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hello all so this week people have
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suggested muscular shading techniques
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now but I assume it means rendering a
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muscle and drawing a muscle shading a
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muscle I'm not the kind of artist who
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draws a lot of muscles so you're gonna
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see some really bad muscles for the sake
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of rendering them no this is wrong so
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what you're going to do is you're going
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to there's a few ways to rent to render
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I keep saying render people don't know
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what that means most of the time it's
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computer stuff so there's a bunch of
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ways to draw muscles to shade them and
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one of the many ways that are popular
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nowadays is the ambient occlusion method
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since seems to like cover most of the
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most of the shading requirements and
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then lets you get away with kind of like
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not doing all the work so one thing
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that's important about muscle shading of
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course is understanding their volume so
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I'm actually don't know how to draw
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muscles so I'm faking it right now and
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I'm suffering from suffering for too so
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what I got to do is I got to make sure
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that whatever shapes I am one they you
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have some sense of volume because if you
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don't have volume you're not going to be
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able to shade anything and you're going
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to be spending a lot of time doing
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guesswork the best scenario for what
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this is is to of course use a real-life
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reference
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here I'm just kind of feeling out shapes
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sometimes muscles kind of have this flat
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surface so they go round and then flat
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then around again but here this is
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without having to fuss too much since
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they're not referenced it doesn't really
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matter if they're good or bad because
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they're all bad so here we got around I
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got these shapes here these shapes here
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look out the elbow all right and and
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essentially it's good to just be pretty
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straightforward let me go take a quick
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jab at the internet see if I can do
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muscle arm I get it you guys a really
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good idea of what to do a lot of this
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comes down to just experience and
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practice yeah this is a good on you and
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then show that image in the shack all
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right if you know be obnoxious about it
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come on image shack
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this is good
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whoops all right hold on one once that
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guy's someone here
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sorry I forgot to turn on my audio again
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when I turn this back on and so let's
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just recap build the shapes have them
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make some sort of volume sense to you if
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you got to do it like transparent
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drawings you gotta draw boxes you just
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do what is necessary to get this concept
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to appear in your mind to the chase
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because Europe it is better
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it'll motor it is better to have these
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volumes than to have nice shape stuff
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you can't really do much with so I'm
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just gonna keep drawing just a few more
