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Yellowman Quest Character Summary Card

By: Abricomas on May 17th, 2013  |  syntax: None  |  size: 1.14 KB  |  hits: 139  |  expires: Never
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  1. *** Sphere of Invisibility is Active; will last for several hours ***
  2. Yellowman:
  3. Wounds(HP): 4(7)
  4. Survivor Point: 3
  5. Dumb Luck Point: 0
  6. Stubborn: +10 to resist Mind Effects
  7. Tactical Redeployment: +20 to run away, +10 to reposition in combat
  8.  
  9. Elyse:
  10. Wounds(HP): 5(7)
  11. +10 to Listen checks
  12. Spells: 5/9
  13. Techs: 4/4
  14. (+10 to Attack, +10 to Defense, Heal +1 Wound, Fire Attack for +1 Wound)
  15. Charges: 6/10
  16.  
  17. Charlie:
  18. Wounds(HP): 5(6)
  19. Shotgun Specialist
  20. Lady Luck, Don't Quit on Me Now!: 1/per session, reroll : 0/1
  21. I'm On A Roll!: passive, doubles give bonuses, 77 is automatic 100 critical success
  22. Let It Ride: If Charlie takes multiple actions and gets a crit, he can use it for all of his actions
  23. Games of Chance: 2/per session, allows double roll and must take the roll that's closer to 0 or 100: 2/2
  24.  
  25. Fat-Fot-Pot:  
  26. Wounds: 3
  27. Fat: Plant, 2/per session heal 1 Wound 2/2
  28. Fot: Spider, +10 to Stealth when scouting
  29. Pot: Fungus Tube. 3/per session Stun Spores (1 Target, DC50 Health Check, failure is knockout for 1 hour) 3/3
  30. 1/per session Poison Spore (AoE 10ftx10ft, no save, 1 Wound per Turn) 1/1
  31. +10 to Retreat, or Yellowman's roll if better.