1 00:00:00,199 --> 00:00:07,759 hello everyone so I'm going to cover 2 00:00:04,230 --> 00:00:10,500 something that I don't often see covered 3 00:00:07,759 --> 00:00:14,879 mostly I think it's because it's such a 4 00:00:10,500 --> 00:00:16,980 very subject that it's kind of hard to 5 00:00:14,880 --> 00:00:19,170 pinpoint how to explain any of this so 6 00:00:16,980 --> 00:00:22,439 instead of telling you what to do I'm 7 00:00:19,170 --> 00:00:26,880 going to just show you what I do and why 8 00:00:22,439 --> 00:00:31,609 I do it and maybe I'll give you ideas so 9 00:00:26,879 --> 00:00:31,608 to break what this video is down is 10 00:00:32,299 --> 00:00:45,449 basically how to handle sketching in a 11 00:00:41,070 --> 00:00:49,739 variety of ways that best benefits what 12 00:00:45,450 --> 00:00:52,590 you're doing that the problem with I 13 00:00:49,738 --> 00:00:54,839 think a lot of people is they they'll 14 00:00:52,590 --> 00:00:59,489 see someone sketching especially they'll 15 00:00:54,840 --> 00:01:01,170 people tend to obviously find people who 16 00:00:59,488 --> 00:01:03,179 are very skilled online and see that 17 00:01:01,170 --> 00:01:04,260 they see the end result of a lot of 18 00:01:03,179 --> 00:01:06,659 things and assume a lot of their 19 00:01:04,260 --> 00:01:08,549 sketches are really clean but from my 20 00:01:06,659 --> 00:01:12,990 experience and what I've seen that the 21 00:01:08,549 --> 00:01:17,700 sketch is always just it it's used is 22 00:01:12,989 --> 00:01:19,379 for the user not for anyone else so if 23 00:01:17,700 --> 00:01:21,750 it's functional and it gives you great 24 00:01:19,379 --> 00:01:23,879 results it really doesn't matter what 25 00:01:21,750 --> 00:01:26,670 that sketch looks like so I'm going to 26 00:01:23,879 --> 00:01:28,199 break down a list of ways I've sketched 27 00:01:26,670 --> 00:01:29,609 and I've seen other people sketch and 28 00:01:28,200 --> 00:01:33,240 I've simulated to see what kind of 29 00:01:29,609 --> 00:01:35,159 results it gives me some I kind of 30 00:01:33,239 --> 00:01:37,188 gravitate towards more because I'm more 31 00:01:35,159 --> 00:01:39,780 comfortable with them even though other 32 00:01:37,188 --> 00:01:42,328 varieties give me better result I just 33 00:01:39,780 --> 00:01:44,280 feel really uneasy using them which is 34 00:01:42,328 --> 00:01:46,169 kind of weird but you know that's how 35 00:01:44,280 --> 00:01:49,109 art works it's not always a very clear 36 00:01:46,170 --> 00:01:51,299 cut system so I'm going to start with 37 00:01:49,109 --> 00:01:52,739 the marker mode so basically this is 38 00:01:51,299 --> 00:01:55,100 pretty popular I've seen a lot of people 39 00:01:52,739 --> 00:01:59,269 do this you basically grab a marker 40 00:01:55,099 --> 00:02:02,459 style brush marker style brush in this 41 00:01:59,269 --> 00:02:05,140 sense is any brush that kind of 42 00:02:02,459 --> 00:02:09,049 functions like a flat 43 00:02:05,140 --> 00:02:10,699 semi-transparent mark like this this is 44 00:02:09,050 --> 00:02:16,459 pretty functional because you can kind 45 00:02:10,699 --> 00:02:18,530 of lightly draw an idea and then you can 46 00:02:16,459 --> 00:02:20,780 get in deeper I do this a lot with my 47 00:02:18,530 --> 00:02:24,830 drawings I'll draw a character let me 48 00:02:20,780 --> 00:02:27,379 just draw this here I'll draw you know a 49 00:02:24,830 --> 00:02:30,560 really bad environment you can see right 50 00:02:27,379 --> 00:02:32,629 here that a house over here I want to 51 00:02:30,560 --> 00:02:34,550 kind of define a certain area so all 52 00:02:32,629 --> 00:02:37,609 you'll use the same kind of marker tool 53 00:02:34,550 --> 00:02:42,620 and then because the marker works in a 54 00:02:37,610 --> 00:02:44,180 way where it doesn't erase opacity I can 55 00:02:42,620 --> 00:02:45,310 kind of come in on the same layer and do 56 00:02:44,180 --> 00:02:48,530 stuff like that 57 00:02:45,310 --> 00:02:50,659 mmm I have another another marker 58 00:02:48,530 --> 00:02:52,340 variation I use works similar but has a 59 00:02:50,659 --> 00:02:54,169 different texture to it I've been using 60 00:02:52,340 --> 00:02:56,719 it a lot lately you probably noticed it 61 00:02:54,169 --> 00:02:58,189 I'll get into why I use this more than 62 00:02:56,719 --> 00:03:00,469 my marker now even though it looks 63 00:02:58,189 --> 00:03:03,530 crappier and it has more jagged than 64 00:03:00,469 --> 00:03:05,870 it's textured more so we'll get to that 65 00:03:03,530 --> 00:03:09,829 in a minute 66 00:03:05,870 --> 00:03:12,459 so the next thing to cover I do quite 67 00:03:09,829 --> 00:03:17,000 often especially with thumbnailing is I 68 00:03:12,459 --> 00:03:20,480 zoom in to around 300 or 400 I use a 69 00:03:17,000 --> 00:03:24,530 really crappy sharp brush what's a bit 70 00:03:20,479 --> 00:03:26,539 of softness and I sketch my details and 71 00:03:24,530 --> 00:03:28,219 the reason you would want to do this 72 00:03:26,539 --> 00:03:29,719 you're like well you don't have any 73 00:03:28,219 --> 00:03:31,310 detail you can't even draw a 74 00:03:29,719 --> 00:03:34,669 face that's the point 75 00:03:31,310 --> 00:03:36,709 well I'm swearing hey kids if you're 76 00:03:34,669 --> 00:03:38,719 watching this I'm going to swear alright 77 00:03:36,709 --> 00:03:43,879 so what are you doing watching my 78 00:03:38,719 --> 00:03:45,650 channel anyway Jesus Christ the goal 79 00:03:43,879 --> 00:03:47,060 here is you just let's say you man I 80 00:03:45,650 --> 00:03:48,680 really want to just get these ideas down 81 00:03:47,060 --> 00:03:51,019 but I don't want to instead I 82 00:03:48,680 --> 00:03:54,379 always get these deep I always get into 83 00:03:51,019 --> 00:03:56,719 these details and it always slows me 84 00:03:54,379 --> 00:03:58,729 down so just zoom in until you can only 85 00:03:56,719 --> 00:04:01,489 really you only have