- CURRENT DAY: 1AM Day 34
- Extradimensional Resource:
- Harbor Plane 'Elysium'
- - Gate is currently keyed to a hangar bay of the All Under Heaven
- - Hydroponics Lab and Greenhouse
- -- Potion Crop- takes 11 Days RT/ 55 Days ET to mature
- -- Resident Evil Herb Garden
- -- Star Wars agricultural farming droids to take care of the farm
- -- Some flower beds (lilies especially), fresh fruit trees
- -- small section dedicated to Harry Potter plants for use in Auror potions
- - Large enough to accommodate the Oncoming Storm (only by itself)
- - Earth-like atmosphere and gravity
- - Time Dilation: Time moves x5 faster inside Elysium
- - Terran Science Facility and Covert Ops add-on
- - 30 Trident Fusion Generators
- - Engineering Bay, Magitech Lab, Advanced Lab
- - SECURITY: 24 Sentry Robots (Fallout Canon), 32 Securitron Mk. II, 32 YVH Droids
- - 500 gallons of Nethack Holy Water and assorted water guns
- Sector HQ Resource:
- Command and Conquer 3 Canon
- - depopulated by Orz before the Liquid Tiberium Bomb could be detonated to draw in the Scrin
- - Pre-C&C 3
- Protoss Colony
- - Self-sufficient Protoss Colony
- - Uses Tiberium as Mineral and Vespene substitute
- Sector HQ
- - Advanced Dimensional Stabilizer, Teleport Interdiction Field Generators, Advanced Laboratory, Advanced Engineering Bay, Meta-Comm Array, Advanced Sensory Array, Space-Time Monitoring Array, TG Database, Tracking Tracer Point-Defense Cannons, multiple Phase cannon Batteries, Enhanced Shielding, MARS-class Tactical AI, Starfighter Repair Bay, Capital Ship Repair Bay
- * Operating on less than skeleton crew
- * still damaged
- - Emergency Engineering Hologram Construction Team (24/24) currently assisting repairs
- TG Base 1
- - Original orbital TG station monitoring this world
- - Depopulated by the Orz
- TG Base 2
- - Originally the Fallout Branch Office
- - Depopulated by the Orz
- EVE Player-Owned Starbases
- - Multiple Player-Owned Starbases fully automated for the harvesting of technetium, building of battleships, and manufacturing modules/ammo
- - Original Blueprints (BPO's) for most EVE Fleet Ships
- -- Guardian, Damnation, Proteus, Loki, Phobos, Devoter, Abaddon
- -- associated weapons, support modules, and ammunition
- ARCHIMEDES I
- ARCHIMEDES II
- Ships (all crews equipped with Cortical Stacks):
- TGS Cruiser 'Oncoming Storm'
- - Meta-Comm Array, Upgraded Sensors, Containment Bay, Weapons Upgrade, Mk. II Reality Emitter (Capital Ship), Tactical AI Update, Meta Transit Drive, Psi-Shield (Capital Ship), 3x Industrial Replicators, Servbot Overclocked AI
- -- Upgraded Weapons: 3 University of Planet Singularity Lasers, 4 Hellbore Cannon Turrets, 4 Long Range Precision Laser Batteries, 4 Missile Bays (Anti-Matter Missiles), 6 Large-Bore Railguns, multiple plasma batteries, Point-Defense Laser System
- -- Starfleet Upgrades: 2 Starfleet Shield Generators (2409-era), 2 Starfleet Phaser Cannons (2409-era), Teleport Interdiction Field Generators
- -- VE Salvage: Paradox Cannon
- *TSAB Dimensional Wards
- *2 attendant Hiigaran Defense Field Frigats
- Victory-II Star Destroyer 'Relentless' * Critical Damage *
- - Mk. II Reality Emitter (Capital Ship), Atmospheric Entry capable, Industrial Replicator, Teleport Interdiction Field Generators
- *TSAB Dimensional Wards
- * 178 TIE-D/C Escort Fighters, 16 Emergency Engineering Holograms
- Imperial-II Star Destroyer 'Guardian' * Damage *
- - Mk. II Reality Emitter (Capital Ship), Automation Refit (70% less crew required for optimum operation), Industrial Replicator, Teleport Interdiction Field Generators
- *TSAB Dimensional Wards
- *2 attendant Hiigaran Defense Field Frigats
- Imperial-II Star Destroyer 'Valiance' [Destroyed]
- - Mk. II Reality Emitter (Capital Ship), Automation Refit (70% less crew required for optimum operation)
- - 80% of crew saved, 20% permanently lost
- - Valiance permanently lost
- Neo-Gotengo-class Battleship 'Mikasa' * Heavy Damage *
- - Veteran-class Crew
- - Mk. II Reality Emitter (Capital Ship), Starfleet Shield Generator (2409-era), Industrial Replicator, Teleport Interdiction Field Generators
- *TSAB Dimensional Wards
- Executor-class Super Star Destroyer 'All Under Heaven'
- - Meta Transit Drive, Mk. II Reality Emitter (Capital Ship), Automation Refit (70% less crew required for optimum operation), Upgraded Sensors (Advanced Meta-Sensor Suite), 2x Class-4 Industrial Replicators, 2 Upgraded Starfleet Phaser Arrays (2409-era), 1 Starfleet Shield Generators (2409-era), 2 Upgraded, Starfleet Phaser Cannons (2409-era), Teleport Interdiction Field Generators
- *TSAB Dimensional Wards
- *2 attendant Hiigaran Defense Field Frigats
- Antaeus-class Adaptive Cruiser 'Hercules' *Gravitic Drive Offline, Creation Engine Offline*
- - Mk. II Reality Emitter (Capital Ship), All Environment Refit, Upgraded Creation Engine, Star Wars deflector shields, Teleport Interdiction Field Generators
- -- Current Designs (Soulchip-compatible): Hornet Attack Chopper, Puma Scout Buggy, Scarab salvage or repair, Rhino tank, Salamander hovercraft, Phoenix Gunship, Shark Attack Hovership, Behemoth Heavy Tank, Pegasus Transport Chopper, Sentinel Defense Turret
- -- Other: Securitron Mk II, YVH Battle Droid, Prawn Powered Suit, KI Space Marine Armor, MI Maruader Power Armor, Tomahawk Destroid
- Defiant-class Fleet Escort 'Indefatigable'
- - Veteran-class Crew
- - Mk. II Reality Emitter (Capital Ship), Phasing Cloaking Device, Teleport Interdiction Field Generators
- - 2409 Upgrades
- -- Quantum Splipstream Drive, Transwarp Jump algorithms, Standard Starfleet circa 2409 Replicator Database, Updated Shield Harmonics
- *TSAB Dimensional Wards
- Hiigaran Shipyard 'Spirit of Triumph' *Mission-Killed, currently undergoing Salvage*
- - Mk. II Reality Emitter (Capital Ship), Teleport Interdiction Field Generators
- - All Homeworld 2 designs that the Hiigaran Shipyard was capable of constructing, Salvage Corvettes
- - TIE-D, TIE-D/C
- * Created attendant ships:
- * 12 Resource Collectors, 3 Matriarch-class Support Frigates, 3 Mobile Refineries, 380 TIE-D/C escorts
- * Hiigaran Carrier
- **2 attendant Hiigaran Defense Field Frigats
- * Hiigaran Battlecruiser
- **2 attendant Hiigaran Defense Field Frigats
- * 'Decoy Fleet'
- - enough Defense, Ion, Missile, and Flak Frigates and Destroyers to equal the tonnage of the rest of the task force
- - minus some frigates
- Nyx-class SuperCarrier 'Nocturne'
- - Mk. II Reality Emitter (Capital Ship), Industrial Replicator, Teleport Interdiction Field Generators
- Overlord-class Dropship
- - Mk. II Reality Emitter (Capital Ship), Portable Transport Inhibitors
- Leopard-class Dropship
- - Mk. II Reality Emitter (Capital Ship), Portable Transport Inhibitors
- (6/7) Al'Kesh Bomber/Troop Transport
- - Veteran-class Crew
- - Mk. II Reality Emitter (Capital Ship), Asgard Transporter
- * Al'Kesh 4 is destroyed, crew recovered
- *Hero Al'Kesh crew: Rodger Young (Al'Kesh 7)
- Aurora-class Battleship 'Tria'
- - Drone Weapons 75%, Sublight Engine capable of 99.9% of c in real-space
- + LSE Array installed, Mk. II Reality Emitter (Capital Ship)
- + Hyperdrive Offline
- Aerial Superfortress 'Echo of the Blackbird'
- Thief-class Covert Ops Ship
- - Meta Transit Drive, Incursion Holo-Emitters
- - TG Looter Team
- * HERO UNIT
- - "Transporter Discount": working closely with ships equipped with transporters has made this Looter Team far more effective in acquiring goods and resources. When paired with a vessel that has a transporter, the Looter Team will almost never fail to achieve minimum mission success (at least 1 of every asked for item).
