1 00:00:02,299 --> 00:00:06,750 hey guys 2 00:00:03,959 --> 00:00:08,189 so hopefully the volume is a little 3 00:00:06,750 --> 00:00:11,730 better I got a mic right in my mouth 4 00:00:08,189 --> 00:00:18,000 here no you guys I've had some issues 5 00:00:11,730 --> 00:00:19,920 hearing me before so let me uh this this 6 00:00:18,000 --> 00:00:22,789 video is a little weird because it's not 7 00:00:19,920 --> 00:00:25,590 something I actually seen covered often 8 00:00:22,789 --> 00:00:28,650 and it's just generally the concept of 9 00:00:25,589 --> 00:00:32,850 stroke direction and how that can impact 10 00:00:28,649 --> 00:00:34,769 your drawings kind of deciding which 11 00:00:32,850 --> 00:00:41,760 which way to draw and how to draw and 12 00:00:34,770 --> 00:00:44,070 what what your lines are like so why why 13 00:00:41,759 --> 00:00:46,109 cover this well I actually recently 14 00:00:44,070 --> 00:00:49,980 discovered that I've actually draw 15 00:00:46,109 --> 00:00:52,198 things a little better going in one way 16 00:00:49,979 --> 00:00:53,968 that I do in another for certain kinds 17 00:00:52,198 --> 00:00:58,229 of things and I'll just show you most 18 00:00:53,969 --> 00:01:02,520 notably what that is I recently kind of 19 00:00:58,229 --> 00:01:04,500 feel that if I am when I'm drawing this 20 00:01:02,520 --> 00:01:06,210 whole like anime face I'm sure you've 21 00:01:04,500 --> 00:01:07,728 seen a million times let me get another 22 00:01:06,209 --> 00:01:15,569 anchor here 23 00:01:07,728 --> 00:01:17,938 another layer you know and if I if I go 24 00:01:15,569 --> 00:01:20,789 down here you know initially a lot of 25 00:01:17,938 --> 00:01:23,129 the times I'd want to gonna have to 26 00:01:20,790 --> 00:01:26,790 forgive me I just picked up the pin this 27 00:01:23,129 --> 00:01:29,670 minute so I'm not warmed up for inking I 28 00:01:26,790 --> 00:01:33,240 go down the jaw line here and then do 29 00:01:29,670 --> 00:01:36,900 this but I've discovered that actually 30 00:01:33,239 --> 00:01:41,419 if I start here and then I go up I get a 31 00:01:36,900 --> 00:01:44,070 stronger bond and with don't undo layers 32 00:01:41,420 --> 00:01:47,969 that I get the results I want a lot 33 00:01:44,069 --> 00:01:51,478 better and really it has to do with this 34 00:01:47,969 --> 00:01:55,009 line here this termination point and 35 00:01:51,478 --> 00:01:55,009 I'll explain it in a second here 36 00:01:56,259 --> 00:01:59,890 same thing for the eyes let's talk about 37 00:01:58,239 --> 00:02:02,170 the eyes just briefly if I go to the 38 00:01:59,890 --> 00:02:06,069 make the eyes there's a bunch of ways of 39 00:02:02,170 --> 00:02:11,439 building this eye but you know you could 40 00:02:06,069 --> 00:02:15,909 do this and then build this you know you 41 00:02:11,439 --> 00:02:18,969 could do you could do the top line first 42 00:02:15,909 --> 00:02:22,120 and then the bottom line second I've 43 00:02:18,969 --> 00:02:24,609 seen that when it comes to the eyes 44 00:02:22,120 --> 00:02:27,129 really I feel that the more I study at 45 00:02:24,610 --> 00:02:30,130 the more I see other artists make their 46 00:02:27,129 --> 00:02:34,590 law their eyes the more I realized that 47 00:02:30,129 --> 00:02:38,409 I construction is very strongly tied to 48 00:02:34,590 --> 00:02:40,719 how your shoes or your strokes now 49 00:02:38,409 --> 00:02:43,120 obviously that completely falls apart 50 00:02:40,719 --> 00:02:47,620 the second someone does