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TG Meta Quest To-Do/R&D

By: Abricomas on Jan 13th, 2012  |  syntax: None  |  size: 15.01 KB  |  hits: 502  |  expires: Never
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  1. To-Do/Requisitions:
  2.  
  3. Upgraded shields and armor for the Al'Kesh transports.
  4. Upgrade Spike's cybernetic eye with Federation and Shadowrun ocular implant technology.
  5.  
  6. Looters get a few more Al'Kesh, preferably with Asgard Transporters, but at least 1 with regular Ring Transporters, and a couple Stargates and DHD's stolen from uninhabited worlds.
  7.  
  8. Upgrade the Relentless, Guardian, and All Under Heaven with transporter systems (Industrial replicators can manufacture Federation transporters).
  9. Check the replicator database for a retractable sword, and mass-replicate them for use by the YVH Droids in case they get into a melee fight. http://en.memory-alpha.org/wiki/Retractable_sword
  10. Build and install Psi Cannons on the Oncoming Storm so that Farseers and Psions can be used in space battles.
  11. Upgrade the Advanced Engineering Bay with University of Planet Matter Compression Technology and Industrial Nanorobotics with Matter Editation to allow for the creation of neutronium, fullerened anti-matter, and other extreme high-density materials.
  12. Give Mustadio a Starfleet Engineer's Toolkit with a Handy Haversack enchantment.
  13.  
  14.  
  15. Long-term Projects:
  16. Get the Sector HQ shipyards operational with holographic personnel, begin production of a new Imperial II-class Refit Star Destroyer.
  17. Install Incursion technology on the Indefatigable, VP-99, VP-98, HK-50, and a squad of Securitrons.
  18. Shields for the Tanks, Battlemechs, and VF-25s.
  19. Equip vehicles with Vehicle-grade Reality Emitters.
  20. Look into basic soldier boosts for our people (Doc Lazarus' EMH).
  21. Do our own upgrade on the security of our ships computer cores, hardware firewall/breaks, and software where possible. [IN PROGRESS]
  22. Install personal reality stabilizers at computer cores as backup as well.
  23. Fabricate Reality Disruptor Pistols for Command Crew.
  24. Fabricate Reality Disruptor Bank for ship-mounted use (Ship still undetermined).
  25. Upgrade the Echo of the Blackbird - Install Shield Generators, Reality Emitters, Mouse-approved Security System.
  26. Install Incursion technology and any stealth improvements to Yellowman's scout ship. [IN PROGRESS, PENDING]
  27. Produce equipment for neighboring sectors. [IN PROGRESS, PENDING]
  28. Fabricate armored space suits for all crew/troops(dependent on Research Project: Advanced Space Suit).
  29. Install cloaking devices for all ships in the task force.
  30. Install cloaking devices on all vehicles.
  31. Upgrade the dropships (Leopard and Overlord) with cloaking devices, inertia-less gravitic drives, transporters, Incursion technology, and Federation Shields.
  32.  
  33.  
  34.  
  35. SCHEDULE:
  36.  
  37.  
  38.  
  39.  
  40.  
  41.  
  42.  
  43. Questions:
  44. Agrias Oaks has Geomancer maxed, but pre-requisite Jobs are not listed. Require confirmation that she has access to pre-requisite Job skills. [PENDING/Partial. Players will check which Jobs Agrias has available when recruited]
  45. Can the Magical Aids be used on the Gurus? [CHECK, answer is NO]
  46. How many reality distortions were detected on the planet when we zoomed in? 1 or 3? [CHECK. 3]
  47. Can the Creation Engine or the replicators create gemstones that are usable in Techno-Wizard enchanting? [CHECK. Synthetic gems are 1/4 as effective as naturals.]
