1 00:00:00,030 --> 00:00:09,539 all right so here's the beginning of 2 00:00:06,660 --> 00:00:13,230 this thing er so I'm gonna just sketch 3 00:00:09,539 --> 00:00:15,629 out some stuff here so basically what's 4 00:00:13,230 --> 00:00:17,730 happening is I'm just kind of 5 00:00:15,630 --> 00:00:19,920 brainstorming and thinking about what 6 00:00:17,730 --> 00:00:22,740 I'm gonna do I kind of stop and look at 7 00:00:19,920 --> 00:00:27,779 some reference material at this point 8 00:00:22,739 --> 00:00:29,939 and basically keep looking around trying 9 00:00:27,778 --> 00:00:32,368 to inspire my initial doodles don't real 10 00:00:29,939 --> 00:00:34,920 Den ething I find something finally and 11 00:00:32,368 --> 00:00:38,070 then I proceed to make a few tools I 12 00:00:34,920 --> 00:00:39,660 think I think I did two sketches so here 13 00:00:38,070 --> 00:00:41,670 you can see I'm doing this in a kind of 14 00:00:39,659 --> 00:00:45,148 silhouette form I'm mostly doing that so 15 00:00:41,670 --> 00:00:48,809 I don't waste too much time getting into 16 00:00:45,149 --> 00:00:51,299 details I can also a better idea of the 17 00:00:48,808 --> 00:00:52,948 silhouette when I'm doing this and the 18 00:00:51,299 --> 00:00:56,609 kind of the mood or attitude of the 19 00:00:52,948 --> 00:00:58,619 image here kind of scaling rotating 20 00:00:56,609 --> 00:01:00,960 doing some quick fixes to see if if that 21 00:00:58,619 --> 00:01:06,269 changes how I feel about the drawings 22 00:01:00,960 --> 00:01:11,310 and kind of more image reviewing and 23 00:01:06,269 --> 00:01:12,929 reviewing you know at some point I pick 24 00:01:11,310 --> 00:01:14,189 the one on the left I think that's going 25 00:01:12,930 --> 00:01:17,759 to come out in a few seconds here yeah 26 00:01:14,188 --> 00:01:19,798 pretty much I picked this one here and I 27 00:01:17,759 --> 00:01:22,618 start drawing no here's the thing that 28 00:01:19,799 --> 00:01:24,450 foot on the right I end up getting 29 00:01:22,618 --> 00:01:26,879 completely fine foot but I 30 00:01:24,450 --> 00:01:29,689 overcomplicated it as I curved it and 31 00:01:26,879 --> 00:01:32,578 made it really kind of hard to pull off 32 00:01:29,688 --> 00:01:34,618 so I'm not trashing it it's not a big 33 00:01:32,578 --> 00:01:37,019 deal because the fix I used isn't that 34 00:01:34,618 --> 00:01:38,819 bad but sometimes you come across and 35 00:01:37,019 --> 00:01:43,340 you have a good idea and it's good and 36 00:01:38,819 --> 00:01:48,959 he kind of ruin it later down the road I 37 00:01:43,340 --> 00:01:50,850 actually end up sketching the more than 38 00:01:48,959 --> 00:01:53,969 I normally would and that's just because 39 00:01:50,849 --> 00:01:55,978 I really lately I've been really 40 00:01:53,969 --> 00:01:57,328 focusing on I'm sharing my faces and 41 00:01:55,978 --> 00:02:00,810 heads look a lot better than they 42 00:01:57,328 --> 00:02:03,629 normally do so see me almost a struggle 43 00:02:00,810 --> 00:02:05,219 but definitely overwork the head oh 44 00:02:03,629 --> 00:02:07,649 maybe not make sure everything kind of 45 00:02:05,218 --> 00:02:09,758 fits in the right spot 46 00:02:07,649 --> 00:02:12,189 you know I don't know if you shouldn't 47 00:02:09,758 --> 00:02:13,569 go this far I'm kind of making sure I 48 00:02:12,189 --> 00:02:15,009 don't have to worry too much with my 49 00:02:13,569 --> 00:02:16,719 inks there's a give-and-take 50 00:02:15,009 --> 00:02:19,319 relationship when you're working with 51 00:02:16,719 --> 00:02:21,699 your under sketch where you want to 52 00:02:19,319 --> 00:02:26,500 spend time inking and where you don't 53 00:02:21,699 --> 00:02:28,569 bow sometimes you want to you know just 54 00:02:26,500 --> 00:02:30,009 have everything going go down