this insights 51 00:02:43,120 --> 00:02:54,090 about lining the eye but you know since 52 00:02:47,620 --> 00:02:58,659 eyes are every artist pretty whimsically 53 00:02:54,090 --> 00:03:05,829 nonstandard there are notes are no 54 00:02:58,659 --> 00:03:07,810 serious rules you know what I'm kind of 55 00:03:05,829 --> 00:03:11,200 showing you guys as an obvious is never 56 00:03:07,810 --> 00:03:15,939 really a hard hard hard rule about 57 00:03:11,199 --> 00:03:18,548 anything because truth is is that every 58 00:03:15,939 --> 00:03:23,919 artist could only describe to some 59 00:03:18,549 --> 00:03:28,450 extent what they understand same thing 60 00:03:23,919 --> 00:03:31,500 can be done for this line here so if you 61 00:03:28,449 --> 00:03:31,500 drop this off in here 62 00:03:32,449 --> 00:03:42,659 how you draw how you draw this can 63 00:03:36,750 --> 00:03:44,250 severely impact the shape by just how 64 00:03:42,659 --> 00:03:46,620 you choose to break your lines in what 65 00:03:44,250 --> 00:03:49,739 directions you choose and this sorry 66 00:03:46,620 --> 00:03:51,959 guys this has to do with with your 67 00:03:49,739 --> 00:03:56,069 termination points whenever you stop a 68 00:03:51,959 --> 00:04:00,989 line to start a line again you kind of 69 00:03:56,068 --> 00:04:04,399 get a free little hiccup in the line and 70 00:04:00,989 --> 00:04:07,409 that seems like a weird thing to say but 71 00:04:04,400 --> 00:04:11,010 little staggers and lines subtle 72 00:04:07,409 --> 00:04:20,159 staggers and mines actually make for 73 00:04:11,009 --> 00:04:23,300 important visual cues for instance the 74 00:04:20,160 --> 00:04:29,910 lines starting and stopping again here 75 00:04:23,300 --> 00:04:32,129 has a much sharper has a stronger 76 00:04:29,910 --> 00:04:34,439 sharper feel to it then if I were to 77 00:04:32,129 --> 00:04:36,509 just try to do this in too long you're 78 00:04:34,439 --> 00:04:40,168 just not going to get that same level of 79 00:04:36,509 --> 00:04:45,598 sharpness and depending on what you're 80 00:04:40,168 --> 00:04:47,728 trying to do here if you want it to be 81 00:04:45,598 --> 00:04:50,659 sharp you know if you want something to 82 00:04:47,728 --> 00:04:55,199 be round you'd go all around on oh whoa 83 00:04:50,660 --> 00:04:57,240 you go all around on it but if you 84 00:04:55,199 --> 00:05:02,939 wanted something to be sharp you'd stop 85 00:04:57,240 --> 00:05:10,079 I didn't pick up again and that kind of 86 00:05:02,939 --> 00:05:12,120 helps push that visual cue harder and 87 00:05:10,079 --> 00:05:13,589 and that can apply that I'm just trying 88 00:05:12,120 --> 00:05:18,709 to I'm mostly drawing characters right 89 00:05:13,589 --> 00:05:18,709 now but I can apply to a lot of things 90 00:05:19,910 --> 00:05:26,370 you know if you want something that look 91 00:05:22,199 --> 00:05:28,680 like obviously here if you really want 92 00:05:26,370 --> 00:05:31,410 that here to look sharp you stop but if 93 00:05:28,680 --> 00:05:34,410 you want it to kind of look around which 94 00:05:31,410 --> 00:05:41,969 can kind of look good it's harder to do 95 00:05:34,410 --> 00:05:44,460 but you know stylistically you can do it 96 00:05:41,968 --> 00:05:48,779 and it actually makes a bit of a 97 00:05:44,459 --> 00:05:50,879 difference so I'm not really telling you 98 00:05:48,779 --> 00:05:54,839 what the best way is here I don't think 99 00:05:50,879 --> 00:05:56,668 there is one but I do feel that it is