  48. Are the Vehicle Pilots and Crews wearing personal Reality Emitters? [CHECK, no they're not]
  49. How many Tornado Packs have been bought? [CHECK, enough for the squadron]
  50. After the initial 3 nukes sold in Thread 7, have others been sold (such as to buy the Tornado Packs)? [CHECK, all sold to buy Tornado Packs, except the Big One and the NOD ICBM]
  51. Confirm that Reality Emitters on vehicles are Vehicle-Grade Reality Emitters, not Personal-Grade. This includes dropships (Leopard, Overlord, Al'Kesh). [CHECK, Reality Emitters only on the dropships, vehicles do not have Reality Emitters]
  52. White Mages see if they can make Ethers and Elixirs. [CHECK, They cannot]
  53. Find out if SSD-refit included Reality Emitter.[CHECK]
  54. Find out if Antaeus-refit included Shields and reality emitter. If not, we fix this. [CHECK. MkII Reality Emitter and Star Wars Deflector Shield Installed]
  55. Find out if ISD-refits included Reality Emitter. If not, we fix this.[CHECK]
  56. Find out if the Mikasa has a reality emitter. [CHECK]
  57. Find out which of our ships have Meta Transit Drives. [CHECK, Oncoming Storm and All Under Heaven, and Looter's Thief-class ship]
  58. Confirm if we still have the Ysalamir (2 squads' worth) from the First Battle of Tokyo operation[CHECK, we gave them back to High Command]
  59. Have the 2 TG Soldier psychics completed their psychic training, or do they require more time? If so, how much more? [PENDING]
  60.  
  61.  
  62. Engineering/Enchanting Items We Can Build:
  63. *can be replicated, do not require engineers
  64. **produced by the Creation Engine on the Hercules, does not require engineers, may be replicated by Industrial Replicator
  65. $can only be manufactured by the Spirit of Triumph
  66. %Magic, requires magical assistance
  67.  
  68. Lesser S2 Engine 3312 Man-Hours(2 days for manufacture and installation)
  69. LSE Array 13248 Man-Hours (8 days for manufacture and installation)
  70. Toxigun*
  71. Aglaophotis - 1 batch = Supply 4 squads for 2 missions
  72. Aglaophotis-A 408 Man-Hours
  73. - Gas Grenades
  74. - Gas Missile
  75. - Toxigun Dart Magazine
  76. Aglaophotis-B% 816 Man-Hours
  77. - Gas Grenades
  78. - Gas Missile
  79. - Toxigun Dart Magazine
  80. Aglaophotis-C% 1632 Man-Hours
  81. - Gas Grenades
  82. - Gas Missile
  83. - Toxigun Dart Magazine
  84. Reality Emitter Mk II
  85. Reality Emitter Mk III
  86. Cortical Stack* (4 seconds)
  87. EBO Cortical Stack* (1 minute per unit)
  88. RED-2-Generic* (1 minute per dose)
  89. X-COM Stun Gas Grenade
  90. Dimensional Stabilizer
  91. Capital Ship-grade Psi-Shield  1632 Man-Hours
  92. RX-79(G)Ez-8
  93. RGC-83 GM Cannon II
  94. RGM-79Q GM Quel
  95. Aeron VTOL
  96. Regulator Hovertank
  97. Donar Assault Helicopter
  98. All known Clan-Tech (BattleTech)
  99. Portable Holo-Emitter (4 hours per unit)
  100. Incursion Holo-Emitter (install time dependent on vehicle)
  101. Psi-Armor (Alpha Centauri Canon)
  102. Securitron Mk II**
  103. YVH Combat Droid**
  104. Prawn Power Suit**
  105. Spellcaster Armor of Ithan 960 Man-Hours (must include Techno-Wizards)
  106. SUE-Cure
  107. Mobile Emitter*
  108. ART Spectacles*
  109. ART HUD retrofit (1 hour per suit, can use Emergency Engineering Holograms)
  110. BNA Network Tap*
  111. GZ/M-94 Gauss Caster Rifle%
  112. GZ/M-44 Gauss Caster Pistol%
  113. TGM-MP5CSD Caster Suppressed Submachinegun%
  114. Transpace Lance 1632 Man-Hours
  115. Reality Disruptor Rifle 272 Man-Hours
  116. Capital Ship-class Reality Disruptor 2448 Man-Hours
  117. TIE Defender$ 1 minute
  118. TIE Defender/Cossack$ 1 minute
  119. Advanced Bio-Stabilization Mask*
  120. A280 Blaster Rifle* (Requires Tibanna Gas)
  121. Sniper JOE
  122. Metool
  123. Cannon Transporter Module/Exographic Targeting Fire Control
  124. Power Armor Refit Package I 0.5 Man-Hours
  125. Time Jammer*
  126. Mapper*
  127.  
