- Name: Casey "Army" Hoover
- Race: Earth Pony
- Gender: Female
- Class: Ranger [Knight+Tracker]
- Alignment: Lawful Bitchy [LN]
- Cutie Mark: Equestrian Army Symbol [+2 Attacks and Intimidation]
- Skills:
- Racial:
- Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than other ponies.
- Adaptability: Instant, Once per session; You carry on a tradition of survivability and can adapt into a variety of situations easier than other races. Once per session you can either take a DC -2 on any action without other modifiers, or gain a DC -1 on an action with other modifiers.
- Multiclass:
- Supreme Survivor: passive; automatically passes all spot checks, autocrits on jump, climb and other traversing checks
- Knight:
- Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
- Tracker:
- Trick Shot: recharge 2, requires ranged weapon; 2- is a critical failure. When you learn this skill, choose one of the following effects for it to apply:
- Explosive: attack closely grouped targets at range with Cleave (increase crit fail range by 1 for each additional target: 3- for 2 targets, 5- for 4 targets, etc)
- Knockout: 7+ renders target helpless
- Null Shot: recharge +1; target unable to cast spells next turn, usable twice per combat against PCs
- Poison: target suffers 1 wound every turn; PCs suffer 1 wound every 2 turns
- Smoke Screen: recharge +2; choose up to 3 targets in short range of each other. All rolls against those targets will benefit from a +1 bonus for the next 2 turns
- Perks:
- 1 Point:
- Physical Superiority: Choose an aspect of your body that is better than average: such as strong legs, fast wings, or sharp eyes. Lowers your minimum roll for related tasks by 1 [Legs]
- 2 Points:
- Do you even Lift?: You can lift far more than the average member of your species, easily toting massive boulders, other players, and even buffalo. You can push at least twice as much as you can lift. This effect stacks with the tough racial.
- 3 Points:
- When Somepony Tries to Block: You’re not about to take anything lying down. Whenever you are knocked Helpless, you can sacrifice 1 Wound to render your attacker Helpless as well.
- Flaws:
- 2 Points:
- Chronic Illness: You are afflicted with some long-lasting but nonfatal sickness that will likely remain with you for life. [Headaches]
- Post Traumatic Stress Disorder: Something dreadful happened in your past and you are consumed by it. Whenever you see a nostalgic reminder (You choose the event in your past at creation and a reminder with DM approval) of this event you must roll DC 5 willpower check to avoid falling helpless while you suffer a mental flashback. This check is an instant action for you, and must only be rolled once per incident.
- Oath:You’ve sworn an oath of honor that, if broken, would have dire consequences. You select both the Oath and the consequences when you pick this Flaw (A Dm can limit you if you choose outlandish or overly mild consequences). Examples would include a code of chivalry, or a vow of poverty. [Will never attack a child]
- [Modern Setting/Default Inventory]
- Inventory:
- [Heavy] Military Grade Infantry Armor [Equiped]
- Pistol [Ranged]
- Assault Rifle [Ranged]
- Armored Horseshoes [Dual]
- Survival Knife [Melee, 1 handed] [Equiped]
- [5x] Grenades [Explosive Effect]
- [5x] Medi-Kits [Restores a Hit]
- [5x] First-Aid [Restores a Wound]
- Bit Wallet [x100 bits]
- [Fantasy Setting/Modified Inventory]
- Inventory:
- [Heavy] Royal Knight's Armor
- [Medium] Kite Sheild [1 handed] [Equiped]
- Steel Sword [1 handed] [Equiped]
- Ebony Longbow
- Steel Arrows
- Arrow Quiver
- [5x] Explosive-Tipped Arrows [Explosive Effect]
- Description: A fair-looking Earth Pony, with a muscular build (see Applejack for an example). Orange fur, and a scarlet mane. Mane is messy and unkempt (like RDs)
- Eyes are dull-green/hazel color
- She is almost always wearing a scowl
- Traits:
- "I guess someponies just aren't ment to be broken" ~Alister Kelly, regarding Casey
- She is headstrong, tough, and unbreakable. Her mind is her own, and she will fight frevently for what she believes in. Celestia, help the pony who tries to take her freedom.
- Although she seems a bit cold and angry, she does have a softer side, especially for children. But, she has trouble dealing with her emotions.
- Perhaps the most important trait is that she is very vulnerable. To her, it always seems as if the world just pushes her around. But she won't back down. She's too stubborn. Even if the world turns against her, then she will continue to keep moving forward.
- She grew up on the streets of Manehattan, orphaned, looking after her sisters. She was taught how to survive on the streets by a strange zebra simply called "Detective"
- Every day, the Casey and her sisters would sneak off to a local cabaret club, where they would listen to the music.
- After hearing her big sister singing to herself, the youngest made Casey sing a lullaby to her every night before she went to bed.
- She join the army at a young, due to a lack of choice, to provide for her sisters.
- One of them died at, and her youngest sister had a falling-out with Casey because after she returned home from her first assignment changed. It scared her.
- When this happen, Casey began to have doubts. She was signed up for the "Soldier Initiative", a brainwashing program founded by Alister Kelly Enterprises to assure complete loyalty and obedience from soldiers.
- After being subject to who knows what kind of test, she was kept longer by Alister Kelly for "experimenting". For his own amusement, he told her to kill a few children, which she did. Afterwards, she snapped and realized what she had done. However, she had no recollection of the events at the "Soldier Initiative", so she thinks her action are her own.
- She has, since then, been put on leave, and is being closely observed for any long-term negative psychological effects by the military and the "Soldier Initiative" has been shut down permanently.