it 100 00:05:54,839 --> 00:05:58,709 is worth your time to investigate this 101 00:05:56,668 --> 00:06:02,870 while you're drawing like hey when I 102 00:05:58,709 --> 00:06:08,339 draw this this way I get a better result 103 00:06:02,870 --> 00:06:11,569 you know like these noses here these 104 00:06:08,339 --> 00:06:11,569 anime noses man 105 00:06:13,149 --> 00:06:18,759 I find that if I draw the line from the 106 00:06:15,790 --> 00:06:21,310 bottom up for the shadow I like the 107 00:06:18,759 --> 00:06:23,259 results more than if I do this then if I 108 00:06:21,310 --> 00:06:24,759 go from the other way I just I over 109 00:06:23,259 --> 00:06:26,050 shoot it or I just don't get it the way 110 00:06:24,759 --> 00:06:32,529 I want it but if I do it from the bottom 111 00:06:26,050 --> 00:06:34,629 up it works better for me and if you 112 00:06:32,529 --> 00:06:36,309 have strong brushes sorry 113 00:06:34,629 --> 00:06:39,579 brushes what strong effects on them like 114 00:06:36,310 --> 00:06:43,360 these do if you use someone brushes you 115 00:06:39,579 --> 00:06:47,680 know that their some of them can be a 116 00:06:43,360 --> 00:06:50,800 little unruly but they're really meant 117 00:06:47,680 --> 00:07:01,530 to just capture more expression out of 118 00:06:50,800 --> 00:07:03,460 the brush so keep an eye on that and 119 00:07:01,529 --> 00:07:07,169 kind of just make sure you're doing 120 00:07:03,459 --> 00:07:13,509 things in a way that really kind of best 121 00:07:07,170 --> 00:07:14,890 captures your intent sometimes a big ass 122 00:07:13,509 --> 00:07:17,110 long stroke that's what you want 123 00:07:14,889 --> 00:07:18,879 sometimes a little tiny strokes I think 124 00:07:17,110 --> 00:07:22,060 it's easy for people to just say Oh 125 00:07:18,879 --> 00:07:26,170 everything needs to be long you know for 126 00:07:22,060 --> 00:07:27,970 a long time I believe this lie everyone 127 00:07:26,170 --> 00:07:29,680 needs to draw a big long confident 128 00:07:27,970 --> 00:07:31,600 strokes but I'll tell you what a big 129 00:07:29,680 --> 00:07:35,079 long confident stroke really only gives 130 00:07:31,600 --> 00:07:39,100 you certain kind of look and some 131 00:07:35,079 --> 00:07:41,740 artists have completely look like they 132 00:07:39,100 --> 00:07:44,170 have big long confident strokes and they 133 00:07:41,740 --> 00:07:47,050 draw in little tiny segments because 134 00:07:44,170 --> 00:07:50,170 their sketches are done very well and 135 00:07:47,050 --> 00:07:51,550 their inks don't need that there are 136 00:07:50,170 --> 00:07:54,550 some very good artists that build up 137 00:07:51,550 --> 00:07:57,850 their lines like this they're very good 138 00:07:54,550 --> 00:08:04,509 they're very talented they don't they 139 00:07:57,850 --> 00:08:09,430 don't control Z a lot they don't undo 140 00:08:04,509 --> 00:08:12,009 because their sketch is good and they're 141 00:08:09,430 --> 00:08:17,199 building up their line and there's 142 00:08:12,009 --> 00:08:19,868 really no screwing up to do 143 00:08:17,199 --> 00:08:22,749 so you have to decide you know what's 144 00:08:19,869 --> 00:08:25,569 more important to you when you're 145 00:08:22,749 --> 00:08:29,229 drawing following some sort of rule that 146 00:08:25,569 --> 00:08:32,079 you heard that's important that no one's 147 00:08:29,228 --> 00:08:33,759 really gonna judge you on ever and if 148 00:08:32,078 --> 00:08:36,429 you do enter the animation industry to 149 