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Flicker (Sherpa)

By: APBoostPlus on Jun 13th, 2013  |  syntax: None  |  size: 2.11 KB  |  hits: 230  |  expires: Never
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  1. Name: Flicker
  2. Gender: Female
  3. Race: Pegasus
  4. Class: Sherpa
  5. Alignment: Neutral Good
  6. Skills:
  7. -Flight (Racial)
  8. -Bounce (Bonus Racial)
  9. -You Call This Rough? (Multiclass)
  10. -Survival
  11. -Repeating Fire
  12. -Invade (AltG1)
  13. -Telepathy (AltG1)
  14. Flaws:
  15. -Deaf/mute (Cannot be affected by verbal skills such as Inspire and Glorify, either positively or negatively)
  16. CM: Snare rope trap (+2 with Repeating Fire)
  17. H/W: 5/5
  18. Items:
  19. -Scoped Crossbow / Scoped Mosin-Nagant (DDQ)
  20. -Bolts / Ammunition
  21. -Light brown vest
  22. -Dark green cowl, (worn down)
  23. -Dark green shirt, covered by leather armor
  24. -Light brown leggings, covered by her armor
  25. -Steel shinguards
  26. -Green blanket
  27. -Wedding Ring
  28. -Assorted hunting supplies (traps, string, flares, etc.)
  29. -Climbing pick
  30. -Combat knife
  31. -Food and water (3 Days' worth)
  32. -Sketch pad and pencils
  33. -Family photo album
  34. -Bitbag (173 Bits)
  35. -Cookbook
  36. -Handkerchief
  37. -Compass
  38. -Maps
  39.  
  40. Invade. Outside of combat, once per day, you may roll to seek the truth from an NPC's mind. A critical failure prevents you from using either skill (Invade and Telepathy) for the rest of the day.
  41.  
  42. Age: 27
  43.  
  44. Character traits:
  45. Flicker is usually motherly, curious, and cheerful. She enjoys taking care of and protecting others. She hunts big game as a pastime, and to put food on the table. Because of her disability, communication during missions/hunting became an issue. She attempted to learn telepathy from a nefarious wizard to make up for this, but once word got out, she and her family was promptly exiled, and forced to move south to Equestria. Since telepathy was no longer an option, she learned to act out her thoughts, as well as write extremely quickly when pantomime didn't cut it. She tends to be quite adventurous, most notably when she boarded an airship alongside a handful of other adventurers to work with Daring Do and her crewmates for expeditions around the world.
  46.  
  47. Appearance: Sandy coat with a short, light green mane and green eyes.
  48.  
  49. Note to DM: for the sake of smooth dialogue, Flicker can lip-read decently well in order to garner basic ideas in conversation. Complex ideas or anything requiring a roll is lost on her.