really 55 00:02:28,569 --> 00:02:32,319 quick when you're inking and not think 56 00:02:30,009 --> 00:02:34,120 too much and sometimes you think you can 57 00:02:32,319 --> 00:02:37,599 get away with just a really lights 58 00:02:34,120 --> 00:02:42,159 concept and get that ink duns the inks 59 00:02:37,599 --> 00:02:43,900 done very quickly and easily here I go 60 00:02:42,159 --> 00:02:46,090 I'm gonna struggle with the foot for a 61 00:02:43,900 --> 00:02:47,950 while I even gonna get a little pattern 62 00:02:46,090 --> 00:02:51,879 in a design in on the foot and then I'm 63 00:02:47,949 --> 00:02:58,659 just gonna say it really the issue 64 00:02:51,879 --> 00:03:01,299 is it's was just going to be too much 65 00:02:58,659 --> 00:03:03,729 work to try to find a reference and make 66 00:03:01,300 --> 00:03:06,370 that angle work when I you know a 67 00:03:03,729 --> 00:03:08,829 different angle looks just as good it's 68 00:03:06,370 --> 00:03:12,549 not to say you should you know solve 69 00:03:08,830 --> 00:03:14,890 some of your problems or avoid them but 70 00:03:12,549 --> 00:03:16,330 sometimes there's a limit to the amount 71 00:03:14,889 --> 00:03:18,579 of effort you're willing to do here I'm 72 00:03:16,330 --> 00:03:22,329 just kind of and re looking at this I'm 73 00:03:18,580 --> 00:03:24,730 kind of redoing a lot of lines and this 74 00:03:22,329 --> 00:03:26,110 is just a perfectionist perfectionist 75 00:03:24,729 --> 00:03:26,798 side of me that's kind of doing this 76 00:03:26,110 --> 00:03:34,690 stuff here 77 00:03:26,799 --> 00:03:36,129 here I go with the feet those people are 78 00:03:34,689 --> 00:03:39,669 gonna stop at some point and come 79 00:03:36,129 --> 00:03:41,439 quicker and easier for me you're doing 80 00:03:39,669 --> 00:03:44,500 little squeegee shapes which end up 81 00:03:41,439 --> 00:03:46,269 being trashed that's kind of all when 82 00:03:44,500 --> 00:03:47,829 you're processing you know if you'd if 83 00:03:46,269 --> 00:03:49,390 we commit a lot of time to something if 84 00:03:47,829 --> 00:03:54,819 it does if it doesn't work it just 85 00:03:49,389 --> 00:03:57,518 doesn't work so at this point I stop and 86 00:03:54,819 --> 00:04:02,400 then I'm just gonna reschedule concept 87 00:03:57,519 --> 00:04:02,400 I'm here right here and 88 00:04:02,860 --> 00:04:09,550 why am i doing it though I'm probably 89 00:04:04,810 --> 00:04:11,530 looking at some reference material or 90 00:04:09,550 --> 00:04:14,740 some breaks I did take a few breaks so 91 00:04:11,530 --> 00:04:17,829 might beat some pauses hey Adam kind of 92 00:04:14,740 --> 00:04:19,750 breaking down the shoes I'm gonna 93 00:04:17,829 --> 00:04:23,310 probably do the same with the laces on 94 00:04:19,750 --> 00:04:23,310 the other side if I remember correctly 95 00:04:23,399 --> 00:04:36,849 you ready go break that down leases it's 96 00:04:35,500 --> 00:04:42,189 kind of weird to watch this to see where 97 00:04:36,850 --> 00:04:44,050 my puzzles have it that's probably 98 00:04:42,189 --> 00:04:46,779 another break there we go back to 99 00:04:44,050 --> 00:04:51,430 thinking the shoes this is all a 100 00:04:46,779 --> 00:04:53,259 separate layer to make sure that I can 101 00:04:51,430 --> 00:04:55,120 race behind where the laces are without 102 00:04:53,259 --> 00:04:58,870 having to do too much somewhere I 103 00:04:55,120 --> 00:05:00,550 usually work on tours when I'm eating to 104 00:04:58,870 --> 00:05:02,920 make sure sometimes five six depending 105 00:05:00,550 --> 00:05:04,930 on the complexity at some point I emerge 106 00:05:02,920 --> 00:05:06,879 I usually don't merge facial features 107 00:05:04,930 --> 00:05:08,439 and blushes other little tiny details 108 00:05:06,879 --> 00:05:14,769 like that I end up wanting to color 109 00:05:08,439 --> 00:05:16,899 without too much fuss the head here 110 00:05:14,769 --> 00:05:18,279 becomes a bit of an issue I think it was 111 00:05:16,899 --> 00:05:20,799 just trying to really get it to more 112 00:05:18,279 --> 00:05:23,309 look like the character so I have to 113 00:05:20,800 --> 00:05:30,910 draw a head wider than a normally 114 00:05:23,310 --> 00:05:33,189 comfortable drawing so there's a lot of 115 00:05:30,910 --> 00:05:35,260 redrawing and this is a thing you have 116 00:05:33,189 --> 00:05:37,480 to watch for and I try to catch myself 117 00:05:35,259 --> 00:05:39,279 as when you're doing if you're spending 118 00:05:37,480 --> 00:05:41,020 too much time redrawing or inking it's 119 00:05:39,279 --> 00:05:42,629 because your sketch is bad so just go 120 00:05:41,019 --> 00:05:45,668 back to your sketch and fix your sketch 121 00:05:42,629 --> 00:05:49,779 don't do sketch work in your ink face 122 00:05:45,668 --> 00:05:52,949 it's just too painful and it causes a 123 00:05:49,779 --> 00:05:55,239 lot of issues and it's cost to your time 124 00:05:52,949 --> 00:05:57,099 here are the eyes I should have detailed 125 00:05:55,240 --> 00:05:58,840 them more instead of having to rework 126 00:05:57,100 --> 00:06:00,700 them so many times I'm kind of 127 00:05:58,839 --> 00:06:01,959 repositioning everything to just kind of 128 00:06:00,699 --> 00:06:03,639 look better without having to read wrong 129 00:06:01,959 --> 00:06:09,039 man I am repositioning the hell out of 130 00:06:03,639 --> 00:06:11,019 that but you know the eyes are so 131 00:06:09,040 --> 00:06:13,800 specific if the difference between 132 00:06:11,019 --> 00:06:16,948 really nice-looking on isn't a crappy is 133 00:06:13,800 --> 00:06:18,509 milimeters so you got it you got work on 134 00:06:16,949 --> 00:06:20,699 making sure everything looks good in 135 00:06:18,509 --> 00:06:22,139 that and it's worth putting that extra 136 00:06:20,699 --> 00:06:24,329 time in the face I think it's do not 137 00:06:22,139 --> 00:06:28,439 dude I'm spending more time doing which 138 00:06:24,329 --> 00:06:32,878 is kind of drawing the the fan and/or 139 00:06:28,439 --> 00:06:36,209 the viewer in with the width of the 140 00:06:32,879 --> 00:06:40,229 facial facial elements being more 141 00:06:36,209 --> 00:06:42,658 focused on and it it's pretty dumb to 142 00:06:40,228 --> 00:06:44,158 not really do that really if you think 143 00:06:42,658 --> 00:06:45,658 about it that's the only part really 144 00:06:44,158 --> 00:06:50,009 people get drawn in first and the rest 145 00:06:45,658 --> 00:06:54,389 is kind of a support place really in the 146 00:06:50,009 --> 00:06:59,250 long run I think oh this is another 147 00:06:54,389 --> 00:07:01,379 little short break so at this point I 148 00:06:59,250 --> 00:07:06,089 think I'm done the inking process I'm 149 00:07:01,379 --> 00:07:08,729 about to do some coloring there's gonna 150 00:07:06,089 --> 00:07:10,829 be a screen shift I think we're going to 151 00:07:08,728 --> 00:07:15,538 be showing you the actual my actual 152 00:07:10,829 --> 00:07:18,778 desktop and not my desktop but at least 153 00:07:15,538 --> 00:07:20,370 my new layer in you so that we have a 154 00:07:18,778 --> 00:07:23,968 better idea of what's going on in the 155 00:07:20,370 --> 00:07:26,310 layers so we'll see what happens when 156 00:07:23,968 --> 00:07:28,319 that shows up that's part a little slow 157 00:07:26,310 --> 00:07:32,519 for some reason I'm just gonna way up 158 00:07:28,319 --> 00:07:37,218 there we go so I'm gonna get the 159 00:07:32,519 --> 00:07:42,990 negative space flip fill lock the layer 160 00:07:37,218 --> 00:07:50,009 get all my colors in real fast I'm also 161 00:07:42,990 --> 00:07:52,098 using the the brush filling technique 162 00:07:50,009 --> 00:07:54,990 I've shown in some of my tutorials 163 00:07:52,098 --> 00:07:56,430 everything in there and done at this 164 00:07:54,990 --> 00:07:58,519 point I'm kind of making sure all the 165 00:07:56,430 --> 00:08:01,889 colors work so I'm gonna put in some 166 00:07:58,519 --> 00:08:05,389 initial colors see how they feel and 167 00:08:01,889 --> 00:08:05,389 then tweak as I go 168 00:08:06,588 --> 00:08:14,478 at this point here I think at some point 169 00:08:10,249 --> 00:08:17,269 it is side the shirt needs to be $1 off 170 00:08:14,478 --> 00:08:19,428 I didn't make that whole 1 1 1 tone 171 00:08:17,269 --> 00:08:21,528 thing with this shirt I think it's right 172 00:08:19,428 --> 00:08:31,008 here yeah so then I changed the color 173 00:08:21,528 --> 00:08:33,528 right here so when I'm doing my coloring 174 00:08:31,009 --> 00:08:37,969 here I'm first I do it to see how I want 175 00:08:33,528 --> 00:08:41,808 to do my volumes and then I kind of 176 00:08:37,969 --> 00:08:44,028 start refining that thing with cell 177 00:08:41,808 --> 00:08:46,249 shade is you got a it's a really light 178 00:08:44,028 --> 00:08:48,470 really want to just work on have pools 179 00:08:46,249 --> 00:08:50,329 of darkness pools of lightness and small 180 00:08:48,470 --> 00:08:53,089 highlights between that otherwise you 181 00:08:50,328 --> 00:08:54,859 get that kind of cookie I don't know I 182 00:08:53,089 --> 00:08:59,300 want to say cookies sorry I mean more 183 00:08:54,860 --> 00:09:00,879 like splotchiness and I need you're kind 184 00:08:59,299 --> 00:09:05,179 of playing between geometric shapes 185 00:09:00,879 --> 00:09:08,180 giant G and kind of accentuating your 186 00:09:05,179 --> 00:09:09,438 details at this point I don't mind the 187 00:09:08,179 --> 00:09:11,120 green thing I think it looks cool I 188 00:09:09,438 --> 00:09:12,588 could have probably kept left agreed but 189 00:09:11,120 --> 00:09:15,558 I wanted to do some more stuff with the 190 00:09:12,589 --> 00:09:18,199 skin so once I'm done doing this here 191 00:09:15,558 --> 00:09:23,870 I'm actually gonna select all the skin 192 00:09:18,198 --> 00:09:31,609 and I'm gonna colorize the colorize the 193 00:09:23,870 --> 00:09:33,409 skin a bit and then some pop parking and 194 00:09:31,610 --> 00:09:34,699 actually I'm kind of colorizing that 195 00:09:33,409 --> 00:09:37,458 only in a bit to get them to look a 196 00:09:34,698 --> 00:09:40,008 little more there's some more effects 197 00:09:37,458 --> 00:09:41,539 put some effects on top mostly gradients 198 00:09:40,009 --> 00:09:44,930 I'm gonna focus a bit on the eyes make 199 00:09:41,539 --> 00:09:47,389 sure they look really nice using 200 00:09:44,929 --> 00:09:49,549 overlays and Lumi shades to kind of make 201 00:09:47,389 --> 00:09:53,058 the eyes pop a little more and a few 202 00:09:49,549 --> 00:09:56,078 extra details Cheyennes mostly get them 203 00:09:53,058 --> 00:09:56,078 in the right spots and 204 00:09:58,159 --> 00:10:04,579 I'm pretty much yeah 205 00:10:02,240 --> 00:10:07,909 preach nearing the completion here of 206 00:10:04,580 --> 00:10:10,370 the and that's it and that's pretty much 207 00:10:07,909 --> 00:10:12,049 it I mean I think I'm gonna put I think 208 00:10:10,370 --> 00:10:14,779 I put a little splash effect on the back 209 00:10:12,049 --> 00:10:17,000 here to make it like more complete 210 00:10:14,779 --> 00:10:19,159 looking without making too much extra 211 00:10:17,000 --> 00:10:21,350 work for myself and then I'm using my 212 00:10:19,159 --> 00:10:23,419 gradient and then building the an alpha 213 00:10:21,350 --> 00:10:27,070 blend so that it blends out the edge and 214 00:10:23,419 --> 00:10:27,069 that's it we're done