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- hah - hah
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we are too
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hello and welcome to happy Harry's who
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are too how to's Wow try saying that
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with a mouthful of teeth this is the
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premiere episode in a new 12 part weekly
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animation tutorial series by myself
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Harry Partridge and the lovely people
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over at who are too and will be
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exclusive to their who are to channel so
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definitely subscribe if you want to
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catch all the future episodes
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and speaking of future episodes I'll
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give you a quick overview of what the
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series is about before I jump into
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today's lesson over the next 12 weeks I
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would like to share with you as much
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information as I can to get budding
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animators out there up and running and
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ready to produce their own 2d digital
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animated cartoons that are not just good
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enough to put on the web but good enough
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to be seen anywhere we're not aiming low
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here we want this stuff to be as good as
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or better than anything that's currently
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on TV and it'll take a long time to get
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there now today's episode is a little
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bit different because I'm going to be
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looking specifically at the program
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Adobe Flash although later on I'll be
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looking at more Universal animation
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techniques which I think will apply to
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any program or any kind of animation if
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you want to do stop-motion or 3d or even
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hand-drawn today though we're just
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looking at flash because I think that's
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going to be a great starting point for
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people out there that don't have you
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know a platform to jump off from so
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before I get into today's lesson first
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of all I'm going to run through a very
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quick list of things that you will need
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first of all you'll need a computer but
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as you're watching this on the computer
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I don't think that's a problem
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second of all you'll need some sort of
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program or application to be able to
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create your own 2d animation now I'm
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using Adobe Flash as I've said in fact
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I'm going to be using the free 30-day
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trial available from Adobe's website
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thirdly you'll need a tool to input your
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own artwork now I recommend a Wacom
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tablet or a Wacom Cintiq that's a screen
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that you draw directly onto although
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these can be quite pricey they're the
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best thing for the job so it's worth
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getting one if you're serious about this
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alternatively you can
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all with a mouse but I wouldn't really
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recommend it another option is actually
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hand drawing your art and then scanning
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it into a computer and cleaning up in
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flash or whatever program you use
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finally if you'd like to record your own
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voices you will need to invest in a
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decent recording setup but that's
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something that we'll come to later on in
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the episodes now I think we're finally
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ready to take a look at flash ok that
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isn't particularly funny we'll bring
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over the real flash Adobe Flash
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Professional cs6 now this is a program
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that can be used to make interactive web
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content like games animations or things
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like banners and advertisements that you
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probably block nowadays using
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third-party software but that's not what
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we're worried about today we're going to
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be looking at making animations so quick
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go to create new and pick actionscript
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3.0 or 2.0 doesn't matter which one
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let's go for three
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and we're met by this rather bleak
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looking selection of gray squares now if
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you've never used an animation program
