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hello everyone so I'm going to cover
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something that I don't often see covered
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mostly I think it's because it's such a
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very subject that it's kind of hard to
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pinpoint how to explain any of this so
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instead of telling you what to do I'm
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going to just show you what I do and why
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I do it and maybe I'll give you ideas so
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to break what this video is down is
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basically how to handle sketching in a
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variety of ways that best benefits what
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you're doing that the problem with I
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think a lot of people is they they'll
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see someone sketching especially they'll
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people tend to obviously find people who
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are very skilled online and see that
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they see the end result of a lot of
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things and assume a lot of their
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sketches are really clean but from my
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experience and what I've seen that the
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sketch is always just it it's used is
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for the user not for anyone else so if
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it's functional and it gives you great
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results it really doesn't matter what
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that sketch looks like so I'm going to
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break down a list of ways I've sketched
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and I've seen other people sketch and
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I've simulated to see what kind of
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results it gives me some I kind of
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gravitate towards more because I'm more
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comfortable with them even though other
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varieties give me better result I just
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feel really uneasy using them which is
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kind of weird but you know that's how
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art works it's not always a very clear
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cut system so I'm going to start with
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the marker mode so basically this is
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pretty popular I've seen a lot of people
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do this you basically grab a marker
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style brush marker style brush in this
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sense is any brush that kind of
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functions like a flat
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semi-transparent mark like this this is
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pretty functional because you can kind
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of lightly draw an idea and then you can
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get in deeper I do this a lot with my
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drawings I'll draw a character let me
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just draw this here I'll draw you know a
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really bad environment you can see right
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here that a house over here I want to
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kind of define a certain area so all
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you'll use the same kind of marker tool
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and then because the marker works in a
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way where it doesn't erase opacity I can
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kind of come in on the same layer and do
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stuff like that
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mmm I have another another marker
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variation I use works similar but has a
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different texture to it I've been using
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it a lot lately you probably noticed it
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I'll get into why I use this more than
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my marker now even though it looks
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crappier and it has more jagged than
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it's textured more so we'll get to that
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in a minute
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so the next thing to cover I do quite
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often especially with thumbnailing is I
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zoom in to around 300 or 400 I use a
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really crappy sharp brush what's a bit
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of softness and I sketch my details and
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the reason you would want to do this
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you're like well you don't have any
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detail you can't even draw a