  128.  
  129.  
  130. CURRENT ENGINEERING PROJECTs QUEUE:
  131. Spellcaster Armor (Techno-Wizards only)  [ONGOING]
  132. 0. Mustadio, Techno-Wizards, and Gurus fabricate a new magitek gun for Mustadio, and maybe Spike and Douglas (use a PPK-12 Gauss Pistol and M72 Gauss Rifle as a base)
  133. - Scoped for long-range and accurate engagement
  134. -- Scope provides computer-aided auto-adjustment for wind, elevation, gravity field, ambient temperature, and can activate a predictive target acquisition
  135. -- Basic features are night-vision, image enhancement and zoom, flash compensation, data port to allow for transmission of image to overwatch and pushing of targeting data from overwatch
  136. - Silence status infliction on successful hit
  137. - ability to change out bullet on the fly
  138. - Caster Bullet function: Spells can be imbued into bullets ahead of time, like scrolls. Expended upon use. (Anti-Magic Field Bullets for use against mages, Slow Bullets to slow down enemies)
  139. 2x GZ/M-94 Gauss Caster Rifle
  140. 3x GZ/M-44 Gauss Caster Pistol
  141. 6x Anti-Magic Rifle Bullets
  142. 6x Slow Rifle Bullets
  143. 6x Gravity Rifle Bullets
  144. 6x Fireball Rifle Bullets
  145. 12x Anti-Magic Pistol Bullets
  146. 12x Slow Pistol Bullets
  147. 12x Gravity Pistol Bullets
  148. Look into possibility of Gurus of Zeal/Mustadio MP5CSD Caster Suppressed Submachinegun
  149. 1. Manufacture LSE Array for the Tria [8 days]
  150. 2. Upgrade the shields on the Rodger Young
  151. 3. Manufacture and Install Teleporters on the:
  152.         1. All Under Heaven [7 days]
  153.         2. Relentless [3 days]
  154.         3. Leopard [1 day]
  155.         4. Overlord [1 day]
  156.         6. Guardian [3 days]
  157.         7. Hercules [1 day]
  158. 4. Upgrade the Blackbird
  159. Install:
  160.         1. Star Trek Shields
  161.         2. Lesser S2 Engine
  162.         3. Phaser Arrays (Preferably 4)
  163.         4. Teleporter
  164.         5. All Environment Refit
  165.         6. Incursion Holo-Emitter
  166.         7. Reality Disruptor Bank
  167.         8. Micro-Transphasic and Micro-Chroniton Torpedo launchers
  168.         9. Magitek Cannon
  169.  
  170.  
  171. Research list (number represents percentage of scientists devoted to project):
  172. EVA "Autopsy"
  173. RVF-25-TG
  174. Small Meta Ships (Scout Corps Eyepod Meta-ship, comes with Meta-Transit Drive)
  175. VX Stabilization
  176. Update Database (Mammoth III)
  177. Update Database (Droids)
  178. Update Database (VF-25;VF-25S/Block C)Soulchip-compatible/Cossack positronic brain
  179. Update (Mad Cat)* being researched by The Vault
  180. Update Database (Von Luckner)
  181. Adapt deflector shields from the Creation Engine Database for use on other vehicles.
  182. Adapt deflector shields from the Creation Engine Database for use on Power Armor.
  183. Upgraded Deflector Shields.
  184. Update Database (Reality Disruptor Tank HWP)
  185. Update Database (All X-COM weapons and equipment from X-COM, TFTD, Apocalypse)
  186. Update Database (Baneblade)
  187. Advanced Space Suit (armored space suit, base the design on Advanced Unitologist RIG Suit and Military RIG Suit from Dead Space Canon).
