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Task Force 38 Custom Equipment

By: Abricomas on Nov 17th, 2012  |  syntax: None  |  size: 8.43 KB  |  hits: 51  |  expires: Never
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  1. GZ/M-94 Gauss Caster Rifle (based on the M72 Gauss Rifle from Fallout)
  2. The Gauss Caster Rifle is a specially enchanted Gauss Rifle with some modifications. Using the abilities of Ivalice magitek guns as a base, the GZ/M-94 is able to inflict a Final Fantasy-style Silence status effect upon successful hit of a target. Against most enemies, this is not a great hindrance; however, against mages, demons, and anything that casts spells, this greatly reduces their threat. The Caster Bullet Function allows for easy insertion of a Caster Bullet, which is a bullet that has been imbued with a spell.
  3. As a gauss rifle, the GZ/M-94 has a long range.
  4. - tactical rails for use in attaching accessories
  5. - able to use regular Gauss Rifle magazines
  6. - Scoped for long-range and accurate engagement
  7. -- Scope provides computer-aided auto-adjustment for wind, elevation, gravity field, ambient temperature, and can activate a predictive target acquisition
  8. -- Basic features are night-vision, image enhancement and zoom, flash compensation, data port to allow for transmission of image to overwatch and pushing of targeting data from overwatch
  9. - Silence status infliction on successful hit
  10. - ability to change out bullet on the fly
  11. - Caster Bullet function: Spells can be imbued into bullets ahead of time, like scrolls. Expended upon use. (Anti-Magic Field Bullets for use against mages, Slow Bullets to slow down enemies)
  12.  
  13. GZ/M-44 Gauss Caster Pistol (based on PPK-12 Gauss Pistol from Fallout)
  14. - tactical rails for use in attaching accessories
  15. - able to use regular Guass Pistol magazines
  16. - Silence status infliction on successful hit
  17. - ability to change out bullet on the fly
  18. - Caster Bullet function: Spells can be imbued into bullets ahead of time, like scrolls. Expended upon use. (Anti-Magic Field Bullets for use against mages, Slow Bullets to slow down enemies)
  19.  
  20. TGM-MP5CSD Caster Suppressed Submachinegun (based on real-world MP5SD)
  21. An enchanted and modified HK MP5SD 9mm submachinegun.
  22. - tactical rails for use in attaching accessories
  23. - able to use regular MP5 magazines
  24. - silent
  25. - Silence status infliction on successful hit
  26. - ability to change out bullet on the fly
  27. - Caster Bullet function: Spells can be imbued into bullets ahead of time, like scrolls. Expended upon use. (Anti-Magic Field Bullets for use against mages, Slow Bullets to slow down enemies)
  28.  
  29. Augmented Reality Tactical Spectacles (ART Specs, also an upgrade to the helmets of power armor):
  30. Using off-the-shelf Federation technology and an example of the Smartlink System, these spectacles provide a tactical HUD and targeting reticule for any weapon held by the wearer. They also provide vision enhancements such as night-vision and telescopic zoom functions, video recording capability, and being able to stay fashionable in the heat of battle.
  31. - high-strength tritanium frame spectacles using nano-HUD circuitry layered on diamond lenses
  32. - subspace communicator with interplexing beacon and Type 7 Phase Discriminator
  33. - provides Command Crew-pushed target prioritization and video feeds
  34. - built-in earphone
  35. - Federation light and image enhancement and zoom per VISOR and Ocular Implant technology
  36. -- Image Zoom and Enhancement, Light Amplification, IR, UV, Flash Compensation
  37. - wireless subspace link to subspace-modified Smartlink chip attached to phaser, gun, or wand
  38. - one-button autistic mode function to shut down all communication nodes in case of hostile hacking attempt
  39.  
  40. Borg-derived Nanite Assimilation Network Tap:
  41. The Borg Nanite Assimilation Network Tap is a fusion of the technology found throughout the task force. The BNA Network Tap is an aggressive hacking tool, meant for subverting security systems and providing an uplink to the task force so that valuable data can be sent back.
  42. - uses a subspace communicator and interplexing beacon with a power cell from a Type 3 Phaser as an emergency backup power source.
