1 00:00:02,290 --> 00:00:12,160 hello all so this week people have 2 00:00:07,700 --> 00:00:19,580 suggested muscular shading techniques 3 00:00:12,160 --> 00:00:22,429 now but I assume it means rendering a 4 00:00:19,579 --> 00:00:26,509 muscle and drawing a muscle shading a 5 00:00:22,429 --> 00:00:29,000 muscle I'm not the kind of artist who 6 00:00:26,510 --> 00:00:31,820 draws a lot of muscles so you're gonna 7 00:00:29,000 --> 00:00:37,420 see some really bad muscles for the sake 8 00:00:31,820 --> 00:00:40,820 of rendering them no this is wrong so 9 00:00:37,420 --> 00:00:44,899 what you're going to do is you're going 10 00:00:40,820 --> 00:00:46,130 to there's a few ways to rent to render 11 00:00:44,899 --> 00:00:48,679 I keep saying render people don't know 12 00:00:46,130 --> 00:00:51,140 what that means most of the time it's 13 00:00:48,679 --> 00:01:00,259 computer stuff so there's a bunch of 14 00:00:51,140 --> 00:01:04,039 ways to draw muscles to shade them and 15 00:01:00,259 --> 00:01:10,248 one of the many ways that are popular 16 00:01:04,039 --> 00:01:12,549 nowadays is the ambient occlusion method 17 00:01:10,248 --> 00:01:14,958 since seems to like cover most of the 18 00:01:12,549 --> 00:01:17,209 most of the shading requirements and 19 00:01:14,959 --> 00:01:20,659 then lets you get away with kind of like 20 00:01:17,209 --> 00:01:22,789 not doing all the work so one thing 21 00:01:20,659 --> 00:01:25,009 that's important about muscle shading of 22 00:01:22,789 --> 00:01:27,560 course is understanding their volume so 23 00:01:25,009 --> 00:01:30,888 I'm actually don't know how to draw 24 00:01:27,560 --> 00:01:33,618 muscles so I'm faking it right now and 25 00:01:30,888 --> 00:01:36,098 I'm suffering from suffering for too so 26 00:01:33,618 --> 00:01:40,009 what I got to do is I got to make sure 27 00:01:36,099 --> 00:01:43,789 that whatever shapes I am one they you 28 00:01:40,009 --> 00:01:46,009 have some sense of volume because if you 29 00:01:43,789 --> 00:01:48,590 don't have volume you're not going to be 30 00:01:46,009 --> 00:01:50,209 able to shade anything and you're going 31 00:01:48,590 --> 00:01:54,109 to be spending a lot of time doing 32 00:01:50,209 --> 00:01:56,749 guesswork the best scenario for what 33 00:01:54,108 --> 00:01:59,228 this is is to of course use a real-life 34 00:01:56,748 --> 00:01:59,228 reference 35 00:02:00,769 --> 00:02:05,328 here I'm just kind of feeling out shapes 36 00:02:05,539 --> 00:02:10,439 sometimes muscles kind of have this flat 37 00:02:08,429 --> 00:02:14,659 surface so they go round and then flat 38 00:02:10,439 --> 00:02:18,269 then around again but here this is 39 00:02:14,659 --> 00:02:20,098 without having to fuss too much since 40 00:02:18,269 --> 00:02:21,390 they're not referenced it doesn't really 41 00:02:20,098 --> 00:02:24,899 matter if they're good or bad because 42 00:02:21,389 --> 00:02:31,548 they're all bad so here we got around I 43 00:02:24,900 --> 00:02:37,549 got these shapes here these shapes here 44 00:02:31,549 --> 00:02:39,810 look out the elbow all right and and 45 00:02:37,549 --> 00:02:45,260 essentially it's good to just be pretty 46 00:02:39,810 --> 00:02:47,969 straightforward let me go take a quick 47 00:02:45,259 --> 00:02:51,030 jab at the internet see if I can do 48 00:02:47,969 --> 00:02:54,598 muscle arm I get it you guys a really 49 00:02:51,030 --> 00:02:57,299 good idea of what to do a lot of this 50 00:02:54,598 --> 00:03:00,449 comes down to just experience and 51 00:02:57,299 --> 00:03:03,599 practice yeah this is a good on you and 52 00:03:00,449 --> 00:03:07,099 then show that image in the shack all 53 00:03:03,599 --> 00:03:10,818 right if you know be obnoxious about it 54 00:03:07,099 --> 00:03:10,818 come on image shack 55 00:03:11,348 --> 00:03:16,169 this is good 56 00:03:13,739 --> 00:03:20,959 