Title: Dakka Ditz + Dakka Dynamo Author: Anonymous Pastebin link: http://pastebin.com/T7qFNYte First Edit: Saturday 8th of March 2014 09:37:50 PM CDT Last Edit: Saturday 8th of March 2014 09:37:50 PM CDT Name: Dakka Ditz Gender: Male Race: Pegasus Class: Ranger Age: 31   Skills: -Pegasus Flight: Pegasi can fly, and get a +1 bonus to actively evade and dodge midair. Flight is about as taxing as running at full speed. -Repeating Fire: Requires ranged weapon, Recharge 1 after combo ends. You gain +1 to your next Repeating Fire roll for every successful Repeating Fire you land. This resets when you miss or crit. Benefits from Trick Ammo. -Sentry: passive; first action taken in combat is Automatic -Supreme Survivor: passive; automatically passes all spot checks, autocrits on jump, climb and other traversing checks -Ammo Mod- When wielding an HK01 Machine Rifle, you may freely choose how many bullets you fire at once. 1 Skill Point -Laser Sight: Attaches a laser sight on the side of the barrel. When attacking with this Weapon, you now roll Xd3+2, where 1 is a fail and 2/3 are a success. Add 'Laser Sight' to this weapon's Weapon Category. 2 Skill Points.   Talent: +2 to Repeating Fire   Dakka Dynamo   HKAT-01 Tallhorse: A bipedal, two-armed, single-pilot robot. It stands at four meters tall. It has a small tread system and motor at its feet, and can turn on a dime thanks to them, as well as travel faster than its working legs can carry it. It is capable of jumping 18 meters thanks to its back-mounted jump jets. It is available to all pilots as a base mecha. Damage: 40 Mounting points: Left Shoulder, Right Shoulder, Left Hip, Right Hip, Back Wielding points: Left Hand, Right Hand Weight points: 10 Bonus: Strength in Numbers: Any unit sharing this skill performing the same action as you gains +X on successful         rolls where X is the number of units performing the action, as do you. Standard Weapons: N/A       HK01 Machine Rifle- A weapon produced by the Highlander-Krush company, this is a standard, handy, reliable assault rifle for intended use by the Tallhorse unit. Location: Wielding- Hand, Mounting- Shoulder Rules: Roll Xd2+2, where X is the number of bullets fired. This weapon can fire in single shot, 3-shot, and full spray mode. A 1 is a miss, and a 2 deals 2 damage by default. Rolling a 1 is not considered a critical fail. Ammunition: 15 Weapon Category: Firing/Bullet/Small Caliber/Single-Action/Semi-Automatic/Automatic/One-Handed Size: Small Weight Points: 3 Bonus: Ammo Mod- When wielding an HK01 Machine Rifle, you may freely choose how many bullets you fire at once. 1 Skill Point Laser Sight: Attaches a laser sight on the side of the barrel. When attacking with this Weapon, you now roll Xd3+2, where 1 is a fail and 2/3 are a success. Add 'Laser Sight' to this weapon's Weapon Category. 2 Skill Points.       Belt Feeder- A shoulder-mounted drum of ammunition for the HK01 Machine Rifle that extends the amount of ammunition for the weapon. Location: Shoulder Rules: When wielding an HK01 Machine Rifle, this item extends the ammunition from 12 to 30. This weapon cannot be refilled with Extra Ammo, but two of them may be used(i.e. one Belt Feeder runs out of ammo, the second Belt Feeder can be used). Ammunition: 1 Weapon Category: Small Caliber/Support Size: Small Weight Points: 6