- - Current assignment:
- Mecha-Godzilla
- - Mk. II Reality Emitter (Capital Ship), S2 Organ, Incursion Holo-Emitters
- Kiryu
- - S2 Organ, Mk. II Reality Emitter (Capital Ship)
- Great Fox
- - space-based carrier
- * Destroyed
- 2x X-COM NOVA Skyranger-III Stealth Transport
- Gallente Task Force: ** Completely Destroyed **
- - Veteran-class Crew
- - All equipped with Mk. II Reality Emitter (Capital Ship)
- Navy Comet-class Frigates [Current: 0/24]
- Enyo-class Assault Ships (0/4)
- Catalyst-class Destroyers (0/6)
- Navy-Issue Vexor Cruisers [Current: 0/12]
- Navy-Issue Exequror Cruisers [Current: 0/6]
- Myrmidon-class Battlecruisers [Current: 0/9]
- Brutix-class Battlecruisers (0/9)
- Navy-Issue Megathron Battleships (0/6)
- Navy-Issue Dominix Battleships (0/3)
- 0x Astarte-class Command Ship
- + crew of destroyed ships are capsuleers, crew are available but have no ship
- EVE Fleet
- ** NO REALITY EMITTERS INSTALLED **
- Guardian support ship(20/45)
- Damnation (0/5)
- Proteus (0/5)
- Loki strategic cruiser(4/5)
- Phobos interdiction cruiser(15/15)
- Devoter interdiction cruiser(6/6)
- Erebus titan supercapital(1/1)
- Abaddon battleship(107/190)
- Data Integration Thought Entity Drone Ship * Destroyed, Impossible to Salvage *
- - Attack Drones and disintegration beams
- - Reality Emitter Mk. III
- SY-3 Moonlight Squadron (x/x)
- - Veteran-class Crew
- Protoss Battle Fleet
- - Veteran-class Crew
- - An Entire Protoss Battlefleet, including Tassadar
- - Command Carrier, Gantrithor II
- *2 attendant Hiigaran Defense Field Frigats
- - (-3 Protoss Carriers, -2 Arbiter
- Hercules Defense Group
- - 12 TIE-D/C
- - 24 Securitron Mk. II
- - 12 YVH
- - 32 Emergency Engineering Holograms
- Aerospace Craft/space-capable mechs (EBO Cortical Stack implanted in all pilots, Lazarus Nanite Soldier Boost Treatment):
- VF-25F Squadron (11/12)
- - Commando, Armor Pack, Tornado Pack, and Super Pack for all fighters
- - Pilot recovered, awaiting new vehicle
- TIE Defender Squadron (12/12)
- - Elite
- Gunstar
- - Veteran
- RVF-25 Electronic Warfare variant
- - Veteran
- - Equipped with Incursion Holo-Emitter
- Hyaku Shiki
- - Veteran, piloted by a TG Pilot (Lt. Yamada)
- Gaia Gear
- - Piloted by Char
- Swordfish II
- R-9C War-Heads (0/3, 3/3)
- - Pilots recovered, awaiting new vehicles
- - equipped with 6 Shadow Forces
- 12x R-9A Arrowhead (12/12)
- - Veteran
- - equipped with Shadow Force for all ships in squadron
- FIRE LEO-02 Exceliza (8/12)
- - Veteran
- - Pilots recovered, awaiting new vehicles
- Solvalou-class Fighters (0/24)
- - Pilots recovered, awaiting new vehicles
- Vic Viper-class Fighters (6/6)
- 1x Galaga-class Fighter (heavily modified, has greater weapons, armor, and speed than the original)
- Mercenary X-Wing Squadron (44/72)
- - Pilots awaiting vehicles transferred to TIE Defender Scrap Squadron
- X-COM X-3 Super Avenger Squadron (6/6)
- - Tracking Tracer Cannons at least, other weapons unknown
- TIE Defender Scrap Squadron (56/56)
- - composed of pilots from squadrons with no available fighters of their original type
- BattleMechs/Ground Vehicles (EBO Cortical Stack implanted in all crewmen and pilots, Lazarus nanite soldier boost treatment):
- Tomahawk Destroid (6/6)
- - Elite
- Mad Cat BattleMech (2/2)
- - Elite, Clan Wolf mechwarriors (Post-Battle of Tukayyid)
- Von Luckner MBT (8/10)
- - Veteran
- - unknown mix of variants
- M270 MLRS (0/4)
- - Veteran
- - Aglaophotis Chemical Warheads armed
- Baneblade (56/100)
- - Veteran
- - Mars-Pattern, Standard
- - Crews recovered, awaiting new tanks
- 4x NOD MCV
- 2x GDI MCV
- Mammoth Mk III (26/36)
- - Includes all upgrades, crews have Cortical Stacks
- Troops, All(except droids) Equipped with: Starfleet Personal Shield (2409-era), Kinetic Barriers(Mass Effect), 2055-era comm gear(Shadowrun), Mk II Reality Emitter(Personal), Advanced Bio-Stabilizer Masks (Star Wars: Knights of the Old Republic), Second-Chance (compatible troops fitted with EBO Cortical Stacks, all troops given RED-2-Generic injections), ART Spectacles or ART HUD Refit Package.
