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magic it's in the title of the show and
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it's a pretty big part of the show
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itself there's no shortage of magic
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being used to float stuff around at any
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given episode among other things so in
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honor of unicorn Appreciation Day the
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holiday that I just made up let's spend
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some time and go over all the elements
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it takes to put the magic in friendship
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is magic it must be the unicorns they're
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doing it with their awesome magic first
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off is the effect on the horn which is
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just a little 10 frame cycle with some
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gradients applied let's start with the
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main shape which I drew out here I
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really don't have any tips on how to
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draw wave cycles like this since all I
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did was trace it off of screencaps
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I did try to use as few points as
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possible to make it easier to manipulate
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and follow the waves up through the
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frames I then copy the frames to a new
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layer and use the edit multiple frames
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tool to uniformly scale down all the
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frames at once then we can copy and
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paste those lines back into the original
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layer and fill everything in with the
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paint bucket tool to make solid inner
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and outer shapes like this now we can
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start building the final artwork on
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another new layer I drew a rectangle
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with a radial gradient with the Alpha
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turned down to put a hole in the middle
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and use the transform gradient tool to
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adjust the position then we can use the
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inner shape we made as a mask and make
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the whole thing into a symbol the outer
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shape is really the same deal as the
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inner but with a linear gradient then we
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combine those two symbols into one more
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symbol and that's it looks pretty good
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all that's missing are the little
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sparkles I drew out one little shard and
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copied it a few times to build up a
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sparkle then I can convert it to a
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symbol then go inside and animate it
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just by scaling and moving each piece
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every couple frames there's no hard or
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fast rules on how these are built so
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feel free to experiment and see what
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works there's not a lot written on
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traditional effects animation I do
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highly recommend Joseph Gillan's
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elemental Magic books if you're
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interested in animating splashes flames
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or sparkly pixie dust stuff there's also
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a link to his and another interesting
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effects blog in the description here's a
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few more sparkles that I built and
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you're not just limited to this of
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course here's a really cool and I just
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traced off of the screen caps inside the
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magic symbol I extended things
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a couple of loops to make it a 30 frame
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cycle and dragged in some sparkles
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starting at different times if the
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animation goes past the last frame I
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just put those extra frames back at the
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beginning so here's the final effect
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laid over a screen cap of Twilight that
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does it for the effect on the horn which
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can easily be animated along with the
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head reused over and over as well as
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tinted and reused on other characters
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but what about the magic effect on
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objects is that done the same way
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thankfully no the magic effect used on
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objects and such is custom for each
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instance so you can go through all this
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every single time and you can see how
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the effect is sort of fluid and if two
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objects are close enough they just meld
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together which we can't do with this
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method at least not easily it's actually
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not that hard of an effect to pull off
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but we'll need to venture out of Flash
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and into After Effects to do it so let's
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start by making a comp to put whatever
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elements we want to apply the effect to
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we can go composition new composition or
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you can click the make comp button I'll
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call it input and we'll set it to
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whatever our final output size will be
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in my case that's 1280 by 720 square
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pixels 24 frames per second and let's
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make it like a minute long to cover any
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potential scene that might come up
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having this is a comp instead of just a
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layer means we can easily swap the
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contents in and out without having to
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change anything in the effect I just
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drew a few shapes with the shape tool
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act as a placeholder for now let's
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trigger input comp into another new comp
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and call it magic so let's add a simple
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choker effect mat simple choker this can
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be used to expand or contract the shapes
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edges we'll drag it out to about
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negative 50 now like the effect on the
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horn we want to create a hole to see the
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original through when we lay this on top
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of it we'll drag out another copy the
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input comp onto the first go to the
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track mat for the bottom layer and set
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it to alpha inverted this is a good
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start let's soften the edges some will
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add another simple choker on the top
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layer set it to about negative 15 to
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pull it out a little farther and add a
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blur effect learn sharpen fast blur and
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set that to about 20
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let's precompose those two layers into a
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new comp which I call mat for some
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reason the reason for putting this in a
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separate comp is so when we distort the
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shape later it'll also distort the
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inside of the shape instead of just the
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outside so let's start whipping this
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effect into shape by changing the color
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effect generate fill and we'll set it to
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a sort of purpley Twilight color now for
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the actual distortion effect distort
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wave warp
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that'll give us these wavy edges and it
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animates automatically going through the
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parameters will leave wave type the same
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you can fiddle with the wave height and
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width depending on how far away the
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effect is supposed to be from the viewer
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but I think six and thirty five is a
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good start direction can depend on the
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angle is shot but 90 is a good default
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and we'll leave the speed at 1 if you
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look at the effect in the show it has a
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semi-transparent edge to it that
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actually tints the object it's affecting
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so we'll need one more layer for that to
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achieve that we'll drag out another copy
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of our input comp and label it tint
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basically want something similar to our
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mat comp but without the track mat to
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put the hole in it we can just copy the
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effects the simple choker the fill and
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the wave warp and paste them onto this
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layer then we'll add another simple
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choker to bring it out another 15 pixels
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or so and it looks like we'll have to
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drag the fill down to the bottom of the
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effect stack and finally let's hit the T
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key and take the opacity down to about
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25% we're basically done but since this
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is an effect that's attended to be
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reused let's take a few more steps now
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to make it more user-friendly down the
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road let's add a null layer new null
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object and label it controls then we can
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go into the expression controls either
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in the effects menu over here in the
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search menu and dragging controls for
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all the parameters we want to manage
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color control for the fill angle control
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for the direction slider controls for
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the height and width cetera et cetera
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and we'll link the effects to these
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controls
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let's lock this window so it doesn't
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change when we click around if we go
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into each effect and find the parameter
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we want to link to alt click on the
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stopwatch and use the pick whip to link
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it to the control air I'll skip ahead so
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you don't have to watch me do this
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another dozen or so times this way
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effects on both the matte and tint layer
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stay synched up
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you see if I change the color here it
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changes both layers at the same time and
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we have all the controls we need in one
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place we don't have to go hunting
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through different layers as an added
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detail I also put a small wiggle
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expression on the speed to make the
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animation feel a little less mechanical
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so let's try out our new effect with a
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practical example I made a quick mock-up
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of this abacus shot in flash and
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rendered it out as an image sequence I
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then singled out just the parts for
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applying the effect to these four beads
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here and rendered out a PNG sequence
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which I called mask for some reason with
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an alpha Channel and when you do this be
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sure to render the full document size
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now before we leave flash let's do the
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sparkle effect in a new symbol I'll
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build a little patch of some different
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sparkles roughly the shape of what we're
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affecting with varied sizes and starting
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at different times
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I made it another 30 frame loop like I
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did with the horn then I'll make a copy
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of the layer I want to attach it to
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and just swap the sparkles for the
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original symbol so it has the same
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animation and that can change the start
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frame of the cycle to offset the timing
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if I want to reuse them and I did render
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all this out in its own passes of PNG
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sequence as well now back in After
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Effects I imported the image sequences
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you may have to go into the interpret
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footage setting to ensure the correct
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framerate and I place the masked
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sequence in our input comp and delete
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the placeholder since the angle this
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shot is a bit tilted I'll change the
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direction setting to about 60 degrees
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let's make a new comp out of our full
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render then we can add the magic comp
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and the sparkle pass and finally animate
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the opacity on the magic of sparkle
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layers to fade them in and out and
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here's the composite of the final shot
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there now you can build your own
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reusable magic effects or you can just
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use my versions which are
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description either way go out there and
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make this the best unicorn appreciation
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day ever