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before don't worry I'm going to try and
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keep things as streamlined as possible
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and not load you down with information
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that isn't really going to serve any
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purpose for what we want we're just
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going to be talking about the tools that
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I think are useful for getting you
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started with creating animation if
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you've used a program like Adobe
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Photoshop or paint before a lot of these
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things will probably seem fairly
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familiar so this big white square here
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in the center of the screen is the stage
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and it's basically the screen or the
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theater or whatever that our animations
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are going to take place in if I go here
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and select a drawing tool like the brush
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cleverly indicated by the brush icon and
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draw here a little squiggle that is
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going to appear in our film because it's
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in within the confines of the stage if I
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draw offensive filth here outside of the
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confines of the stage and preview the
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film by hitting ctrl alt and enter as
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you can see that horrible filth is
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nowhere to be found
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let's just click off of that and by
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dragging with the black
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O'Toole here found at the top left with
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your tools by dragging and highlighting
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and then hitting delete we can get rid
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of all of that lovely art work now if
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you want to turn off this sort of gray
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no-man's land here and just worry about
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what you're going to see you can go to
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view and turn off pasteboard and there
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see we're not going to see any of this
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other area we're only going to see what
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actually will end up within the confines
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of the stage alternatively by the way if
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you want to get rid of everything on one
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single frame and we'll talk about frames
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in a moment you can grab the frame in
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the timeline and we'll talk about the
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timeline later on and again hit delete
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now before I move on to talking about
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timeline of frames we're going to go to
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modify and go to document and here is
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where we can actually modify the stage
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itself it's currently set to 550 pixels
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wide by 400 pixels high and that's a bit
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of an odd setting I don't know why flash
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has that as the default but because we
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want to create a film or an animation
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we're going to send it to 1920 wide by
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1080 high and that will give us a high
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definition resolution and you'll see in
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a minute when we click OK the stage will
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suddenly become much larger but before I
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do that I'd like to talk to you about
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adjusting background colors and frame
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rates as you can see our default
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background is white and we'll keep it as
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white for the time being but if you want
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it to be gray or pink or orange let's
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just make it Orange now see it's gone
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much bigger I'll have to zoom out here
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using the magnifying glass tool and
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select reduce click a few times to zoom
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out you can actually drag the area that
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you want to see whether you're using the
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reduce or enlarge magnifying glass and
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that all sort of snap you back in which
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is quite useful but now we have a nice
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1920 by 1080 P stage and we've got
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ourselves a nice orange background again
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I'm going to go to modify document and
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select actually gray or yeah it's going
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to get a nice darker gray actually don't
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like using too much white on the screen
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if I can help it because when you're
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animating and looking at the screen
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for hours on end it's nice not to
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bombard your eyes with white I'm going
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to turn off pasteboard so we can again