bunch of pixels to 86 00:03:58,729 --> 00:04:03,919 describe simple shapes I mean if you get 87 00:04:01,489 --> 00:04:05,599 a zoom in really higher like there's 88 00:04:03,919 --> 00:04:07,909 only so many things I can tell with at 89 00:04:05,599 --> 00:04:10,549 1600 pixels which is the most I can zoom 90 00:04:07,909 --> 00:04:12,710 in you know 91 00:04:10,550 --> 00:04:16,579 if I got to draw a little guy over here 92 00:04:12,710 --> 00:04:19,879 you know all I'm going to get in is this 93 00:04:16,579 --> 00:04:21,889 kind of silhouette shape so I have to 94 00:04:19,879 --> 00:04:22,689 really be effective with my shapes of my 95 00:04:21,889 --> 00:04:25,099 silhouettes 96 00:04:22,689 --> 00:04:30,110 so is this does this read like a guy 97 00:04:25,100 --> 00:04:32,860 holding a big sword as like Candace does 98 00:04:30,110 --> 00:04:35,569 this keep read well if it does it means 99 00:04:32,860 --> 00:04:40,550 you're very likely have a very working 100 00:04:35,569 --> 00:04:44,420 silhouette but the reality is not the 101 00:04:40,550 --> 00:04:46,579 reality anyway the point is if you use a 102 00:04:44,420 --> 00:04:48,470 little Reds drawing style like this 103 00:04:46,579 --> 00:04:50,120 which I actually used to use a lot when 104 00:04:48,470 --> 00:04:53,420 I had a hard time scaling back my 105 00:04:50,120 --> 00:04:55,850 details it'll just prevent you you just 106 00:04:53,420 --> 00:04:57,050 can't you literally can't do this and a 107 00:04:55,850 --> 00:04:59,330 lot of things I'm going to show you is 108 00:04:57,050 --> 00:05:01,670 actually stuff artists do traditionally 109 00:04:59,329 --> 00:05:06,469 I'm using a fat marker or using a big 110 00:05:01,670 --> 00:05:09,230 charcoal block or using a you know a 111 00:05:06,470 --> 00:05:11,690 carpenter's pencil they are doing this 112 00:05:09,230 --> 00:05:13,939 just to be you know hipster 113 00:05:11,689 --> 00:05:15,589 artists that are just look look I'm 114 00:05:13,939 --> 00:05:17,839 using something else there's a function 115 00:05:15,589 --> 00:05:20,060 and a purpose to drawing big and is a 116 00:05:17,839 --> 00:05:21,739 function and a purpose to limiting your 117 00:05:20,060 --> 00:05:24,709 color palette and all these other kinds 118 00:05:21,740 --> 00:05:25,430 of self-imposed limitations so here's 119 00:05:24,709 --> 00:05:28,299 another one 120 00:05:25,430 --> 00:05:31,579 let's tagging label the lender noise 121 00:05:28,300 --> 00:05:34,460 basically if your brush is sketchy 122 00:05:31,579 --> 00:05:37,639 enough it's hard to kind of get details 123 00:05:34,459 --> 00:05:42,560 in again so you're just kind of focusing 124 00:05:37,639 --> 00:05:44,979 on shapes and form you know on general 125 00:05:42,560 --> 00:05:44,980 ideas 126 00:05:47,259 --> 00:05:53,159 I don't even know what the hell this is 127 00:05:48,819 --> 00:06:01,300 that's like a deformed for anything 128 00:05:53,160 --> 00:06:03,700 arrghh or even peeps and so you know 129 00:06:01,300 --> 00:06:06,910 that's another option you have I'm not 130 00:06:03,699 --> 00:06:08,409 too fond of that I've always got some 131 00:06:06,910 --> 00:06:13,330 noise in my brushes but I don't go 132 00:06:08,410 --> 00:06:17,680 overly crazy with it you know it's 133 00:06:13,329 --> 00:06:19,709 fun2draw hatching and stuff in it too 134 00:06:17,680 --> 00:06:24,519 because it just gives a nice appeal 135 00:06:19,709 --> 00:06:26,139 brush shape so this brush a lot of my 136 00:06:24,519 --> 00:06:27,729 brushes are actually kind of interesting 137 00:06:26,139 --> 00:06:33,250 they're they're triangular and you can 138 00:06:27,730 --> 00:06:34,840 see here this one is slanted and it's 139 00:06:33,250 --> 00:06:37,810 not even slanted flat it's actually got 140 00:06:34,839 --> 00:06:41,799 a a diagonal shift to it 141 00:06:37,810 --> 00:06:45,639 and believe it or not as frustrating as 142 00:06:41,800 --> 00:06:47,860 I could see someone being being annoyed 143 00:06:45,639 --> 00:06:50,529 with having to constantly not be able to 144 00:06:47,860 --> 00:06:51,189 get a perfect full stroke this is 145 00:06:50,529 --> 00:06:55,109 intentional 146 00:06:51,189 --> 00:06:56,949 I don't want have to consider Oh like 147 00:06:55,110 --> 00:06:59,170 basically you're putting yourself in 148 00:06:56,949 --> 00:07:00,969 this situation with the perfect you know 149 00:06:59,170 --> 00:07:03,250 if you're using perfect sharp brush like 150 00:07:00,970 --> 00:07:05,980 this that's even not even one I'm using 151 00:07:03,250 --> 00:07:09,069 this Xena I do a corner that I'm tempted 152 00:07:05,980 --> 00:07:10,720 to around with don't and and 153 00:07:09,069 --> 00:07:13,959 if you're not tempted and you can work 154 00:07:10,720 --> 00:07:17,170 function without having to go fuss futz 155 00:07:13,959 --> 00:07:18,159 with lines that's awesome some people 156 00:07:17,170 --> 00:07:20,830 can't I can't 157 00:07:18,160 --> 00:07:22,480 I'll see like you know I'll know that my 158 00:07:20,829 --> 00:07:23,949 brush does this so I can't come and fix 159 00:07:22,480 --> 00:07:26,170 it because I know it's a fruitless 160 00:07:23,949 --> 00:07:27,519 endeavor because as soon as I start 161 00:07:26,170 --> 00:07:30,460 fiddling with it I'm using a brush that 162 00:07:27,519 --> 00:07:32,469 can't even manage the job properly so 163 00:07:30,459 --> 00:07:36,669 it's I'm actually intentionally putting 164 00:07:32,470 --> 00:07:40,630 flaws into my sketching tools so that I 165 00:07:36,670 --> 00:07:43,390 it focuses more on on blending and on 166 00:07:40,629 --> 00:07:46,149 other aspects and less on in here like 167 00:07:43,389 --> 00:07:48,159 I'm not going to get that but that's the 168 00:07:46,149 --> 00:07:49,060 purpose the purpose is I just don't want 169 00:07:48,160 --> 00:07:52,419 it 170 00:07:49,060 --> 00:07:54,550 I have to focus on that