00:08:33,759 --> 00:08:40,688 be quite honest everything's so digital 150 00:08:36,429 --> 00:08:42,698 now everything is so easy to fix that a 151 00:08:40,688 --> 00:08:45,039 big long confident stroke out of the 152 00:08:42,698 --> 00:08:49,000 pencil is no longer really a thing I see 153 00:08:45,039 --> 00:08:51,370 that's important and I can do those I 154 00:08:49,000 --> 00:08:52,809 have to actually kind of change my my it 155 00:08:51,370 --> 00:08:56,379 takes a longer time for me to get to 156 00:08:52,809 --> 00:09:00,458 that you know I actually have to change 157 00:08:56,379 --> 00:09:09,519 how my how I'm holding my pen to get 158 00:09:00,458 --> 00:09:14,018 there and I think it's worth it's worth 159 00:09:09,519 --> 00:09:16,149 totally investigating it to get get to 160 00:09:14,019 --> 00:09:25,058 the point where you do have you can do a 161 00:09:16,149 --> 00:09:29,558 lot of confident line but I don't know 162 00:09:25,058 --> 00:09:34,028 if it's worth beating yourself over over 163 00:09:29,558 --> 00:09:38,429 it just to get to that when the only 164 00:09:34,028 --> 00:09:42,389 thing that really matters is results and 165 00:09:38,429 --> 00:09:45,489 and you're gonna you're gonna hear 166 00:09:42,389 --> 00:09:48,220 you're gonna hear things and you're 167 00:09:45,490 --> 00:09:54,938 gonna hear people talk about things and 168 00:09:48,220 --> 00:09:59,350 you know I don't know for a long time a 169 00:09:54,938 --> 00:10:01,088 lot of dumb shit got put in my head from 170 00:09:59,350 --> 00:10:03,209 other artists who didn't know what the 171 00:10:01,089 --> 00:10:06,100 hell they were talking about and 172 00:10:03,208 --> 00:10:09,159 oftentimes I just assumed things and 173 00:10:06,100 --> 00:10:15,600 then made that a rule and that just 174 00:10:09,159 --> 00:10:15,600 comes from romanticizing art but really 175 00:10:15,970 --> 00:10:21,980 there's a point where you need to 176 00:10:19,750 --> 00:10:25,450 there's a point where you need to kind 177 00:10:21,980 --> 00:10:29,139 of stop doing that and kind of take our 178 00:10:25,450 --> 00:10:31,490 ground grab art by the balls and 179 00:10:29,139 --> 00:10:34,970 seriously do something with it and not 180 00:10:31,490 --> 00:10:36,560 just kind of live live your life based 181 00:10:34,970 --> 00:10:40,550 on what you think people what people 182 00:10:36,559 --> 00:10:42,379 think you should be doing with it so if 183 00:10:40,549 --> 00:10:45,078 you think your arts too stiff and you 184 00:10:42,379 --> 00:10:47,389 need long confident lines you know and 185 00:10:45,078 --> 00:10:48,919 I've worked on this and sometimes I get 186 00:10:47,389 --> 00:10:51,889 good results and sometimes I go back to 187 00:10:48,919 --> 00:10:55,069 being stiff sometimes it's just about 188 00:10:51,889 --> 00:10:56,708 the complices of the material sometimes 189 00:10:55,070 --> 00:10:59,269 you're drawing characters that are just 190 00:10:56,708 --> 00:11:01,429 stiffly designed with stories that are 191 00:10:59,269 --> 00:11:02,899 stiffly expressed and that if you just 192 00:11:01,429 --> 00:11:07,009 keep changing characters to change 193 00:11:02,899 --> 00:11:10,399 designs there's a certain freedom to 194 00:11:07,009 --> 00:11:14,899 that and that Wow this is what you don't 195 00:11:10,399 --> 00:11:16,730 think I'm not finished drawing sometimes 196 00:11:14,899 --> 00:11:18,049 you can get away with it but I actually 197 00:11:16,730 --> 