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Havel

By: BGRNDFAG on May 28th, 2013  |  syntax: None  |  size: 2.63 KB  |  hits: 11  |  expires: Never
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  1. Name:                   Havel
  2. Gender:                 Male
  3. Race:                   Adult Dragon           
  4. Alignment:              Neutral Evil
  5. Diety:                  Godless
  6. Racials:
  7.  
  8. Chromatic Breath:  Recharge 3 ;An Adult Dragon’s breath can easily burn down a forest or freeze the surface of a lake. At creation your breath is given an elemental effect of your choice (i.e fire, ice, lightning).A dragon can use his breath to magically send messages as long as there is a previous magical link set up between sender and receiver.
  9. Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
  10.  
  11. Chromatic Scales: passive; An Adult Dragon’s scales are much more resilient and developed than an adolescent’s.  Choose and elemental type, such as fire, ice, or lightning. Your scales grant immunity to your chosen element type. (you can use this to perform feats like swimming in lava, freezing water, or fly in a lighting storm.) You also have nigh-invulnerability to mundane attacks and lesser spells. Besides artifacts and extremely powerful spells and magic items, attacks must roll 8+ to damage you.
  12. Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge
  13. objects and the environment.
  14.  
  15. Draconic Might:  Adult dragons have the strength to wrestle gods. You can bench press nearly ten tons and all unarmed melee attacks crit on 8+ (crit range does not stack with other abilities)
  16.  
  17. Flight: Dragons are powerful fliers and can cross countries with ease, but they are slow and not very maneuverable. You take a -1 to difficult fly checks but can carry nearly a ton with your powerful wings.
  18.  
  19. Weakness; Dragons are weak to artifacts and weapons specifically forged to fight dragons. Items with this quality will hit a dragon on 6+ instead of 8+
  20.  
  21. Class:                  Knight         
  22. Skills:
  23.  
  24. Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
  25.  
  26. Suppress: requires non-ranged weapon, weapon; overpowers the target, rendering it helpless. This skill can be used Unarmed. 9+ crits and applies +1 bonus to all actions against the target next turn.
  27.  
  28. Defense Mastery: passive; you gain +1 hit of damage to become helpless (if you had 5 hits, you now take 6 hits, etc).
  29.  
  30. Sentry: passive; first action taken in combat is Automatic
  31.  
  32. Special Talent:         +2 to suppress
  33. Hits/Wounds:            13/5   
  34. Weapon and/or Catalyst:
  35.  
  36. Large glowing orange gem bolted into his skull and on his face between his eyes.
  37.  
  38. Enormous axe strapped to his back with chains.
  39.  
  40.  
  41. Character Traits:
  42.  
  43. Jagged black scales and empty eyesockets, sees through his gem thing.