- All Phaser weapons upgraded with Proton Phaser Modification
- All Human troops given Lazarus Nanite Soldier Boost Treatment
- All Troops given a canteen of Nethack Holy Water:
- UNIT Squad (7/11)
- - Veteran, Fallout Power Armor, Fallout Energy Weapons, A280 Blaster Rifles, Phaser Rifles
- - "Hacking Expertise": Fighting against the varied, myriad, and sometimes downright weird security systems, ECM, and intrusion countermeasures of different Canons has given these E-Warfare specialists an insight into better slipping their way past security, or locking down their systems from external threats. Counts as one veterancy rank higher when dealing with electronic warfare.
- SCP Trooper Squad (12/12)
- - Elite, Fallout Adv. Power Armor Mk.2, Tiberium Laser Rifles, Phaser Rifles, Reality Disruptor Rifles, Mapper
- Sandmen Squad (10/10)
- - Veteran, Mass Rifles (Dark Matter Canon-version), Phaser Rifles
- - "Hacking Expertise": Fighting against the varied, myriad, and sometimes downright weird security systems, ECM, and intrusion countermeasures of different Canons has given these E-Warfare specialists an insight into better slipping their way past security, or locking down their systems from external threats. Counts as one veterancy rank higher when dealing with electronic warfare.
- Delta Green Squad (9/12)
- - Elite, Chinese Stealth Armor, Mass Rifles (Dark Matter Canon-version), A280 Blaster Rifles, sniper rifles with exographic scanners and micro-transporter modules, Type 2 Phasers
- * EBO Cortical Stack recovered
- Mobile Infantry Squad A (0/3, Starship Troopers Novel Canon)
- - Elite, Marauder power armor, Panther Assault Cannon (Shadowrun Canon)[Enchanted: Holy], Phaser Rifles
- Mobile Infantry Squad B (2/12, Starship Troopers Novel Canon)
- - Veteran, Marauder power armor, Phaser Rifles
- Auror Squad (6/6)
- - Elite, Mass Effect Hardsuit, NOD Armor, AK-47 and Type-1 Phaser backup weapons, doubles as magic researcher/enchanter, Mapper, Protection Artifact
- Knights Inductor Tactical Squad A (20/20-4/4)
- - Elite, 4 Silencers, 10 Enchanted Bolters [Enchanted: Holy], Phaser Rifles, 4 Transpace Lances, 1 Silencer has the Voiceless Spear
- Knights Inductor Tactical Squad B(19/19-4/4), C(17/20-4/4)
- - Veteran, 4 Silencers per Squad, Phaser Rifles
- Knights Inductor Devastator Squad A(24/24), B(24/24)
- - Veteran, Power Armor Refit Mk. I (dual Type-2 phasers on each wrist and a shoulder-mounted photon grenade launcher, improved shield and kinetic barrier integration, uses Federation power cells)
- X-COM Squad (12/12)
- - Elite, Psi-Rated, Flying Armor, Blaster Launchers, Psi-Amps, Psi-Armor (incompatible with Flying Armor), Phaser Rifles
- Zombie Hunter Squad (15/15)
- - Veteran
- - late 20th Century Earth Standard weapons and body armor, led by Dr. Han
- - Dr. Han has been trained on Medigun use by Medic.
- - Upgraded weapons and armor: Assault rifles with exographic targeting scanners and micro-transporter modules, and Phaser Rifles.
- - All wearing ME Hardsuits
- - Decoy Armor is composed of a titanium mesh with kevlar and ceramic plates, and is tailored to look like high-quality SWAT armor, including police insignia
- 2x Shadowrunner Team A(10/12) B(12/12)
- - Veteran, Phaser Rifles and Type 2 Phasers
- - Expendable Foci, Power Foci, Spell Foci for the shamans and mages
- - ritual reagents
- - ME Hardsuits, Mapper, 1 member of Team A has the Infinite Ammo Rocket Launcher
- Prawn Combat Suit A (0/4)
- - Veteran
- Prawn Combat Suit B (16/36)
- - Veteran
- White Mage Squad A(6/6), B(3/6)
- - Veteran
- - Chemist, White Mage maxed
- - Spellcaster Armor, Mana Battery, Type 1 Phaser, Enhancement Artifact, Battery Artifact
- - 1 WM of Squad B has an Economizer
- Psion Squad (4/6)
- - D&D 3.5, Lvl 11, have psicrystal familiars, ceramic/titanium mesh body armor(light), at least 2 are Nomad Discipline, Psi-Armor, Type-2 Phaser
- Abjurer Squad (6/6)
- - D&D 3.5, Lvl 12, have familiars, ceramic/titanium mesh body armor (light), Type-2 Phaser
- TG Soldier Squad (12/12)
- - Veteran
- - 10mm Pulse Rifles, Laser Rifles, Fat Men, Sniper Rifles [Enchanted: Holy] with Exographic Scanners and Micro-Transporter Modules, Phaser Rifles, Mass Rifles
- - Enclave Hellfire Armor and related weapons [Heavy Incinerators, Plasma Rifles]
- - 2 are latent psychics, currently undergoing testing in the psi-lab, Psi-Armor, have the Ancient Activation Gene (or genetic equivalent)
- X-COM NOVA
- - Come with Heavy Plasma, Plasma Rifles, Blaster Bomb Launchers, Psi-Amps for Veterans and Elites
- X-COM Commando Squad (11/11)*Marc Lecointe transferred to Hero List
- - X-COM Flying Suit
- 2x X-COM Elite Squad (2/12)(12/12)
- - X-COM Power Suit
- *5 EBOCS recovered, rest will need to restore from backup
- 7x X-COM Veteran Squad 1(0/12)* 2(8/12) 3(12/12) 4(6/12) 5(8/12) 6(0/12)* 7(0/12)
- - Type-3 Phaser Rifles (2409 model), ME Heavy Hardsuits
- *must restore from backup; XP of NOD Fight lost
- Dystopian Squad (47/47)
- - Medium Infantry, Veteran
- - Assault rifles with exographic targeting scanners and micro transporter modules, Type 2 phaser pistols (2409's model), 24 have T-44d Power Armor, other 24 have ME Hardsuits
- - Decoy Armor: titanium-mesh/Kevlar/ceramic body armor made to look like modern military combat armor (medium)
- MetPharm High-Sec Troopers (0/12)*
- - Veteran
- - MetPharm Security Armor, Laser Assault Rifles, Assault rifles with exographic targeting scanners and micro transporter modules, Phaser Rifles, Enclave Power Armor, MetPharm Prototype Chozo Power Armor
- *must restore from backup; XP of NOD Fight lost
- Confederate Terran Marine (3/3)
- - Veteran, Starcraft Canon (Zerg Quest sub-canon)
- - CMC-400 Powered Combat Suit, C-14 Gauss Rifle, Phaser Rifles
- Lida Exodite Seer Council (10/11)
- - Veteran
- - University of Planet personal Psi-Armor incorporated into Wraithbone Armor, RED-2-Generic
- - Type-2 Phasers (though they disdain Mon'keigh tech)
- Redemption Platoon (18/20)
- - Deprogrammed, still have a high aversion to men, in love with Elaine
- - RED-2 and EBO Cortical Stack implants
- - Advanced Bio-Stabilization Mask, ME Medium Hardsuit, ME Assault Rifles, Starfleet Personal Shield, ME Kinetic Barrier, comm-link earpiece with subspace tracking beacon, Aglaophotis-B toxiguns and gas grenades, Type-2 Phaser
- *2 must restore from backup; XP of NOD Fight lost
- Droid Troops:
- Securitron Army (826/1000)
- - Securitron Mk. II
- 2x Drone Squad (0/16)(16/16)
- - includes Protoss Observers
- HK-50
- - HK-50's Enchanted Blaster Rifle [Ghost Touch, Guided], comm badge, Kinetic Barrier, Personal Shield
- - large amount of spare HK-50 chassis and HK-50's
- YVH Combat Droid Platoon (36/48)
- - equipped with synthetic skin layer to blend in with organics
- - Starfleet Personal Shield (2409-era), lightsabers and electrostaffs
- Huitzil (2/2)
- - Namco X Capcom version, re-programmed
- Emergency Medical Hologram
- - Mobile Emitter, Federation Medkit, Type-1 Phaser (2409 model), Starfleet Medical Tricorder
- Emergency Security Hologram Squad (12/12)
- - Type 3 Compression Phaser Rifle (2409 model)
- R2-series Astromech Droids
- R9-series Astromech Droids
- SB-20 Security Breach Droids
- NR-1100 Slicer Droids
- X-COM Laser Tank (24/24)
- Sniper JOE Team (12/12)
- Research/Engineering:
- X-COM Scientists (60/60)
- - From UFO Defense, TFTD, and Apocalypse Canons. Access to all UFOpaedia designs from respective Canons.
