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Reverb Shock

By: BGRNDFAG on May 28th, 2013  |  syntax: None  |  size: 2.34 KB  |  hits: 56  |  expires: Never
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  1. Name:                   Reverb Shock
  2. Gender:                 Female 
  3. Race:                   Batpony                
  4. Alignment:              Neutral Good
  5. Diety:                  No
  6. Racials:
  7.  
  8. Basic Flight: you can fly and hover unarmored. This is as taxing as running at full speed. (All winged creatures have this by default)
  9.  
  10. Bat Pony: Hearing and spotting is DC -1
  11.  
  12. Common Knowledge:  You tend to do things the simple way and thus have a wider skill set than most others. At character creation you may spend 1 skill point from your skill pool on a skill from a class not your own. This cannot be used to buy multiclass skills. Classes with the spellcasting tag my use this to purchase a spell from a different spellbook, but do not have access to improved spells.
  13.  
  14.  
  15. Class:                  Mage
  16. Skills:
  17.  
  18. Elementalist: Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
  19.  
  20. Improved Spellcasting
  21.  
  22. Energy Orb: spell, recharge 2, ranged; you can damage multiple enemies at range as though using Cleave; for each additional enemy, increase the crit fail range for this roll by +1, so 3 targets crit fails on 3-, 6 on 6- and so on. This spell can apply one Elementalist effect when cast.
  23.  
  24. Improved - Energy Spike: spell, recharge 2, ranged; you damage a single enemy at range as though using Dual Wielding; you roll two attacks, and at least one critical fail makes both attacks miss. This spell can apply one Elementalist effect when cast.
  25.  
  26. Inspire: You use song and performance to enthrall a crowd or rally your allies.
  27. Combat: the entire party gains +1 to all rolls next turn, or +2 on a critical success; this bonus does not stack with repeated use from the same bard. Critical failure replaces the bonus with a -1 penalty to all rolls next turn.
  28. Noncombat: you perform for a gathered audience, and can garner reputation, favors, and resources as the GM deems appropriate
  29.  
  30.  
  31. Special Talent:         +2 to energy orb/spike
  32. Hits/Wounds:            5/5    
  33. Weapon and/or Catalyst:
  34.  
  35. Black electric guitar, which is also magic. Counts as a catalyst.
  36.  
  37. Character Traits:
  38.  
  39. Black, light green mane and tail. Her cutiemark is an angular bat made of lightning.
  40.  
  41. A guitarist struggling to pay off tremendous debt she has inherited from her father. Secretly a succubus.
  42.  
  43. Scootland accent.
  44.  
  45. Minions:
  46.  
  47. 3/2 Morrigan, her pet bat. Is used to working with wires and other delicate operations.