I'm going to 171 00:07:52,418 --> 00:08:02,019 actually add another thing here because 172 00:07:54,550 --> 00:08:06,639 I forgot about it color so next is you 173 00:08:02,019 --> 00:08:11,620 know sketching with a soft tool whoops 174 00:08:06,639 --> 00:08:15,490 I got the old side lock up let's see if 175 00:08:11,620 --> 00:08:20,740 I can get this thing at work there you 176 00:08:15,490 --> 00:08:23,019 go okay back to this thing 177 00:08:20,740 --> 00:08:28,769 what's going on that's like blurry now 178 00:08:23,019 --> 00:08:34,139 oh here we go so I have a tool here that 179 00:08:28,769 --> 00:08:37,269 I use and it's just like a blurry doodad 180 00:08:34,139 --> 00:08:39,610 and I got I think I've got two two blue 181 00:08:37,269 --> 00:08:43,228 brushes I use this one I keep having to 182 00:08:39,610 --> 00:08:46,769 reset because I keep crashing out and 183 00:08:43,229 --> 00:08:50,320 it's actually really not very optimal 184 00:08:46,769 --> 00:08:51,899 but if you want to get you know some 185 00:08:50,320 --> 00:08:57,760 shapes in and see what they look like 186 00:08:51,899 --> 00:08:59,169 real fast and not commit to anything as 187 00:08:57,759 --> 00:09:04,990 soon as you shrink the brush it kind of 188 00:08:59,169 --> 00:09:10,240 helps refine what you're doing you know 189 00:09:04,990 --> 00:09:14,289 so once again sketching isn't about 190 00:09:10,240 --> 00:09:20,470 accuracy it's about it's about thinking 191 00:09:14,289 --> 00:09:25,000 then exploring you know you want it to 192 00:09:20,470 --> 00:09:30,420 be readable but not refined a you want 193 00:09:25,000 --> 00:09:33,190 you want it to function as a previz and 194 00:09:30,419 --> 00:09:35,439 the faster you can get to pre to 195 00:09:33,190 --> 00:09:38,410 visualize in a concept and it working 196 00:09:35,440 --> 00:09:40,810 for you the better you up you are you 197 00:09:38,409 --> 00:09:44,219 know this person look like they're 198 00:09:40,809 --> 00:09:46,958 holding you know a big gun in their hand 199 00:09:44,220 --> 00:09:51,110 their shoulder off is everything balance 200 00:09:46,958 --> 00:09:52,879 does the head the right size you know 201 00:09:51,110 --> 00:09:54,589 silhouette mode which is a little 202 00:09:52,879 --> 00:09:58,549 awkward although I got a lot of good 203 00:09:54,589 --> 00:10:01,040 results all of it is you literally just 204 00:09:58,549 --> 00:10:04,519 draw out what you're trying to do in a 205 00:10:01,039 --> 00:10:07,250 silhouette only and I'm just going to 206 00:10:04,519 --> 00:10:10,909 use a big fat brush so that I'm not 207 00:10:07,250 --> 00:10:15,110 tempted to do anything but to get that 208 00:10:10,909 --> 00:10:20,838 silhouette out you know so if I got I go 209 00:10:15,110 --> 00:10:26,899 here I want to go a person they're 210 00:10:20,839 --> 00:10:28,839 gigantic titties you know and then I 211 00:10:26,899 --> 00:10:32,600 want to shoot the hair of you like that 212 00:10:28,839 --> 00:10:34,310 over the hair is like down here and then 213 00:10:32,600 --> 00:10:38,509 you know you can scrape in a few shapes 214 00:10:34,309 --> 00:10:43,338 if you want to like clear it up you know 215 00:10:38,509 --> 00:10:49,129 oh this is good you know that's one way 216 00:10:43,339 --> 00:10:50,570 to do that and I've used this actually 217 00:10:49,129 --> 00:10:53,208 with a lot of positive results I just 218 00:10:50,570 --> 00:10:55,250 always feel really kind of lost when I 219 00:10:53,208 --> 00:10:57,949 do it I don't feel too comfortable doing 220 00:10:55,250 --> 00:11:01,339 it and then maybe I just that's a good 221 00:10:57,950 --> 00:11:04,700 thing and you need to keep it up red 222 00:11:01,339 --> 00:11:06,800 line is not really don't doesn't need to 223 00:11:04,700 --> 00:11:10,400 be read I just call it that to remind me 224 00:11:06,799 --> 00:11:13,939 what it meant you just it reminds me of 225 00:11:10,399 --> 00:11:15,409 those Japanese Alice animation 226 00:11:13,940 --> 00:11:20,870 illustrations where they're just using a 227 00:11:15,409 --> 00:11:25,389 red line to kind of they're using fairly 228 00:11:20,870 --> 00:11:25,389 obvious geometric construction lines and 229 00:11:25,870 --> 00:11:32,690 I'm going to draw a terrible hand here 230 00:11:29,320 --> 00:11:34,730 you've probably seen these anyway the 231 00:11:32,690 --> 00:11:41,360 point is 232 00:11:34,730 --> 00:11:48,980 it's just a very obvious very strong 233 00:11:41,360 --> 00:11:50,960 line that's kept kind of limited in the 234 00:11:48,980 --> 00:11:54,590 sense that they obviously just trying to 235 00:11:50,960 --> 00:12:00,379 reduce this stroke count a terrible idea 236 00:11:54,590 --> 00:12:01,910 to draw a hand but you've seen these you 237 00:12:00,379 --> 00:12:05,269 know you've seen it when they do limited 238 00:12:01,909 --> 00:12:07,759 body styles usually it's pretty common 239 00:12:05,269 --> 00:12:14,620 when you see board breakdowns and 240 00:12:07,759 --> 00:12:17,950 animation breakdowns for anime you know 241 00:12:14,620 --> 00:12:17,950 so they'll do 242 00:12:20,519 --> 00:12:31,299 sort of deal background is essentially 243 00:12:28,448 --> 00:12:33,278 the background color now often you guys 244 00:12:31,299 --> 00:12:35,078 will see me drawing on it on a on a 245 00:12:33,278 --> 00:12:38,110 slightly darker background or color 246 00:12:35,078 --> 00:12:42,208 background genuinely speaking this is a 247 00:12:38,110 --> 00:12:44,829 preferential thing in that it's 248 00:12:42,208 --> 00:12:47,078 combination just not killing your eyes 249 00:12:44,828 --> 00:12:49,659 and a combination just feeling pleasant 250 00:12:47,078 --> 00:12:51,669 it's sometimes weird because if you're 251 00:12:49,659 --> 00:12:53,799 some people really get great results 252 00:12:51,669 --> 00:12:56,019 working on a paper texture because the 253 00:12:53,799 --> 00:12:57,129 