- - complete X-COM: Interceptor database of schematics and technologies
- X-COM Engineers (20/20)
- Gav Gate-clones (20/20)
- - Schlock Mercenary Canon
- Techno Wizard Team (20/20)
- - RIFTS
- MetPharm Scientists (10/10)
- - 8-bit Dystopia
- WilyCorp Scientists (15/15)
- - 8-bit Dystopia
- University of Planet Research Team (20/20)
- - Sid Meier's Alpha Centauri. Can work as Research and Engineering.
- Salarian Field Science Team (24/24)
- Salarian Field Engineer Team (19/24)
- Confederate Military Science Team (20/20)
- - Starcraft Canon (Zerg Quest sub-canon)
- Confederate Worker/Engineer (5/5)
- - Starcraft Canon (Zerg Quest sub-canon)
- ZAX 1.2
- - equivalent of 20 X-COM Scientists, installed on the Oncoming Storm
- - http://fallout.wikia.com/wiki/ZAX_1.2
- Misc.
- Emergency Engineering Hologram Team (20/20)
- Current Task: refit all Power Armor HUD's with ART functions
- Heroes, all equipped with Reality Emitter Mk. 2, ART Spectacles/ART HUD Refit, Advanced Bio-Stabilization Mask, Kinetic Barrier, Starfleet Personal Shield (2409-era), comm badge (Starfleet issue, TG-logo), canteen of Nethack Holy Water
- *RE Mk. 3 distributed to Heroes prior to reaching Temple Prime:
- Char Aznable (SRW Canon variant)
- - Mech pilot, Gaia Gear, Psi-Armor, RED-2-Generic
- - Spirit Skills unlocked (Alert, Valor, Guts, etc.)
- - Ebon Lance of Longinus
- - "Lancer": Increased fighting ability with lances and polearms be they mecha or infantry scale.
- Grand Admiral Gilad Pellaeon
- - Onboard the TGS Super Star Destroyer "All Under Heaven"
- - Rescued at the time of death and replaced with a clone. Provided with a rejuvenation treatment.
- - EBO Cortical Stack, RED-2-GENERIC
- Cheryl Mason
- - "Inextinguishable Light": Cheryl's been through Silent Hill and Ebon Night, passing these trials of darkness have proven not to mar her goodness. Though her sense of humor is still morbidly dark.
- - ????
- - "Blessing of Power": Din has blessed the young woman with a portion of her own power. Cheryl's abilities are amplified even further, and the goddess has touched her mind to help her master her powers faster.
- - Immune to Fear
- - "Psychometabolism": Cheryl's powers affect biological processes with greater ease and potence.
- - "Pyrokinesis": using her powers in a fire-based manner can be done with increased potence and utility, for reduced cost.
- - "TK-Field": After having been forced to use her telekinetic powers for defensive purposes many times during her mission in the Zone, Cheryl is able to refine the power to her own version of an AT-Field. Though not quite as powerful as the true AT Fields generated by EVA-units or Angels, this psionic mimicry allows Cheryl to generate a shield of extreme strength around herself, capable of blocking most physical attacks. It can also be manipulated into a weapon. Cheryl's raw power allows her to maintain and regenerate the shield strength for long periods of time.
- - "Blowout": Cheryl can summon a psionic emission similar to the infamous Blowouts of the Zone. This psionic attack rips apart all hostile units within a hemisphere with a 2 miles radius from Cheryl, buffeting them with a wide variety of damaging phenomena. This does not harm allies if successful. Using this ability drains Cheryl severely, and always requires a roll.
- - "Combat Veteran": Due to the trials of the Silent Zone, Cheryl now channels psionic powers with increased speed, and requires less concentration. She has also learned to use more of her powers with direct results.
- *Cheryl has been seen to be capable of a directed Blowout as a psychic attack
- - M41-A Pulse Rifle, phaser rifle (2409's issue), Psi-Armor (incompatible with Hardsuit), RED-2-Generic, Spear of Destiny
- Douglas Cartland
- - "I already lost my son": When his friends are under threat, or in a state of fear and panic, the combat strength of Douglas and his Persona increase proportional to the level of threat and/or fear.
- - "Grinding social links": Douglas is exceptionally good at making friends, by sympathising with people's plights and struggles.
- - "You hurt our friends, prepare to die": Whenever an ally is injured or killed in combat alongside Douglas/Okku, the man and god-bear become intensely focused and driven to defeat all enemies in the area. Each allied loss increases the bonus towards both Douglas and Okku's fighting ability.
- - "Shield BEARer": Okku's godlike nature and willingness to protect his allies will draw harmful spells upon him, protecting his friends from many harmful effects that he can easily bear, as well as intercepting enemy attackers assaulting his allies.
- - Immune to Fear, Persona Contract, Okku Persona
- - M41-A Pulse Rifle, Hardsuit (Mass Effect), phaser rifle (2409's issue), RED-2-Generic, GZ/M-44 Gauss Caster Pistol, Sylphie's Clothes
- -- 4x Gravity Pistol Spell-Cartridge, 4x Anti-Magic Pistol Spell-Cartridge, 4x Slow Pistol Spell-Cartridge
- Egon Spengler
- - "Tell him about the twinkie": Already well versed in the sciences and the paranormal, Egon quickly picks up on varying versions of both from various Canons, both integrating new knowledge into his work and able to explain it in concepts that his fellows can understand.