whoops all right hold on one once that 57 00:03:16,169 --> 00:03:20,958 guy's someone here 58 00:03:27,000 --> 00:03:31,539 sorry I forgot to turn on my audio again 59 00:03:29,800 --> 00:03:35,050 when I turn this back on and so let's 60 00:03:31,539 --> 00:03:37,539 just recap build the shapes have them 61 00:03:35,050 --> 00:03:39,040 make some sort of volume sense to you if 62 00:03:37,539 --> 00:03:44,650 you got to do it like transparent 63 00:03:39,039 --> 00:03:47,379 drawings you gotta draw boxes you just 64 00:03:44,650 --> 00:03:52,330 do what is necessary to get this concept 65 00:03:47,379 --> 00:03:54,629 to appear in your mind to the chase 66 00:03:52,330 --> 00:04:01,120 because Europe it is better 67 00:03:54,629 --> 00:04:05,469 it'll motor it is better to have these 68 00:04:01,120 --> 00:04:08,200 volumes than to have nice shape stuff 69 00:04:05,469 --> 00:04:12,180 you can't really do much with so I'm 70 00:04:08,199 --> 00:04:12,179 just gonna keep drawing just a few more 71 00:04:22,490 --> 00:04:30,650 so I'm using a reference I can get have 72 00:04:25,220 --> 00:04:33,260 an idea of what I'm doing I want to keep 73 00:04:30,649 --> 00:04:35,029 this on pretty loose so what we're gonna 74 00:04:33,259 --> 00:04:36,589 do here is we're going to just I'm just 75 00:04:35,029 --> 00:04:38,269 gonna actually have not prepared at all 76 00:04:36,589 --> 00:04:40,069 I'm just gonna approach this as best as 77 00:04:38,269 --> 00:04:40,719 I can if I was going to approach it 78 00:04:40,069 --> 00:04:45,009 myself 79 00:04:40,720 --> 00:04:45,010 so you got a few ways to handle this 80 00:04:45,529 --> 00:04:49,909 you know it's always bad to draw on 81 00:04:47,990 --> 00:04:52,430 white but we're not really talking about 82 00:04:49,910 --> 00:04:54,290 final results here so let's get some 83 00:04:52,430 --> 00:04:58,280 shading and that's let's keep everything 84 00:04:54,290 --> 00:05:00,680 to a neutral non color this will help 85 00:04:58,279 --> 00:05:02,599 sell everything that our skin is often 86 00:05:00,680 --> 00:05:05,420 you know on the ten twenty percent range 87 00:05:02,600 --> 00:05:07,129 even lighter so let's let's just get 88 00:05:05,420 --> 00:05:10,400 some colors in there some something to 89 00:05:07,129 --> 00:05:11,719 work off of because if it's white we're 90 00:05:10,399 --> 00:05:13,489 not gonna have any idea what's going on 91 00:05:11,720 --> 00:05:16,700 so right now I'm really just using a 92 00:05:13,490 --> 00:05:18,710 marker brush on top of everything lately 93 00:05:16,699 --> 00:05:20,209 I've been not drawing underneath lines 94 00:05:18,709 --> 00:05:22,669 or just right on top it and let the 95 00:05:20,209 --> 00:05:26,299 marker with like a low enough opacity 96 00:05:22,670 --> 00:05:28,939 that you can see the original stuff 97 00:05:26,300 --> 00:05:35,120 underneath so what we're gonna do now is 98 00:05:28,939 --> 00:05:38,329 we're going to take I'm going to first 99 00:05:35,120 --> 00:05:44,120 thing you can do to really get a lot of 100 00:05:38,329 --> 00:05:46,969 results is to do your ambient occlusion 101 00:05:44,120 --> 00:05:49,418 of ambient occlusion is something you 102 00:05:46,970 --> 00:05:51,740 can just easily google and find a ton of 103 00:05:49,418 --> 00:05:55,069 renders it is actually a computer term 104 00:05:51,740 --> 00:05:58,370 people drawing with a new occlusion is a 105 00:05:55,069 --> 00:06:01,099 brand new thing really it's a concept I 106 00:05:58,370 --> 00:06:03,949 didn't see existed it exists that maybe 107 00:06:01,100 --> 00:06:06,860 someone approached it along ago but it's 108 00:06:03,949 --> 00:06:08,899 a concept that I didn't know couldn't 109 00:06:06,860 --> 00:06:11,750 find any resources on until computers 110 00:06:08,899 --> 00:06:14,179 started doing them and the idea of 111 00:06:11,750 --> 