
Apoid
  
			By: 
BGRNDFAG  on 
May 16th, 2013  |  syntax: 
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		Name:           Apoid
 
Race:           Changeling
 
Gender:         Male
 
Hits/Wounds:    5/5
 
Racial:         
 
 
 
Basic Training: Most Changelings have little expert training and have access to only 3 skill points at creation(1 if multiclass). They are also clumsy fliers and have -1 to flight checks,(This trait cannot be replaced).
 
 
 
Shapeshifting:: spell, recharge 3; A Changeling can imitate almost anything the same size as itself. Just as the disguise skill only it is considered to autocrit(any success is critical) when used. The disguise is removed when knocked helpless, rolling a critical failure when attacking, or when dispelled by magic.
 
 
 
Catalyst Feature : Some part of your body has become a spellcasting catalyst, whether by birth, manifestation, or some method of implantation (example: runic tattoos). This catalyst must remain exposed and have line of sight to targets to work.
 
 
 
 
 
Diety:          None
 
Alignment:      Chaotic Neutral
 
Class:          Mage
 
Talent:         +2 to magic/storm bolt.
 
Skills:         
 
 
 
Elementalist: Bees: Target takes continual damage for the next two rounds if crit.
 
 
 
Improved Spellcasting
 
 
 
Magic Bolt: spell, recharge 2, ranged; this volatile energy attack deals 2 hits of damage, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
 
 
 
Improved - Storm Bolt: spell, recharge 3, ranged; you attack a single target multiple times with a single roll, increasing your chance to crit fail for each additional attack (3- for 3 attacks, 5- for 5 attacks, etc) up to a maximum of 9 regardless of other modifiers. This spell can apply one Elementalist effect when cast.
 
 
 
Inventory:
 
 
 
Black balaclava, yellow vest of holding containing an infinite amount of bees.
 
 
 
Tommy gun.
 
 
 
Grenades.
 
 
 
PERKS:
 
 
 
Iron Stomach: You are immune to non-magical poisons. This means that poison weapons have no special effect on you (EG, deals hits not wounds).
 
 
 
Animal Affinity: The average animal will not attack you unless provoked (This does nothing for your companions however). The average animal will also usually get your meaning when you talk to it, though its intelligence may limit this.
 
 
 
Dickass Thief: You can easily swipe unattended things from plain sight, provided everyone nearby is distracted. For this power to be used, all nearby characters must be currently engaged in something other than paying attention to you. You still may have to “Roll to grab”, DM’s discretion based on “how” distracted everyone else is.
 
 
 
 
 
FLAWS:
 
 
 
Color Blind: You can see only in varying shades of grey, which may make some perception rolls more difficult (note: in real life, color blindness only affects the ability to see certain portions of the color spectrum, but this rule makes it a little easier to handle and roleplay). This Flaw cannot be taken with Blind
 
 
 
Hideous: Your body is deformed, and others shy away from you.
 
 
 
Butter: You are clumsy and everything seems to slip from your grip. You are far more likley to drop anything and everything you are holding especially when you roll a critfail or something like attacking with a weapon. You must spend a turn retrieving the item you were holding (provided someone else does not grab it first) and cannot use any weapon tagged skills tied to the dropped weapon until you do so.
 
 
 
Short messy yellow mane and tail, his horn is a catalyst because it is crudely painted in yellow/black stripes.