paper breaks up all the all the lines so 254 00:12:56,019 --> 00:13:02,759 they're not looking once again they're 255 00:12:57,129 --> 00:13:02,759 not they're not focusing on their lines 256 00:13:05,970 --> 00:13:10,500 you know so sometimes when I do color 257 00:13:08,578 --> 00:13:11,989 I'll just grab some colors that feel 258 00:13:10,500 --> 00:13:16,220 good together 259 00:13:11,990 --> 00:13:18,930 that doesn't feel good together at all 260 00:13:16,220 --> 00:13:23,189 you know and then you just kind of off 261 00:13:18,929 --> 00:13:28,318 you go there's this is once again this 262 00:13:23,188 --> 00:13:30,269 is less this is less structural to kind 263 00:13:28,318 --> 00:13:32,490 of any kind of technique and more just 264 00:13:30,269 --> 00:13:34,500 the pleasant thing I actually think the 265 00:13:32,490 --> 00:13:40,139 negative method has more positive 266 00:13:34,500 --> 00:13:43,639 results for me so sometimes you'll see 267 00:13:40,139 --> 00:13:47,579 me drawing in a chalkboard method and 268 00:13:43,639 --> 00:13:49,139 the reasons why this actually works is 269 00:13:47,578 --> 00:13:55,378 there's a few things you can't do in 270 00:13:49,139 --> 00:13:57,389 chalkboard is one you can't really 271 00:13:55,379 --> 00:13:59,430 highlight anything you can't put any 272 00:13:57,389 --> 00:14:02,339 shades in because it looks weird so if 273 00:13:59,429 --> 00:14:07,049 you do like it you know if you do like a 274 00:14:02,339 --> 00:14:08,339 mouth you know if you do like a mouth 275 00:14:07,049 --> 00:14:10,078 and you start shading in the mouth it 276 00:14:08,339 --> 00:14:12,839 just looks like there's white in the 277 00:14:10,078 --> 00:14:16,859 mouth you know but you can still kind of 278 00:14:12,839 --> 00:14:19,860 pull off some things here the other 279 00:14:16,860 --> 00:14:22,740 thing Chak board kind of does is you're 280 00:14:19,860 --> 00:14:24,360 you're not really ever going to get any 281 00:14:22,740 --> 00:14:28,049 of that detail you want in and it's 282 00:14:24,360 --> 00:14:30,688 really high contrast so it's hyper 283 00:14:28,049 --> 00:14:33,028 visible what you're doing while still 284 00:14:30,688 --> 00:14:39,299 being low fidelity so you can get a 285 00:14:33,028 --> 00:14:41,448 really clear idea of all your shapes you 286 00:14:39,299 --> 00:14:41,448 know 287 00:14:48,200 --> 00:14:54,770 and regardless of what you're doing 288 00:14:53,299 --> 00:14:57,229 you're always going to get like a very 289 00:14:54,769 --> 00:14:59,539 strong contrast and visibility factor 290 00:14:57,230 --> 00:15:01,009 and the best part is you're not burning 291 00:14:59,539 --> 00:15:02,659 your eyes out on a goddamn white 292 00:15:01,009 --> 00:15:04,039 background which if you've been on a 293 00:15:02,659 --> 00:15:06,079 computer long enough you're going to get 294 00:15:04,039 --> 00:15:08,809 tired of just staring at white all the 295 00:15:06,080 --> 00:15:10,639 time this is why all the cool ass coders 296 00:15:08,809 --> 00:15:13,519 code on black backgrounds because 297 00:15:10,639 --> 00:15:17,990 they're just the baddest and sweetest 298 00:15:13,519 --> 00:15:20,899 coolest dudes ever no really though they 299 00:15:17,990 --> 00:15:24,080 after a while the white background will 300 00:15:20,899 --> 00:15:26,259 kill you and your eyeballs will thank 301 00:15:24,080 --> 00:15:26,259 you 302 00:15:26,950 --> 00:15:37,100 you know so there's a lot of positives 303 00:15:29,389 --> 00:15:40,879 for doing this mostly similar reasons to 304 00:15:37,100 --> 00:15:46,300 what I'd mentioned before you got low 305 00:15:40,879 --> 00:15:46,299 fidelity but high visibility and previz 306 00:15:47,019 --> 00:15:52,669 pen grip so I'm going to find this 307 00:15:49,129 --> 00:15:56,899 really quickly there's different ways to 308 00:15:52,669 --> 00:15:59,360 hold a pencil and sometimes I'm going to 309 00:15:56,899 --> 00:16:02,209 drop by terrible hand sometimes I hold 310 00:15:59,360 --> 00:16:06,980 it you got to look at my goddamn hand 311 00:16:02,210 --> 00:16:09,650 here sometimes I hold this bad boy like 312 00:16:06,980 --> 00:16:12,159 this is that visible that look like 313 00:16:09,649 --> 00:16:14,350 anything okay 314 00:16:12,159 --> 00:16:16,779 sometimes I hold it like this which is 315 00:16:14,350 --> 00:16:19,810 kind of a slight angle or sometimes I 316 00:16:16,779 --> 00:16:22,179 hold this guy right up and down and the 317 00:16:19,809 --> 00:16:24,849 reason I do this and I don't do this for 318 00:16:22,179 --> 00:16:26,679 sketching well depends if I'm holding 319 00:16:24,850 --> 00:16:28,840 this in the claw here up-and-down claw 320 00:16:26,679 --> 00:16:31,209 and just I'm just doing it right now if 321 00:16:28,840 --> 00:16:33,879 I'm holding this in the claw and I just 322 00:16:31,210 --> 00:16:38,410 don't move my wrist I move on my elbow 323 00:16:33,879 --> 00:16:40,899 around I get nice sweepy curves and you 324 00:16:38,409 --> 00:16:43,480 get the best pressure sensitivity when 325 00:16:40,899 --> 00:16:45,579 your stylus is up and down because when 326 00:16:43,480 --> 00:16:52,379 it's up and down you get your full range 327 00:16:45,580 --> 00:16:55,570 on the on the the stylus pressure 328 00:16:52,379 --> 00:16:57,250 detecting when it's on the side it's 329 00:16:55,570 --> 00:17:00,730 kind of rubbing against the channel 330 00:16:57,250 --> 00:17:03,309 where the stylus holds itself so it's 331 00:17:00,730 --> 00:17:06,088 kind of hitting a bit here I'll show you 332 00:17:03,309 --> 00:17:10,240 that this is the tip and this is the 333 00:17:06,088 --> 00:17:12,068 this is your the channel that sits in 334 00:17:10,240 --> 00:17:14,230 when it's on this side it's kind of 335 00:17:12,068 --> 00:17:15,930 rubbing against this side here so you're 336 00:17:14,230 --> 00:17:19,720 not getting a perfect up and down 337 00:17:15,930 --> 00:17:23,410 pressure on the actual device that 338 00:17:19,720 --> 00:17:27,160 detects pressure and then there's the 339 00:17:23,410 --> 00:17:30,180 kind of loosey-goosey you know you can 340 00:17:27,160 --> 00:17:30,180 be doing this sort of deal 341 00:17:36,730 --> 00:17:40,150 you know you could be doing this sort of 342 00:17:38,890 --> 00:17:43,600 deal we're gonna have it on the side 343 00:17:40,150 --> 00:17:48,340 here and you're kind of just holding it 344 00:17:43,599 --> 00:17:50,559 really really loose and I've actually 345 00:17:48,339 --> 00:17:53,459 found myself preferring multiple methods 346 00:17:50,559 --> 00:17:57,569 lately just to help keep everything 347 00:17:53,460 --> 00:17:59,710 varied and remember what brush that is I 348 00:17:57,569 --> 00:18:08,740 lost it because I clicked something 349 00:17:59,710 --> 00:18:12,279 let's go back to something too many 350 00:18:08,740 --> 00:18:18,150 brushes you know sometimes I have my 351 00:18:12,279 --> 00:18:21,879 fingers right under the stylus like this 352 00:18:18,150 --> 00:18:24,080 like this you know my fingers are just 353 00:18:21,880 --> 00:18:27,169 kind of cupping 354 00:18:24,079 --> 00:18:30,349 I know that looks really weird but this 355 00:18:27,169 --> 00:18:32,960 is what I'm doing and I'm just it's like 356 00:18:30,349 --> 00:18:36,619 I'm holding it up the stylus is just 357 00:18:32,960 --> 00:18:43,759 kind of sitting in my hand under gravity 358 00:18:36,619 --> 00:18:45,259 wait and I'm the way that it balloons 359 00:18:43,759 --> 00:18:49,548 out you know like this and then the 360 00:18:45,259 --> 00:18:53,990 stylus is just kind of peeking out and 361 00:18:49,548 --> 00:18:57,440 then sometimes I'm gentle instead of 362 00:18:53,990 --> 00:19:03,048 having the two finger between these two 363 00:18:57,440 --> 00:19:06,580 fingers here I have it under my third 364 00:19:03,048 --> 00:19:11,298 finger these drawings are pretty weak 365 00:19:06,579 --> 00:19:12,500 and it's good you got here and then what 366 00:19:11,298 --> 00:19:16,460 does it look like I got a look at my 367 00:19:12,500 --> 00:19:19,700 hand here so if you got thing one you 368 00:19:16,460 --> 00:19:21,308 got thing - and then you got thing three 369 00:19:19,700 --> 00:19:23,269 and then it kind of sits between these 370 00:19:21,308 --> 00:19:24,379 once again you're like well why do you 371 00:19:23,269 --> 00:19:26,990 do this what's the point 372 00:19:24,380 --> 00:19:29,750 well sometimes your hand gets tired and 373 00:19:26,990 --> 00:19:34,569 also the more restricted your your hand 374 00:19:29,750 --> 00:19:36,859 position is the less likely you are to 375 00:19:34,569 --> 00:19:40,278 to move your wrist around if you're not 376 00:19:36,859 --> 00:19:41,898 comfortable if you're if you're putting 377 00:19:40,278 --> 00:19:43,190 your hand in a position that's more lock 378 00:19:41,898 --> 00:19:45,678 you're going to rely on your other 379 00:19:43,190 --> 00:19:47,179 methods to move it around so you're 380 00:19:45,679 --> 00:19:49,940 going to actually start using your elbow 381 00:19:47,179 --> 00:19:51,919 and shoulder more which some people 382 00:19:49,940 --> 00:19:54,730 claim you should always do I'm I'm on 383 00:19:51,919 --> 00:19:57,288 the fence about it you know if you if 384 00:19:54,730 --> 00:19:58,370 you're always going to use one way then 385 00:19:57,288 --> 00:20:04,638 you're going to wear it out and it's 386 00:19:58,369 --> 00:20:05,778 going to become a crutch so additionally 387 00:20:04,638 --> 00:20:07,819 if you're going to start moving your 388 00:20:05,778 --> 00:20:09,980 pens around unfortunately you know 389 00:20:07,819 --> 00:20:13,250 welcome for the longest time supported 390 00:20:09,980 --> 00:20:14,659 multi pens so if you have three pens it 391 00:20:13,250 --> 00:20:17,058 would actually put a different ID on 392 00:20:14,659 --> 00:20:18,470 each pen they stopped doing that so now 393 00:20:17,058 --> 00:20:19,849 if you set a setting in one of these 394 00:20:18,470 --> 00:20:21,710 pens and it's not a completely different 395 00:20:19,849 --> 00:20:24,500 type of pen it won't remember which is 396 00:20:21,710 --> 00:20:29,190 unfortunate because some of my pens I 397 00:20:24,500 --> 00:20:31,898 liked it to have a really soft 398 00:20:29,190 --> 00:20:35,909 level to it so that I can hold it on the 399 00:20:31,898 --> 00:20:35,908 side and I don't have to press very hard 400 00:20:38,128 --> 00:20:42,189 but now I have to kind of every time I 401 00:20:40,569 --> 00:20:49,599 want to change this I got to go to you 402 00:20:42,190 --> 00:20:53,710 know these damn tablet properties and 403 00:20:49,599 --> 00:20:54,939 then I got to go a map it I got to go 404 00:20:53,710 --> 00:21:00,450 where the hell is it 405 00:20:54,940 --> 00:21:05,980 I got to go to grip pen absolutely 406 00:21:00,450 --> 00:21:07,778 pointy and I got to go to customize and 407 00:21:05,980 --> 00:21:10,720 I got to go switch this around 408 00:21:07,778 --> 00:21:12,368 every time which is kind of nonsense but 409 00:21:10,720 --> 00:21:18,730 that's that's what it is 410 00:21:12,368 --> 00:21:20,709 so you know here it is on the side and 411 00:21:18,730 --> 00:21:24,368 you can see I have to kind of work at it 412 00:21:20,710 --> 00:21:25,808 to get any kind of detail and then of 413 00:21:24,368 --> 00:21:30,970 course if I have it straight up and down 414 00:21:25,808 --> 00:21:34,028 you got this I got way more pressure 415 00:21:30,970 --> 00:21:35,470 control and this is on the side you can 416 00:21:34,028 --> 00:21:39,038 see you know it's kind of a middle 417 00:21:35,470 --> 00:21:40,778 ground so you want to kind of maybe 418 00:21:39,038 --> 00:21:44,648 tweak your settings depending on how 419 00:21:40,778 --> 00:21:50,200 you're holding your pencil I think it 420 00:21:44,648 --> 