Title: Havencannon's healing rules for the Clinic! Author: Alerderna Pastebin link: http://pastebin.com/mhw0ZwkU First Edit: Sunday 23rd of February 2014 01:51:19 AM CDT Last Edit: Sunday 23rd of February 2014 01:51:19 AM CDT Because there's a bunch of un-specified Clinic rules here, I'll fix that!   Every 24 hrs spent in the Clinic, you gain one wound and have a chance to roll for a heal daily. Meaning, d10 on medium mode. Crit fail is you lose a hit, somehow. 2-5 is no hits restored. 6+ is 1 hit restored. Crit success (10) is 4 hits recovered. Every 12 hrs spent in the Clinic, you gain 2 hits. A Doctor or Cleric can heal you, yes. But here's where things get Kek heavy. A d10 must be rolled. Again, on medium mode. 6 is 1 hit gained, 7-9 is 2 hits gained, crit success (10) is a full heal. Once all your hits are recovered and your wounds are still low, everything counts towards wound. Regardless of the roll type for recovering wounds, if it's a success (Medium mode again) you gain 1 wound. Crit success is 2 wounds.