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face that's the point
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well I'm swearing hey kids if you're
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watching this I'm going to swear alright
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so what are you doing watching my
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channel anyway Jesus Christ the goal
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here is you just let's say you man I
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really want to just get these ideas down
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but I don't want to instead I
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always get these deep I always get into
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these details and it always slows me
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down so just zoom in until you can only
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really you only have bunch of pixels to
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describe simple shapes I mean if you get
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a zoom in really higher like there's
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only so many things I can tell with at
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1600 pixels which is the most I can zoom
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in you know
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if I got to draw a little guy over here
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you know all I'm going to get in is this
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kind of silhouette shape so I have to
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really be effective with my shapes of my
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silhouettes
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so is this does this read like a guy
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holding a big sword as like Candace does
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this keep read well if it does it means
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you're very likely have a very working
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silhouette but the reality is not the
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reality anyway the point is if you use a
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little Reds drawing style like this
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which I actually used to use a lot when
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I had a hard time scaling back my
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details it'll just prevent you you just
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can't you literally can't do this and a
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lot of things I'm going to show you is
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actually stuff artists do traditionally
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I'm using a fat marker or using a big
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charcoal block or using a you know a
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carpenter's pencil they are doing this
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just to be you know hipster
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artists that are just look look I'm
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using something else there's a function
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and a purpose to drawing big and is a
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function and a purpose to limiting your
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color palette and all these other kinds
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of self-imposed limitations so here's
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another one
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let's tagging label the lender noise
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basically if your brush is sketchy
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enough it's hard to kind of get details
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in again so you're just kind of focusing
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on shapes and form you know on general
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ideas
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I don't even know what the hell this is
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that's like a deformed for anything
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arrghh or even peeps and so you know
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that's another option you have I'm not
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too fond of that I've always got some
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noise in my brushes but I don't go
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overly crazy with it you know it's
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fun2draw hatching and stuff in it too
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because it just gives a nice appeal
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brush shape so this brush a lot of my
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brushes are actually kind of interesting
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they're they're triangular and you can
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see here this one is slanted and it's
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not even slanted flat it's actually got
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a a diagonal shift to it
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and believe it or not as frustrating as
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I could see someone being being annoyed
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with having to constantly not be able to
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get a perfect full stroke this is
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intentional
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I don't want have to consider Oh like
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basically you're putting yourself in