- - Proton Pack Mk. I, Ghost Trap Mk. I, Slimethrower, phaser rifle (2409's issue), Sylphie's Clothes
- - EBO Cortical Stack, RED-2 active, used Magical Books to boost stats
- Gabriel Tosh
- - "Da Spirits say...": Tosh can telepathically talk and listen to a wider variety of things. Gods, shoggoths, the spirits of a place, the spirits of an item, perhaps even Magic itself if the setting allows it.
- - RED-2 active
- - Canon equipment, phaser rifle (2409's issue), Exographic Targeting Scanner, Psi-Armor (incompatible with regular armor), Tosh's Gauss Rifle [Enchanted: Ghost Touch, Guided], Sylphie's Clothes
- Star-Lord
- - real name Peter Quill
- - Anguirel, phaser rifle (2409's issue), Kree sub-machine guns, heat-dampening espionage battle suit, battle helmet (allows for breathing in vacuum, strategic analysis), EBO Cortical Stack, RED-2-GENERIC, Sylphie's Clothes, NeiShot
- VP-99 * Heavily Damaged, Undergoing Repairs *
- - "Miraculous Survivor": Whether it is luck, fate, or particularly good damage-avoidance protocols, this unit can (and has) survived where many other units have fallen, often unscathed.
- - "The Path Less Traveled": VP-99 is particularly adept at finding hidden passages and unused paths, or otherwise finding ways around that have the least amount of traffic.
- Elaine
- - "It counts as healing, right?": Elaine can heal sanity loss, can heal damage dealt to machines, can patch holes in physical structures, and even heal some reality distortions, much in the same way that she heals flesh.
- - "Remembrance of the Fallen": Stricken by the loss of friends, Elaine's magics can reach farther than most to recover allies from the clutches of Death.
- - "Blessing of Wisdom": Secrets of weaving magic reveal themselves more clearly to Elaine than before. Her magical abilities are now more potent, and she is able to learn new abilities faster.
- - "Pure as the Driven Snow": Elaine has been through many trials and faced down incomprehensible evils. From the primordial terror of the Ebon Night to the destructive hedonism of Chaosbringer, these trials have only served to temper her conviction and empathy. Her inherent purity renders her immune to corrupting effects, and serves as a shining example to all who align themselves with the forces of good in the Metaverse.
- But like many other exemplars of purity, she may not grasp the nuances of certain gestures until much later on.
- - Chemist, White Mage maxed, Time Mage
- - 2x Mana Battery, Type-1 Hand Phaser (2409's issue), ceramic/titanium mesh (light), Spellcaster Armor (Armor of Ithan), RED-2-Generic, Sylphie's Clothes, Economizer
- Lyla
- - "Fiery Piety": Lyla is especially skilled at purging unnatural things from the world and her allies. Offensive holy-based spells and status-clearing spells (I.E. Esuna) are more potent and cost less MP. In addition, Lyla gains a small bonus when using curative items/artifacts to cleanse people or exorcise evil spirits.
- - "Brush with Evil": Being pursued by powerful evil vampires has not left a good impression on Lyla. All of her attacks now do extra damage and cost reduced MP when facing evil or undead enemies.
- - Chemist, White Mage maxed, Time Mage
- - 2x Mana Battery, Type-1 Hand Phaser (2409's issue), ceramic/titanium mesh (light), Spellcaster Armor (Armor of Ithan), RED-2-Generic, Sylphie's Clothes, Economizer
- Darius Fortes
- - "Valiant Savior": Gifted with the ability to keep nearby squads and Heroes safe and intact in crises.
- - "Echoes of the First Age": Able to inspire nearby squads and heroes with the valor and wisdom of the ages, guiding them through impossible situations.
- - "The Emperor's Will Be Done": long combat in the Meta against foes undreamt of back in his Home Canon have helped to fortify Darius, in mind, body, and spirit. Darius is a juggernaut on the field of battle as he fights in the name of the Emperor of Mankind and the Transpace Guard.
- - Knight Inductor Space Marine Captain
- - Ringil, phaser rifle (2409's issue), Bolter Pistol, RED-2-Generic, EBO Cortical Stack, Sylphie's Clothes, Heart Container, Potions, Fallout Stimpacks
- Finalon
- - Tolkien Elf of Rivendell
- - Elven Bow, Platinum Mail (Castlevania: Symphony of the Night), phaser rifle (2409's issue), Nameless Blade, Finalon's Bow, EBO Cortical Stack, RED-2-GENERIC, Sylphie's Clothes
- Carl "Mouse" Sampson
- - "Hardware Jockey": Mouse has a fundamental understanding of applied theory for computer components, and can jury-rig things together with great success.
- - "Adaptive Technological Interface": Experience with the computers and technologies of different Canons allows for fast adaption to new computer and network protocol paradigms.
- - UNIT training, Sandman Nanites (ability to merge with computers, immune to poison and disease), Mass Rifle (Dark Matter Canon), phaser rifle (2409's issue), EBO Cortical Stack, RED-2-GENERIC
- Lt. Commander Data
- - Immune to Fear
- - Phaser rifle (2409's issue), emotion chip
- BLU Team
- - Full TF2 Equipment List, phaser rifles
- - Sniper equipped with 1 GZ/M-94 Gauss Caster Rifle
- -- 3x Anti-Magic Rifle Spell-Cartridge, 3x Gravity Rifle Spell-Cartridge, 3x Slow Rifle Spell-Cartridge, 3x Fireball Rifle Spell-Cartridge
- Belthasar
- - time echo of the Guru of Reason, anchored
- Melchior
- - time echo of the Guru of Life, anchored
- Gaspar
- - time echo of the Guru of Time, anchored
- Agrias Oaks
- - Holy Knight maxed, Geomancer maxed, Gurthang the Time Cleaver, Spellcaster Armor (Armor of Ithan), RED-2-Generic, Sylphie's Clothes, Holy Avenger, Heart Container
- - "Blur Attack": Special Attack Skill.
- - Proficiency with Gurthang has grown immensely, and many new functions have been unlocked.
- Alicia
- - Knight maxed, Orange II Beam Katana, Spellcaster Armor (Armor of Ithan), RED-2-Generic, Sylphie's Clothes, Transpace Lance, Heart Container
- Lavian
- - Knight maxed, Orange II Beam Katana, Spellcaster Armor (Armor of Ithan), RED-2-Generic, Sylphie's Clothes, Transpace Lance, Heart Container
- Mustadio Bunansa
- - "Those Famed Starfleet Engineers": Working alongside the likes of Commander Data, the Guru's of Zeal, and Egon Spengler has given Mustadio the ability to do emergency repairs and jury-rig nearly-impossible magitechnological solutions, even while under pressure, in much less time than stated.
- Turning rocks into replicators indeed.