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so I'm using a reference I can get have
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an idea of what I'm doing I want to keep
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this on pretty loose so what we're gonna
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do here is we're going to just I'm just
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gonna actually have not prepared at all
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I'm just gonna approach this as best as
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I can if I was going to approach it
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myself
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so you got a few ways to handle this
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you know it's always bad to draw on
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white but we're not really talking about
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final results here so let's get some
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shading and that's let's keep everything
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to a neutral non color this will help
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sell everything that our skin is often
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you know on the ten twenty percent range
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even lighter so let's let's just get
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some colors in there some something to
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work off of because if it's white we're
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not gonna have any idea what's going on
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so right now I'm really just using a
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marker brush on top of everything lately
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I've been not drawing underneath lines
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or just right on top it and let the
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marker with like a low enough opacity
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that you can see the original stuff
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underneath so what we're gonna do now is
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we're going to take I'm going to first
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thing you can do to really get a lot of
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results is to do your ambient occlusion
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of ambient occlusion is something you
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can just easily google and find a ton of
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renders it is actually a computer term
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people drawing with a new occlusion is a
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brand new thing really it's a concept I
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didn't see existed it exists that maybe
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someone approached it along ago but it's
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a concept that I didn't know couldn't
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find any resources on until computers
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started doing them and the idea of
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ambient occlusion as you draw or light
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can't get to not shadow or casting or
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anything that you're just basically job
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with crevasses and light or basically
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light has the hardest time to going to
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get into the simplest way you can think
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of this as a butt crack of what a crack
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is it looks like a black line not
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because it's a line but
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cuz the light can't penetrate the butt
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crackle enough to illuminate it and the
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reason for that is because just too many
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surfaces close to each other so with
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something like this with a pound like
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this there's not a lot of buried
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occlusion until you get to where the
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contact points are you also have to
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consider that immune occlusion also as
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to do that's it like the lives of the
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bodies right here ambient occlusion also
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includes like objects and and other
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things that would prevent light from
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reaching its target so this being beside
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you know if you had a shield on this
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would be way darker so you just gotta
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kind of it's a really weird concept so
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I'm gonna go with the dark okay so what
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you do is you go to get in all those
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dark crevices and you just do that and