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this situation with the perfect you know
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if you're using perfect sharp brush like
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this that's even not even one I'm using
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this Xena I do a corner that I'm tempted
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to around with don't and and
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if you're not tempted and you can work
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function without having to go fuss futz
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with lines that's awesome some people
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can't I can't
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I'll see like you know I'll know that my
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brush does this so I can't come and fix
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it because I know it's a fruitless
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endeavor because as soon as I start
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fiddling with it I'm using a brush that
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can't even manage the job properly so
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it's I'm actually intentionally putting
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flaws into my sketching tools so that I
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it focuses more on on blending and on
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other aspects and less on in here like
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I'm not going to get that but that's the
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purpose the purpose is I just don't want
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it
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I have to focus on that I'm going to
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actually add another thing here because
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I forgot about it color so next is you
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know sketching with a soft tool whoops
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I got the old side lock up let's see if
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I can get this thing at work there you
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go okay back to this thing
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what's going on that's like blurry now
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oh here we go so I have a tool here that
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I use and it's just like a blurry doodad
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and I got I think I've got two two blue
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brushes I use this one I keep having to
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reset because I keep crashing out and
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it's actually really not very optimal
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but if you want to get you know some
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shapes in and see what they look like
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real fast and not commit to anything as
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soon as you shrink the brush it kind of
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helps refine what you're doing you know
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so once again sketching isn't about
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accuracy it's about it's about thinking
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then exploring you know you want it to
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be readable but not refined a you want
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you want it to function as a previz and
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the faster you can get to pre to
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visualize in a concept and it working
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for you the better you up you are you
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know this person look like they're
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holding you know a big gun in their hand
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their shoulder off is everything balance
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does the head the right size you know
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silhouette mode which is a little
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awkward although I got a lot of good
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results all of it is you literally just
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draw out what you're trying to do in a
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silhouette only and I'm just going to
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use a big fat brush so that I'm not
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tempted to do anything but to get that
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silhouette out you know so if I got I go
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here I want to go a person they're
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gigantic titties you know and then I
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want to shoot the hair of you like that
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over the hair is like down here and then
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you know you can scrape in a few shapes
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if you want to like clear it up you know
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oh this is good you know that's one way
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to do that and I've used this actually
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with a lot of positive results I just
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always feel really kind of lost when I
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do it I don't feel too comfortable doing
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it and then maybe I just that's a good