00:06:17,810 ambient occlusion as you draw or light 112 00:06:14,180 --> 00:06:19,069 can't get to not shadow or casting or 113 00:06:17,810 --> 00:06:21,620 anything that you're just basically job 114 00:06:19,069 --> 00:06:24,019 with crevasses and light or basically 115 00:06:21,620 --> 00:06:26,569 light has the hardest time to going to 116 00:06:24,019 --> 00:06:28,399 get into the simplest way you can think 117 00:06:26,569 --> 00:06:30,079 of this as a butt crack of what a crack 118 00:06:28,399 --> 00:06:31,539 is it looks like a black line not 119 00:06:30,079 --> 00:06:36,099 because it's a line but 120 00:06:31,540 --> 00:06:39,280 cuz the light can't penetrate the butt 121 00:06:36,100 --> 00:06:40,930 crackle enough to illuminate it and the 122 00:06:39,279 --> 00:06:44,349 reason for that is because just too many 123 00:06:40,930 --> 00:06:47,259 surfaces close to each other so with 124 00:06:44,350 --> 00:06:49,689 something like this with a pound like 125 00:06:47,259 --> 00:06:51,129 this there's not a lot of buried 126 00:06:49,689 --> 00:06:53,529 occlusion until you get to where the 127 00:06:51,129 --> 00:06:56,469 contact points are you also have to 128 00:06:53,529 --> 00:06:58,929 consider that immune occlusion also as 129 00:06:56,470 --> 00:07:01,570 to do that's it like the lives of the 130 00:06:58,930 --> 00:07:05,259 bodies right here ambient occlusion also 131 00:07:01,569 --> 00:07:06,790 includes like objects and and other 132 00:07:05,259 --> 00:07:12,250 things that would prevent light from 133 00:07:06,790 --> 00:07:13,990 reaching its target so this being beside 134 00:07:12,250 --> 00:07:17,079 you know if you had a shield on this 135 00:07:13,990 --> 00:07:19,960 would be way darker so you just gotta 136 00:07:17,079 --> 00:07:24,609 kind of it's a really weird concept so 137 00:07:19,959 --> 00:07:25,989 I'm gonna go with the dark okay so what 138 00:07:24,610 --> 00:07:29,850 you do is you go to get in all those 139 00:07:25,990 --> 00:07:32,620 dark crevices and you just do that and 140 00:07:29,850 --> 00:07:38,350 you can like I said you could get away 141 00:07:32,620 --> 00:07:40,780 with a lot just doing this and it's 142 00:07:38,350 --> 00:07:44,500 really a two-step process - so let me 143 00:07:40,779 --> 00:07:50,259 get the first process done here which is 144 00:07:44,500 --> 00:07:51,639 just go in and try to illuminate 145 00:07:50,259 --> 00:07:54,819 everything you think it's going to be 146 00:07:51,639 --> 00:08:00,129 eliminated here I'm just strengthening 147 00:07:54,819 --> 00:08:02,230 the natural shapes that exist you know 148 00:08:00,129 --> 00:08:04,060 and and trying to wrap my head around 149 00:08:02,230 --> 00:08:07,470 this process because it's really kind of 150 00:08:04,060 --> 00:08:07,470 unnatural for some people 151 00:08:11,689 --> 00:08:27,929 so do your best to kind of think about 152 00:08:19,488 --> 00:08:32,068 what that entails when you're inking a 153 00:08:27,928 --> 00:08:35,009 lot of this concept kind of comes on its 154 00:08:32,068 --> 00:08:44,098 own with just line thickness line 155 00:08:35,009 --> 00:08:53,659 Fitness is its own form of it's his own 156 00:08:44,099 --> 00:08:57,060 form of shit ambient occlusion but it 157 00:08:53,659 --> 00:08:58,039 has stylistic decisions and stuff it's 158 00:08:57,059 --> 00:09:01,078 not as simple as that 159 00:08:58,039 --> 00:09:02,639 so I think this is good enough I'm gonna 160 00:09:01,078 --> 00:09:06,269 do I'm gonna just grab any kind of brush 161 00:09:02,639 --> 00:09:08,220 that can blend and blur and I need to 162 00:09:06,269 --> 00:09:14,328 blend in blur some of this stuff here 163 00:09:08,220 --> 00:09:14,329 let me get one that says all more cheeky 164 00:09:14,360 --> 00:09:20,180 that's a little softer like it has a 165 00:09:16,708 --> 00:09:23,899 little grain to it