- Operation Ninja Cavalry - Completed, did not go as planned
- Al'Kesh 5, beam Ryu, Bruce, a squad of Mobile Emitters with EMH-programs, White Mage Squad A, and the Avatar down to Strike Team 2, or as close as they are able. Ryu'll be our ace in the hole while the Avatar helps with his magic.
- Bruce equipped with a spare Reality Emitter Mk. II, hard-suit, Crossfire assault rifle (Mass Effect Canon gun), photon grenades.
- Emergency Medical Holograms with Starfleet medkits, especially nanite immuno-boosters.
- An Overlord with the Von Luckners, 150 Securitrons, M270 MLRS will go down to the Mammoth Tank and set up a perimeter. The M270's will prepare to provide missile artillery support, and Al'Kesh 5 will beam the Von Luckners to provide support to the Wrecking Crew.
- Al'Kesh 5 will then assist the Wrecking Crew by providing eyes in the sky, and emergency beam-out to the AUH medical bays.
- Operation Prison Break
- Al'Kesh 6 transports Gondegal, BLU Team (minus Sniper), VP-98 and 99, Skull Man, Pharaoh Man, 12 Securitron Mk II's, Psions, Abjurers, X-COM Squad, 1 squad of probe droids, Confederate Marines, Delta Green Squad, SCP Squad, Aurors, White Mage Squad B, Shadowrunner Squad A & B (minus deckers). Known as Breakout Team.
- 6 Emergency Medical Holograms - Medical Team
- 150 Securitrons loaded into the Mikasa - Decoy Team
- VF-25 Squadron, TIE Defender Squadron, Crowe in the Brasta (Crowe can stand on the Mikasa after it drills in and set his gun to Sniper Mode), Char in the Gaia Gear, a squadron of Protoss Scouts, 1 Protoss Arbiter and 4 Phoenix Gunships(Soulchips, Dual Longbow Missile Launchers, 2x Deflector Shield, 1x Extra Armor, 1x Ammo Rapid Recharge) - Escort Squadron
- MechaGodzilla and the SY-3 Squadron - G-Force
- Mouse, Data, UNIT, Sandmen, Isel, Shadowrunner Deckers - Anti-Hacker Squad
- Psions, Abjurers, Aurors, and White Mage Squad B are to switch to hard-suits (confirm that their magical abilities are not impaired; if they are, then don't, and equip White Mage Squad B and the Aurors with Spellcaster Armor). White Mage Squad B to equip 2 members with Economizers, then cast ReRaise on Psions, Abjurers, X-COM Squad, Confederate Marines, Delta Green Squad, SCP Squad, Aurors, Shadowrunners, and themselves, prior to the Mikasa's drill making contact with the Floating Palace. Utilize Mana Batteries to keep casting if MP is 0. Check to see if the Floating Palace is on a leyline or nexus node, allowing for faster recharging of Mana Batteries.
- Issue Aglaophotis-B gas grenades and dart guns to the SCP and X-COM Squads. A-B gas grenades to the Psions and the Aurors. Backup Aglaophotis-A darts and gas grenades to be carried by Shadowrunner Squads. A satchel of photon grenades for the SCP, Delta Green, X-COM, and Confederate Marine Squads each.
- All members of Breakout Team to be wearing Advanced Bio-Stabilization Masks
- Additional preparations and Supplemental equipment:
- Industrial Replicators 1-6 create 42 maximum intensity disruptor turrets programmed to fire on non-humans and robots which do not have our IFF.
- Industrial Replicator 7-9, create 1 squad of Emergency Engineering Holograms and 1 squad of Emergency Medical Holograms with Federation medkits. Engineering Holograms to be equipped with tricorders and a Starfleet Engineering Toolkit.
- 24x computer interface network tap. Network function back to task force burnt out. Network tap loaded with anti-Borg derived viruses; primary function is to scramble security codes and IFF lists, replacing the security codes with ones we know and identifying us as friendlies and all previous friendlies as hostiles.
- 3 network taps with working communication function.
- As a fail-safe, have Data upload the Iconian polymorphic program that the Enterprise encountered over Iconia into the network taps, that will be released upon an attempt to hack into them.
- As a secondary fail-safe, have the network taps also have a vial of Creation Engine nano-disassemblers in standby mode. They will activate if someone attempts to use the network taps against us.
- All communications are to be routed through a sandbox system on an isolated subnet, with thermite charges to destroy it if necessary.
- Breakout Team to carry 12 Nannybags with them.
- Abjurers to carry 2 Staffs of Negation.
