
Mistral
By:
BGRNDFAG on
Mar 19th, 2013 | syntax:
None | size: 2.24 KB | hits: 129 | expires: Never
Name: Mistral
Gender: Female
Race: Griffon
Hits/Wounds: 7/5
Class: Dark Knight
Diety: Godless
Alignment: True Neutral
Skills:
Weapon Flurry: passive; can use the Cleave skill with a dual weapon, or the Dual Wielding skill with a Great weapon
Escape Artist: automatic, recharge 3; break free of all immobilizing effects (grabs, roots, freeze traps etc.) and also recovers from helplessness.
Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
Special Talent: +2 to dual-wielding
Hits/Wounds: 7/5
Weapon/Catalyst/Armor:
Long dark-grey claymore, the metal of the blade enchanted with lightning. Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
Two high-caliber pistols.
Red leather coat and black fingerless gloves.
She has a light grey coat, a long feather mane swept over the right side of her face which is dyed dark pink halfway down. The feathers around her eyes are dyed the same dark pink. Her eyes are a sharp gold.
RACIALS:
Basic Flight: you can fly and hover unarmored. This is as taxing as running at full speed.
Great Weapon Tradition: passive; when wielding a great weapon attacks will hit on DC -1 (Min 5)
perks
Soul Weapon: Pick a weapon/shield you own. Said weapon/shield is now indestructible, and can be called to you from any distance, as long as you have line of travel to it. That is to say, the weapon needs a semistraight line of empty space to travel to you. Calling your weapon is an instant action.
Combo Breaker: Every time you roll a natural critical hit [No autocrits] to hit on an attack or skill, you may perform a basic attack [ranged or melee, no skills]. If that attack is also a crit, you may perform another. Repeat until you stop getting crits.
flaws
PETA (Ponies for the eating of tasty animals) : For some reason, animals fear you or just don't like you. Some will flee from you on sight and some will outright attack you.
Bad Genes: You have 1 less racial trait.
New Recruit: You cannot increase you base Hits/Wounds in any way.