- - Engineer maxed, Knight maxed, RED-2-Generic, GZ/M-94 Gauss Caster Rifle, GZ/M-44 Gauss Caster Pistol, Sylphie's Clothes, Federation Engineering Toolkit, Type-2 Phaser
- -- 4x Gravity Pistol Spell-Cartridge, 4x Anti-Magic Pistol Spell-Cartridge, 4x Slow Pistol Spell-Cartridge
- -- 3x Anti-Magic Rifle Spell-Cartridge, 3x Gravity Rifle Spell-Cartridge, 3x Slow Rifle Spell-Cartridge, 3x Fireball Rifle Spell-Cartridge
- VP-98
- - "Seeker Protocols": Whether it be personnel, artifacts, or legends, this droid can find it and ensure that it gets back to the right people. In addition, VP-98's black box//memory core will eventually find its way back to the command crew, if the droid is lost or otherwise destroyed.
- - "User-Friendly Interface": For some reason, people don't find VP-98 very threatening. Maybe it was a service droid in a past life? Perhaps it was designed to not look like a freaky flying spider-droid thing? Whichever the case, VP-98 does not immediately attract suspicion when sighted, and receives a bonus in social interactions with peoples of all shapes and sizes.
- Isel Yew
- - "Harbinger" - Allows the Rigger to ASSUME DIRECT CONTROL over drones and other mechanical devices at the cost of severely damaging it when he leaves. This ability significantly boosts the power of the robot at the cost of severe damage.
- - "Puppetmaster" - Allows the Rigger to control a large number of drones as one single massmind, significantly improving their tactical ability and threat, but can only be maintained for a limited amount of time because of the strain.
- - "You Didn't Say the Magic Word": After getting his brain hijacked, working to crack systems held together by magic, and seeing impossibly advanced Federation computer systems compromised by teenagers using outdated 20th century PCs, Isel has learned a few things about security. Enemy hackers and malicious programs will have an exceptionally difficult time breaching any systems that he has worked on or is currently logged on to. Especially when they have an obese and bespectacled sprite constantly reminding them that they didn't say the magic word.
- - EBO Cortical Stack, RED-2-GENERIC, Type-2 Phaser, ME Light Hardsuit
- Dr. Cossack
- - 8-bit Dystopia variant
- - EBO Cortical Stack, RED-2-GENERIC
- Pharoah Man
- - Robot Master
- Skull Man
- - Robot Master
- Metal Man Mk. II
- - Robot Master
- - Upgraded with Warhammer 40k Dark Age of Technology tech
- Slippy Toad
- - 8-bit Dystopia variant, TIE Defender familiarization
- - EBO Cortical Stack, RED-2-GENERIC
- Falco Lombardi
- - 8-bit Dystopia variant, TIE Defender familiarization
- - EBO Cortical Stack, RED-2-GENERIC
- Peppy Hare
- - 8-bit Dystopia variant, TIE Defender familiarization
- - EBOC implanted, RED-2-GENERIC
- Fox McCloud
- - 8-bit Dystopia variant, TIE Defender familiarization
- - EBOC implanted, RED-2-GENERIC
- James McCloud
- - 8-bit Dystopia variant, TIE Defender familiarization
- - EBOC implanted, RED-2-GENERIC
- Vitun Lartiet
- - Level 20 Cleric of Desna
- - Character Sheet: http://dl.dropbox.com/u/27939266/Cleric.pdf
- - Spellcaster Armor (Armor of Ithan), RED-2-Generic, Sylphie's Clothes
- Ryu Hayabusa
- - 8-bit Dystopia variant, has access to NES Era Ninpo and Ninjitsu Techniques
- -- Time Stop, Dopplegangers, Cutting Vacuum Wave, Ice Storm, Fire Wave, Flying Fire Wave, Flame Phoenix, Fire Wheel, Wall Clinging, Water Walking
- - Dragon Sword, RED-2-Generic, Sylphie's Clothes
- Aeshma
- - Level 10 Cleric of Desna, Level 15 Astral Deva
- - Character Sheet: http://dl.dropbox.com/u/27939266/D%26D%20Transpace%20Guard.pdf
- - RED-2-GENERIC, Sylphie's Clothes
- Mordin Solus
- - post-game, Mass Effect 3
- - EBO Cortical Stack, RED-2-GENERIC, ME Light Hardsuit, Type-2 Phaser
- Al'Kesh "Rodger Young"
- - "Hot Dustoff": This Al'Kesh crew is exceptionally skilled at performing extractions and insertions under fire, and to heavily contested LZs (Either literally, magically, etc)
- - "Creative Use of Teleportation Mechanics": After extensive consultation with Federation transporter engineers and technicians, these Al'kesh pilots have picked up a few tricks to use. This Al'kesh can try to weaken solid objects by attempting to teleport similarly solid debris into it. In addition, this Al'kesh can also try to inflict horrific injuries upon opponents by doing the same thing.
- - Al'Kesh and crew, EBO Cortical Stack implanted
- - Reality Emitter Mk2 (Capital Ship-grade), Asgard Transporter, Goa'uld Cloaking Device
- Marc Lecointe
- - X-COM NOVA Veteran
- - "Who Dares" - Alternatively known as "Knock Knock - It's Motherfucking X-COM": Marc has done some of the craziest things ever attempted by any X-COM soldier, from either X-COM agency, and lived to tell the tale. The Command Crew can send this soldier to do the impossible, and the crazier it is, the likelier it is to succeed and for Marc to survive. Even if it is with critical plasma burns over 80% of his body.
- Sort of an X-COM version of Spike's "How Many Pints of Blood Do You Have?"
- - "Rookies! Fuuuu!": This XCOM commander has seen some shit, especially of rookies shooting friendlies and panicking like pansies. Nightmares from too many incidents have made him very aware of the troops mental state and he is able to 'Bright-slap' them before they can inflict harm on our own forces.
- - EBOC implanted, RED-2-GENERIC, Flying Armor, Blaster Bomb Launcher, Phaser Rifle
- The Avatar (from Ultima)
- - Apparently from after the events of Ultima VIII due to information revealed during conversation
- - RED-2-Generic
- Matthäus Hetzenauer
- - Dystopian Squad member
- - "I spy, with my eagle eye...": Matthäus is able to observe targets and identify weak points or on the defensive fields surrounding the target. He can then call attention to these spots, and all allies attacking the target receive a bonus when attacking it.
- - "Black Sheep Wall": Matthäus is able to use his prior military experience to reconnoiter extraordinarily well, and can direct others to do the same. A squad being directed by Matthäus can overcome most obfuscating effects and can generally chart an area better.
- - EBOC implanted, RED-2-GENERIC, Assault Rifle with Exographic Scanner and Micro-Transporter Module, Type 2 Phaser Pistol, ME Hardsuit
- Equipment/Items:
- 24x Reality Emitter Mk. III
- - distributed to Heroes.
