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  1. Male Dragonborn of Bahamut (breath weapon aspect). Cleric 1
  2. Lawful Good
  3.  
  4. Strength        17      (+3)
  5. Dexterity       11      (+0)
  6. Constitution    14      (+2)
  7. Intelligence    10      (+0)
  8. Wisdom          16      (+3)
  9. Charisma        15      (+2)
  10.        
  11. Size:   Medium
  12. Height:         6' 3"
  13. Weight:         250 lb
  14. Skin:  
  15. Eyes:  
  16. Hair:  
  17.  
  18. Domains: Luck Storm
  19.  
  20. Energy: Positive [Healing / Turns Undead]
  21.  
  22. Total Hit Points: 10
  23.  
  24. Speed: 30 feet
  25.  
  26. Armor Class: 10
  27.  
  28.     Touch AC: 10
  29.     Flat-footed: 10
  30.  
  31. Initiative modifier:    +0      = +0 [dexterity]
  32. Fortitude save: +4      = 2 [base] +2 [constitution]
  33. Reflex save:    +0      = 0 [base]
  34. Will save:      +5      = 2 [base] +3 [wisdom]
  35. Attack (handheld):      +3      = 0 [base] +3 [strength]
  36. Attack (unarmed):       +3      = 0 [base] +3 [strength]
  37. Attack (missile):       +0      = 0 [base]
  38. Grapple check:  +3      = 0 [base] +3 [strength]
  39.  
  40. Light load:
  41. Medium load:
  42. Heavy load:
  43. Lift over head:
  44. Lift off ground:
  45. Push or drag:
  46.         86 lb. or less
  47. 87-173 lb.
  48. 174-260 lb.
  49. 260 lb.
  50. 520 lb.
  51. 1300 lb.
  52.  
  53. Languages:      Aquan Common Draconic
  54.  
  55. Feats:
  56.  
  57.     Improved Turning   
  58.  
  59. Traits:
  60.  
  61. Skill Name
  62. ========================================
  63. 2+(0)x4=8 skill points; 4 in Heal, 2 in Religion, two in Spellcraft because this formatting is horrible
  64.        
  65. Key
  66. Ability
  67.        
  68. Skill
  69. Modifier
  70.        
  71. Ability
  72. Modifier
  73.        
  74. Ranks
  75.        
  76. Misc.
  77. Modifier
  78. Appraise        Int     0 =    
  79. +0
  80.                
  81. Balance         Dex*    0 =    
  82. +0
  83.                
  84. Bluff   Cha     2 =    
  85. +2
  86.                
  87. Climb   Str*    3 =    
  88. +3
  89.                
  90. Concentration   Con     2 =    
  91. +2
  92.                
  93. Craft_1         Int     0 =    
  94. +0
  95.                
  96. Craft_2         Int     0 =    
  97. +0
  98.                
  99. Craft_3         Int     0 =    
  100. +0
  101.                
  102. Diplomacy       Cha     2 =    
  103. +2
  104.                
  105. Disguise        Cha     2 =    
  106. +2
  107.                
  108. Escape Artist   Dex*    0 =    
  109. +0
  110.                
  111. Forgery         Int     0 =    
  112. +0
  113.                
  114. Gather Information      Cha     2 =    
  115. +2
  116.                
  117. Heal    Wis     5 =     +3      +2      
  118. Hide    Dex*    0 =    
  119. +0
  120.                
  121. Intimidate      Cha     2 =    
  122. +2
  123.                
  124. Jump    Str*    3 =    
  125. +3
  126.                
  127. Knowledge (religion)    Int     2 =    
  128. +0
  129.         +2      
  130. Listen  Wis     3 =    
  131. +3
  132.                
  133. Move Silently   Dex*    0 =    
  134. +0
  135.                
  136. Perform_1       Cha     2 =    
  137. +2
  138.                
  139. Perform_2       Cha     2 =    
  140. +2
  141.                
  142. Perform_3       Cha     2 =    
  143. +2
  144.                
  145. Perform_4       Cha     2 =    
  146. +2
  147.                
  148. Perform_5       Cha     2 =    
  149. +2
  150.                
  151. Ride    Dex     0 =    
  152. +0
  153.                
  154. Search  Int     0 =    
  155. +0
  156.                
  157. Sense Motive    Wis     3 =    
  158. +3
  159.                
  160. Spot    Wis     3 =    
  161. +3
  162.                
  163. Survival        Wis     3 =    
  164. +3
  165.                
  166. Swim    Str**   3 =    
  167. +3
  168.                
  169. Use Rope        Dex     0 =    
  170. +0
  171.                
  172.  
  173. * = check penalty for wearing armor
  174.  
  175. Zero-level Cleric spells: 3 per day
  176.  
  177. First-level Cleric spells: 2 (1+1) per day +1 from a domain:
  178.  
  179. Dragonborn of Bahamut
  180.  
  181.     +2 constitution, -2 dexterity (already included)
  182.  
  183.     Considered both a dragon and a member of the original race
  184.  
  185.     +2 dodge bonus against creatures of the dragon type
  186.  
  187.     Immunity to frightful presence
  188.  
  189.     Breath weapon 5 feet/HD (maximum 100 feet)
  190.  
  191.     Damage 1d8 + an extra 1d8 for each 3 HD the dragonborn possesses
  192.  
  193.     Choose each use fire, cold, electricity, acid
  194.  
  195.     Use once every 1d4 rounds, save for half damage DC 10 + 1/2 the dragonborn's HD + the dragonborn's Con modifier
  196.  
  197. Cleric:
  198.  
  199.     Alignment Aura
  200.  
  201.     Spontaneous Casting (heal)
  202.  
  203.     Turn Undead (5x/day)
  204.  
  205.     High wisdom gains bonus spells daily
  206.  
  207.     Domain choices give additional abilities
  208.  
  209.         Class   HP rolled      
  210. Level 1:        Cleric  8      
  211.  
  212.        
  213. Equipment:
  214.  
  215.     0 lb
  216.     2 lb
  217.     _____
  218.     2 lb        Weapons / Armor / Shield (from above)
  219.     Spell component pouch
  220.  
  221.     Total
  222.  
  223. More about this character: