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hello your tech admin here and today I'm
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going to be showing you a basic tutorial
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on animating with sprites in Macromedia
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flash 8 so first off of course you're
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going to need some spreadsheets so I'll
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show you a couple of sites that I
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recommend that you use because they are
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awesome ok so the first one is video
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game sprites net video game sprites net
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now this one doesn't have a very large
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collection of sprites but if you don't
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want to go through the hassle of having
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to go through and separate all your
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sprites from the sprite sheet manually
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which I'll be showing you how to do
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later on the site already has them
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separated and you can pretty much just
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right click the mass separate in right
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click and save them as separate images
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and not as a whole bunch so if I right
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click this guy saved them it would right
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it would save just him nothing else so
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that's pretty useful if you're just
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getting started but um if you won't hold
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sprite sheets then for sure any spriter
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knows about on the
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it's writers resource so here it is
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spiders resource um there's this main
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page and this site pretty much has so
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many sprites it's ridiculous like almost
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in the game you can think of it as
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sprites for it so this is a great site
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too if you're going to going to want to
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be using whole spreadsheets so we'll go
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ahead and launch flash 8 and if you're
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using Windows 7 with Aero which you see
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I was using but on Windows 7
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automatically turned off arrow because
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our screen recording in my processor
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usage was going up and everything so
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it's which set off automatically but um
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if you're using arrow and you launch
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flash 8 inside of Windows 7 it will
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automatically turn arrow off because of
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some incompatibility with the program I
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don't know what that s doing but about a
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switch my um I don't really like the
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basic theme it kind of hurts my house so
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I'm going to switch over to something
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I'm pretty sure everybody's pretty
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familiar with which is the Luna theme
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that was default with Windows XP
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so there's that so once you open up a
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shade it's gonna look exactly like this
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you're gonna want to hit go ahead and
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just um create new flash document and
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you'll be presented with this and you'll
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see your stage right here and your
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library which is empty right now so
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first as far as you can go ahead and
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import your own your sprite sheet or
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sprites that you downloaded you're just
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going to go to import to library and
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here's a Super Mario Brothers sprite
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sheet that I downloaded from a surprise
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resource you can open that and first
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things first I'm going to right click
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this and I'm going to go to properties
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and I'm going to make sure this allows
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smoothing is unchecked and that this
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compression is a lossless PNG /give okay
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now that you make sure it's on that
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you're going to close that and go to
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insert you symbol and name this whatever
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you want I'm gonna name it Mario
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spritesheet
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okay and make sure it's the type is set
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to graphic just press ok and it's going
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to present you with a new page and
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you're going to be pretty much editing
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inside the symbol you just made we're
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going to do is grab your sprite sheet
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that you imported and just drag it over
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here and the reason I'm doing this this
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way is so that I can resize this to
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whatever size I need because you can
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tell right now the sprite sheet is
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pretty small end if you use this on a
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movie it would look pretty ridiculous
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so we're gonna go ahead and resize this
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to a bigger size and what you gonna do
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is hover over the corner and you'll see
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the little diagonal arrow come up and
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you're going to hold down shift and
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you'll see it changed a little line in
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the middle will go away you're just
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going to grab it and drag it out and
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what that does is tells it to maintain
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the aspect ratio so that doesn't get
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stretched in some weird way and looks
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all crazy so I'm just going to drag this
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out twice
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and that looks pretty good so next um
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I'm gonna head going to go ahead and
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break this apart so that can work with
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all the different pieces because right
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now it's just acting as one big symbol
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as you can see if I try to select some
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it just selects the whole thing as one
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huge picture so we're going to break it
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up into little pieces that can be used
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separately and um sorry about that was
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my sister coming in to say hi so pretty
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much I'm just kind of go to modify and
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then dump the bitmap and trace bitmap
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and then once you get to this dialog
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right here you're going to make sure
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that your color threshold is set to 100
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your minimum area is set to 1 and your
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kerb to fit is set to pixels and your
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quarter threshold should already be on
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normal so you're going to go ahead and
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press okay and then this will come up
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and you're going to let that do its
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business you have to excuse the music in
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the background there uh playing around
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in there
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okay and once that gets done you're
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gonna see everything selected like this
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and it's gonna be it's gonna look really
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funny but just because it's all selected
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so you're just gonna yeah right left
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click over it's next to it and it's
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gonna clear out and there you go you can
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pretty much grab separate parts of this
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now like this guy and do whatever you
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want to with them which is what we want
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so next I'm going to show you how to
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animate sprites to do your aha
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evil bidding so first I'm just gonna
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make Mario run pretty much so I'm going
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to slit a-runnin sprites which are these
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three right here and I'm gonna
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right-click and copy them okay then I'm
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going to go up to insert and oops click
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something mean to insert new symbol and
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I'm going to name it Mario
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running you get whatever you want of
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course but um I'm just going to stick to
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something that I'll be able to recognize
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and understand what it is now under here
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under type you're gonna make sure that
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on the tick box is on movieclip now
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you're just going to press ok and once
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again it's going to open up a new
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editing field now you can go ahead and
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paste in what you copied earlier let's
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paste that in Center and on if anybody
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is animated before you can tell that
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these sprites are out of order so I'm
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going to go ahead and fix that real
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quick this sprite goes first if you
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don't know then this one then this one
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so I'm just going to drag him out and
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select these and cut them okay so I'm
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going to turn onion skin on and I'm
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going to simply press f7 to insert and
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you blank keyframe I'm pretty sure
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that's what that does anyway it would
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just make a new frame and once you have
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onions Knable you'll see a little light
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outline where that used to be and that's
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going to be very helpful for lining up
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these sprites because they're not lined
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up right your animation is not going to
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look right so then you can just go ahead
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and go to paste again those other two
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that you cut earlier will come back and
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you're just going to grab the other one
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that goes next and you're just going to
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try to line up a good point of reference
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for lining up Mario is his hat because
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it never moves it stays in the same
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position and the way I'm moving it one
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pics a lot of Thomas by using my keys
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and if you hold shift and hold down and
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press the arrow keys it will move ten
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pixels out of time instead of one so
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that's a handy little tip for a lot of
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things up so once you're pretty sure you
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have it lined up you're just going to go
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them down here and cut this guy again
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first f7 and paste them again the
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shortcut for pasting in places ctrl
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shift V or you can just press control V
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it's up to you really or you can go
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through the menu and hit edit like I did
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earlier okay so we're just gonna go
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ahead and line him up again mmm no look
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hang on raise them up one pixel that
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looks about right now to test it
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you're gonna go to control and then go
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to loop playback and then you're just
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simply going to hit enter and there
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you're going to see the animation as you
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see he's not really doing much jumping
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around or anything so it looks like I
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pretty much did that correctly so now
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we're going to go back to scene 1 up
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here in the top and it's going to bring
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back our stage and I'm just gonna put
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Mario running in here and then to test
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any movie pretty simply pressing enter
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is not going to play on animations that
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are on that are posted pasted into the
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screen as you see when I was editing
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this it was animating when I pressed
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enter but now that I'm outside to think
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if I press ENTER it does absolutely
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nothing so what I'm gonna pretty much do
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is hit control enter and there you can
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see that's what it looks like so far we
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have Mario running in place so that's
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pretty easy and I'll probably be making
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more guides in the future probably
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pertaining to making you like Mario is
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running across a screen both by just
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simply putting them in here each frame
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and also by creating a motion tween with
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the ground below him which will actually
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move backwards while he stays stationary
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to get the illusion that he is running
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forward thanks for watching rating
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subscription comments are always helpful
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and I'll talk to you guys next time