
Yellowman Quest Character Summary Card
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Abricomas on
May 17th, 2013 | syntax:
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*** Sphere of Invisibility is Active; will last for several hours ***
Yellowman:
Wounds(HP): 4(7)
Survivor Point: 3
Dumb Luck Point: 0
Stubborn: +10 to resist Mind Effects
Tactical Redeployment: +20 to run away, +10 to reposition in combat
Elyse:
Wounds(HP): 5(7)
+10 to Listen checks
Spells: 5/9
Techs: 4/4
(+10 to Attack, +10 to Defense, Heal +1 Wound, Fire Attack for +1 Wound)
Charges: 6/10
Charlie:
Wounds(HP): 5(6)
Shotgun Specialist
Lady Luck, Don't Quit on Me Now!: 1/per session, reroll : 0/1
I'm On A Roll!: passive, doubles give bonuses, 77 is automatic 100 critical success
Let It Ride: If Charlie takes multiple actions and gets a crit, he can use it for all of his actions
Games of Chance: 2/per session, allows double roll and must take the roll that's closer to 0 or 100: 2/2
Fat-Fot-Pot:
Wounds: 3
Fat: Plant, 2/per session heal 1 Wound 2/2
Fot: Spider, +10 to Stealth when scouting
Pot: Fungus Tube. 3/per session Stun Spores (1 Target, DC50 Health Check, failure is knockout for 1 hour) 3/3
1/per session Poison Spore (AoE 10ftx10ft, no save, 1 Wound per Turn) 1/1
+10 to Retreat, or Yellowman's roll if better.