
Flicker (Sherpa)
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APBoostPlus on
Jun 13th, 2013 | syntax:
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Name: Flicker
Gender: Female
Race: Pegasus
Class: Sherpa
Alignment: Neutral Good
Skills:
-Flight (Racial)
-Bounce (Bonus Racial)
-You Call This Rough? (Multiclass)
-Survival
-Repeating Fire
-Invade (AltG1)
-Telepathy (AltG1)
Flaws:
-Deaf/mute (Cannot be affected by verbal skills such as Inspire and Glorify, either positively or negatively)
CM: Snare rope trap (+2 with Repeating Fire)
H/W: 5/5
Items:
-Scoped Crossbow / Scoped Mosin-Nagant (DDQ)
-Bolts / Ammunition
-Light brown vest
-Dark green cowl, (worn down)
-Dark green shirt, covered by leather armor
-Light brown leggings, covered by her armor
-Steel shinguards
-Green blanket
-Wedding Ring
-Assorted hunting supplies (traps, string, flares, etc.)
-Climbing pick
-Combat knife
-Food and water (3 Days' worth)
-Sketch pad and pencils
-Family photo album
-Bitbag (173 Bits)
-Cookbook
-Handkerchief
-Compass
-Maps
Invade. Outside of combat, once per day, you may roll to seek the truth from an NPC's mind. A critical failure prevents you from using either skill (Invade and Telepathy) for the rest of the day.
Age: 27
Character traits:
Flicker is usually motherly, curious, and cheerful. She enjoys taking care of and protecting others. She hunts big game as a pastime, and to put food on the table. Because of her disability, communication during missions/hunting became an issue. She attempted to learn telepathy from a nefarious wizard to make up for this, but once word got out, she and her family was promptly exiled, and forced to move south to Equestria. Since telepathy was no longer an option, she learned to act out her thoughts, as well as write extremely quickly when pantomime didn't cut it. She tends to be quite adventurous, most notably when she boarded an airship alongside a handful of other adventurers to work with Daring Do and her crewmates for expeditions around the world.
Appearance: Sandy coat with a short, light green mane and green eyes.
Note to DM: for the sake of smooth dialogue, Flicker can lip-read decently well in order to garner basic ideas in conversation. Complex ideas or anything requiring a roll is lost on her.