  188. Update Database (RVF-25/RVF-25-TG)
  189. Think-of-Home/Dorothy System/Ruby Slippers Device (extract Home Canon coordinates from Canon Native).
  190. Daikatana
  191. Singularity Laser Rifle (Mech sized) - Modify existing singularity laser technology to work with extreme high density power sources so that they can be used in a Rifle form suitable for Mobile Suit/Mech/VF usage. Requires a complete Alpha Centauri Datalinks copy for necessary technology and upgrading of fabbing facilities to create required components.
  192. TGbein
  193.  - based on the Wildwurger or Wildalken L chassis
  194.  - Flubber-based anti-grav flight system
  195.  - Flubber-based point-defense weaponry
  196.  - Reality Disruptor Cannons
  197.  - Singularity Laser Rifle
  198.  - Reality Emitter Mk.II (Vehicle Grade)
  199.  - Multiple Mass Production Lance of Longinus
  200.  - Deflector Shield
  201.  - Cloaking Device
  202. Anti-ship Reality Disruptor Space Mine
  203.  
  204. Update Creation Engine Database (TANK)
  205. Update Database (Vic Viper-class fighter)
  206. Update Database (Gotengo-class warship)
  207. Update Database (Multiple Use Labor Element (M.U.L.E.))
  208. Update Database (Solvalou-class fighter)
  209. Update Database (Beam Katana, Orange II, No More Heroes Canon)
  210. Nanite Repair System [Internal]
  211. - Meant for droids and robots, possible expansion to include vehicles. Allows for immediate nano-repair of damage. Project introduced by Data.
  212.  
  213. Power Armor Refit Package II
  214. - uses off-the-shelf Federation and X-COM technology
  215. - provides additional vehicle-grade deflector shields and anti-grav flight systems for all Power Armor models
  216. - adds over-the-shoulder Heavy Plasma and back-mounted VLS Blaster Bomb Launcher to Power Armor Refit I
  217. - Elerium-115 reactor provides increased power to allow for 12 holograms, the creation of hard light cover, and allow for stealth
  218. - Pre-requisites: Synthetic Elerium-115, Deflector Shield Power Armor Adaption, Power Armor Refit Package I
  219.  
  220. Vehicle Refit Package I
  221. - Provides Vehicle Deflector Shields, anti-gravity flight systems, and Incursion holo-stealth emitters
  222. - Pre-requisites: Synthetic Elerium-115, Deflector Shield Vehicle Adaption, replicable Incursion Holo-Emitter
  223.  
  224. Ancient Drone Weapon
  225. Improved Fallout Implants (both NEMEAN and PHOENIX)
  226. Modify Spengler-Stantz Slimethrower to use weaponized SUE-Cure/Aglaophotis/Holy Water
  227. Neural Interface Refit Package (allow Mechwarriors to use neural implants on other mecha, such as Mobile Suits)
  228.  
  229.  
  230. Currently Active Research Projects :
  231. VE Computer Core 100%
  232. Mysterious Cannon 0% [PROGRESS: 2 days subjective]
  233. EVA "Autopsy" [sub-contracted to Photon Power Lab]
  234. Tiberium-Tekkamen [sub-contracted to Void Engineers]
  235.  