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thing and you need to keep it up red
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line is not really don't doesn't need to
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be read I just call it that to remind me
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what it meant you just it reminds me of
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those Japanese Alice animation
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illustrations where they're just using a
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red line to kind of they're using fairly
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obvious geometric construction lines and
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I'm going to draw a terrible hand here
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you've probably seen these anyway the
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point is
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it's just a very obvious very strong
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line that's kept kind of limited in the
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sense that they obviously just trying to
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reduce this stroke count a terrible idea
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to draw a hand but you've seen these you
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know you've seen it when they do limited
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body styles usually it's pretty common
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when you see board breakdowns and
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animation breakdowns for anime you know
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so they'll do
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sort of deal background is essentially
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the background color now often you guys
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will see me drawing on it on a on a
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slightly darker background or color
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background genuinely speaking this is a
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preferential thing in that it's
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combination just not killing your eyes
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and a combination just feeling pleasant
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it's sometimes weird because if you're
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some people really get great results
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working on a paper texture because the
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paper breaks up all the all the lines so
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they're not looking once again they're
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not they're not focusing on their lines
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you know so sometimes when I do color
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I'll just grab some colors that feel
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good together
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that doesn't feel good together at all
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you know and then you just kind of off
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you go there's this is once again this
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is less this is less structural to kind
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of any kind of technique and more just
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the pleasant thing I actually think the
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negative method has more positive
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results for me so sometimes you'll see
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me drawing in a chalkboard method and
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the reasons why this actually works is
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there's a few things you can't do in
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00:13:49,139 --> 00:13:57,389
chalkboard is one you can't really
271
00:13:55,379 --> 00:13:59,430
highlight anything you can't put any
272
00:13:57,389 --> 00:14:02,339
shades in because it looks weird so if
273
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you do like it you know if you do like a
274
00:14:02,339 --> 00:14:08,339
mouth you know if you do like a mouth
275
00:14:07,049 --> 00:14:10,078
and you start shading in the mouth it
276
00:14:08,339 --> 00:14:12,839
just looks like there's white in the
277
00:14:10,078 --> 00:14:16,859
mouth you know but you can still kind of
278
00:14:12,839 --> 00:14:19,860
pull off some things here the other
279
00:14:16,860 --> 00:14:22,740
thing Chak board kind of does is you're
280
00:14:19,860 --> 00:14:24,360
you're not really ever going to get any
281
00:14:22,740 --> 00:14:28,049
of that detail you want in and it's
282
00:14:24,360 --> 00:14:30,688
really high contrast so it's hyper
283
00:14:28,049 --> 00:14:33,028
visible what you're doing while still
284
00:14:30,688 --> 00:14:39,299
being low fidelity so you can get a
285
00:14:33,028 --> 00:14:41,448
really clear idea of all your shapes you
286
00:14:39,299 --> 00:14:41,448
know
287
00:14:48,200 --> 00:14:54,770
and regardless of what you're doing
288
00:14:53,299 --> 00:14:57,229
you're always going to get like a very
289
00:14:54,769 --> 00:14:59,539
strong contrast and visibility factor
290
00:14:57,230 --> 00:15:01,009
and the best part is you're not burning
291
00:14:59,539 --> 00:15:02,659
your eyes out on a goddamn white
292
00:15:01,009 --> 00:15:04,039
background which if you've been on a
293
00:15:02,659 --> 00:15:06,079
computer long enough you're going to get
294
00:15:04,039 --> 00:15:08,809
tired of just staring at white all the
295
00:15:06,080 --> 00:15:10,639
time this is why all the cool ass coders
296
00:15:08,809 --> 00:15:13,519
code on black backgrounds because
297
00:15:10,639 --> 00:15:17,990
they're just the baddest and sweetest
298
00:15:13,519 --> 00:15:20,899
coolest dudes ever no really though they
299
00:15:17,990 --> 00:15:24,080
after a while the white background will
