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all right so here's the beginning of
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this thing er so I'm gonna just sketch
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out some stuff here so basically what's
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happening is I'm just kind of
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brainstorming and thinking about what
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I'm gonna do I kind of stop and look at
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some reference material at this point
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and basically keep looking around trying
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to inspire my initial doodles don't real
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Den ething I find something finally and
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then I proceed to make a few tools I
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think I think I did two sketches so here
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you can see I'm doing this in a kind of
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silhouette form I'm mostly doing that so
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I don't waste too much time getting into
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details I can also a better idea of the
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silhouette when I'm doing this and the
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kind of the mood or attitude of the
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image here kind of scaling rotating
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doing some quick fixes to see if if that
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changes how I feel about the drawings
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and kind of more image reviewing and
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reviewing you know at some point I pick
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the one on the left I think that's going
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to come out in a few seconds here yeah
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pretty much I picked this one here and I
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start drawing no here's the thing that
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foot on the right I end up getting
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completely fine foot but I
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overcomplicated it as I curved it and
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made it really kind of hard to pull off
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so I'm not trashing it it's not a big
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deal because the fix I used isn't that
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bad but sometimes you come across and
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you have a good idea and it's good and
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he kind of ruin it later down the road I
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actually end up sketching the more than
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I normally would and that's just because
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I really lately I've been really
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focusing on I'm sharing my faces and
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heads look a lot better than they
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normally do so see me almost a struggle
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but definitely overwork the head oh
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maybe not make sure everything kind of
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fits in the right spot
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you know I don't know if you shouldn't
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go this far I'm kind of making sure I
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don't have to worry too much with my
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inks there's a give-and-take
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relationship when you're working with
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your under sketch where you want to
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spend time inking and where you don't
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bow sometimes you want to you know just
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have everything going go down really
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quick when you're inking and not think
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too much and sometimes you think you can
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get away with just a really lights
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concept and get that ink duns the inks
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done very quickly and easily here I go
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I'm gonna struggle with the foot for a
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while I even gonna get a little pattern
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in a design in on the foot and then I'm
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just gonna say it really the issue
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is it's was just going to be too much
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work to try to find a reference and make
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that angle work when I you know a
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different angle looks just as good it's
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not to say you should you know solve
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some of your problems or avoid them but
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sometimes there's a limit to the amount
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of effort you're willing to do here I'm
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just kind of and re looking at this I'm
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kind of redoing a lot of lines and this
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is just a perfectionist perfectionist
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side of me that's kind of doing this
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stuff here
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here I go with the feet those people are
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gonna stop at some point and come
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quicker and easier for me you're doing
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little squeegee shapes which end up
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being trashed that's kind of all when
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you're processing you know if you'd if
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we commit a lot of time to something if
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it does if it doesn't work it just
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doesn't work so at this point I stop and
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then I'm just gonna reschedule concept
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I'm here right here and
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why am i doing it though I'm probably
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looking at some reference material or
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some breaks I did take a few breaks so
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might beat some pauses hey Adam kind of
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breaking down the shoes I'm gonna
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probably do the same with the laces on
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the other side if I remember correctly
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you ready go break that down leases it's
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kind of weird to watch this to see where
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my puzzles have it that's probably
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another break there we go back to
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thinking the shoes this is all a
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separate layer to make sure that I can
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race behind where the laces are without
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having to do too much somewhere I
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usually work on tours when I'm eating to
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make sure sometimes five six depending
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on the complexity at some point I emerge
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I usually don't merge facial features
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and blushes other little tiny details
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like that I end up wanting to color
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without too much fuss the head here
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becomes a bit of an issue I think it was
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just trying to really get it to more
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look like the character so I have to
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draw a head wider than a normally
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comfortable drawing so there's a lot of
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redrawing and this is a thing you have
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to watch for and I try to catch myself
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as when you're doing if you're spending
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too much time redrawing or inking it's
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because your sketch is bad so just go
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back to your sketch and fix your sketch
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don't do sketch work in your ink face
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it's just too painful and it causes a
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lot of issues and it's cost to your time
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here are the eyes I should have detailed
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them more instead of having to rework
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them so many times I'm kind of
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repositioning everything to just kind of
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look better without having to read wrong
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man I am repositioning the hell out of
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that but you know the eyes are so
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specific if the difference between
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really nice-looking on isn't a crappy is
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milimeters so you got it you got work on
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making sure everything looks good in
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that and it's worth putting that extra
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time in the face I think it's do not
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dude I'm spending more time doing which
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is kind of drawing the the fan and/or
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the viewer in with the width of the
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facial facial elements being more
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focused on and it it's pretty dumb to
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not really do that really if you think
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about it that's the only part really
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people get drawn in first and the rest
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is kind of a support place really in the
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long run I think oh this is another
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little short break so at this point I
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think I'm done the inking process I'm
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about to do some coloring there's gonna
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be a screen shift I think we're going to
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be showing you the actual my actual
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desktop and not my desktop but at least
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my new layer in you so that we have a
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better idea of what's going on in the
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layers so we'll see what happens when
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that shows up that's part a little slow
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for some reason I'm just gonna way up
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there we go so I'm gonna get the
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negative space flip fill lock the layer
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get all my colors in real fast I'm also
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using the the brush filling technique
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I've shown in some of my tutorials
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everything in there and done at this
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point I'm kind of making sure all the
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colors work so I'm gonna put in some
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initial colors see how they feel and
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then tweak as I go
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at this point here I think at some point
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it is side the shirt needs to be $1 off
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I didn't make that whole 1 1 1 tone
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thing with this shirt I think it's right
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here yeah so then I changed the color
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right here so when I'm doing my coloring
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here I'm first I do it to see how I want
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to do my volumes and then I kind of
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start refining that thing with cell
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shade is you got a it's a really light
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really want to just work on have pools
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of darkness pools of lightness and small
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highlights between that otherwise you
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get that kind of cookie I don't know I
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want to say cookies sorry I mean more
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like splotchiness and I need you're kind
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of playing between geometric shapes
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giant G and kind of accentuating your
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details at this point I don't mind the
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green thing I think it looks cool I
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could have probably kept left agreed but
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I wanted to do some more stuff with the
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skin so once I'm done doing this here
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I'm actually gonna select all the skin
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and I'm gonna colorize the colorize the
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skin a bit and then some pop parking and
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actually I'm kind of colorizing that
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only in a bit to get them to look a
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little more there's some more effects
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put some effects on top mostly gradients
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I'm gonna focus a bit on the eyes make
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sure they look really nice using
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overlays and Lumi shades to kind of make
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the eyes pop a little more and a few
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extra details Cheyennes mostly get them
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in the right spots and
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I'm pretty much yeah
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preach nearing the completion here of
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the and that's it and that's pretty much
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it I mean I think I'm gonna put I think
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I put a little splash effect on the back
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here to make it like more complete
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looking without making too much extra
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work for myself and then I'm using my
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gradient and then building the an alpha
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blend so that it blends out the edge and
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that's it we're done