Title: Lukewarm Context Author: Anonymous Pastebin link: http://pastebin.com/jqwTbevJ First Edit: Friday 12th of February 2016 08:45:14 PM CDT Last Edit: Friday 12th of February 2016 08:45:14 PM CDT   SpezDispenser basically like inpet, yeah, where players are afriad to try new things because any time they do they get punished extremely horribly for it   SpezDispenser I've noticed in questing players will learn entirely too well from mistakes, in the sense that they overreact by an alarming margin in order to make sure the mistake never happens again   SpezDispenser like if they pick the wrong door out of three, they will proceed to avoid the concept of doors entirely to prevent choosing wrong again   Pandacraft games and tests in quests seem like a hard fit   Amm I liked FiT's tree game.   Pandacraft i liked what amm said about nips 'beat my high score' thing but thats kinda cheaty to pull players out and play something else   Amm The important thing there was that it was real time. You're not wasting sixteen sessions by doing that.   Pandacraft yeah, that amm. see: alchemy's stick game   SpezDispenser Occasionally I worry my next thing won't have enough THING to do, to the point that I'm afraid I may keep pulling inepts and throwing random boring puzzles at them in lieu of actual interesting content   Amm Keep it open.   Pandacraft yeah   NotRes rev up them bantz   Amm If they seem to like the puzzles, include more puzzles. If they don't tone it down.   SpezDispenser that sounded more mean spirited than I meant it to   Pandacraft it bothers me actually that inept doesnt seem to recognize how good her characters are   ExcArc This is honestly why Airpony is the best.   Pandacraft all of her characters just scream fun/personality and i adore the sol stuff   Appul She seems confused by that   ExcArc Er, Tinypone   NotRes "Inepts players are a bunch of children who are entertained by pretty lights and simple puzzles"-Spez 2016   ExcArc Because we've been allowed to fuck around   SpezDispenser I meant it in the wat that she herself said the reason she was doing it was to keep things interesting, because she thinks the quests get boring without random adventure game-style puzzles for some reason   Amm @SPES, Inept did that because she considers 'fun' as a separate factor from an enjoyable story/characters.   SpezDispenser yeah, she thinks of it too much as only a game   Amm So no matter how fun the story/characters are, she'll feel weird not doing EVENTs   SpezDispenser so the only way players could have "fun" was through some abstract concept of "gameplay"