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see the stage within the surrounding
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area and drag with a magnifying glass to
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get ourselves looking pretty much dead
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on at the stage here and finally I am
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going to begin to explain the timeline
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now what is the timeline well to begin
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to talk about the timeline I first will
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have to talk a little bit about
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animation and films and how they're made
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as you probably know when you look at a
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film or in animation you're not looking
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at recorded movement there is really no
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movement involved other than what the
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actors and actresses are doing on the
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set if you're recording a live-action
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film instead the camera creates 24 still
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images a second which when played back
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at 24 images a second give the illusion
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of movement and life an animation is
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really no different to live-action film
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the only difference is that an animator
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or someone creates those 24 images per
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second rather than filming them with a
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camera so the timeline is simply just
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the timeline of the frames in our
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animation and by hitting f6 on your
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keyboard you can create lots and lots of
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blank keyframes or blank frames now they
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currently have nothing in them and you
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can scroll through them with this red
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cursor here by dragging it but you're
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not going to see anything because there
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is no animation there but if by going
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and getting the brush tool and by
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drawing into a frame by moving the
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cursor and drawing into another frame
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moving the cursor drawing into another
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frame moving the cursor drawing into
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another frame etc etc and then by either
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hitting Enter for a preview or hitting
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ctrl alt + Enter to export the thing out
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let's actually just hit Enter drag back
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to the beginning hit enter you can play
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our animation and that's been made by
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creating these sequential frames in the
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timeline now there are lots of fancy
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things that you can do with these frames
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in the timeline you can actually drag
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specific frames out to
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last longer this is playing back at 24
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frames per second so these frames are
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flicked by very quickly but if you grab
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one particular frame and go to insert
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frame you'll actually see it's been
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dragged out to last twice as long and if
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we do that to each frame our movement
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will be effectively playing back at 12
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frames per second even though we're
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still animating within 12 24 frames per
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second because these frames are dragged
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out to twice as long
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animators call these twos you animate on
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twos or you animate on ones some people
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even animate on threes and it makes the
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movement a little bit choppier but we're
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still animating within a 24 frames per
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second animation so we're hitting Enter
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we can see the same animation play back
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a little bit choppier but it still looks
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pretty good
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much better for creating slow movements
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now I'm going to begin to talk about
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tools next but first of all I'm going to
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grab our frames and go to remove frames
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to clear those away before I do that I'm
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going to quickly talk about how flash is
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sort of modular if you want you can grab
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the timeline and move it down until it
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highlights this blue bar here and sort
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of sticks to the bottom of the screen if
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you like having your timeline at the
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bottom alternatively you can grab the
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toolbar and move it over here if you
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like having your tools on the right but
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I actually prefer having them on the