00:11:21,139 don't know what this is supposed to be 198 00:11:18,049 --> 00:11:24,019 so it's gonna have so many little errors 199 00:11:21,139 --> 00:11:29,470 and I'll be fixing it in ink layer ink 200 00:11:24,019 --> 00:11:29,470 in the ink buffets so yeah 201 00:11:32,460 --> 00:11:38,720 let's do this so yeah look at look at 202 00:11:36,480 --> 00:11:41,190 how you're building your loins and 203 00:11:38,720 --> 00:11:43,649 really even consider the fact that the 204 00:11:41,190 --> 00:11:47,910 direction that you start from can mean a 205 00:11:43,649 --> 00:11:53,100 big difference you know drawing from up 206 00:11:47,909 --> 00:11:55,110 to down down to the how that affects 207 00:11:53,100 --> 00:11:57,320 what you're doing and that isn't to say 208 00:11:55,110 --> 00:11:59,700 that this is something you need to do 209 00:11:57,320 --> 00:12:03,660 there are artists I know who worked on 210 00:11:59,700 --> 00:12:07,080 this kind of they're mostly painters and 211 00:12:03,659 --> 00:12:08,879 all they need is a good nice proper 212 00:12:07,080 --> 00:12:12,509 silhouette and their line quality isn't 213 00:12:08,879 --> 00:12:19,189 very good because what they need out of 214 00:12:12,509 --> 00:12:21,809 us under sketch or drawing is accuracy a 215 00:12:19,190 --> 00:12:28,190 generic accuracy across the whole image 216 00:12:21,809 --> 00:12:35,179 not accuracy a per line accuracy and 217 00:12:28,190 --> 00:12:39,000 also I mean maybe this is my own 218 00:12:35,179 --> 00:12:40,829 perceptions or I don't think a really 219 00:12:39,000 --> 00:12:44,399 strong liner is really valued right now 220 00:12:40,830 --> 00:12:50,459 as much as a good presentation a good 221 00:12:44,399 --> 00:12:53,088 color presentation so if you can get 222 00:12:50,458 --> 00:12:53,088 away with 223 00:12:53,528 --> 00:13:00,409 across the board looking lines good 224 00:12:58,190 --> 00:13:06,529 looking lines that aren't too bad and 225 00:13:00,409 --> 00:13:11,778 don't distract don't distract doesn't 226 00:13:06,528 --> 00:13:14,539 distract the the reader or the person 227 00:13:11,778 --> 00:13:25,480 looking at the art too much then you're 228 00:13:14,539 --> 00:13:29,028 fine mm well a little tired okay so 229 00:13:25,480 --> 00:13:34,839 that's about it I know it's a little flu 230 00:13:29,028 --> 00:13:37,698 and not very specific guys but you know 231 00:13:34,839 --> 00:13:42,320 I've seen people do it like this and I 232 00:13:37,698 --> 00:13:42,588 just feel that as soon as I draw it like 233 00:13:42,320 --> 00:13:45,170 this 234 00:13:42,589 --> 00:13:47,720 I get that edge I really want on this 235 00:13:45,169 --> 00:13:53,659 just jaw line well that's a little 236 00:13:47,720 --> 00:13:53,959 strong but let me do that again I get 237 00:13:53,659 --> 00:13:57,620 that 238 00:13:53,958 --> 00:14:00,169 second little line and what that's 239 00:13:57,620 --> 00:14:01,940 really subtle that if you screw it up 240 00:14:00,169 --> 00:14:06,979 just a little bit it looks weird 241 00:14:01,940 --> 00:14:13,990 I drew accurate minutiae detail to 242 00:14:06,980 --> 00:14:13,990 illustrations so hopefully 243 00:14:14,850 --> 00:14:20,220 helps you guys maybe this is something 244 00:14:17,250 --> 00:14:21,870 that was holding you back or that kept 245 00:14:20,220 --> 00:14:24,090 getting your worst result so hopefully 246 00:14:21,870 --> 00:14:26,269 that helps you guys alright thanks take 247 00:14:24,090 --> 00:14:26,269 care