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you can like I said you could get away
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with a lot just doing this and it's
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really a two-step process - so let me
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get the first process done here which is
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just go in and try to illuminate
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everything you think it's going to be
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eliminated here I'm just strengthening
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the natural shapes that exist you know
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and and trying to wrap my head around
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this process because it's really kind of
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unnatural for some people
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so do your best to kind of think about
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what that entails when you're inking a
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lot of this concept kind of comes on its
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own with just line thickness line
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Fitness is its own form of it's his own
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form of shit ambient occlusion but it
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has stylistic decisions and stuff it's
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not as simple as that
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so I think this is good enough I'm gonna
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do I'm gonna just grab any kind of brush
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that can blend and blur and I need to
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blend in blur some of this stuff here
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let me get one that says all more cheeky
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that's a little softer like it has a
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little grain to it so it doesn't look so
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I'm just going in
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you soften it where it needs to be
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softened you leave the hardware needs to
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be hard getting this to look good on
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your first try my piece of experience
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some learning to do a lot of art is just
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feeling comfortable after having learned
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how to use your tools all right so
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should kind of look like this which is
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really weird-looking in a way but it's
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really what global illumination sorry
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ambu occlusion looks like if you google
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it which I'm just going to show you
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right now to prove my point
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that's just hey its yeah you can kind of
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see consumption over looking at this is
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kind of a little best thing here but you
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can kind of see conceptually what it
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looks like so what you're seeing is
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right where the light has the hardest
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time getting into not not any kind of
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direct cast not any kind of specular or
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any kind of thing like that you're just
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gene work or they'll you see what the
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mouth and the thighs that's where the
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hardest part where the light has can't
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get into so that's what we're kind of
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seeing it kind of looks similar so
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that's what we're kind of trying to do
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here you can use a reference as well if
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you just don't know how to do it say I
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doubled the line here again and I'm just
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gonna actually blend this a little more
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we're gonna use a straight up blur tool
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and then just go back and erase a bit
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more so I've got two layers now one of
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the important parts about doing this
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kind of effect it's just ensuring that
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your edges stay sharp cuz a lot of times
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you know it only looks shaded on one of
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the sides and I'm gonna blend that down
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I'm going to reduce some of the effect
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on some of the shapes