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left I like having my tool on the left
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doesn't sound good does it so that's
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like something a tailor would ask you
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right it does actually take a bit of
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fiddling to get it to stick where you
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want so you can drag the boxes and make
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them all kind of different sizes and
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shapes but again I'm going to move the
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timeline up here and we'll begin talking
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about tools right as we've discussed
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this bar here on the left is the tool
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bar and there are a lot of things down
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here and some of them I don't even know
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what they do and I've been using flash
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for 10 years so I'm only going to run
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down the basics and really talk about
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the things that I think are going to be
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useful for you we've already discussed
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this black arrow here which can be used
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to change or highlight art let's just
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give ourselves a frame here to work into
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if you don't have a frame
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you won't actually be able to draw
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anything in the stage so by I don't know
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what that is but by grabbing the arrow
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tool here we can highlight the art and
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then by right-clicking you can go to
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free transform which is always useful
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for rotating your art or scaling your
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art up and by the way hold down the
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shift key if you want to scale without
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actually stretching or distorting your
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art scale up or down rotate some
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interesting things like the envelope
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tool again by right click and you can
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sort of morph and warp the art which I
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picked a better image here to begin
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playing with this sort of whoopee
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cushion that's become deflated here so
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all that stuff's pretty useful again
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highlight with the arrow tool hit delete
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to get rid of now there are two ways you
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can kind of create most of the art in
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flash and that's by using the brush tool
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or a line tool now the brush tool I
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believe is the superior way of creating
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art and we create that with sorry we
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select that by picking the brush tool
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here and as you see we can draw lots of
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interesting shapes and begin throwing in
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exciting looking characters for 2013
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he's hip he's cool he's listening to
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beats by dre get rid of him he's
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obnoxious actually I don't like him at
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all again you can select the frame and
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hit delete but you can also select or
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create art sorry with the line tool now
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the line tool is a lot more sort of
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mathematical you can create straight
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lines by dragging and then go in and
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Bend those lines after the fact by
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warping them with the arrow tool we've
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already talked about and of course
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highlight and delete as always we can
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create geological mathematical Oubre
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boring squares and circles with this
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square tool here and by holding down our
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mouse we can select ovals and circles
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again if you want a nice even circle
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hold down shift so you don't get these
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weird sort of
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oval shapes control-z
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to get rid of those alternatively and
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the line tool does use a different
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palette to the paint tool or the brush
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tool and you can change that by going
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here and selecting black so actually
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this will give us a nice black lines and
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if we want to change the color of our
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brush we go ahead of the bucket fill
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tool and we can have a nice red brush
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now as you're probably aware when you
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color in with a program like this there
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is a nice easy way to do that using a
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bucket fill tool for example let's draw
