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Prospective New Skills

By: Abricomas on Nov 20th, 2012  |  syntax: None  |  size: 2.38 KB  |  hits: 29  |  expires: Never
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  1. Marc Lecointe
  2. Who Dares - Alternatively known as "Knock Knock - It's Motherfucking X-COM" - Marc has done some of the craziest things ever attempted by any X-COM soldier, from either X-COM agency, and lived to tell the tale. The Command Crew can send this soldier to do the impossible, and the crazier it is, the likelier it is to succeed and for Marc to survive. Even if it is with critical plasma burns over 80% of his body.
  3. Sort of an X-COM version of Spike's "How Many Pints of Blood Do You Have?"
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  6. Terror From The Deep - When deep ones and lobstermen rose from the seas, They ran from Him. When slaying an enemy and snapping an appropriate quip, enemies besides those with unbreakable morale (even then its a tossup) test or break.
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  8. Hidden Movement: Due to his lengthy service, Marc receives a bonus whenever he tries to do something sneaky; whether it's slipping past enemy patrols and surveillance equipment, or doing something downright bastardly that David Stirling would approve of, Marc can get it done.
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  10. X-Com Savescumming: Whenever a fumble is made in a battle where X-com soldiers are being used, we have the option to move the fumble to that squad instead of whoever it was originally meant for.
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  12. Rookies! Fuuuu!: This XCOM commander has seen some shit, especially of rookies shooting friendlies and panicking like pansies. Nightmares from too many incidents have made him very aware of the troops mental state and he is able to 'Bright-slap' them before they can inflict harm on our own forces.
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  15. Mustadio:
  16. "Those Famed Starfleet Engineers": Working alongside the likes of Commander Data, the Guru's of Zeal, and Egon Spengler has given Mustadio the ability to do emergency repairs and jury-rig nearly-impossible magitechnological solutions, even while under pressure, in much less time than stated.
  17. Turning rocks into replicators indeed.
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  19. Isel:
  20. "You Didn't Say the Magic Word": After getting his brain hijacked, working to crack systems held together by magic, and seeing impossibly advanced Federation computer systems compromised by teenagers using outdated 20th century PCs, Isel has learned a few things about security. Enemy hackers and malicious programs will have an exceptionally difficult time breaching any systems that he has worked on or is currently logged on to. Especially when they have an obese and bespectacled sprite constantly reminding them that they didn't say the magic word.