- 1x NOD ICBM (attached to hardpoint on Oncoming Storm, yield and number of MIRV's unknown)
- 20x Nannybags
- 13x Reconstruction/Cloning Tanks (installed in Oncoming Storm medbay)
- The Big One dud
- 12 squad worth of Advanced Bio-Stabilizer Masks (Immune Mind-Affecting/Poison)
- Bolter Turrets, Bunkers, Infantry Command
- - Pre-fabbed and drop-capable. Indeterminate number, minimum 6 Bolter Turrets
- 2x cases B.P.M. Formula 115 (ruby-red liquid)
- - from Zombies Ate My Neighbors
- MegaCrash Launcher
- - some ammo included
- NeiShot
- - Powerful energy cannon, requiring 2 hands normally to wield. From Phantasy Star II.
- Pandora's Box (used during fight with Dr. Grimm. Used up, cannot be researched)
- - from Zombies Ate My Neighbors
- 12x Prototype MetPharm Powered Suit
- 1x Alleria's Flue of Accuracy
- 1x Warsong Battle Drums
- 4x Staff of Negation
- Digital Copy of all D&D spells
- - includes Neverwinter Nights, Baldur's Gate, all D&D editions, Pathfinder, splatbooks, etc.
- 1x Book of Identify
- - nethack version
- 3x Economizers
- - equipped on: Layla, Elaine, White Mage of White Mage Squad B
- Orange II Beam Katana
- FFT Stockpile:
- Ethers, Elixers, Phoenix Downs
- Nethack Holy Water
- - 48 gallons
- 60x Cortical Stacks
- 9x Vehicle-class Incursion Holo-Emitters
- 14x Portable Holo-Emitters
- 3x Squad's worth of Aglaophotis-A Gas Grenades
- 2x Squad's worth of Aglaophotis-A Toxigun Magazines
- 2x Batches* of Aglaophotis-B
- 3x Batches* of Aglaophotis-C
- *1 batch is enough for 4 squads for 2 missions
- 100lb C4 and Semtex, with remote detonators
- 1x Personal Psi-Shield
- Glow Stockpile
- Fallout Implant Data
- NEMEAN ballistic sub-dermal implant technology
- PHEONIX fire resistance sub-dermal implant technology
- 1 squad's worth of laser weapons
- FoA Medical Supplies
- Nellis AFB Armory (72 troops worth of rocket launchers and high explosives)
- Working B-29 Bomber
- 1 Alien Blasters
- 5 Trident Fusion Generators
- Vault Medical Stockpile
- GECK
- San Francisco Chinese Nuclear Submarine
- 175 Gold-Plated Latinum
- Assorted cases of:
- - Romulan Ale
- - Saurian Brandy
- - Klingon Bloodwine (vintage 2381, an average year)
- - Targ Milk
- - Devenian Mead
- - Cardassian Kanar
- - Romulan Kali-Fal
- Huge Stockpile of Element Zero
- 4 Armouries' worth of Mass Effect gear (hard-suits, weapons, omni-tools, medi-gel)
- Bounty of diamonds
- Branch Office Spare Parts
- 1 Squad's worth of Mass Rifles and ammunition
- 1 TGM-MP5CSD Caster Suppressed Submachinegun
- 6x Transpace Lance
- 5x Elixer (Tales of Symphonia)
- 5x Red Sage (Tales of Symphonia)
- 5x Red Savory (Tales of Symphonia)
- Enchanted Rocket Launcher (infinite ammo)
- 4x Heart Containers
- Selection of RE Herbs
- Thermal Detonators
- Repulsors
- Proton Torpedoes
- Kolto Medpacks
- Bacta
- Bacta Medpacks
- Electrostaffs
- Lightsabers
- Tibanna Gas
- 18 Reality Emitter Mk. II (Capital Ship-grade)
- Artifacts/VIPs:
- Spear of Destiny
- 6x Protection Artifact
- 12x Battery Artifact
- 12x Enhancement Artifact
- TSAB Dimensional Ward spell formulae
- - Lesser Dimensional Ward [6th Level Spell, 1 day duration]
- - Dimensional Ward [7th Level Spell, several weeks duration]
- -- http://suptg.thisisnotatrueending.com/archive/20431827/#p20432172
- Ebon Lance of Longinus
- - equipped on random Knight Inductor Silencer
- - impure, crossed with unknown Canon, said to 'scream' by Elder Thing research
- Voiceless Spear
- - equipped on random Knight Inductor
- Nameless Blade
- - equipped on Finalon
- Ringil
- - equipped on Darius Fortes
- Anguirel
- - equipped on Star-Lord
- Repaired Ring of Sindri
- - equipped on Melchior
- Vial of Aglaophotis (pure)
- Gurthang, the Time Cleaver
- - equipped on Agrias
- Great Katana
- - equipped on Sonya
- Oni Gauntlet
- Saving Grace
- Dwells-in-Light
- Kalinka
- - Daughter of Dr. Cossack
- - Currently residing in a secure TG-operated off-world colony
- WilyCorp DataCore
- Great Crusade Reality Emitter
- Great Crusade Transpace Communicator
- Finalon's Bow
- - Equipped on Finalon
- Orz Psi Emitter
- Liberty Prime Wreck
- Mirror of Truth
- Metal Man Mk. II
- - still undergoing repairs
- Research Library of the Old Ones
- Yellowman's File 1, 75%
- Damaged Void Engineer Battleship
- - 10km VE battleship in salvageable condition
- VE Computer Core
- Tiberium Lance
- Contractors:
- Yuna
- - from FFX-2 post-game, still showing signs of PTSD, requires counseling
- - No Dressspheres, cannot summon Aeons
- - able to cast all FF X-2 White Magic, currently working in the Medbay
- Sonya
- - 4E Goliath Battlerager, well into Paragon Tier
- - RED-2-GENERIC, ME Light Hardsuit, Great Katana
- Seifer Almasy
- - RED-2-GENERIC, carbon nanoweave ballistic combat coat with quantum polarization
- Fuujin
- - RED-2-GENERIC, carbon nanoweave combat coat with quantum polarization
- Jovian Federation Contingent
- - Originally 6 Tetsujin, 1 DaiTetsujin, 6 Majin, 1 DaiMajin, 60 Batta
- - Only a handful were able to successfully boson-jump to safety in the AUH's hangar bays
- Corporal Dmitri Jurgovich
- - 55th Special Operations Marines, TG Black Ops, registered initially as Neutral
- Jack Archer
- - Ace Robotech pilot, EBO Cortical Stack, piloting his own Veritech Fighter
- Recovered VE Crews
- TSAB Recon Team
- Great Crusade Scout Squadron
- Prisoners/Containment:
- Base Personnel from a Confederate Black Ops Facility
- - Zerg Quest Canon, have refused to join the TG even after removal of loyalty implants
- * Specialist Erics, Terran Ghost, loyalty implants and psi dampener removed
- * Base Commander Colonel Garrick Theitju, Serial number 562578-A
- * 4x Confederate Marines
- * 5 Engineers/workers
- Barbarian (from 8BD, currently in stasis)
- Ryoko's Children
- - some are still in the process of being revived and deprogrammed
- Black Ops Prisoners
- 2x Black ops Soldiers
- - Pings as Evil
- 1x Black Ops Phantasm Operative
- - in a Ghost Trap
- 1x Black Ops Phantasm Operative (Petrified)
- Broken Phantom Blade Hinata
- Under Rehabilitation:
- Kanako Urashima