00:21:54,339 covered low fidelity essentially make 421 00:21:50,200 --> 00:21:59,489 your brushes clumsy make them soft make 422 00:21:54,339 --> 00:21:59,488 them not perfect so that you're not 423 00:22:01,569 --> 00:22:07,129 focusing on inking or you're not in an 424 00:22:05,450 --> 00:22:08,900 inking mindset you're not considering 425 00:22:07,130 --> 00:22:10,760 you the line quality you're just 426 00:22:08,900 --> 00:22:13,150 considered using it as to shape out what 427 00:22:10,759 --> 00:22:13,150 you're doing 428 00:22:15,039 --> 00:22:21,829 scribble okay so there's a few rather 429 00:22:20,000 --> 00:22:24,019 talented people out there that do this 430 00:22:21,829 --> 00:22:25,399 this friggin drawing method and it just 431 00:22:24,019 --> 00:22:30,079 blows my mind they get such good results 432 00:22:25,400 --> 00:22:31,190 out of it but I got it and I gotta move 433 00:22:30,079 --> 00:22:35,659 these over because they're kind of 434 00:22:31,190 --> 00:22:40,000 locked in so let's go over here of 435 00:22:35,660 --> 00:22:40,000 course let's go over here 436 00:22:43,279 --> 00:22:46,000 okay 437 00:22:47,838 --> 00:22:56,579 all right so JJ Frenchie and breakfast 438 00:22:54,179 --> 00:22:58,559 are most notable for this method and 439 00:22:56,579 --> 00:23:02,398 I've attempted it and it's not 440 00:22:58,558 --> 00:23:04,979 completely natural aspect for me but the 441 00:23:02,398 --> 00:23:07,709 idea is you just kind of you don't 442 00:23:04,979 --> 00:23:10,889 really focus on any kind of structure at 443 00:23:07,710 --> 00:23:14,909 all you just kind of meander in these 444 00:23:10,888 --> 00:23:17,098 concepts that you have and then and then 445 00:23:14,909 --> 00:23:18,599 you come in later and you just kind of 446 00:23:17,098 --> 00:23:25,918 get those lines in when you need them 447 00:23:18,598 --> 00:23:28,829 you know like you just kind of like you 448 00:23:25,919 --> 00:23:30,839 don't care about anything you just all I 449 00:23:28,829 --> 00:23:31,259 need the I need that there okay let's 450 00:23:30,838 --> 00:23:33,329 cool 451 00:23:31,259 --> 00:23:36,288 I need another person here okay let's 452 00:23:33,329 --> 00:23:40,439 just start let's not give a about 453 00:23:36,288 --> 00:23:42,210 the arm goes up here and then I think a 454 00:23:40,440 --> 00:23:43,679 little tiny arm there and basically what 455 00:23:42,210 --> 00:23:50,278 you're just doing is you're just getting 456 00:23:43,679 --> 00:23:53,028 enough data on the screen so that your 457 00:23:50,278 --> 00:23:56,039 mind can start fleshing things out I 458 00:23:53,028 --> 00:23:58,200 like I'll guide it like that iron 459 00:23:56,039 --> 00:24:00,089 now let's do that there again this 460 00:23:58,200 --> 00:24:01,830 person's like and let's just try you're 461 00:24:00,089 --> 00:24:03,750 really never erasing you're not doing 462 00:24:01,829 --> 00:24:12,509 anything except just filling this out 463 00:24:03,750 --> 00:24:14,759 until it until it works for you and 464 00:24:12,509 --> 00:24:16,259 gets messy I've seen it get pretty messy 465 00:24:14,759 --> 00:24:17,579 I mean you can always come in and erase 466 00:24:16,259 --> 00:24:21,990 so it's not like you're preventing 467 00:24:17,579 --> 00:24:24,210 yourself from doing that I can be like 468 00:24:21,990 --> 00:24:27,740 okay I know this person's there okay and 469 00:24:24,210 --> 00:24:27,740 this person's going to be over here 470 00:24:38,410 --> 00:24:48,340 and I think it's the concept as you just 471 00:24:42,910 --> 00:24:48,340 it's low it's low pressure because 472 00:24:48,789 --> 00:24:53,450 you're not anticipating a good drawing 473 00:24:51,349 --> 00:24:57,019 ever you're not expecting anything good 474 00:24:53,450 --> 00:24:59,390 out of this in the sense that you are 475 00:24:57,019 --> 00:25:00,769 going to be like oh that's a good line 476 00:24:59,390 --> 00:25:03,700 actually really keep that none of that 477 00:25:00,769 --> 00:25:08,359 happens with this method you're just 478 00:25:03,700 --> 00:25:10,789 posing it all out oh well you know 479 00:25:08,359 --> 00:25:13,599 something kind of clicks and then you 480 00:25:10,789 --> 00:25:13,599 stop and move on 481 00:25:21,920 --> 00:25:27,350 you know so I hear these three three 482 00:25:24,380 --> 00:25:29,750 people with shields and these people on 483 00:25:27,349 --> 00:25:31,309 the ground here and you know this looks 484 00:25:29,750 --> 00:25:33,019 like scribbles to you but I can sort of 485 00:25:31,309 --> 00:25:35,079 see what's going on here and and then 486 00:25:33,019 --> 00:25:39,950 you know at some point I can come in and 487 00:25:35,079 --> 00:25:47,589 kind of run race a bit and then you just 488 00:25:39,950 --> 00:25:47,590 come in again and just redo the process 489 00:25:48,339 --> 00:25:56,990 kind of clean up some ideas or it could 490 00:25:52,039 --> 00:26:03,710 break it down a little more these these 491 00:25:56,990 --> 00:26:06,680 lines serve only you know one else so do 492 00:26:03,710 --> 00:26:10,819 you really need a really screen clean 493 00:26:06,680 --> 00:26:14,779 sketch that you're not even sure you 494 00:26:10,819 --> 00:26:17,629 like or works like if you're the one the 495 00:26:14,779 --> 00:26:20,839 only one consuming this its 496 00:26:17,630 --> 00:26:27,080 functionality is way more important than 497 00:26:20,839 --> 00:26:31,069 anything else so you need to get surface 498 00:26:27,079 --> 00:26:33,699 details if you need to get right down 499 00:26:31,069 --> 00:26:33,700 some shapes 500 00:26:39,509 --> 00:26:52,359 so there's all that sort of detail let's 501 00:26:48,250 --> 00:26:56,799 move that over to here because I need 502 00:26:52,359 --> 00:27:00,519 move for structure next in the thing is 503 00:26:56,799 --> 00:27:02,649 the the structure which I mean sometimes 504 00:27:00,519 --> 00:27:04,509 what