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some sort of mutant Bart Simpson here
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looks like how Bart was drawn in the old
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Tracey Ullman Show it's kind of and by
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colouring him in we can go to the bucket
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fill tool and select let's make him a
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nice blue the color that the Simpsons
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are famous for and there we go we've
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just clicked into him directly and
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filled him in without having to color
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manually ooh
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there's a hole here present in Bart's
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either which we're not able to fill in
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obviously because there is a gap but
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actually flash can cut us a break here
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and by selecting the bucket fill tool
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and then going down to gap size we're
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able to select close large gaps and that
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will color in despite the hole not
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actually being fully closed zoom out now
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if you're using a Cintiq or a drawing
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00:15:17,840 --> 00:15:22,160
tablet one of the cool things about that
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is you can actually have your lines
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taper in and out now we're going to
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select the brush tool let's have it
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black be black again and by hitting this
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sort of water droplet icon here we can
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actually turn on pressure sensitivity so
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00:15:37,129 --> 00:15:41,299
without pressure sensitivity we get
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these very consistent lines and they're
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not necessarily ugly that might be what
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you're going for but by turning on
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pressure sensitivity we can have lines
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that are thin
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and fat and then thin again if we want
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by applying a more pressure or even a
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line that starts off then starts off
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thick rather goes thin in the middle and
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then ends up fat and we've accidentally
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00:16:05,009 --> 00:16:14,308
created a corporate logo fantastic so
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other than the line tool and the brush
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00:16:14,308 --> 00:16:19,499
tool that's really all you need to know
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along with the bucket tool you can also
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00:16:19,499 --> 00:16:27,269
of course create text in flash by using
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the text tool here dragging the box that
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00:16:27,269 --> 00:16:37,019
you wish to type your text into and then
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00:16:29,639 --> 00:16:38,428
saying look ma no brains fantastic now
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one thing I should mention before we
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00:16:38,428 --> 00:16:42,688
move on is the properties box which you
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00:16:40,860 --> 00:16:44,489
can bring up by selecting window and
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then properties and it brings up a
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context-sensitive box which will change
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depending on which tool you're currently
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using because we're using text at the
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00:16:50,428 --> 00:16:55,649
moment it is text centric and we can
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change the color of the text or we can
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00:16:55,649 --> 00:17:02,369
change the position etc etc and the font
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00:16:58,589 --> 00:17:06,588
as well if you so desire and if we were
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00:17:02,369 --> 00:17:08,548
to be using the brush tool instead
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00:17:06,588 --> 00:17:09,838
effectively by changing the color for
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00:17:08,548 --> 00:17:11,548
the brush tool we have changed to color
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00:17:09,838 --> 00:17:13,019
for the text as well so you don't really
403
00:17:11,548 --> 00:17:14,519
need to bring up the properties box to
404
00:17:13,019 --> 00:17:16,318
change the color of the text just a
405
00:17:14,519 --> 00:17:18,778
quick aside there now if we to bring up
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00:17:16,318 --> 00:17:22,349
the properties box again it has changed
407
00:17:18,778 --> 00:17:24,359
to have much more to do with our brush
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00:17:22,349 --> 00:17:26,458
setting but I'm actually happy with that
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00:17:24,359 --> 00:17:28,229
for the time being as it is now we're
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00:17:26,459 --> 00:17:30,288
going to move on and begin to look at
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how you create animation in flash
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finally we're getting somewhere
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00:17:32,759 --> 00:17:37,048
now there are two ways you can create
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00:17:34,259 --> 00:17:39,898
the flash animation and those are frame
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00:17:37,048 --> 00:17:43,200
by frame and tweening and if those don't
416
00:17:39,898 --> 00:17:45,479
sound immediately familiar don't worry
417
00:17:43,200 --> 00:17:48,269
I'll explain what they mean essentially
418
00:17:45,480 --> 00:17:51,419
they're two ways of creating animation
419
00:17:48,269 --> 00:17:53,278
by generating frames and frame by frame
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00:17:51,419 --> 00:17:55,649
what that means is and we've sort of