300
00:15:20,899 --> 00:15:26,259
kill you and your eyeballs will thank
301
00:15:24,080 --> 00:15:26,259
you
302
00:15:26,950 --> 00:15:37,100
you know so there's a lot of positives
303
00:15:29,389 --> 00:15:40,879
for doing this mostly similar reasons to
304
00:15:37,100 --> 00:15:46,300
what I'd mentioned before you got low
305
00:15:40,879 --> 00:15:46,299
fidelity but high visibility and previz
306
00:15:47,019 --> 00:15:52,669
pen grip so I'm going to find this
307
00:15:49,129 --> 00:15:56,899
really quickly there's different ways to
308
00:15:52,669 --> 00:15:59,360
hold a pencil and sometimes I'm going to
309
00:15:56,899 --> 00:16:02,209
drop by terrible hand sometimes I hold
310
00:15:59,360 --> 00:16:06,980
it you got to look at my goddamn hand
311
00:16:02,210 --> 00:16:09,650
here sometimes I hold this bad boy like
312
00:16:06,980 --> 00:16:12,159
this is that visible that look like
313
00:16:09,649 --> 00:16:14,350
anything okay
314
00:16:12,159 --> 00:16:16,779
sometimes I hold it like this which is
315
00:16:14,350 --> 00:16:19,810
kind of a slight angle or sometimes I
316
00:16:16,779 --> 00:16:22,179
hold this guy right up and down and the
317
00:16:19,809 --> 00:16:24,849
reason I do this and I don't do this for
318
00:16:22,179 --> 00:16:26,679
sketching well depends if I'm holding
319
00:16:24,850 --> 00:16:28,840
this in the claw here up-and-down claw
320
00:16:26,679 --> 00:16:31,209
and just I'm just doing it right now if
321
00:16:28,840 --> 00:16:33,879
I'm holding this in the claw and I just
322
00:16:31,210 --> 00:16:38,410
don't move my wrist I move on my elbow
323
00:16:33,879 --> 00:16:40,899
around I get nice sweepy curves and you
324
00:16:38,409 --> 00:16:43,480
get the best pressure sensitivity when
325
00:16:40,899 --> 00:16:45,579
your stylus is up and down because when
326
00:16:43,480 --> 00:16:52,379
it's up and down you get your full range
327
00:16:45,580 --> 00:16:55,570
on the on the the stylus pressure
328
00:16:52,379 --> 00:16:57,250
detecting when it's on the side it's
329
00:16:55,570 --> 00:17:00,730
kind of rubbing against the channel
330
00:16:57,250 --> 00:17:03,309
where the stylus holds itself so it's
331
00:17:00,730 --> 00:17:06,088
kind of hitting a bit here I'll show you
332
00:17:03,309 --> 00:17:10,240
that this is the tip and this is the
333
00:17:06,088 --> 00:17:12,068
this is your the channel that sits in
334
00:17:10,240 --> 00:17:14,230
when it's on this side it's kind of
335
00:17:12,068 --> 00:17:15,930
rubbing against this side here so you're
336
00:17:14,230 --> 00:17:19,720
not getting a perfect up and down
337
00:17:15,930 --> 00:17:23,410
pressure on the actual device that
338
00:17:19,720 --> 00:17:27,160
detects pressure and then there's the
339
00:17:23,410 --> 00:17:30,180
kind of loosey-goosey you know you can
340
00:17:27,160 --> 00:17:30,180
be doing this sort of deal
341
00:17:36,730 --> 00:17:40,150
you know you could be doing this sort of
342
00:17:38,890 --> 00:17:43,600
deal we're gonna have it on the side
343
00:17:40,150 --> 00:17:48,340
here and you're kind of just holding it
344
00:17:43,599 --> 00:17:50,559
really really loose and I've actually
345
00:17:48,339 --> 00:17:53,459
found myself preferring multiple methods
346
00:17:50,559 --> 00:17:57,569
lately just to help keep everything
347
00:17:53,460 --> 00:17:59,710
varied and remember what brush that is I
348
00:17:57,569 --> 00:18:08,740
lost it because I clicked something
349
00:17:59,710 --> 00:18:12,279
let's go back to something too many
350
00:18:08,740 --> 00:18:18,150
brushes you know sometimes I have my
351
00:18:12,279 --> 00:18:21,879
fingers right under the stylus like this
352
00:18:18,150 --> 00:18:24,080
like this you know my fingers are just
353
00:18:21,880 --> 00:18:27,169
kind of cupping
354
00:18:24,079 --> 00:18:30,349
I know that looks really weird but this
355
00:18:27,169 --> 00:18:32,960
is what I'm doing and I'm just it's like
356
00:18:30,349 --> 00:18:36,619
I'm holding it up the stylus is just
357
00:18:32,960 --> 00:18:43,759
kind of sitting in my hand under gravity
358
00:18:36,619 --> 00:18:45,259
wait and I'm the way that it balloons
359
00:18:43,759 --> 00:18:49,548
out you know like this and then the
360
00:18:45,259 --> 00:18:53,990
stylus is just kind of peeking out and
361
00:18:49,548 --> 00:18:57,440
then sometimes I'm gentle instead of
362
00:18:53,990 --> 00:19:03,048
having the two finger between these two
363
00:18:57,440 --> 00:19:06,580
fingers here I have it under my third
364
00:19:03,048 --> 00:19:11,298
finger these drawings are pretty weak
365
00:19:06,579 --> 00:19:12,500
and it's good you got here and then what
366
00:19:11,298 --> 00:19:16,460
does it look like I got a look at my
367
00:19:12,500 --> 00:19:19,700
hand here so if you got thing one you
368
00:19:16,460 --> 00:19:21,308
got thing - and then you got thing three
369
00:19:19,700 --> 00:19:23,269
and then it kind of sits between these
370
00:19:21,308 --> 00:19:24,379
once again you're like well why do you
371
00:19:23,269 --> 00:19:26,990
do this what's the point
372
00:19:24,380 --> 00:19:29,750
well sometimes your hand gets tired and
373
00:19:26,990 --> 00:19:34,569
also the more restricted your your hand
374
00:19:29,750 --> 00:19:36,859
position is the less likely you are to
375
00:19:34,569 --> 00:19:40,278
to move your wrist around if you're not
376
00:19:36,859 --> 00:19:41,898
comfortable if you're if you're putting
377
00:19:40,278 --> 00:19:43,190
your hand in a position that's more lock
378
00:19:41,898 --> 00:19:45,678
you're going to rely on your other
379
00:19:43,190 --> 00:19:47,179
methods to move it around so you're
380
00:19:45,679 --> 00:19:49,940
going to actually start using your elbow
381
00:19:47,179 --> 00:19:51,919
and shoulder more which some people
382
00:19:49,940 --> 00:19:54,730
claim you should always do I'm I'm on
383
00:19:51,919 --> 00:19:57,288
the fence about it you know if you if
384
00:19:54,730 --> 00:19:58,370
you're always going to use one way then
385
00:19:57,288 --> 00:20:04,638
you're going to wear it out and it's
386
00:19:58,369 --> 00:20:05,778
going to become a crutch so additionally
387
00:20:04,638 --> 00:20:07,819
if you're going to start moving your
388
00:20:05,778 --> 00:20:09,980
pens around unfortunately you know
389
00:20:07,819 --> 00:20:13,250
welcome for the longest time supported
390
00:20:09,980 --> 00:20:14,659
multi pens so if you have three pens it
391
00:20:13,250 --> 00:20:17,058
would actually put a different ID on
392
00:20:14,659 --> 00:20:18,470