- - Given RED-2 Injection, trained on Kolto Medpacks, Bacta Medpacks, simple Federation First Aid, working in the Medbay
- Units Taken By Ravel Puzzlewell as Payment for Failed Answers
- Mitsune Konno
- ** WARNING - SUBJECT IS META-AWARE ***
- - Subject is Meta-Aware with most popular culture fiction from Japan circa late 20th/early 21st-century Earth
- 1 Knight Inductor from Knight Inductor Tactical Squad B
- 1 Confederate Marine
- **** Task Force 38 Rolodex ***
- ALLIES:
- Commander Ferricelli, The Vault, TG
- - Shadowrun Canon, Branch Office/Temporary Sector HQ
- Sector Manager Holtz, Sector HQ, TG
- - Command and Conquer: Tiberiun Dawn World (pre-Scrin Invasion, no longer Canon)
- - Sector HQ still under repairs, Protoss Colony established
- - Currently on the Oncoming Storm
- Captain Yellowman, TG Scout Corps, TG
- - LOCATION UNKNOWN, beyond Meta-Comm range
- Base Commander Leadra Celeste, TSAB Border Outpost #27759, TSAB
- - Meta-Dimensional Space to the south of our sector
- Shin-Ra
- - Namco X Capcom Canon
- Admiral Kurt Veleth, 22nd Vanguard Force, Great Crusade
- - Personal secure comm channel
- PLACES:
- Secure TG-Operated Off-World Colony
- - Kalinka's new home
- *** RESERVES ***
- Canon Native Recruits (12/12)
- - Recruited from Cheryl's homeworld
- - currently undergoing basic training at Sector HQ
- *** Returned to the cycle of reincarnation ***
- Uranus
- Neptune
- Saturn
- Mars
- Mercury
- Venus
- Jupiter
- Moon
- *** Judged by the Great Crusade and currently undergoing rehabilitation ***
- Lulu
- Ayane
- Kiyone Kotetsu
- Nanao Ise
- Motoko Aoyama
- Rikku
- Selphie Tilmitt
- Quistis Trepe
- SUE's (offloaded at Sector HQ)[taken by Black Ops]:
- - Trevor
- + Weak SUE, simple reality emitters required only.
- - TC
- + Moderate SUE, keep in stasis and under the effect of a reality field at all times.
- - Koh
- + Moderate SUE, isolated within a subspace field with a chroniton generator maintaining a flux of .000.
- - Rei
- + Moderate SUE, in a stasis pod, appears to be reliant on TC for ability to operate. Currently in a catatonic state. Keep in stasis.
- - Brett
- + Moderate SUE, currently in a stasis pod. Heavily injured; quarter Saiyan DNA will make SUE very powerful upon recovery. SUE is to be kept in stasis and all cellular activity suspended.
- - Tom
- + Moderate SUE, currently in stasis. Has mastery over time. Subject has passive anti-teleportation field in effect at all times; able to redirect teleporated objects offensively as a passive effect. Federation temporal technology proven to be ineffective. Most debuff spells proven to be ineffective. Staffs of Negation unable to dispel SUE's temporal attacks. Counterspelling unable to counter temporal attacks. Reality Emitters unable to counter temporal attacks and powers. Subject is to be considered highly dangerous. Gurthang the Time Cleaver is the only proven effective counter in close quarters combat. Recommend long-range engagement with high-power weaponry.
- *** Artifacts No Longer With Us ***
- Blue Crystals [Sold to Philemon for Meta-information, Thread 75]
- 3 Spiritual Stones (Kokiri's Emerald, Goron's Ruby, Zora's Sapphire)
- - Legend of Zelda: Ocarina of Time; 8-bit Dystopia-variant, returned to the 3 Goddesses
- Black Arrow
- - used against Ebon Night, consumed in order to inflict heavy damage on him
- *** Unavailable ***
- Dr. Todd "Lazarus" Lazkowicz
- - EBO Cortical Stack, 'Magic Cryokit', RED-2-GENERIC
- - Died: Primal Plane of Meta-Creation
- - Reason for inability to resurrect: No Access to Magic Cryokit; EBO Cortical Stack recovered.
- Gondegal
- - Ghost, Ravenloft Canon, does not require anchor
- - "Must Have Been The Wind" - Gondegal is able to perform actions in peoples' presence, such as moving objects, opening doors, and hurting people.
- Those who witness the actions will dismiss the actions as mundane/not important, rather than supernatural.
- - Died: Chaosbringer's World
- - Reason for inability to resurrect: sabbatical in Desna's Upper Plane
- Spike Spiegel
- - "How many pints of blood do you have?": Constant trauma has proven him to be practically impossible to kill. Wounds that should outright splatter another man all over the room leave Spike merely weakened and bleeding, out of the fight but alive. He remains stable after even the most horrific wounds and can recover with proper medical treatment, generally passing out sometime after most people would be passing on.
- - "Blessing of Courage": Already immune to fear from Silent Hill, Spike's ability to keep his composure and charm grows even further. The sight of Spike carrying on as usual despite being a mere mortal grants all friendly units near him bonuses to resist mind-altering effects, most notably fear and pain. Spike also acts more decisively, gaining the initiative before others can react, in addition to a minor combat boost.
- - Immune to Fear, RED-2 active, EBO Cortical Stack
- - Type-2 Phaser (2409's issue, pistol-grip), Jericho 941 [Enchanted: Ghost Touch, Guided], GZ/M-44 Gauss Caster Pistol, Sylphie's Clothes
- -- 4x Gravity Pistol Spell-Cartridge, 4x Anti-Magic Pistol Spell-Cartridge, 4x Slow Pistol Spell-Cartridge
- - Died: Central Meta Plane of Meta-Creation
- - Reason for inability to resurrect: EBO Cortical Stack Not Recovered, No Access To Magic Cryokit or Backup Copy
- Crowe Broust (SRW Canon native)
- - Mech pilot, Brasta, EBO Cortical Stack, RED-2-GENERIC
- - Spirit Skills unlocked (Alert, Valor, Guts, etc.)
- - Disappeared: Kaneworld
- - Reason for inability to return: coordinates unknown, Brasta not equipped with a Meta-Transit NavCom
- Corporal Shephard [contractor, still owned by the G-Man, on loan]
- - All gear from Opposing Force, including PCV
- - Weapons have been magically enchanted to accelerate projectiles to railgun speeds
- - RED-2-GENERIC
- - Died: NOD Temple, Super-STOB Control Chamber
- - Reason: Attempted to quite the G-Man's employ; status unknown.
- *** PERMANENTLY DEAD ***
- Col. Ibram Gaunt
- - Died: Dark Matter Canon; a building fell on him
- - Reason for inability to resurrect: soul was *pulled* by the Orz