Title: Kazurat the zebra by Passy Author: Anonymous Pastebin link: http://pastebin.com/EFFq5wA0 First Edit: Sunday 30th of October 2016 06:47:42 PM CDT Last Edit: Sunday 30th of October 2016 06:47:42 PM CDT Race: Zebra Class: Illusionist Gender: Male Name: Kazurat     Racial skills: Heightened Senses: passive; +1 to perception-based rolls (spotting, searching, listening, etc)   • Sprinter: Once per combat you can perform feat of great speed as part of an escape or charge. If used to escape combat only fast fliers are able to catch up with you as long as there is open terrain. If used as part of a charging attack your attack will hit on a DC -1     Class skills:   Improvise: automatic instant, recharge 3; Tossing a solution together can be better than stopping to make a plan. Your next roll succeeds on a 4+ but cannot crit.   World Warp: spell: recharge 5 after effect ends; Give the target delusions, distracting them while they interact with a fake world of your creation. The higher the roll, the more believable the illusion is, and the longer it lasts (Roll-4). If the target is attacked, the delusion ends.   Hat Magic: You can pull off amazing tricks with your hat. You conjure anything small enough to fit through the hat out of it, regardless of length. DC6 to pull out a generic object (e.g. a bouquet of flowers), DC8 to pull out a specific object (e.g. the key to this door), DC10 to pull out an object wider than the hat. Rolling too soon for the same object after failing will cause failure regardless of roll because the universe catches wise to your tricks. Enchanted items can’t be pulled out.     Talent:   World Warp's cooldown is reduced to recharge 3.     Equipment:   Tomb king costume   Bag for treat-or-tricking, in style with the costume