each pen they stopped doing that so now
393
00:20:17,058 --> 00:20:19,849
if you set a setting in one of these
394
00:20:18,470 --> 00:20:21,710
pens and it's not a completely different
395
00:20:19,849 --> 00:20:24,500
type of pen it won't remember which is
396
00:20:21,710 --> 00:20:29,190
unfortunate because some of my pens I
397
00:20:24,500 --> 00:20:31,898
liked it to have a really soft
398
00:20:29,190 --> 00:20:35,909
level to it so that I can hold it on the
399
00:20:31,898 --> 00:20:35,908
side and I don't have to press very hard
400
00:20:38,128 --> 00:20:42,189
but now I have to kind of every time I
401
00:20:40,569 --> 00:20:49,599
want to change this I got to go to you
402
00:20:42,190 --> 00:20:53,710
know these damn tablet properties and
403
00:20:49,599 --> 00:20:54,939
then I got to go a map it I got to go
404
00:20:53,710 --> 00:21:00,450
where the hell is it
405
00:20:54,940 --> 00:21:05,980
I got to go to grip pen absolutely
406
00:21:00,450 --> 00:21:07,778
pointy and I got to go to customize and
407
00:21:05,980 --> 00:21:10,720
I got to go switch this around
408
00:21:07,778 --> 00:21:12,368
every time which is kind of nonsense but
409
00:21:10,720 --> 00:21:18,730
that's that's what it is
410
00:21:12,368 --> 00:21:20,709
so you know here it is on the side and
411
00:21:18,730 --> 00:21:24,368
you can see I have to kind of work at it
412
00:21:20,710 --> 00:21:25,808
to get any kind of detail and then of
413
00:21:24,368 --> 00:21:30,970
course if I have it straight up and down
414
00:21:25,808 --> 00:21:34,028
you got this I got way more pressure
415
00:21:30,970 --> 00:21:35,470
control and this is on the side you can
416
00:21:34,028 --> 00:21:39,038
see you know it's kind of a middle
417
00:21:35,470 --> 00:21:40,778
ground so you want to kind of maybe
418
00:21:39,038 --> 00:21:44,648
tweak your settings depending on how
419
00:21:40,778 --> 00:21:50,200
you're holding your pencil I think it
420
00:21:44,648 --> 00:21:54,339
covered low fidelity essentially make
421
00:21:50,200 --> 00:21:59,489
your brushes clumsy make them soft make
422
00:21:54,339 --> 00:21:59,488
them not perfect so that you're not
423
00:22:01,569 --> 00:22:07,129
focusing on inking or you're not in an
424
00:22:05,450 --> 00:22:08,900
inking mindset you're not considering
425
00:22:07,130 --> 00:22:10,760
you the line quality you're just
426
00:22:08,900 --> 00:22:13,150
considered using it as to shape out what
427
00:22:10,759 --> 00:22:13,150
you're doing
428
00:22:15,039 --> 00:22:21,829
scribble okay so there's a few rather
429
00:22:20,000 --> 00:22:24,019
talented people out there that do this
430
00:22:21,829 --> 00:22:25,399
this friggin drawing method and it just
431
00:22:24,019 --> 00:22:30,079
blows my mind they get such good results
432
00:22:25,400 --> 00:22:31,190
out of it but I got it and I gotta move
433
00:22:30,079 --> 00:22:35,659
these over because they're kind of
434
00:22:31,190 --> 00:22:40,000
locked in so let's go over here of
435
00:22:35,660 --> 00:22:40,000
course let's go over here
436
00:22:43,279 --> 00:22:46,000
okay
437
00:22:47,838 --> 00:22:56,579
all right so JJ Frenchie and breakfast
438
00:22:54,179 --> 00:22:58,559
are most notable for this method and
439
00:22:56,579 --> 00:23:02,398
I've attempted it and it's not
440
00:22:58,558 --> 00:23:04,979
completely natural aspect for me but the
441
00:23:02,398 --> 00:23:07,709
idea is you just kind of you don't
442
00:23:04,979 --> 00:23:10,889
really focus on any kind of structure at
443
00:23:07,710 --> 00:23:14,909
all you just kind of meander in these
444
00:23:10,888 --> 00:23:17,098
concepts that you have and then and then
445
00:23:14,909 --> 00:23:18,599
you come in later and you just kind of
446
00:23:17,098 --> 00:23:25,918
get those lines in when you need them
447
00:23:18,598 --> 00:23:28,829
you know like you just kind of like you
448
00:23:25,919 --> 00:23:30,839
don't care about anything you just all I
449
00:23:28,829 --> 00:23:31,259
need the I need that there okay let's
450
00:23:30,838 --> 00:23:33,329
cool
451
00:23:31,259 --> 00:23:36,288
I need another person here okay let's
452
00:23:33,329 --> 00:23:40,439
just start let's not give a about
453
00:23:36,288 --> 00:23:42,210
the arm goes up here and then I think a
454
00:23:40,440 --> 00:23:43,679
little tiny arm there and basically what
455
00:23:42,210 --> 00:23:50,278
you're just doing is you're just getting
456
00:23:43,679 --> 00:23:53,028
enough data on the screen so that your
457
00:23:50,278 --> 00:23:56,039
mind can start fleshing things out I
458
00:23:53,028 --> 00:23:58,200
like I'll guide it like that iron
459
00:23:56,039 --> 00:24:00,089
now let's do that there again this
460
00:23:58,200 --> 00:24:01,830
person's like and let's just try you're
461
00:24:00,089 --> 00:24:03,750
really never erasing you're not doing
462
00:24:01,829 --> 00:24:12,509
anything except just filling this out
463
00:24:03,750 --> 00:24:14,759
until it until it works for you and
464
00:24:12,509 --> 00:24:16,259
gets messy I've seen it get pretty messy
465
00:24:14,759 --> 00:24:17,579
I mean you can always come in and erase
466
00:24:16,259 --> 00:24:21,990
so it's not like you're preventing
467
00:24:17,579 --> 00:24:24,210
yourself from doing that I can be like
468
00:24:21,990 --> 00:24:27,740
okay I know this person's there okay and
469
00:24:24,210 --> 00:24:27,740
this person's going to be over here
470
00:24:38,410 --> 00:24:48,340
and I think it's the concept as you just
471
00:24:42,910 --> 00:24:48,340
it's low it's low pressure because
472
00:24:48,789 --> 00:24:53,450
you're not anticipating a good drawing
473
00:24:51,349 --> 00:24:57,019
ever you're not expecting anything good
474
00:24:53,450 --> 00:24:59,390
out of this in the sense that you are
475
00:24:57,019 --> 00:25:00,769
going to be like oh that's a good line
476
00:24:59,390 --> 00:25:03,700
actually really keep that none of that
477
00:25:00,769 --> 00:25:08,359
happens with this method you're just
478
00:25:03,700 --> 00:25:10,789
posing it all out oh well you know
479
00:25:08,359 --> 00:25:13,599
something kind of clicks and then you
480
00:25:10,789 --> 00:25:13,599
stop and move on
481
00:25:21,920 --> 00:25:27,350
you know so I hear these three three
482
00:25:24,380 --> 00:25:29,750
people with shields and these people on
483
00:25:27,349 --> 00:25:31,309
the ground here and you know this looks
484
00:25:29,750 --> 00:25:33,019
like scribbles to you but I can sort of
485
00:25:31,309 --> 00:25:35,079
see what's going on here and and then
486
