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Havencannon's healing rules for the Clinic!

By: Alerderna on Feb 23rd, 2014  |  syntax: None  |  size: 0.86 KB  |  hits: 50  |  expires: Never
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  1. Because there's a bunch of un-specified Clinic rules here, I'll fix that!
  2.  
  3. Every 24 hrs spent in the Clinic, you gain one wound and have a chance to roll for a heal daily. Meaning, d10 on medium mode. Crit fail is you lose a hit, somehow. 2-5 is no hits restored. 6+ is 1 hit restored. Crit success (10) is 4 hits recovered.
  4. Every 12 hrs spent in the Clinic, you gain 2 hits.
  5. A Doctor or Cleric can heal you, yes. But here's where things get Kek heavy. A d10 must be rolled. Again, on medium mode. 6 is 1 hit gained, 7-9 is 2 hits gained, crit success (10) is a full heal.
  6. Once all your hits are recovered and your wounds are still low, everything counts towards wound.
  7. Regardless of the roll type for recovering wounds, if it's a success (Medium mode again) you gain 1 wound. Crit success is 2 wounds.
  8.  
  9. <THESE ROLLS ARE STILL IN THE WORKS, INPUT WOULD BE APPRECIATED.>