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Charlie, Chairmen Bouncer

By: Abricomas on May 17th, 2013  |  syntax: None  |  size: 2.08 KB  |  hits: 93  |  expires: Never
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  1. Charlie:
  2. Strength: 5
  3. Health: 5
  4. Dexterity: 4
  5. Intelligence: 2
  6. Willpower: 1
  7. Perception: 2
  8. Charisma: 1
  9.  
  10. Wounds/HP: 5/6 Current: 5/6 (1/1 Riot Gear)
  11. Skills:
  12. Stealth: 2
  13. Investigation: 2
  14. Pistols/Sidearms: 3
  15. Rifles/Longarms: 6
  16. Throw: 3
  17. Hand to Hand: 5
  18. Melee: 2
  19. Repair/Engineering: 2
  20.  
  21.  
  22. Traits:
  23. Lady Luck, Don't Quit on Me Now!: Once per session, Charlie can reroll any roll that would benefit him, even if it's an enemy's roll.
  24.  
  25. I'm On A Roll!: Any 'doubles' rolls (22, 44, etc.) add a bonus to their result. A roll of 77 is considered a roll of 100.
  26.  
  27. Let It Ride: If Charlie takes multiple actions and gets a critical success, he can use that result for all of his actions that turn.
  28.  
  29. Games of Chance: Charlie can choose to roll twice on an action twice a session, but he MUST take the more extreme of the rolls, whichever result is closer to 0 or 100.
  30.  
  31. Shotgun Surgeon: Charlie gains a +5 bonus when using shotguns in combat, and ignores certain drawbacks of the weapons.
  32.  
  33. Gear:
  34.  
  35. Gertrude: A customized Riot Shotgun, Gertrude is Charlie's most prized possession. The recoil, accuracy, ammunition capacity, and durability have all been greatly increased. At close quarters, a devastating weapon, though not particularly good against heavily armored targets or at long ranges.
  36. Ammo: 16/16
  37.  
  38. USCM Tactical Helmet: A standard-issue United States Colonial Marine tactical helmet with built-in comm-link headset and IR lens. The comm-link also includes an IFF transponder identifying the wearer as a Colonial Marine/San Drad PD officer.
  39.  
  40. Police Riot Gear: A suit of police riot gear, it provides 1 Wound that is repairable.
  41.  
  42. TNR Shoulder Lamp: A should-mounted lamp that can also be attached to a USCM Tactical Helmet.
  43.  [ http://alienanthology.wikia.com/wiki/TNR_Shoulder_Lamp ]
  44.  
  45. Belt with Ammunition Pouches
  46.  
  47. 4 Shotgun Shells
  48. 12 Shotgun Slug Shells
  49. Cloak
  50. Brass Knuckles: For when someone orders a knuckle sandwich and you feel like giving them a little extra.
  51. Short Sword
  52. Flintlock Pistol, with Powder and Shot
  53. Beat Up Knapsack
  54. 2x Trail Rations
  55. FMA Disguise (Amestrian Civilian Clothes)