  236. Completed Research Projects:
  237. Cannon Transporter Module [COMPLETE]
  238. SUE-Cure [COMPLETE]
  239. SY-3 Schematics [COMPLETE]
  240. Advanced Aglaophotis/Aglaophotis-B [COMPLETE]
  241. WilyCorp DataCore [COMPLETE]
  242. Dimensional Stabilizer Defense [COMPLETE]
  243. Foreign Reality Emitter [COMPLETE]
  244. Foreign Transpace Communicator [COMPLETE]
  245. Aglaophotis [COMPLETE]
  246. Defensive Reality Emitter [COMPLETE]
  247. Offensive Reality Emitter [COMPLETE]
  248. Vampire SUE-rum [COMPLETE]
  249. The Nameless Blade [COMPLETE]
  250. The Voiceless Spear [COMPELTE]
  251. S2 Engine [COMPLETE]
  252. Blue Crystal [COMPLETE]
  253. Ebon Lance of Longinus [COMPLETE]
  254. RED-2-GENERIC [COMPLETE]
  255. Emergency Beam-Out Cortical Stack [COMPLETE]
  256.  - An implantable device that combines Federation emergency beam-out circuitry, Soulcatcher imminent-death detection heuristics, and the Eclipse Phase cortical stack. Allows for a cortical stack to automatically be beamed back to the Oncoming Storm if death will result in the cortical stack becoming unrecoverable.
  257. Psi-Shields [COMPLETED]
  258. Update Creation Engine Database (Securitron Mk. II) [COMPLETED]
  259. Update Creation Engine Database (YVH Droid) [COMPLETED]
  260. Update Creation Engine Database (Prawn Combat Suit) [COMPLETED]
  261. Transpace Lance [COMPLETED]
  262. Aglaophotis-C [COMPLETED]
  263. Update Databse (TIE-D/Cossack) [COMPLETED]
  264. STALKER Noosphere Research [COMPLETED]
  265. Reality Emitter Mk. III [COMPLETED]
  266. Update Database (Mobile Infantry Marauder Power Armor) [COMPLETED]
  267. Update Database (Knight Inductor Space Marine Armor) [COMPLETED]
  268. MetPharm Prototype Chozo Power Armor [COMPLETED]
  269. Update Database (Mass Rifle Ammunition) [COMPLETED]
  270. Proton Phaser Modification [COMPLETED]
  271. Update Database (Tomahawk Destroid) [COMPLETED]
  272. Update Database (Soulchipped Hiigaran Fighters) [COMPLETED]
  273.  
  274. Shopping List:
  275. Stargate: Atlantis - ZPM's, Asuran City-Ship
  276. Alpha Centuri Datalinks - http://sidmeiersalphacentauri.wikia.com/wiki/Technology_tree
  277. Black Barrel - http://typemoon.wikia.com/wiki/Black_Barrel
  278. More Nannybags and Rejuve tanks
  279. Nethack Unicorn Horn - http://nethackwiki.com/wiki/Unicorn_horn
  280. Nethack Spellbooks of Detect Monsters, Clairvoyance, Detect Treasure, Magic Mapping
  281.  
  282.  
  283. - Hero Requisitions -
  284. Nikola Tesla - Atomic Robo. Died off-screen, before the Canon started.
  285. PROXY - Star Wars: The Force Unleashed. Is deactivated for a period of time.
  286. Zolomon Ringo - Extremely talented Newtype mech pilot, specialized in CQC. Zeonquest.
  287. Hovis Goddard - Talented Oldtype mech pilot, specialized in artillery and Mobile Armors. Zeonquest.
  288.  
  289.  
  290. Items are not listed by priority.
  291.  
  292.  
  293. COMPLETED:
  294. Speak with Holtz about spreading our new reality tech to other sectors. [CHECK]
  295. Speak with Holtz about supporting the Moderates in a subtle way. [CHECK]
  296. Speak with Holtz about the Quarantine Zone. [CHECK, files are sealed, even to him]
  297. Speak with Holtz about getting a free Meta-Comm Suite. [CHECK, had to use Upgrade Requisition]
  298. Use the Magical Books and Magical Aids [CHECK, Books went to Egon, Aids went to Abjurers]
  299.  
  300. More Portable Emitters - http://memory-beta.wikia.com/wiki/Portable_emitter  [3 COMPLETED]
  301. Magical Armor Upgrades for White Mages, Abjurers, Psions [Techno-Wizards, IN PROGRESS]
  302. Magical Bow for Finalon [Three Gurus, COMPLETED]
  303.  
  304. PENDING = Requires confirmation from MetaQuest OP
  305. CHECK = Completed