  43. - loaded with reprogrammed Borg assimilation nanoprobes, anti-Borg derived viruses, University of Planet Polymorphic Software, Shadowrun Frames and Agents, Shadowrun Black/Gray ICE (Lethal Killer Black IC, Probe IC, Scramble IC, Blaster IC, Sparky IC, Tar Pit IC), fail-safe Iconian Program Virus, self-destruct Creation Engine Nano-Disassemblers
  44. - Borg assimilation nanoprobes assimilate and self-replicate, assimilating the equipment it is attached to and adapting to the local network protocol. This allows the infection to continue to spread even if the NANT is removed or destroyed.
  45. - In addition to assimilation, the virus payload will infect all attached computers, changing security codes and IFF lists. Passwords will be scrambled and then changed to ones determined by the Command Crew, and IFF lists will list Task Force operatives as friendlies, and all previous friendlies as hostiles.
  46. - Polymorphic Software allows for the software loaded to be adaptable and to change as it is attacked, making hacking attempts more difficult.
  47. - Frames and Agents are loaded with attack utilities to attack software that resists assimilation, and to help defend the network tap.
  48. - ICE protects the network tap from anyone trying to reverse-hack the tap's hacking, or attacks against the sandboxed virtual task force network that the network tap reports to.
  49. - Fail-Safe: Iconian Software Virus. In the event that someone attempts to hack into the NANT, it will send the Iconian Software towards the person attempting the hack. The Iconian Software will then begin rewriting the software of the opposing computer to an Iconian software architecture, usually resulting in massive and fatal cascade errors.
  50. - Self-Destruct: Creation Engine Nano-Disassemblers. Nano-disassemblers from the Creation Engine in a dormant state. Once activated, will begin disassembling all matter that it comes into contact with.
  51.  
  52. TIE Defender/Cossack
  53. The TIE-Defender Type C is an automated space interceptor. It functions as the TIE-Defender, but with a positronic brain pilot built into the ship that's just as good as a human pilot. Our Hiigaran Shipyard has been programmed with the schematics, but the Hercules has not.
  54.  
  55. Transpace Lance
  56. Based off of the Ebon Lance of Longinus, the Transpace Lance are the penultimate infantry weapon.
  57. Our Engineering Bay can now produce Transpace Lances, a melee weapon capable of cutting through any known barrier or material by rending the very primal stuff of creation itself. These weapons are extremely difficult to manufacture, and thus take a long time and expensive materials to produce. We can only produce an infantry version at this time, and the only means of production available is through the Engineering Bay.
  58.  
  59. Mapper
  60. - Star Trek tricorder with attached exographic targeting scanner. Allows for mapping of the surrounding area, with up-to-the-second updating on people, where they're facing, what equipment they carry, even their heart rate. May be possible to detect ghosts via a modulating sensor sweep. Output can be fed to any imaging device. The advantage of this device is that it uses very basic scripts so that anyone can use it. Instead of instructing people who've never seen an isolinear chip before on how to modulate a soliton pulse, you simply tell them "press this button here".
  61.  
  62. Power Armor Refit Package Mk. I
  63. - uses off-the-shelf Federation and X-COM technology
  64. - wrist-mounted dual Type-2 Phasers for each arm, over-the-shoulder photon grenade launcher, better integrated kinetic barrier and Starfleet shielding, integrated Holo-Emitter
  65. - Holo-Emitter creates up to 6 holograms (either decoy holograms or Emergency Security/Engineering/Medical Holograms)
  66. - powered by Federation power cells
  67. This upgrade package for power armor can be quickly put together in half an hour, since it uses easily replicated parts and modular components. However, care should be taken as the Federation power cells do have a limited run-time. Remember to carry spares if you expect fighting to be prolonged. It is recommended to carry extra phasers to distribute to the Emergency Holograms.
  68. The 30 minutes required to install the Refit is mostly for the attachment of the package, as all of its components can be replicated.
  69.  
  70. Time Jammer
  71. - Federation Tricorder set to scan for a chronometric flux signature, and emit a harmonic flux signature of anti-chronitons using a Type 7 Phase Discriminator
  72. This device, developed when we were fighting against a time manipulator SUE in the Ah! My Goddess Canon, is designed to disrupt the delicate control of time of a target attempting temporal manipulations. Success is not guaranteed, however.