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a race when you can I'm everything here
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in there to get that shape sharper
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sometimes you just need a shower shave
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ship ship ship sheet and yeah so you're
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watching me do this and this is just you
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can do this to you it's a lot of just
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conceptually it's a it's more conceptual
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than visual that's you're trying to
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think of looked at shapes
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okay look see this feels long because
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there's nothing for this to cast the
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elbows should be sharp and white so
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let's get rid of some of that cuz it's
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wrong
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let's get some of that back in there
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down here where I think it should be
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all right so then we go you know the
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general concept is there everything's
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kind of nice and smooth and to most
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people this was like garbage but we're
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trying to work this through in a way
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that works on a conceptual level and not
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just so I'm going to color just because
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I want to see color move so the next
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move is and this is you can be pretty
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lazy about this it's just getting some
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general shading in the one of the nice
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things about ambient occlusion stuff is
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when it comes to the shading part so I'm
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gonna just goes right in I'm gonna do
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just get an outside selection this isn't
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very tidy or anything as you can see I'm
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just trying to illustrate some concepts
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get some ideas out to you guys so you
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have something to do with it all right
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okay and then I'm gonna invert that I'm
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just gonna create I guess I could just
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mess that just create a mask it doesn't
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really matter how you do this process
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because what we're gonna just do is
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we're just gonna go down with a good old
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soft brush it really it really doesn't
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matter our airbrush whatever and then
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what you're gonna do is you're gonna
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there's there's a few ways to shade this
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so I think the best way to shade this
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sort of stuff is to find its kind I
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don't know what the word is for this
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variance hot spotting you know most
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people aren't completely evenly across
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the whole body unless they're in a
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professional light lit setting or
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whatever most the time the lighting is
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higher at the stock top and light at the
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bottom so already with just a little bit
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of shading like this this kind of looks
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better it looks like something then you
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can go in just be really lazy again and
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just look at look at your shapes
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I'm being really blobby as you know of
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me I used to I used to work the other
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way and you've you guys some of you've
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seen me kind of over time just go from a
272
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certain kind of way of doing things to
273
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another okay so now I've gotten most of
274
00:16:08,500 --> 00:16:12,399
what I'm gonna get done with this brush
275
00:16:09,850 --> 00:16:14,529
because it's just not precise enough and
276
00:16:12,399 --> 00:16:17,740
I'm futzing with it so I'm gonna pull
277
00:16:14,529 --> 00:16:19,480
out a brush I like which is it just
278
00:16:17,740 --> 00:16:23,799
behaves like before it was just the one
279