00:25:33,019 --> 00:25:39,950
you know at some point I can come in and
487
00:25:35,079 --> 00:25:47,589
kind of run race a bit and then you just
488
00:25:39,950 --> 00:25:47,590
come in again and just redo the process
489
00:25:48,339 --> 00:25:56,990
kind of clean up some ideas or it could
490
00:25:52,039 --> 00:26:03,710
break it down a little more these these
491
00:25:56,990 --> 00:26:06,680
lines serve only you know one else so do
492
00:26:03,710 --> 00:26:10,819
you really need a really screen clean
493
00:26:06,680 --> 00:26:14,779
sketch that you're not even sure you
494
00:26:10,819 --> 00:26:17,629
like or works like if you're the one the
495
00:26:14,779 --> 00:26:20,839
only one consuming this its
496
00:26:17,630 --> 00:26:27,080
functionality is way more important than
497
00:26:20,839 --> 00:26:31,069
anything else so you need to get surface
498
00:26:27,079 --> 00:26:33,699
details if you need to get right down
499
00:26:31,069 --> 00:26:33,700
some shapes
500
00:26:39,509 --> 00:26:52,359
so there's all that sort of detail let's
501
00:26:48,250 --> 00:26:56,799
move that over to here because I need
502
00:26:52,359 --> 00:27:00,519
move for structure next in the thing is
503
00:26:56,799 --> 00:27:02,649
the the structure which I mean sometimes
504
00:27:00,519 --> 00:27:04,509
what happens is you know when you're
505
00:27:02,650 --> 00:27:07,390
drawing and you keep banging your head
506
00:27:04,509 --> 00:27:08,920
against this issue and you're
507
00:27:07,390 --> 00:27:12,160
like I mean I need I really need to get
508
00:27:08,920 --> 00:27:14,259
this guy to work and and some people are
509
00:27:12,160 --> 00:27:16,420
always drawing structurally I don't
510
00:27:14,259 --> 00:27:21,759
personally advocate this because I feel
511
00:27:16,420 --> 00:27:25,620
like a structured geometric sketch will
512
00:27:21,759 --> 00:27:30,549
always give you this similar very
513
00:27:25,619 --> 00:27:32,919
consistent result with no real room for
514
00:27:30,549 --> 00:27:36,269
exploration so sometimes I find that
515
00:27:32,920 --> 00:27:42,700
it's better to rely on it on a
516
00:27:36,269 --> 00:27:43,210
structural geometric issue a sketch
517
00:27:42,700 --> 00:27:44,920
style
518
00:27:43,210 --> 00:27:47,769
when you're trying to break down
519
00:27:44,920 --> 00:27:50,740
something that a you've had problems
520
00:27:47,769 --> 00:27:53,670
just trying to visualize so here I've
521
00:27:50,740 --> 00:27:57,220
got a shoulder and I'm drawing the outer
522
00:27:53,670 --> 00:28:02,529
sockets to these so that I can see kind
523
00:27:57,220 --> 00:28:04,000
of where they're aimed at also if you're
524
00:28:02,529 --> 00:28:06,220
not very good at doing it it doesn't
525
00:28:04,000 --> 00:28:10,240
help as much which is unfortunate for me
526
00:28:06,220 --> 00:28:12,610
because I really need to bone up on my
527
00:28:10,240 --> 00:28:16,579
shape game
528
00:28:12,609 --> 00:28:22,428
you know these shapes should be easier
529
00:28:16,579 --> 00:28:25,449
for me but sometimes you just gotta you
530
00:28:22,429 --> 00:28:30,919
got to just break this down as
531
00:28:25,450 --> 00:28:33,370
geometrically as possible some people
532
00:28:30,919 --> 00:28:36,528
really like the results of a geometric
533
00:28:33,369 --> 00:28:39,949
breakdown and will stick to it which is
534
00:28:36,528 --> 00:28:44,210
fine of course this whole hip area is a
535
00:28:39,950 --> 00:28:47,629
mess so let's see if I can I'm going to
536
00:28:44,210 --> 00:28:51,019
try to break down the leg into some
537
00:28:47,628 --> 00:28:53,480
geometric shapes one of the benefits as
538
00:28:51,019 --> 00:28:57,859
well geometric sketching and structural
539
00:28:53,480 --> 00:29:02,288
sketching is that you can get a good
540
00:28:57,859 --> 00:29:02,288
feel for things being off away faster
541
00:29:02,740 --> 00:29:10,399
just because a socket won't fit properly
542
00:29:06,230 --> 00:29:16,250
like it's just a matter of the pieces
543
00:29:10,398 --> 00:29:18,349
aren't working together and if they
544
00:29:16,250 --> 00:29:21,710
don't work together it's because you
545
00:29:18,349 --> 00:29:26,759
know there's a geometrical or structural
546
00:29:21,710 --> 00:29:29,590
issue so
547
00:29:26,759 --> 00:29:34,528
right here I've got this all socket I
548
00:29:29,589 --> 00:29:38,908
need to get in there as well and
549
00:29:34,528 --> 00:29:38,909
hopefully everything kind of fits in
550
00:29:40,269 --> 00:29:46,269
how you how you decided to break down
551
00:29:42,489 --> 00:29:48,399
the body is also up to you you know and
552
00:29:46,269 --> 00:29:52,690
if you got a head at an angle you can
553
00:29:48,398 --> 00:29:55,988
you can do the the round II sphere you
554
00:29:52,690 --> 00:30:02,739
can do the Box you know all these
555
00:29:55,989 --> 00:30:04,179
methods you know so for instance let's
556
00:30:02,739 --> 00:30:09,249
say your God like okay I got this
557
00:30:04,179 --> 00:30:12,429
character and they're like this and you
558
00:30:09,249 --> 00:30:13,690
know there's like this and then and then
559
00:30:12,429 --> 00:30:19,778
you're having a hard time let's say
560
00:30:13,690 --> 00:30:21,999
placing the breast well just break it
561
00:30:19,778 --> 00:30:25,239
down into a shape just do the crossings
562
00:30:21,999 --> 00:30:29,259
and draw that draw where it contacts the
563
00:30:25,239 --> 00:30:33,219
skin and it'll visualize that if you got
564
00:30:29,259 --> 00:30:37,808
another piece you got the the breast and
565
00:30:33,219 --> 00:30:44,578
that and the bicep area you know break
566
00:30:37,808 --> 00:30:44,578
that down until it looks right to you
567
00:30:47,180 --> 00:30:52,980
here I want to ensure that the shoulder
568
00:30:49,950 --> 00:30:55,200
is going a certain way so what I'll do
569
00:30:52,980 --> 00:30:56,730
is I'll draw I tend to I started doing
570
00:30:55,200 --> 00:30:59,279
this kind of ball joint thing and I feel
571
00:30:56,730 --> 00:31:05,309
it's like the really the easiest way to
572
00:30:59,279 --> 00:31:10,379
is because I know what this circle means
573
00:31:05,309 --> 00:31:11,730
to me it means so I know that I want
574
00:31:10,380 --> 00:31:13,140
this power to be over here the other
575
00:31:11,730 --> 00:31:15,720
method of course is you just draw the
576
00:31:13,140 --> 00:31:17,640
shapes along the thing I don't like
577
00:31:15,720 --> 00:31:23,100
having to draw the shapes all along the
578
00:31:17,640 --> 00:31:25,370
arm I just like that that the joints
