
Fat-Fot-Pot, Transpace Guard Scout
By:
Abricomas on
May 17th, 2013 | syntax:
None | size: 1.40 KB | hits: 80 | expires: Never
Fat-Fot-Pot, Transpace Guard Scout
Strength: 0
Health: 5
Dexterity: 7
Intelligence: 3
Willpower: 1
Perception: 4
Charisma: 1
Wounds/HP: 3
Skills:
Starship Pilot: 1
Computers/Hacking: 1
Stealth: 10
Investigation: 5
Repair/Engineering: 3
Comm/Scan: 15
Traits/Abilities:
Fat: The plant self of Fat-Fot-Pot can secrete a syrupy secretion capable of healing injuries. Twice per session, Fat-Fot-Pot can cure 1 Wound of an active companion.
Fot: The spider-like creature self of Fat-Fot-Pot is capable of separating himself from the trio, leaping off his hover-disc, and scouting ahead. His small size along with silent demeanor and natural talent gives Fot a +10 to Stealth when doing this.
Pot: The fungal tube self of Fat-Fot-Pot can blow clouds of spores in the faces of the enemy. Three times per session, Pot can blow Stun Spores targeting a single foe. These spores force the enemy to make a Health check at DC 50 or fall unconscious for an hour. In addition, once per session Pot can blow a cloud of Poison Spores to cover an area of 10 by 10 feet. Enemies in this area lose one Wound per turn with no save.
Three-In-One: Every time Fat-Fot-Pot suffers a wound, one of his selves is incapacitated.
Gear:
Zoq-Fot-Pik Hover Discs: Difficulty to hit Fat-Fot-Pot is increased by 10. Fat-Fot-Pot gains a +10 bonus to attempts made to retreat, or can opt to simply take Yellowman's roll if he is present.