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that has a sharp edge if it's small but
280
00:16:23,799 --> 00:16:35,469
it's blobby if it's big and what I'm
281
00:16:30,879 --> 00:16:36,700
gonna do is so what I need what I'm
282
00:16:35,470 --> 00:16:38,440
gonna do is I'm going to just repeat
283
00:16:36,700 --> 00:16:39,910
this kind of process I was in before I
284
00:16:38,440 --> 00:16:44,770
think this one's going to be the wrong
285
00:16:39,909 --> 00:16:49,509
type of brush what I need to do is I
286
00:16:44,769 --> 00:16:50,980
need to I need to just strengthen this
287
00:16:49,509 --> 00:16:55,059
shading because we're just gonna go back
288
00:16:50,980 --> 00:17:00,490
again and what I want to do now is add
289
00:16:55,059 --> 00:17:03,009
some casts shadows a sensible so so far
290
00:17:00,490 --> 00:17:05,440
I haven't really liked this thing yet so
291
00:17:03,009 --> 00:17:08,859
now after all that kind of blobby
292
00:17:05,440 --> 00:17:11,019
lighting the the gradient kind of style
293
00:17:08,859 --> 00:17:12,549
thing and some varying shading stuff
294
00:17:11,019 --> 00:17:16,119
just to generally get that stuff in
295
00:17:12,549 --> 00:17:17,919
there now kind of capturing the lighting
296
00:17:16,119 --> 00:17:21,939
I want so obviously I want the lady to
297
00:17:17,920 --> 00:17:24,640
come from the top so I'm just gonna
298
00:17:21,940 --> 00:17:28,480
shape that like you know if you've ever
299
00:17:24,640 --> 00:17:30,160
drawn an egg and shaded an egg if you
300
00:17:28,480 --> 00:17:31,480
know how to shade an egg you know how to
301
00:17:30,160 --> 00:17:33,279
do this stuff and if you don't know how
302
00:17:31,480 --> 00:17:36,480
to shake it egg go to learn how to shade
303
00:17:33,279 --> 00:17:39,910
an egg it's like one of the default
304
00:17:36,480 --> 00:17:42,730
rendering learn how paint tutorials you
305
00:17:39,910 --> 00:17:45,160
see on a bunch of things so I have to
306
00:17:42,730 --> 00:17:46,630
make kind of some decisions here and I'm
307
00:17:45,160 --> 00:17:49,900
working in a way where it can't really
308
00:17:46,630 --> 00:17:55,240
erase which is annoying but I've done
309
00:17:49,900 --> 00:17:56,740
that purposefully and by race I mean
310
00:17:55,240 --> 00:17:58,450
like without destroying some previous
311
00:17:56,740 --> 00:18:00,429
work and I've done that mostly to keep
312
00:17:58,450 --> 00:18:03,069
myself on track
313
00:18:00,429 --> 00:18:08,798
Oh what I'm doing here I'm gonna do a
314
00:18:03,069 --> 00:18:12,908
little darker so here you can see I'm
315
00:18:08,798 --> 00:18:19,240
really just focusing on capturing light
316
00:18:12,909 --> 00:18:22,210
direction I'm gonna just take a quick
317
00:18:19,240 --> 00:18:30,429
look at some of these references let's
318
00:18:22,210 --> 00:18:32,079
see what the volumes look like because
319
00:18:30,429 --> 00:18:36,038
I'm gonna go in here and I'm gonna shade
320
00:18:32,079 --> 00:18:41,980
this again I'm gonna sorry I'll shade it
321
00:18:36,038 --> 00:18:43,960
again I'm going to I'm going to blend it
322
00:18:41,980 --> 00:18:45,490
again so I'm just trying to get an idea
323
00:18:43,960 --> 00:18:50,679
of where the shapes around off again
324
00:18:45,490 --> 00:18:52,929
where the things round up this is I'm
325
00:18:50,679 --> 00:18:54,190
not you know obviously in the most
326
00:18:52,929 --> 00:18:57,809
amazing artists in the world so I'm
327
00:18:54,190 --> 00:18:57,808
trying to chain you guys on something I
328
00:18:57,839 --> 00:19:02,618
yeah feels this clump is wrong to me
329
00:19:01,388 --> 00:19:05,008
there's just too many shapes
330
00:19:02,618 --> 00:19:09,398
intersecting so I'm already saying it
331
00:19:05,009 --> 00:19:10,929
kind of threw up that shape I'm not
332
00:19:09,398 --> 00:19:12,998
using references for some of these
333
00:19:10,929 --> 00:19:14,950
because I wanted that kind of like what
334
00:19:12,999 --> 00:19:17,319
what would I do if I didn't have know
335
00:19:14,950 --> 00:19:18,639
what I was doing because you guys can't
336
00:19:17,319 --> 00:19:20,439
always have references you know you
337
00:19:18,638 --> 00:19:24,719
don't always clear with what the shape
338
00:19:20,440 --> 00:19:24,720
is or what it is
339
00:19:25,319 --> 00:19:28,980
I feel this is a little too strong so
340
00:19:27,359 --> 00:19:30,589
I'll get there now I'm gonna go back to
341
00:19:28,980 --> 00:19:34,380
the blending process
342
00:19:30,589 --> 00:19:36,000
whirring whatever tool you got I need to
343
00:19:34,380 --> 00:19:37,920
just there's other ways to do this in
344
00:19:36,000 --> 00:19:40,109
Photoshop Photoshop tends to be about
345
00:19:37,920 --> 00:19:42,750
just working over this area over and
346
00:19:40,109 --> 00:19:48,149
over and over again for me I just need
347
00:19:42,750 --> 00:19:52,259
to find my soft spots where they need to
348
00:19:48,150 --> 00:19:57,120
exist you know does this sharp stuff I
349
00:19:52,259 --> 00:19:59,509
need but that I need that stuff to be at
350
00:19:57,119 --> 00:19:59,509
the top
351
00:20:04,710 --> 00:20:10,740
so I'm kind of exaggerating the shapes
352
00:20:06,809 --> 00:20:12,269
too just because it's easier to tone
353
00:20:10,740 --> 00:20:15,509
that stuff down later you can just go a
354
00:20:12,269 --> 00:20:17,779
little bit blur brush or all sorts of
355
00:20:15,509 --> 00:20:17,779
stuff
356
00:20:24,329 --> 00:20:32,000
I want to focus on the stuff at the
357
00:20:30,359 --> 00:20:35,639
front being more visible even though
358
00:20:32,000 --> 00:20:40,109
shading ways I may make less sense so
359
00:20:35,640 --> 00:20:44,038
here I am accentuating the forearm in a
360
00:20:40,109 --> 00:20:46,439
way that may not make sense in this
361
00:20:44,038 --> 00:20:48,509
sense in you know a realistic setting
362
00:20:46,440 --> 00:20:56,548
but sometimes you just gotta push
363
00:20:48,509 --> 00:20:58,230
reality of it oh no I gotta go in I got
364
00:20:56,548 --> 00:21:00,200
to get in some sharp angles again so I'm
365
00:20:58,230 --> 00:21:04,528
gonna get a brush that's a little more
366
00:21:00,200 --> 00:21:09,960
aggressive and get some tinier tinier
367
00:21:04,528 --> 00:21:11,369
lighting in to work out those little
368
