
Blue Dream
By:
AntiSkeletons on
Feb 13th, 2014 | syntax:
None | size: 1.26 KB | hits: 62 | expires: Never
Name: Blue Dream
Gender: Mare
Race: Bat Pony
Class: Stalker (Rogue/Tracker)
Skills:
*---Camouflage: (Passive;) Always enter combat stealthed, making your next attack autocrit.
*---Master Thief: (Passive;) Thanks to years of training, picking locks, cracking safes, locating hidden loot, finding traps and smuggling items is a lot easier for you than an untrained novice. Every once in a while you can roll to see if your instincts might offer a hint about something important nearby.
*---Marksman Shot: (Recharge 3, Requires ranged weapon, Weapon;) autocrits (any success is critical), benefits from Trick Ammo
*---Trick Ammo: (Instant Automatic, recharge 1;) Adds an additional effect to a skill that can benefit from it (Marksman Shot, Custom Job, Repeating Fire or Barrage). This effect can be any of the following ,but they all share the same recharge.
-Silence: On hit, the enemy cannot cast a spell next two turns
-Knockout: On hit, the enemy is unable to counterattack next turn, and is considered helpless, but does not lose a wound. He instantly and automatically gets up on the turn after that.
-Split: Hits 2 targets at once
Special Talent: Any attack modified by Trick Ammo gets a +2 to the roll. No Cutie Mark.
Hits/Wounds: 5/5
Weapon and/or Catalyst: -