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00:17:53,278 --> 00:17:59,329
seen it already is if I introduce lots
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00:17:55,648 --> 00:18:02,308
of blank keyframes I can simply have a
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frame followed by another frame followed
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00:18:02,308 --> 00:18:04,408
by another followed
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00:18:03,058 --> 00:18:07,470
another followed by another followed by
426
00:18:04,409 --> 00:18:10,620
another another another another and we
427
00:18:07,470 --> 00:18:12,480
get this effect where we create
428
00:18:10,619 --> 00:18:13,949
animation by drawing all the frames by
429
00:18:12,480 --> 00:18:16,319
hand I don't know what it is about this
430
00:18:13,950 --> 00:18:18,269
little dot that flies around it always
431
00:18:16,319 --> 00:18:20,369
seems to be my go-to for representing
432
00:18:18,269 --> 00:18:22,829
frame by frame animation to people the
433
00:18:20,369 --> 00:18:24,569
other way is twinned animation and
434
00:18:22,829 --> 00:18:27,778
that's where the computer kind of
435
00:18:24,569 --> 00:18:29,519
creates the in-between images and that's
436
00:18:27,778 --> 00:18:32,519
where the word tween came from in
437
00:18:29,519 --> 00:18:34,980
between and we do that by getting rid of
438
00:18:32,519 --> 00:18:38,009
these frames to begin with creating a
439
00:18:34,980 --> 00:18:42,470
new frame and let's again create that
440
00:18:38,009 --> 00:18:47,190
circle except we're going to select
441
00:18:42,470 --> 00:18:49,618
create classic tween and by inserting
442
00:18:47,190 --> 00:18:52,320
frames we can see that we no longer have
443
00:18:49,618 --> 00:18:56,819
a gray frame it's actually changed this
444
00:18:52,319 --> 00:18:59,609
with a very pale lilac color and by then
445
00:18:56,819 --> 00:19:03,378
selecting a future frame we're on frame
446
00:18:59,609 --> 00:19:06,569
10 here and highlighting and
447
00:19:03,378 --> 00:19:08,878
right-clicking we can insert keyframe
448
00:19:06,569 --> 00:19:11,519
and it sort of created this line from
449
00:19:08,878 --> 00:19:15,648
frame 1 to frame 10 here and if we move
450
00:19:11,519 --> 00:19:18,569
the circle on the tenth frame that will
451
00:19:15,648 --> 00:19:21,748
effectively create all the in-betweens
452
00:19:18,569 --> 00:19:23,609
for us people create very complicated
453
00:19:21,749 --> 00:19:25,860
animation this way by effectively
454
00:19:23,609 --> 00:19:27,508
building a character out of individual
455
00:19:25,859 --> 00:19:30,898
pieces almost like you would a puppet
456
00:19:27,509 --> 00:19:33,118
and tweening each individual body part
457
00:19:30,898 --> 00:19:34,408
now this isn't actually a form of
458
00:19:33,118 --> 00:19:35,788
animation I have a whole lot of
459
00:19:34,409 --> 00:19:37,169
experience with and we'll be
460
00:19:35,788 --> 00:19:39,419
concentrating on frame by frame
461
00:19:37,169 --> 00:19:41,220
animation throughout this tutorial it's
462
00:19:39,419 --> 00:19:43,080
a lot more work and it does take longer
463
00:19:41,220 --> 00:19:45,179
to produce but I ultimately think it's
464
00:19:43,079 --> 00:19:48,259
more rewarding we will however be coming
465
00:19:45,179 --> 00:19:51,179
back to tweens when we look at creating
466
00:19:48,259 --> 00:19:53,038
camera pans or moving elements like a
467
00:19:51,179 --> 00:19:55,769
cloud moving by in the background or
468
00:19:53,038 --> 00:19:59,099
something like that so we're not quite
469
00:19:55,769 --> 00:20:01,019
done with tweens yet however before we
470
00:19:59,099 --> 00:20:02,609
wrap up today I would still like to look
471
00:20:01,019 --> 00:20:05,638
at one more thing and that's working
472
00:20:02,609 --> 00:20:07,949
with layers now I just selected a new
473
00:20:05,638 --> 00:20:10,558
layer and I'll do that again in a moment
474
00:20:07,950 --> 00:20:12,990
and show you what I did by selecting
475
00:20:10,558 --> 00:20:15,509
this button here which is labeled
476
00:20:12,990 --> 00:20:16,799
surprisingly new layer we're able to
477
00:20:15,509 --> 00:20:19,079
build up layer after layer
478
00:20:16,799 --> 00:20:21,869
in the timeline which we can shift
479
00:20:19,079 --> 00:20:24,539
around if we so desire and reorder them
480
00:20:21,869 --> 00:20:27,179
and effectively they act like plates of
481
00:20:24,539 --> 00:20:30,930
glass which you can create artwork on
482
00:20:27,180 --> 00:20:34,110
top of and whatever is on the top layer
483
00:20:30,930 --> 00:20:36,090
will effectively obscure things on the
484
00:20:34,109 --> 00:20:39,779
layer below it I'll show you what I mean
485
00:20:36,089 --> 00:20:41,369
by that BAM and we are back now I know
486
00:20:39,779 --> 00:20:43,170
that pigs are not going to lose any
487
00:20:41,369 --> 00:20:46,199
sleep over this but hopefully it should
488
00:20:43,170 --> 00:20:49,080
prove useful in helping me illustrate my
489
00:20:46,200 --> 00:20:51,480
points about layers as you can see by
490
00:20:49,079 --> 00:20:53,069
selecting this dot here under the eye
491
00:20:51,480 --> 00:20:56,069
we're able to actually make layers
492
00:20:53,069 --> 00:20:58,139
invisible or visible and you can see we
493
00:20:56,069 --> 00:21:00,779
have a background layer we have a
494
00:20:58,140 --> 00:21:03,300
tweened cloud layer we have a little man
495
00:21:00,779 --> 00:21:04,920
who i frame-by-frame animated to look
496
00:21:03,299 --> 00:21:08,309
like he's running away in fear of
497
00:21:04,920 --> 00:21:11,340
realizing how badly animated he is and a
498
00:21:08,309 --> 00:21:14,309
little shrubbery here just in front of
499
00:21:11,339 --> 00:21:18,149
him to add a little bit of depth and if
500
00:21:14,309 --> 00:21:22,589
we select loop playback and hit enter we
501
00:21:18,150 --> 00:21:24,630
can watch our little film unfold so
502
00:21:22,589 --> 00:21:27,509
we've got a combination thereof animated
503
00:21:24,630 --> 00:21:28,920
layers non-animated layers and also
504
00:21:27,509 --> 00:21:30,960
tweening and it's all come together
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00:21:28,920 --> 00:21:34,259
using the stuff that we've learnt today
506
00:21:30,960 --> 00:21:37,110
to help make the very very crude short
507
00:21:34,259 --> 00:21:40,079
you see playing in front of you now we
508
00:21:37,109 --> 00:21:43,500
are at the tallest point of the highest
509
00:21:40,079 --> 00:21:46,079
peak of the biggest tallest mountain on
510
00:21:43,500 --> 00:21:48,509
the biggest iceberg imaginable but we
511
00:21:46,079 --> 00:21:50,519
have a long way to go and things are
512
00:21:48,509 --> 00:21:53,190
going to heat up a lot more next week
513
00:21:50,519 --> 00:21:54,869
when I start to break down animation
514
00:21:53,190 --> 00:21:56,820
frame by frame animation in a lot more
515
00:21:54,869 --> 00:22:00,179
depth we're going to begin to look at
516
00:21:56,819 --> 00:22:02,730
sort of the principles behind animation
517
00:22:00,180 --> 00:22:05,210
animating objects and sort of getting
518
00:22:02,730 --> 00:22:07,200
real flow and groove in our movement and
519
00:22:05,210 --> 00:22:09,420
eventually we're going to move on at the
520
00:22:07,200 --> 00:22:12,210
end of that episode to look at animated
521
00:22:09,420 --> 00:22:16,110
cartoon characters who look a lot better
522
00:22:12,210 --> 00:22:18,509
than this guy so tune in next week for
523
00:22:16,109 --> 00:22:20,889
more happy Harry's who's has two's house
524
00:22:18,509 --> 00:22:25,890
twos Harry's
525
00:22:20,890 --> 00:22:25,890
I'll be happy to