00:21:09,960 --> 00:21:14,480
angles because I'll see you like you
369
00:21:11,369 --> 00:21:16,648
know that definitely need to have
370
00:21:14,480 --> 00:21:18,919
something about working smaller and
371
00:21:16,648 --> 00:21:18,918
smaller
372
00:21:25,339 --> 00:21:32,189
I'll just kind of hear if you're
373
00:21:30,750 --> 00:21:36,180
wondering what I'm doing I'm literally
374
00:21:32,190 --> 00:21:38,850
just erasing one of the benefits of size
375
00:21:36,180 --> 00:21:40,410
you can easily access the turn into
376
00:21:38,849 --> 00:21:42,089
eraser button and turn any of your
377
00:21:40,410 --> 00:21:43,590
brushes into race or Photoshop is less
378
00:21:42,089 --> 00:21:46,230
convenient with that you can't even
379
00:21:43,589 --> 00:21:50,909
shortcut them the tool exists but you
380
00:21:46,230 --> 00:21:53,309
can't shortcut it this area is gonna be
381
00:21:50,910 --> 00:21:58,259
a bit of a annoyance to me because it
382
00:21:53,309 --> 00:22:01,859
feels wrong but I don't know why often
383
00:21:58,259 --> 00:22:03,720
when something feels wrong with what you
384
00:22:01,859 --> 00:22:07,159
did you just go in there and then you
385
00:22:03,720 --> 00:22:09,059
blur it all up and then you walk away
386
00:22:07,160 --> 00:22:11,550
like you know what you're doing all
387
00:22:09,059 --> 00:22:16,230
along and then you know it's not the
388
00:22:11,549 --> 00:22:20,210
best way to learn but sometimes yeah you
389
00:22:16,230 --> 00:22:26,529
can't always blow all that time you want
390
00:22:20,210 --> 00:22:29,769
on the one thing so here's the original
391
00:22:26,529 --> 00:22:29,769
[Music]
392
00:22:29,779 --> 00:22:33,809
you know yeah and if you're wondering
393
00:22:32,339 --> 00:22:35,579
you know did it really help to have
394
00:22:33,809 --> 00:22:38,279
those dark spots it really does because
395
00:22:35,579 --> 00:22:40,769
now you can really sense that definition
396
00:22:38,279 --> 00:22:46,139
and the way the muscles inject and you
397
00:22:40,769 --> 00:22:49,940
can also just multiply or change the
398
00:22:46,140 --> 00:22:49,940
color of it at some point if you want
399
00:22:51,440 --> 00:23:00,960
there's no reason to do that
400
00:22:53,309 --> 00:23:03,779
but you know it in and of course the
401
00:23:00,960 --> 00:23:07,710
lines from the back here if I move that
402
00:23:03,779 --> 00:23:11,149
to the top we have a long top so you can
403
00:23:07,710 --> 00:23:11,150
see all these shapes a lot better
404
00:23:12,980 --> 00:23:20,220
and of course there's the final step
405
00:23:15,450 --> 00:23:25,528
here we can go in and we can do some
406
00:23:20,220 --> 00:23:28,500
specular lighting and specular narrating
407
00:23:25,528 --> 00:23:31,409
is pretty neat because it it'll it'll
408
00:23:28,500 --> 00:23:34,500
actually inspect you can get away with
409
00:23:31,409 --> 00:23:36,630
murder with speculator honestly if you
410
00:23:34,500 --> 00:23:38,398
know where you're putting it this is why
411
00:23:36,630 --> 00:23:47,639
it's easy to use this and why some
412
00:23:38,398 --> 00:23:51,898
people have very shiny art so and I'm
413
00:23:47,638 --> 00:23:53,369
not really the greatest at it but mostly
414
00:23:51,898 --> 00:23:54,479
because you want to not put it
415
00:23:53,369 --> 00:23:57,538
everywhere and I'm putting it everywhere
416
00:23:54,480 --> 00:23:59,370
so let's go back to do this again what
417
00:23:57,538 --> 00:24:06,569
you want to do is you want to find some
418
00:23:59,369 --> 00:24:08,129
a hot spot or two and that's dead you
419
00:24:06,569 --> 00:24:11,460
can do your rim lighting in this mode
420
00:24:08,130 --> 00:24:14,000
too once you've got your shapes done you
421
00:24:11,460 --> 00:24:18,230
can get everything you need to get and
422
00:24:14,000 --> 00:24:18,230
get your backlighting
423
00:24:29,528 --> 00:24:33,519
and this is just literally one way I
424
00:24:31,750 --> 00:24:37,298
mean there are tons and tons in Tesla
425
00:24:33,519 --> 00:24:38,740
ways if I have to approach if I was
426
00:24:37,298 --> 00:24:40,990
drawing muscular characters a lot I'd
427
00:24:38,740 --> 00:24:43,109
probably approach it like this because
428
00:24:40,990 --> 00:24:45,490
then once you've got all this going on
429
00:24:43,109 --> 00:24:47,648
you don't really spend that much time
430
00:24:45,490 --> 00:24:49,450
having to worry about everything once
431
00:24:47,648 --> 00:24:52,178
you got this going on you can like stop
432
00:24:49,450 --> 00:24:55,058
and that look and then see like oh you
433
00:24:52,179 --> 00:24:57,340
know I can use this I use this and then
434
00:24:55,058 --> 00:25:00,970
you can you know layer again and go like
435
00:24:57,339 --> 00:25:03,490
oh you know mm-hmm I really need I'm
436
00:25:00,970 --> 00:25:06,009
gonna use like overlay here oh really
437
00:25:03,490 --> 00:25:07,808
helps dark in the dark spots so and be
438
00:25:06,009 --> 00:25:13,388
like you know these areas really need to
439
00:25:07,808 --> 00:25:15,788
sink more in just these you can readjust
440
00:25:13,388 --> 00:25:22,209
basically you can readjust your lighting
441
00:25:15,788 --> 00:25:24,960
scheme if you're a bad dryer there but
442
00:25:22,210 --> 00:25:29,860
still preserve your original shading job
443
00:25:24,960 --> 00:25:32,200
so this is just a good way to accentuate
444
00:25:29,859 --> 00:25:34,269
what's already there so it really won't
445
00:25:32,200 --> 00:25:36,730
solve a problem if you screwed up but it
446
00:25:34,269 --> 00:25:38,638
will help push you further than you were
447
00:25:36,730 --> 00:25:41,349
before
448
00:25:38,638 --> 00:25:42,759
in case you're like oh you know I need
449
00:25:41,349 --> 00:25:44,288
some backlight in here but I don't want
450
00:25:42,759 --> 00:25:44,769
to destroy any of the work I've done so
451
00:25:44,288 --> 00:25:47,648
far
452
00:25:44,769 --> 00:25:50,259
and once you're done you can do all
453
00:25:47,648 --> 00:25:52,569
sorts of things like you know flatten it
454
00:25:50,259 --> 00:25:55,240
and render it some more using more of a
455
00:25:52,569 --> 00:25:57,928
painterly style if you guys are
456
00:25:55,240 --> 00:26:01,778
desperate to see color on it like I am
