Title: HALLEY --PASSIVE EFFECTS -- Strength Stave: Halley's physical att Author: Anonymous Pastebin link: http://pastebin.com/J7LPxjgB First Edit: Wednesday 3rd of June 2015 02:19:18 AM CDT Last Edit: Wednesday 3rd of June 2015 02:19:18 AM CDT HALLEY     --PASSIVE EFFECTS --   Strength Stave:    Halley's physical attacks gain a 50% attack bonus   ATTACK >Punch - Base dmg ( 90 ) // Accuracy - ( 80 % ) >Power hit - Base dmg ( 120 ) // Accuracy - ( 50% ) // 45% chance to daze enemy >Kick - Base dmg ( 70 ) // Accuracy - ( 75 % ) >Charge - Turn ( 1 ) //  6 UPF // Accuracy - ( 100 % ) // Increases attack power >Pocket Knife - Base dmg ( 75 ) // Accuracy - ( 60 % ) >Small Cutlass - Base dmg ( 100 ) // Accuracy - ( 70 % ) >Monster Hammer - Base dmg ( 200 ) // Accuracy - ( 35 % ) >Item      DEFEND Left (Negates 75% dmg) Right (Negates 75% dmg)   ------------------------------------------------------------------------   LILY & DULLAHAN     ATTACK >Punch - Base dmg ( 30 + 40 ) // Accuracy - ( 80 % ) >Kick - Base dmg ( 30 + 30) // Accuracy - ( 75 % ) >Alchemy - see alchemy list >Control Mix - Gain control of the surrounding elements. Releases an attack that does 350 Damage, plus any elemental effect the environment brings. You can only use this attack once per Battle.   >Study >Item     SUPPORT >ALchemy     DEFEND >Left (Negates 75% dmg) >Right (Negates 75% dmg)     ------------------------------------------------------------------------   NINA & RANYA   --PASSIVE EFFECTS --         Fire Spirit:     Fire based attacks gain a 45 % dmg increase, as well as a + 15 % chance to burn         ATTACK >Punch - Base dmg ( 40 ) // Accuracy - ( 80 % ) >Kick - Base dmg ( 35 ) // Accuracy - ( 75 % ) >Blast II - Base dmg ( 100 ) // Accuracy - ( 50 % ) // FIRE ATK ( 50% chance of burning target ) >Inferno - Turn ( 2 ) // Base dmg ( 500 ) // Accuracy - ( 100% ) // 3 UPF (uses per fight) // FIRE ATK ( 50% chance of burning target ) >Flare - EFFECT ATK ( 75% chance to BLIND all opponents // (- 45% Accuracy ) // 4 UPF >Charge - Turn ( 1 ) // Accuracy - ( 100 % ) // Increases attack power   SUPPORT >Flame Heal - ( +50 % base health all party members ) // 5 UPF   >DEFEND    >Left (Negates 75% dmg)    >Right (Negates 75% dmg)   ------------------------------------------------------------------------   FLO   --PASSIVE EFFECTS --   Legs:   Gain +4 Legs    ATTACK >Punch - Base dmg ( 30 ) // Accuracy - ( 80 % ) >Kick - Base dmg ( 25  ) // Accuracy - ( 75 % ) >Siren Song ( + ) - EFFECT ATK ( - 45 % Accuracy ) >Siren Song 2 - EFFECT ATK ( + confusion ) Target is  75 % likely to attack own team >Fear Cry - EFFECT ATK ( Target may skip next turn, or flee ) >Song of the Elements - SUPPORT ATK ( All party members gain an elemental attack bonus for two turns ) - 4 UPF >Monster Dagger - Base dmg ( 55 ) >Item   >DEFEND    >Left (Negates 75% dmg)    >Right (Negates 75% dmg)   ------------------------------------------------------------------------   FRUIT FLANK   --PASSIVE EFFECTS --   Changeling weaponry:    If Lily or another character uses STUDY, then your physical attacks gain + 100 % dmg based on the weaknesses of your opponent   ??? Stave:    Gains a 30 % dmg bonus to magical based attacks     ATTACK >Punch - Base dmg ( 50 ) // Accuracy - ( 80 % ) >Kick - Base dmg ( 50 ) // Accuracy - ( 75 % ) >Ram - Base dmg ( 70 ) // Accuracy - ( 60 % ) >Rifle - Base dmg ( 100 ) // Accuracy - ( 65 % ) >Spear - Base dmg ( 85 ) // Accuracy - ( 70 % ) >Item >Stave Connection - This move may not always be available. Doubles the Stave bonus. Can be used 4 times in a battle     Defend >Left (Negates 75% dmg) >Right (Negates 75% dmg)     ------------------------------------------------------------------------       HOW TO USE   >Alchemy   ---Combine two ingredients together to make a potion--- If Lily uses STUDY, then ALI will suggest the most potent alchemical mixture to use.   You may use Alchemical combinations on DULLAHAN or LILY. This will cause some sort of transformation to occur, causing attacks and such to be affected momentarily.       >Inferno   if attacked while charging, the time it takes to finish charging increases by 1 turn. You may cancel the charge at any time, but it will count as a UPF point.