happens is you know when you're 505 00:27:02,650 --> 00:27:07,390 drawing and you keep banging your head 506 00:27:04,509 --> 00:27:08,920 against this issue and you're 507 00:27:07,390 --> 00:27:12,160 like I mean I need I really need to get 508 00:27:08,920 --> 00:27:14,259 this guy to work and and some people are 509 00:27:12,160 --> 00:27:16,420 always drawing structurally I don't 510 00:27:14,259 --> 00:27:21,759 personally advocate this because I feel 511 00:27:16,420 --> 00:27:25,620 like a structured geometric sketch will 512 00:27:21,759 --> 00:27:30,549 always give you this similar very 513 00:27:25,619 --> 00:27:32,919 consistent result with no real room for 514 00:27:30,549 --> 00:27:36,269 exploration so sometimes I find that 515 00:27:32,920 --> 00:27:42,700 it's better to rely on it on a 516 00:27:36,269 --> 00:27:43,210 structural geometric issue a sketch 517 00:27:42,700 --> 00:27:44,920 style 518 00:27:43,210 --> 00:27:47,769 when you're trying to break down 519 00:27:44,920 --> 00:27:50,740 something that a you've had problems 520 00:27:47,769 --> 00:27:53,670 just trying to visualize so here I've 521 00:27:50,740 --> 00:27:57,220 got a shoulder and I'm drawing the outer 522 00:27:53,670 --> 00:28:02,529 sockets to these so that I can see kind 523 00:27:57,220 --> 00:28:04,000 of where they're aimed at also if you're 524 00:28:02,529 --> 00:28:06,220 not very good at doing it it doesn't 525 00:28:04,000 --> 00:28:10,240 help as much which is unfortunate for me 526 00:28:06,220 --> 00:28:12,610 because I really need to bone up on my 527 00:28:10,240 --> 00:28:16,579 shape game 528 00:28:12,609 --> 00:28:22,428 you know these shapes should be easier 529 00:28:16,579 --> 00:28:25,449 for me but sometimes you just gotta you 530 00:28:22,429 --> 00:28:30,919 got to just break this down as 531 00:28:25,450 --> 00:28:33,370 geometrically as possible some people 532 00:28:30,919 --> 00:28:36,528 really like the results of a geometric 533 00:28:33,369 --> 00:28:39,949 breakdown and will stick to it which is 534 00:28:36,528 --> 00:28:44,210 fine of course this whole hip area is a 535 00:28:39,950 --> 00:28:47,629 mess so let's see if I can I'm going to 536 00:28:44,210 --> 00:28:51,019 try to break down the leg into some 537 00:28:47,628 --> 00:28:53,480 geometric shapes one of the benefits as 538 00:28:51,019 --> 00:28:57,859 well geometric sketching and structural 539 00:28:53,480 --> 00:29:02,288 sketching is that you can get a good 540 00:28:57,859 --> 00:29:02,288 feel for things being off away faster 541 00:29:02,740 --> 00:29:10,399 just because a socket won't fit properly 542 00:29:06,230 --> 00:29:16,250 like it's just a matter of the pieces 543 00:29:10,398 --> 00:29:18,349 aren't working together and if they 544 00:29:16,250 --> 00:29:21,710 don't work together it's because you 545 00:29:18,349 --> 00:29:26,759 know there's a geometrical or structural 546 00:29:21,710 --> 00:29:29,590 issue so 547 00:29:26,759 --> 00:29:34,528 right here I've got this all socket I 548 00:29:29,589 --> 00:29:38,908 need to get in there as well and 549 00:29:34,528 --> 00:29:38,909 hopefully everything kind of fits in 550 00:29:40,269 --> 00:29:46,269 how you how you decided to break down 551 00:29:42,489 --> 00:29:48,399 the body is also up to you you know and 552 00:29:46,269 --> 00:29:52,690 if you got a head at an angle you can 553 00:29:48,398 --> 00:29:55,988 you can do the the round II sphere you 554 00:29:52,690 --> 00:30:02,739 can do the Box you know all these 555 00:29:55,989 --> 00:30:04,179 methods you know so for instance let's 556 00:30:02,739 --> 00:30:09,249 say your God like okay I got this 557 00:30:04,179 --> 00:30:12,429 character and they're like this and you 558 00:30:09,249 --> 00:30:13,690 know there's like this and then and then 559 00:30:12,429 --> 00:30:19,778 you're having a hard time let's say 560 00:30:13,690 --> 00:30:21,999 placing the breast well just break it 561 00:30:19,778 --> 00:30:25,239 down into a shape just do the crossings 562 00:30:21,999 --> 00:30:29,259 and draw that draw where it contacts the 563 00:30:25,239 --> 00:30:33,219 skin and it'll visualize that if you got 564 00:30:29,259 --> 00:30:37,808 another piece you got the the breast and 565 00:30:33,219 --> 00:30:44,578 that and the bicep area you know break 566 00:30:37,808 --> 00:30:44,578 that down until it looks right to you 567 00:30:47,180 --> 00:30:52,980 here I want to ensure that the shoulder 568 00:30:49,950 --> 00:30:55,200 is going a certain way so what I'll do 569 00:30:52,980 --> 00:30:56,730 is I'll draw I tend to I started doing 570 00:30:55,200 --> 00:30:59,279 this kind of ball joint thing and I feel 571 00:30:56,730 --> 00:31:05,309 it's like the really the easiest way to 572 00:30:59,279 --> 00:31:10,379 is because I know what this circle means 573 00:31:05,309 --> 00:31:11,730 to me it means so I know that I want 574 00:31:10,380 --> 00:31:13,140 this power to be over here the other 575 00:31:11,730 --> 00:31:15,720 method of course is you just draw the 576 00:31:13,140 --> 00:31:17,640 shapes along the thing I don't like 577 00:31:15,720 --> 00:31:23,100 having to draw the shapes all along the 578 00:31:17,640 --> 00:31:25,370 arm I just like that that the joints 579 00:31:23,099 --> 00:31:28,199 kind of tell the story and then I have 580 00:31:25,369 --> 00:31:30,119 and have the other segments so now I've 581 00:31:28,200 --> 00:31:33,210 got a much stronger idea of what these 582 00:31:30,119 --> 00:31:38,419 how these parts are moving through 3d 583 00:31:33,210 --> 00:31:38,420 space now that I do I can start building 584 00:31:39,079 --> 00:31:43,879 you know the body a little better 585 00:31:45,499 --> 00:31:51,838 and structure structurally breaking it 586 00:31:48,838 --> 00:31:54,118 down but you don't if you start doing 587 00:31:51,838 --> 00:31:57,239 this stuff structure the problem is of 588 