579
00:31:23,099 --> 00:31:28,199
kind of tell the story and then I have
580
00:31:25,369 --> 00:31:30,119
and have the other segments so now I've
581
00:31:28,200 --> 00:31:33,210
got a much stronger idea of what these
582
00:31:30,119 --> 00:31:38,419
how these parts are moving through 3d
583
00:31:33,210 --> 00:31:38,420
space now that I do I can start building
584
00:31:39,079 --> 00:31:43,879
you know the body a little better
585
00:31:45,499 --> 00:31:51,838
and structure structurally breaking it
586
00:31:48,838 --> 00:31:54,118
down but you don't if you start doing
587
00:31:51,838 --> 00:31:57,239
this stuff structure the problem is of
588
00:31:54,118 --> 00:32:01,648
course I feel you're going to just kind
589
00:31:57,239 --> 00:32:05,608
of limit your drawing in a few ways
590
00:32:01,648 --> 00:32:07,018
it's just going to feel always it's
591
00:32:05,608 --> 00:32:08,808
going to always feel a certain way and
592
00:32:07,019 --> 00:32:16,528
you're not I'm never going to get a full
593
00:32:08,808 --> 00:32:22,739
flow out of your image shaping is
594
00:32:16,528 --> 00:32:24,209
basically as a few artists who do this I
595
00:32:22,739 --> 00:32:27,989
think suni does just a lot of shape
596
00:32:24,209 --> 00:32:35,369
drawing you just you're going for shapes
597
00:32:27,989 --> 00:32:37,828
first and then and then Anatomy and
598
00:32:35,368 --> 00:32:39,509
everything is second so if the shape is
599
00:32:37,828 --> 00:32:41,278
interesting then that doesn't really
600
00:32:39,509 --> 00:32:42,899
matter you can do this with anything you
601
00:32:41,278 --> 00:32:46,528
just here I'm going to just draw a
602
00:32:42,898 --> 00:32:48,388
random shape here and then we like you
603
00:32:46,528 --> 00:32:51,538
know not last line interesting how about
604
00:32:48,388 --> 00:32:54,978
all of us anyway
605
00:32:51,538 --> 00:32:57,289
okay I got this shape now I can maybe
606
00:32:54,979 --> 00:33:00,580
jam
607
00:32:57,289 --> 00:33:00,579
a person in
608
00:33:10,369 --> 00:33:22,398
and so you're kind of either shaping the
609
00:33:17,490 --> 00:33:29,339
whole thing or you're getting just large
610
00:33:22,398 --> 00:33:34,998
shapes and visually kind of building
611
00:33:29,339 --> 00:33:34,999
building up based on a shape you like
612
00:33:41,148 --> 00:33:47,898
you know so this is a bunch of shapes
613
00:33:44,929 --> 00:33:52,159
here now I'm going to start refining it
614
00:33:47,898 --> 00:34:00,319
it's a but if you didn't know and I got
615
00:33:52,159 --> 00:34:01,639
these shapes looked good so forth so I
616
00:34:00,319 --> 00:34:10,509
thought it's just another method of
617
00:34:01,638 --> 00:34:16,009
handling it stylus tip keep in mind that
618
00:34:10,510 --> 00:34:18,020
Wacom tablets has a variety of tips that
619
00:34:16,010 --> 00:34:21,379
all dissolve under the pressure of their
620
00:34:18,019 --> 00:34:23,869
proprietary tablet surface that likes
621
00:34:21,378 --> 00:34:27,230
eating these up I swear to God and they
622
00:34:23,869 --> 00:34:30,649
know what they're doing when it comes to
623
00:34:27,230 --> 00:34:35,960
selling you things okay so I use the
624
00:34:30,648 --> 00:34:38,568
springy one on my inking stylus and I
625
00:34:35,960 --> 00:34:42,500
use a pretty standard regular one or a
626
00:34:38,568 --> 00:34:44,058
black one on my sketchy ones really all
627
00:34:42,500 --> 00:34:47,119
I want is it to not make a clicking
628
00:34:44,059 --> 00:34:49,039
sound which half of them do I also want
629
00:34:47,119 --> 00:34:52,818
the ends to not turn into chisels which
630
00:34:49,039 --> 00:34:54,859
they do eventually so I'm looking for a
631
00:34:52,818 --> 00:34:57,949
least amount of annoyance annoyance
632
00:34:54,858 --> 00:35:03,519
factor minimal for my style its tips the
633
00:34:57,949 --> 00:35:06,739
springy one is nice because it softens
634
00:35:03,519 --> 00:35:14,719
the impact so that if you really want a
635
00:35:06,739 --> 00:35:17,000
good strong one a one of these oh man
636
00:35:14,719 --> 00:35:20,539
since when does that matter if you got
637
00:35:17,000 --> 00:35:24,219
one of these I'm gonna actually change
638
00:35:20,539 --> 00:35:24,219
this because that's weird
639
00:35:26,710 --> 00:35:32,119
where's my where's my tablet setting I
640
00:35:29,269 --> 00:35:33,800
don't like so I'm actually changing this
641
00:35:32,119 --> 00:35:36,140
because I didn't like that see it when
642
00:35:33,800 --> 00:35:40,609
you hit down it does that the initial
643
00:35:36,139 --> 00:35:41,088
blob that's that's bad that's not fun at
644
00:35:40,608 --> 00:35:43,608
all
645
00:35:41,088 --> 00:35:45,440
but when you're drawing sideways you
646
00:35:43,608 --> 00:35:49,119
really don't get that let's see if I can
647
00:35:45,440 --> 00:35:52,480
still get there you go no initial blob
648
00:35:49,119 --> 00:35:52,480
there you go
649
00:35:57,679 --> 00:36:02,750
and then finally lastly color and this
650
00:36:00,590 --> 00:36:04,760
is really not that important I mean I
651
00:36:02,750 --> 00:36:07,059
don't know I'll tell you what it's more
652
00:36:04,760 --> 00:36:10,490
important for inking than anything else
653
00:36:07,059 --> 00:36:12,500
I always kind of draw with some level of
654
00:36:10,489 --> 00:36:16,639
color I never go straight to black and
655
00:36:12,500 --> 00:36:18,920
it's just because contrast is good but
656
00:36:16,639 --> 00:36:20,809
too much contrast is just jarring and
657
00:36:18,920 --> 00:36:23,240
then you spend too much time or really
658
00:36:20,809 --> 00:36:26,239
like it feels too committal like if I do
659
00:36:23,239 --> 00:36:27,589
this I just I like man everything's so
660
00:36:26,239 --> 00:36:29,649
dark and I want to start fixing things
661
00:36:27,590 --> 00:36:33,920
so and I'll just find a good color
662
00:36:29,650 --> 00:36:35,869
that's nice and light it shows good
663
00:36:33,920 --> 00:36:40,070
contrast without being you know
664
00:36:35,869 --> 00:36:42,259
aggressive on your eyes and that about
665
00:36:40,070 --> 00:36:45,019
covers it so hopefully that'll help some
666
00:36:42,260 --> 00:36:47,090
of you who are confused as to what to do
667
00:36:45,019 --> 00:36:50,630
when you're trying to draw our sketch or
668
00:36:47,090 --> 00:36:52,550
whatever it is and and hopefully one of
669
00:36:50,630 --> 00:36:56,000
these methods will really stick with you
670
00:36:52,550 --> 00:36:58,930
and get you the results you want all
671
00:36:56,000 --> 00:36:58,929
right we'll take care guys