Title: Mercurial Luminescence 1.1 Author: Anonymous Pastebin link: http://pastebin.com/4EBVjJeY First Edit: Thursday 5th of March 2015 08:00:35 PM CDT Last Edit: Thursday 5th of March 2015 08:00:35 PM CDT Race: Crystal Pony Class: Soulcrafter Gender: Male Name: Mercurial Luminescence   Racial skills:   Crystal Emotions: passive; when you roll a critical success, your rolls next turn receive a +1 bonus   Recovering Memory: Once per session; While the Dark Lord’s magic forced you to forget most of your old life, every now and then you have bouts of memory. You can use Recovering Memory to ‘forget’ a one point skill and ‘remember’ another one. (must be picked from your class skill list)     Class skills:   Necromachines: Spell, Recharge 3 after effect ends; Asserts control over the tiny organisms inside a body to ensure temporary countermeasures against mortality. An affected target will remain standing after death, and can be targeted as normal. It is not undead, but if it was hostile, the Necromancer now controls it while it lasts. If it is an ally, it can still be saved with healing. Anyone affected with Necromachines lives for 1d10 turns after death, rolled at the moment of death. Only one target can be affected by Necromachines at the same time.   Transfix: spell; overpowers an opponent's mind, rendering them helpless as long as you successfully use this skill on them. All rolls after the first success have Min 5+. On crit, you control the target as though it were a minion for the next turn.   Fortify: Instant; Recharge 2 after effect ends. Target takes 1 less hit from the next counterattack they suffer. 2 less on a crit.     Talent:   Sigil of domination   Rolls to sustain Transfix are instant, +1 to Transfix     Bio: Long story cut short, Lumi has never studied dark arts in order to acquire his abilities. His powers come from the crystal magic, and are generally manifestations of his rather pacifistic ways. At least were once. He' s had problems with memory as well as some personal distress ever since being enslaved and affected by Sombra' s mind numbing spell. That took quite a toil on his character and well-being. Having received both hope and encouragement from the fellow citizens of the Crystal Empire and the passers-by from Equestria, he' s decided to take on the route of cultural and social re-introduction, seeking inspiration in little events all over the country. Considering oneself sort of an artist and such. That' s exactly the reason why this pony has found itself among the endangered ones during the unfortunate events of the Nightmare Realm actually.     Equipment: Wind Wizard Costume - perhaps a remnant of the past long gone, yet still vivid in the memory of a creature from a millenium ago. The character the Crystal Pony decided to impersonate on this Nightmare Night is a petty villain of sorts. He was able to fly, due to his element' s manipulation and presumably do ome other stuff with it, but what made him be recognizable was that he hunted for living (usually little) sentient creatures and put them inside his ships in bottles as to amke them look more lively. Encompassing reb robes without a hood,  though with some really wide sleeves, blue slippers, big, straggly grey beard, a two-pronged, stick, which served as a wand and a obligatory ship in a bottle.   A note on the abilities:   Mercurial has as little to do with dark arts as imaginable. His magic' s roots lie in his heartfelt worries over others' safety and well-being... and regrettably, fear, too.