you or just don't like you.  Some will flee from you on sight and some will outright attack you .
  27.  
  28. 2 Points:
  29. Stop Right There Criminal Scum: You are wanted by the law. Local law enforcement in most places will be trying to bring you in. Pick what you are wanted for, and an appropriate punishment (Fine, arrested, killed, etc), when you pick this Flaw
  30.  
  31. Strange Pony: You have some personality quirks. Choose from a list of personality disorders or work one out with your DM. Personality quirks can affect how you behave  in a social environment. [Lack of Manners]
  32.  
  33.  
  34.  
  35.  
  36. Class: Mage
  37.  
  38. Skills:
  39.  
  40. Racial:
  41. Pegasus Flight : Pegasi are light and agile, and well known as the best fliers in Equestria. You have +1 for midair dodging and precision aerial maneuvers.
  42.  
  43. Supersonic: requires wings;  once per session; You  perform a feat of great speed, enough to create a sonic boom. This renders all nearby enemies helpless on a roll of 9. More powerful foes are immune to this effect
  44.  
  45.  
  46. Mage:
  47. Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
  48. Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment. [1 Point]
  49.  
  50. Magic Bolt: spell, recharge 2; this volatile energy attack lets you roll once to damage a target twice, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
  51. Improved - Storm Bolt: spell, recharge 3; you attack a single target multiple times with a single roll, increasing your chance to crit fail for each additional attack (3- for 3 attacks, 5- for 5 attacks, etc) up to a maximum of 9 regardless of other modifiers. This spell can apply one Elementalist effect when cast. [1 Point]
  52.  
  53. Energy Orb: spell, recharge 2; you can damage multiple enemies at range as though using Cleave; for each additional enemy, increase the crit fail range for this roll by +1, so 3 targets crit fails on 3-, 6 on 6- and so on. This spell can apply one Elementalist effect when cast.
  54. Improved - Energy Spike: spell, recharge 2; you damage a single enemy at range as though using Dual Wielding; you roll two attacks, and at least one critical fail makes both attacks miss. This spell can apply one Elementalist effect when cast. [1 Point]
  55.  
  56. Cross Class:
  57. Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point. [1 Point]
  58.  
  59. Alignment: CN
  60.  
  61. Inventory:
  62. Book of Matches
  63. Flask of Gasoline
  64. Machete [Equiped]
  65. Goggles
  66. Gasmask
  67. Combat Boots
  68. Dog Tags
  69.  
  70. Character Traits:
  71. A fiery red pony, with tattoos from neck to toe. Short, red mane, with orange highlights, and brown eyes.