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Blue Dream

By: AntiSkeletons on Feb 13th, 2014  |  syntax: None  |  size: 1.26 KB  |  hits: 62  |  expires: Never
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  1. Name: Blue Dream               
  2. Gender: Mare
  3. Race: Bat Pony
  4. Class: Stalker (Rogue/Tracker)
  5. Skills:
  6. *---Camouflage: (Passive;) Always enter combat stealthed, making your next attack autocrit.
  7.  
  8. *---Master Thief: (Passive;) Thanks to years of training, picking locks, cracking safes, locating hidden loot, finding traps and smuggling items is a lot easier for you than an untrained novice. Every once in a while you can roll to see if your instincts might offer a hint about something important nearby.
  9.  
  10. *---Marksman Shot: (Recharge 3, Requires ranged weapon, Weapon;) autocrits (any success is critical), benefits from Trick Ammo
  11.  
  12. *---Trick Ammo: (Instant Automatic, recharge 1;) Adds an additional effect to a skill that can benefit from it (Marksman Shot, Custom Job, Repeating Fire or Barrage). This effect can be any of the following ,but they all share the same recharge.
  13.  
  14. -Silence: On hit, the enemy cannot cast a spell next two turns
  15. -Knockout: On hit, the enemy is unable to counterattack next turn, and is considered helpless, but does not lose a wound. He instantly and automatically gets up on the turn after that.
  16. -Split: Hits 2 targets at once
  17.  
  18. Special Talent: Any attack modified by Trick Ammo gets a +2 to the roll. No Cutie Mark.
  19. Hits/Wounds: 5/5
  20. Weapon and/or Catalyst: -