00:31:54,118 --> 00:32:01,648 course I feel you're going to just kind 589 00:31:57,239 --> 00:32:05,608 of limit your drawing in a few ways 590 00:32:01,648 --> 00:32:07,018 it's just going to feel always it's 591 00:32:05,608 --> 00:32:08,808 going to always feel a certain way and 592 00:32:07,019 --> 00:32:16,528 you're not I'm never going to get a full 593 00:32:08,808 --> 00:32:22,739 flow out of your image shaping is 594 00:32:16,528 --> 00:32:24,209 basically as a few artists who do this I 595 00:32:22,739 --> 00:32:27,989 think suni does just a lot of shape 596 00:32:24,209 --> 00:32:35,369 drawing you just you're going for shapes 597 00:32:27,989 --> 00:32:37,828 first and then and then Anatomy and 598 00:32:35,368 --> 00:32:39,509 everything is second so if the shape is 599 00:32:37,828 --> 00:32:41,278 interesting then that doesn't really 600 00:32:39,509 --> 00:32:42,899 matter you can do this with anything you 601 00:32:41,278 --> 00:32:46,528 just here I'm going to just draw a 602 00:32:42,898 --> 00:32:48,388 random shape here and then we like you 603 00:32:46,528 --> 00:32:51,538 know not last line interesting how about 604 00:32:48,388 --> 00:32:54,978 all of us anyway 605 00:32:51,538 --> 00:32:57,289 okay I got this shape now I can maybe 606 00:32:54,979 --> 00:33:00,580 jam 607 00:32:57,289 --> 00:33:00,579 a person in 608 00:33:10,369 --> 00:33:22,398 and so you're kind of either shaping the 609 00:33:17,490 --> 00:33:29,339 whole thing or you're getting just large 610 00:33:22,398 --> 00:33:34,998 shapes and visually kind of building 611 00:33:29,339 --> 00:33:34,999 building up based on a shape you like 612 00:33:41,148 --> 00:33:47,898 you know so this is a bunch of shapes 613 00:33:44,929 --> 00:33:52,159 here now I'm going to start refining it 614 00:33:47,898 --> 00:34:00,319 it's a but if you didn't know and I got 615 00:33:52,159 --> 00:34:01,639 these shapes looked good so forth so I 616 00:34:00,319 --> 00:34:10,509 thought it's just another method of 617 00:34:01,638 --> 00:34:16,009 handling it stylus tip keep in mind that 618 00:34:10,510 --> 00:34:18,020 Wacom tablets has a variety of tips that 619 00:34:16,010 --> 00:34:21,379 all dissolve under the pressure of their 620 00:34:18,019 --> 00:34:23,869 proprietary tablet surface that likes 621 00:34:21,378 --> 00:34:27,230 eating these up I swear to God and they 622 00:34:23,869 --> 00:34:30,649 know what they're doing when it comes to 623 00:34:27,230 --> 00:34:35,960 selling you things okay so I use the 624 00:34:30,648 --> 00:34:38,568 springy one on my inking stylus and I 625 00:34:35,960 --> 00:34:42,500 use a pretty standard regular one or a 626 00:34:38,568 --> 00:34:44,058 black one on my sketchy ones really all 627 00:34:42,500 --> 00:34:47,119 I want is it to not make a clicking 628 00:34:44,059 --> 00:34:49,039 sound which half of them do I also want 629 00:34:47,119 --> 00:34:52,818 the ends to not turn into chisels which 630 00:34:49,039 --> 00:34:54,859 they do eventually so I'm looking for a 631 00:34:52,818 --> 00:34:57,949 least amount of annoyance annoyance 632 00:34:54,858 --> 00:35:03,519 factor minimal for my style its tips the 633 00:34:57,949 --> 00:35:06,739 springy one is nice because it softens 634 00:35:03,519 --> 00:35:14,719 the impact so that if you really want a 635 00:35:06,739 --> 00:35:17,000 good strong one a one of these oh man 636 00:35:14,719 --> 00:35:20,539 since when does that matter if you got 637 00:35:17,000 --> 00:35:24,219 one of these I'm gonna actually change 638 00:35:20,539 --> 00:35:24,219 this because that's weird 639 00:35:26,710 --> 00:35:32,119 where's my where's my tablet setting I 640 00:35:29,269 --> 00:35:33,800 don't like so I'm actually changing this 641 00:35:32,119 --> 00:35:36,140 because I didn't like that see it when 642 00:35:33,800 --> 00:35:40,609 you hit down it does that the initial 643 00:35:36,139 --> 00:35:41,088 blob that's that's bad that's not fun at 644 00:35:40,608 --> 00:35:43,608 all 645 00:35:41,088 --> 00:35:45,440 but when you're drawing sideways you 646 00:35:43,608 --> 00:35:49,119 really don't get that let's see if I can 647 00:35:45,440 --> 00:35:52,480 still get there you go no initial blob 648 00:35:49,119 --> 00:35:52,480 there you go 649 00:35:57,679 --> 00:36:02,750 and then finally lastly color and this 650 00:36:00,590 --> 00:36:04,760 is really not that important I mean I 651 00:36:02,750 --> 00:36:07,059 don't know I'll tell you what it's more 652 00:36:04,760 --> 00:36:10,490 important for inking than anything else 653 00:36:07,059 --> 00:36:12,500 I always kind of draw with some level of 654 00:36:10,489 --> 00:36:16,639 color I never go straight to black and 655 00:36:12,500 --> 00:36:18,920 it's just because contrast is good but 656 00:36:16,639 --> 00:36:20,809 too much contrast is just jarring and 657 00:36:18,920 --> 00:36:23,240 then you spend too much time or really 658 00:36:20,809 --> 00:36:26,239 like it feels too committal like if I do 659 00:36:23,239 --> 00:36:27,589 this I just I like man everything's so 660 00:36:26,239 --> 00:36:29,649 dark and I want to start fixing things 661 00:36:27,590 --> 00:36:33,920 so and I'll just find a good color 662 00:36:29,650 --> 00:36:35,869 that's nice and light it shows good 663 00:36:33,920 --> 00:36:40,070 contrast without being you know 664 00:36:35,869 --> 00:36:42,259 aggressive on your eyes and that about 665 00:36:40,070 --> 00:36:45,019 covers it so hopefully that'll help some 666 00:36:42,260 --> 00:36:47,090 of you who are confused as to what to do 667 00:36:45,019 --> 00:36:50,630 when you're trying to draw our sketch or 668 00:36:47,090 --> 00:36:52,550 whatever it is and and hopefully one of 669 00:36:50,630 --> 00:36:56,000 these methods will really stick with you 670 00:36:52,550 --> 00:36:58,930 and get you the results you want all 671 00:36:56,000 --> 00:36:58,929 right we'll take care guys