- 4 sets of Pattern Enhancers
- 24x Super Soakers with 1 gallon of Holy Water each equipped on Shadowrunner Teams
- (48 gallon drum of water created in an industrial replicator, drop a gallon of Nethack Holy Water in, get 49 gallons of Holy Water)
- SNES: lock on to Mihoshi Kuramitsu who is currently manning a checkpoint in Siberia.
- Beam her up into quarantine, make sure she's clean, then put her into the Breakout Team.
- All units are to be injected with a nanite immuno-booster shot and to back themselves up before proceeding with the operation.
- MechaGodzilla and the SY-3 Squadron will precede the Mikasa by several minutes, in order to draw defenders away and to clear a path through the city's defenses.
- G-Force will come down from orbit out at sea, and will come at Tokyo at very low altitudes to defeat anti-air radar.
- During this time, scan radio frequencies and attempt to identify General Yami. Offer him a chance to defect, and that we will beam Anzu Mazaki to safety in orbit if he will assist us.
- Escorted by the Escort Squadron, the Mikasa and Al'Kesh 6 will fly towards the Floating Palace above Tokyo. The Arbiter will cloak the force as it makes its way towards the Palace.
- Anti-Hacker Team is on standby, ready to intercept any attempt to subvert MechaGodzilla or our comm-net.
- We have the Aurors scry for Yuna's location.
- The Hercules will begin continuous construction of YVH Droids on its 4 launch pads. This will be 4 YVH Droids every 4 seconds.
- Al'Kesh 7 will be in orbit and provide dedicated beaming from the Hercules to the Mikasa. Escort Squadron will provide protection for the Mikasa, YVH droids are beamed in to the Palace to provide support for the Breakout Team. If there are anti-teleport wards, they beam to the Mikasa and then board over to the Palace.
- We have the Mikasa fire its Absolute Zero Cannon near the cell block where Yuna is located to weaken the Palace wall, then drill a hole into the weakened section.
- The Securitrons will be on the Mikasa, and will fan out and secure a beachhead once the Mikasa drills in.
- BLU Engineer will set up a Teleport Pad and a Sentry.
- Emergency Engineering Holograms will set up 12 disruptor turrets to help secure the beachhead. They will bring up the remaining 30 turrets (on a hover cart) behind the Breakout Team and set up turrets at each hall juncture they come to, to prevent being flanked.
- Al'Kesh 6 will drop off the Breakout Team, and be on standby for providing extraction.
- The Delta Greens' Mass Rifles and the Aurors should provide heavy firepower to the Breakout Team, and the White Mages can provide healing and raising in case anyone gets wounded or killed.
- The Breakout Team beams in, VP-98 and 99 lead them to Yuna, with Securitrons providing support and probe droids taking point. Have the Psions use their psi-crystal familiars to look around corners. YVH droids arrive as support when created.
- Breakout Team:
- Gondegal is immaterial and invisible, and is on point. VP-98 and VP-99 provide directions, VP-98 using its Seeking Protocols. Shadowrunner Teams are next, providing their expertise in trap detection and disablement. White Mage Squad B in the center of the formation, guarded by everyone. BLU Team is reading to rush forward if they make contact with a cyclopes patrol. BLU Spy is ready to cloak and attach a photon grenade to a cyclops' back.
- Securitrons take up the rear in case the group gets flanked.
- When in formation and moving, use the exographic scanners to look around corners.
- When arriving at the prison cell blocks, use an exographic scanner to look through the doors and see what is inside, and prepare weapons accordingly.
- They find Yuna, break her out, and retreat back to the Mikasa and the waiting Al'Kesh 6 for extraction, freeing any prisoners that they can along the way.
- Operation Prayer - Completed as planned, Tsunami now assisting the Avatar, one boon available
- Equip Farseers with Advanced Bio-Stabilization Masks.
- They are to read the sections of Chapter 5 of Transitions relating to Sasami and Tsunami, so that they can better identify the false memories and show Tsunami what has been done to her.
- The Farseers attempt to contact Tsunami, and convince her that the memories Sasami has have been doctored, and that if she's going to break out, now is her only chance.
- First ask Tsunami to assist Operation Prison Break, then assist the Avatar in fighting the Chaosbringer.
- Operation Mending Gear - Completed, but with damage to the task force and losses to the Gallente Task Force
- All Hiigaran Support Frigates deploy and begin hull repairs on the Task Force.
- The Spirit of Triumph continues resourcing operations in the asteroid belt to fuel repairs and unit construction.
- Hiigaran Battlecruiser uses its long-range Heavy Ion Cannon, assisted by targeting data from the RVF-25 and defense grid location data from the Indefatigable, and engages and destroys the remaining defense grid from beyond their sensor range. Protoss Carriers assist with their super-lasers and drone fighters. The Hyaku-Shiki, Gunstar, and Gallente Task Force also assist.
- The drones of the Nocturne cover the task force.