457
00:25:57,929 --> 00:26:05,450
you can just literally use a movie
458
00:26:01,778 --> 00:26:07,308
shader multiply and whatever
459
00:26:05,450 --> 00:26:10,240
use eliminate because it'll color cover
460
00:26:07,308 --> 00:26:12,558
all my color needs because Linda she
461
00:26:10,240 --> 00:26:16,548
doesn't equally color as a whole thing
462
00:26:12,558 --> 00:26:19,668
and one solid value it'll go it'll crawl
463
00:26:16,548 --> 00:26:26,168
down the it will crawl down the chart
464
00:26:19,669 --> 00:26:31,038
and let me just let me just you lay out
465
00:26:26,169 --> 00:26:32,778
and do this and of course you can just
466
00:26:31,038 --> 00:26:37,190
recolor as this if it's not working for
467
00:26:32,778 --> 00:26:38,690
you you know the pause of course as well
468
00:26:37,190 --> 00:26:40,820
that goes into this saturates pretty
469
00:26:38,690 --> 00:26:42,558
hard it's not really an idea it's not an
470
00:26:40,819 --> 00:26:45,859
expert way of coloring it's just a cheap
471
00:26:42,558 --> 00:26:51,079
and easy way to color never I find that
472
00:26:45,859 --> 00:26:52,428
if you loom me shade you can see here if
473
00:26:51,079 --> 00:26:56,439
you looming shade you need to drop that
474
00:26:52,429 --> 00:27:01,220
down to like 50% and then use an overlay
475
00:26:56,440 --> 00:27:02,990
and then just build on top of that with
476
00:27:01,220 --> 00:27:11,079
an overlay and then you'll get a lot
477
00:27:02,990 --> 00:27:11,079
more a lot less aggressive color schemes
478
00:27:22,929 --> 00:27:28,330
but I mean is it the perfect system I
479
00:27:25,088 --> 00:27:31,269
don't know I'm just showing you what I
480
00:27:28,329 --> 00:27:35,378
know works what I know you know you can
481
00:27:31,269 --> 00:27:36,969
get some cool colors like that you know
482
00:27:35,378 --> 00:27:39,308
if you need to get a multiplying there
483
00:27:36,969 --> 00:27:54,369
to bring all the color down to a
484
00:27:39,308 --> 00:27:55,808
specific color so if you look at this
485
00:27:54,368 --> 00:28:00,458
from the layer perspective
486
00:27:55,808 --> 00:28:02,408
you got the multiply and that just
487
00:28:00,459 --> 00:28:04,239
flattens all that all the lights into
488
00:28:02,409 --> 00:28:08,099
the certain one color tone and then you
489
00:28:04,239 --> 00:28:14,919
got the Lummi shade which takes care of
490
00:28:08,098 --> 00:28:16,838
the dark parts not looking so boring and
491
00:28:14,919 --> 00:28:25,288
then we got an overlay here to kind of
492
00:28:16,838 --> 00:28:27,458
give it a full treatment you know and
493
00:28:25,288 --> 00:28:29,469
and then of course you can flatten that
494
00:28:27,459 --> 00:28:31,028
work on top of it because we have
495
00:28:29,469 --> 00:28:34,389
additional problems with this of course
496
00:28:31,028 --> 00:28:37,058
you you know everything's still kind of
497
00:28:34,388 --> 00:28:39,908
flat looking so you can come here and go
498
00:28:37,058 --> 00:28:41,588
in a light areas in pink I'm putting in
499
00:28:39,909 --> 00:28:48,119
a Pinker color so it looks a little
500
00:28:41,588 --> 00:28:51,190
nicer so that's a little less a
501
00:28:48,118 --> 00:28:53,769
desaturated more pink color so before it
502
00:28:51,190 --> 00:28:57,009
looks like this and just straight up oh
503
00:28:53,769 --> 00:28:58,628
not like this before it was like well
504
00:28:57,009 --> 00:29:00,749
yeah I was working on that overlay there
505
00:28:58,628 --> 00:29:03,628
so on the overlay layer I'm just kind of
506
00:29:00,749 --> 00:29:05,649
modifying the overlay layer a bit
507
00:29:03,628 --> 00:29:08,398
and then while you're in the overlay
508
00:29:05,648 --> 00:29:12,088
layer you can probably just add a few
509
00:29:08,398 --> 00:29:12,088
strengthening speculoos
510
00:29:13,250 --> 00:29:22,069
you just build all that up and you can
511
00:29:17,599 --> 00:29:26,029
flatten any point once again this is all
512
00:29:22,069 --> 00:29:30,759
I'll just slap - I'm just off the cup
513
00:29:26,029 --> 00:29:32,779
here building a method it you are not
514
00:29:30,759 --> 00:29:34,519
forced to do anything that you don't
515
00:29:32,779 --> 00:29:36,109
feel comfortable with so if you think
516
00:29:34,519 --> 00:29:39,799
three layers is fine you think seven
517
00:29:36,109 --> 00:29:41,359
layer this mind do that I'm gonna just
518
00:29:39,799 --> 00:29:46,569
do a quick thing here because I want to
519
00:29:41,359 --> 00:29:51,079
I find that if you just come in with I
520
00:29:46,569 --> 00:29:52,939
used to avoid just putting in a flat
521
00:29:51,079 --> 00:29:57,039
opacity layer and that means like just
522
00:29:52,940 --> 00:29:59,960
painting with slightly lowered opacity
523
00:29:57,039 --> 00:30:02,500
like it's just a flat color with a lot
524
00:29:59,960 --> 00:30:06,710
of opacity there's no layer effects and
525
00:30:02,500 --> 00:30:09,500
recently I've found over time that just
526
00:30:06,710 --> 00:30:12,740
straight up drawing an orange like a
527
00:30:09,500 --> 00:30:14,660
strong orange that low opacity that's
528
00:30:12,740 --> 00:30:18,140
it's better than any of your layer
529
00:30:14,660 --> 00:30:20,509
effects cuz it's just the toes I mean of
530
00:30:18,140 --> 00:30:27,500
course it mutes your colors but nukes
531
00:30:20,509 --> 00:30:30,680
are shading interesting an oops your
532
00:30:27,500 --> 00:30:32,869
shading but I'm gonna keep that because
533
00:30:30,680 --> 00:30:35,750
I like it I'm gonna duplicate it and
534
00:30:32,869 --> 00:30:44,029
fight what they liked and I'm gonna just
535
00:30:35,750 --> 00:30:47,539
shift back I find that straight up
536
00:30:44,029 --> 00:30:51,019
opacity low-pass knee brush maybe low
537
00:30:47,539 --> 00:30:55,579
pass a layer is a mind remarkably
538
00:30:51,019 --> 00:30:59,359
effective and completely underused once
539
00:30:55,579 --> 00:31:02,809
you become a kind of addicted to layer
540
00:30:59,359 --> 00:31:04,429
effects and stuff and I think I think
541
00:31:02,809 --> 00:31:09,399
it's one of the strongest tools you can
542
00:31:04,430 --> 00:31:09,400
learn to use which is just straight up
543
00:31:10,230 --> 00:31:13,390
[Music]
544
00:31:13,599 --> 00:31:17,359
