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Fat-Fot-Pot, Transpace Guard Scout

By: Abricomas on May 17th, 2013  |  syntax: None  |  size: 1.40 KB  |  hits: 80  |  expires: Never
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  1. Fat-Fot-Pot, Transpace Guard Scout
  2.  
  3. Strength: 0
  4. Health: 5
  5. Dexterity: 7
  6. Intelligence: 3
  7. Willpower: 1
  8. Perception: 4
  9. Charisma: 1
  10.  
  11. Wounds/HP: 3
  12. Skills:
  13. Starship Pilot: 1
  14. Computers/Hacking: 1
  15. Stealth: 10
  16. Investigation: 5
  17. Repair/Engineering: 3
  18. Comm/Scan: 15
  19.  
  20.  
  21. Traits/Abilities:
  22. Fat: The plant self of Fat-Fot-Pot can secrete a syrupy secretion capable of healing injuries. Twice per session, Fat-Fot-Pot can cure 1 Wound of an active companion.
  23.  
  24. Fot: The spider-like creature self of Fat-Fot-Pot is capable of separating himself from the trio, leaping off his hover-disc, and scouting ahead. His small size along with silent demeanor and natural talent gives Fot a +10 to Stealth when doing this.
  25.  
  26. Pot: The fungal tube self of Fat-Fot-Pot can blow clouds of spores in the faces of the enemy. Three times per session, Pot can blow Stun Spores targeting a single foe. These spores force the enemy to make a Health check at DC 50 or fall unconscious for an hour. In addition, once per session Pot can blow a cloud of Poison Spores to cover an area of 10 by 10 feet. Enemies in this area lose one Wound per turn with no save.
  27.  
  28. Three-In-One: Every time Fat-Fot-Pot suffers a wound, one of his selves is incapacitated.
  29.  
  30. Gear:
  31. Zoq-Fot-Pik Hover Discs: Difficulty to hit Fat-Fot-Pot is increased by 10. Fat-Fot-Pot gains a +10 bonus to attempts made to retreat, or can opt to simply take Yellowman's roll if he is present.