Title: [SystemSettings] StaticDecals=False DynamicDecals=False DynamicShadows=True Author: Anonymous Pastebin link: http://pastebin.com/v97NhvtD First Edit: Saturday 2nd of June 2012 12:31:52 AM CDT Last Edit: Saturday 2nd of June 2012 12:31:52 AM CDT [SystemSettings] StaticDecals=False DynamicDecals=False DynamicShadows=True LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False OneFrameThreadLag=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False LensFlares=False UseVsync=False Fullscreen=True AllowD3D10=False AllowD3D11=False SkeletalMeshLODBias=1 ParticleLODBias=2147483647 ShadowFilterQualityBias=0 MaxAnisotropy=0 MaxMultisamples=1 ResX=1920 ResY=1080 bAllowWholeSceneDominantShadows=False Borderless=False TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) m_TrShadowLODGroup=3 m_TrTextureLODGroup=1 DetailMode=0 UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=True SHSecondaryLighting=True MotionBlurPause=True MotionBlurSkinning=1 FilteredDistortion=True bAllowDownsampledTranslucency=False FogVolumes=False FloatingPointRenderTargets=True AllowRadialBlur=True AllowSubsurfaceScattering=False MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=1120 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=0.500000 bAllowBetterModulatedShadows=False PlayerShadowFadeResolution=0   [TribesGame.TrAudioSettings] m_nVolumeMaster=80 m_nVolumeEffects=100 m_nVolumeMusic=0 m_nVolumeVoice=100   [WinDrv.WindowsClient] DisplayGamma=2.2   [PlatformCommon.TgGameEngine] bSmoothFrameRate=False   [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=TRUE   [TribesGame.TrGameEngine] bSmoothFrameRate=False MaxSmoothedFrameRate=122.000000 AllowScreenDoorFade=False AllowNvidiaStereo3d=False bForceStaticTerrain=True   [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True   [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False   [TextureStreaming] PoolSize=250 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=5.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128   [XAudio2.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=False   [Engine.Engine] bForceStaticTerrain=True   [TribesGame.TrPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=true m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=False m_bEnableOverheadDamageIndicators=true m_bShowHUDReticule=true m_bShowHUDCredits=true m_bShowHUDAccolades=true m_bShowHUDBadges=true m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=False m_bShowHUDChat=true m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=true m_bShowHUDHeroText=true m_bShowHUDPromptPanel=true m_bShowHUDRespawnTimer=true m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_WhisperFilter=2   [TribesGame.TrEntryPlayerController] m_bEnableChatFilter=true m_bShowHUDObjectives=true m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=true