throw that on there and then you keep
545
00:31:16,069 --> 00:31:20,740
score so you don't like some of that you
546
00:31:17,359 --> 00:31:25,549
just erase it erase the strength of it
547
00:31:20,740 --> 00:31:28,120
you'll race along the lines if I'm like
548
00:31:25,549 --> 00:31:31,159
you know I wanted some more of a blush
549
00:31:28,119 --> 00:31:33,289
that's in points see if you can actually
550
00:31:31,160 --> 00:31:34,970
introduce something I'm trying to
551
00:31:33,289 --> 00:31:38,569
introduce some color variants where I
552
00:31:34,970 --> 00:31:41,860
think there'd be more of a blush the
553
00:31:38,569 --> 00:31:45,049
shoulder part so that is kind of like
554
00:31:41,859 --> 00:31:47,049
sickly I would say safe I mean there's a
555
00:31:45,049 --> 00:31:49,369
lot of green and skin to start off with
556
00:31:47,049 --> 00:31:54,859
you've got that sort of thing going on
557
00:31:49,369 --> 00:31:58,519
and you know you can work in you can
558
00:31:54,859 --> 00:32:04,369
work in the details you need once you
559
00:31:58,519 --> 00:32:05,809
flatten well not really trying to be
560
00:32:04,369 --> 00:32:07,789
creative right now so of course then you
561
00:32:05,809 --> 00:32:10,279
just kind of once you're at this point
562
00:32:07,789 --> 00:32:14,029
then is just futzing and playing don't
563
00:32:10,279 --> 00:32:21,250
overwork it too much just keep keep
564
00:32:14,029 --> 00:32:25,789
going down the detail chain you know
565
00:32:21,250 --> 00:32:27,289
flatten at some point commit and then
566
00:32:25,789 --> 00:32:28,909
you can start doing stuff like this
567
00:32:27,289 --> 00:32:30,470
where you're like okay I really like
568
00:32:28,910 --> 00:32:33,019
these colors really work for me so I'm
569
00:32:30,470 --> 00:32:34,610
going to color pick I'm gonna I know
570
00:32:33,019 --> 00:32:35,839
these are some of the shapes I want so
571
00:32:34,609 --> 00:32:37,990
I'm going to build some of these shapes
572
00:32:35,839 --> 00:32:37,990
here
573
00:32:38,429 --> 00:32:43,288
you know I'm gonna be a little strong
574
00:32:40,740 --> 00:32:46,589
about that about how strong I am it'll
575
00:32:43,288 --> 00:32:49,769
just blow that in there and I got this
576
00:32:46,589 --> 00:32:52,079
big juicy muscle looking shape so maybe
577
00:32:49,769 --> 00:32:58,980
a little ridiculous but you know it's an
578
00:32:52,079 --> 00:33:04,339
example let's see if I can find another
579
00:32:58,980 --> 00:33:04,339
brush that's a little more like a nice
580
00:33:08,279 --> 00:33:12,859
if you want to advance this is your time
581
00:33:10,619 --> 00:33:12,859
to
582
00:33:16,529 --> 00:33:24,089
by race that I can add like a general
583
00:33:20,579 --> 00:33:25,529
texture effects all right so all sorts
584
00:33:24,089 --> 00:33:28,339
of stuff can be done at this phase
585
00:33:25,529 --> 00:33:31,259
because now you've gotten up there
586
00:33:28,339 --> 00:33:33,629
before you're kind of your eyes to glom
587
00:33:31,259 --> 00:33:39,000
onto so I'm going to use just a little
588
00:33:33,630 --> 00:33:42,659
brush I created to work in some details
589
00:33:39,000 --> 00:33:46,529
I bail I built this brush basically
590
00:33:42,659 --> 00:33:47,820
because I don't like blending straight
591
00:33:46,529 --> 00:33:50,819
up blending I like to see kind of the
592
00:33:47,819 --> 00:33:52,558
color shine through and honestly the
593
00:33:50,819 --> 00:33:55,889
texture is a side effect I think some
594
00:33:52,558 --> 00:33:57,389
people might like the texture I'm not
595
00:33:55,890 --> 00:33:59,788
really crazy about it
596
00:33:57,390 --> 00:34:04,710
but I like that I get to preserve the
597
00:33:59,788 --> 00:34:06,929
original tones and values so I like to
598
00:34:04,710 --> 00:34:08,639
keep that I like to and then you know
599
00:34:06,929 --> 00:34:11,700
getting rid of it all those lines is
600
00:34:08,639 --> 00:34:16,050
really easy after your once here once
601
00:34:11,699 --> 00:34:18,239
you're done cuz you can just you just
602
00:34:16,050 --> 00:34:21,960
blend that with a normal blending brush
603
00:34:18,239 --> 00:34:24,888
as you would normally if you're curious
604
00:34:21,960 --> 00:34:24,889
about how that looks
605
00:34:25,039 --> 00:34:34,199
I mean I can use itself to blend it but
606
00:34:29,730 --> 00:34:35,579
you can just use any blending tool and
607
00:34:34,199 --> 00:34:39,598
as soon as you use the blending tool
608
00:34:35,579 --> 00:34:41,969
everything kind of just softly going
609
00:34:39,599 --> 00:34:47,460
over all these shapes and there's no
610
00:34:41,969 --> 00:34:49,730
those details great a great shape a
611
00:34:47,460 --> 00:34:49,730
great
612
00:34:56,719 --> 00:35:04,669
great little sorry textures and stuff
613
00:35:00,920 --> 00:35:06,108
but whatever there's a there's a time
614
00:35:04,670 --> 00:35:11,750
and place for textures sometimes you
615
00:35:06,108 --> 00:35:14,029
wanted something you know so here I know
616
00:35:11,750 --> 00:35:15,469
this gross pain
617
00:35:14,030 --> 00:35:18,140
I had the whole time I've been drying
618
00:35:15,469 --> 00:35:21,919
this I've been thinking of the those
619
00:35:18,139 --> 00:35:23,960
creatures those big gross the man I'm
620
00:35:21,920 --> 00:35:28,159
forgetting everything now Prometheus the
621
00:35:23,960 --> 00:35:29,750
big fleshy guys from Prometheus so if I
622
00:35:28,159 --> 00:35:33,170
go back to this one you know this is the
623
00:35:29,750 --> 00:35:36,159
thing I drew before I liked and if there
624
00:35:33,170 --> 00:35:55,280
this is I multiply what it looks like
625
00:35:36,159 --> 00:35:58,159
you know kind of like it so there it is
626
00:35:55,280 --> 00:36:02,030
that's the best I can do for you guys in
627
00:35:58,159 --> 00:36:05,179
the it just kind of off the cuff pulling
628
00:36:02,030 --> 00:36:08,420
up pulling a method out of my buns so
629
00:36:05,179 --> 00:36:10,068
hopefully that helps those who are
630
00:36:08,420 --> 00:36:17,180
having a problem with this or I need to
631
00:36:10,068 --> 00:36:17,389
kind of starting point alright so thanks
632
00:36:17,179 --> 00:36:21,669
guys
633
00:36:17,389 --> 00:36:21,670
see you the next time later