so it doesn't look so 166 00:09:20,179 --> 00:09:23,899 I'm just going in 167 00:09:28,929 --> 00:09:32,709 you soften it where it needs to be 168 00:09:30,909 --> 00:09:43,990 softened you leave the hardware needs to 169 00:09:32,710 --> 00:09:45,730 be hard getting this to look good on 170 00:09:43,990 --> 00:09:52,659 your first try my piece of experience 171 00:09:45,730 --> 00:09:56,110 some learning to do a lot of art is just 172 00:09:52,659 --> 00:10:02,139 feeling comfortable after having learned 173 00:09:56,110 --> 00:10:03,820 how to use your tools all right so 174 00:10:02,139 --> 00:10:09,549 should kind of look like this which is 175 00:10:03,820 --> 00:10:15,490 really weird-looking in a way but it's 176 00:10:09,549 --> 00:10:17,409 really what global illumination sorry 177 00:10:15,490 --> 00:10:18,430 ambu occlusion looks like if you google 178 00:10:17,409 --> 00:10:22,169 it which I'm just going to show you 179 00:10:18,429 --> 00:10:22,169 right now to prove my point 180 00:10:33,159 --> 00:10:42,649 that's just hey its yeah you can kind of 181 00:10:37,610 --> 00:10:44,210 see consumption over looking at this is 182 00:10:42,649 --> 00:10:49,340 kind of a little best thing here but you 183 00:10:44,210 --> 00:10:55,269 can kind of see conceptually what it 184 00:10:49,340 --> 00:10:57,440 looks like so what you're seeing is 185 00:10:55,269 --> 00:11:02,269 right where the light has the hardest 186 00:10:57,440 --> 00:11:07,730 time getting into not not any kind of 187 00:11:02,269 --> 00:11:09,049 direct cast not any kind of specular or 188 00:11:07,730 --> 00:11:11,120 any kind of thing like that you're just 189 00:11:09,049 --> 00:11:12,439 gene work or they'll you see what the 190 00:11:11,120 --> 00:11:15,350 mouth and the thighs that's where the 191 00:11:12,440 --> 00:11:18,470 hardest part where the light has can't 192 00:11:15,350 --> 00:11:20,649 get into so that's what we're kind of 193 00:11:18,470 --> 00:11:22,639 seeing it kind of looks similar so 194 00:11:20,649 --> 00:11:24,980 that's what we're kind of trying to do 195 00:11:22,639 --> 00:11:26,210 here you can use a reference as well if 196 00:11:24,980 --> 00:11:28,940 you just don't know how to do it say I 197 00:11:26,210 --> 00:11:30,440 doubled the line here again and I'm just 198 00:11:28,940 --> 00:11:34,000 gonna actually blend this a little more 199 00:11:30,440 --> 00:11:37,310 we're gonna use a straight up blur tool 200 00:11:34,000 --> 00:11:41,120 and then just go back and erase a bit 201 00:11:37,309 --> 00:11:42,889 more so I've got two layers now one of 202 00:11:41,120 --> 00:11:44,570 the important parts about doing this 203 00:11:42,889 --> 00:11:47,319 kind of effect it's just ensuring that 204 00:11:44,570 --> 00:11:50,450 your edges stay sharp cuz a lot of times 205 00:11:47,320 --> 00:11:55,390 you know it only looks shaded on one of 206 00:11:50,450 --> 00:11:55,390 the sides and I'm gonna blend that down 207 00:11:56,259 --> 00:12:05,470 I'm going to reduce some of the effect 208 00:12:02,480 --> 00:12:05,470 on some of the shapes 209 00:12:07,759 --> 00:12:13,819 a race when you can I'm everything here 210 00:12:10,129 --> 00:12:15,399 in there to get that shape sharper 211 00:12:13,820 --> 00:12:28,100 sometimes you just need a shower shave 212 00:12:15,399 --> 00:12:31,699 ship ship ship sheet and yeah so you're 213 00:12:28,100 --> 00:12:36,610 watching me do this and this is just you 214 00:12:31,700 --> 00:12:36,610 can do this to you it's a lot of just 215 00:12:38,379 --> 00:12:42,710 conceptually it's a it's more conceptual 216 00:12:40,759 --> 00:12:47,169 than visual that's you're trying to 217 00:12:42,710 --> 00:12:47,170 think of looked at shapes 218 00:12:50,440 --> 00:12:57,260 okay look see this feels long because 219 00:12:54,559 --> 00:13:00,889 there's nothing for this to cast the 220 00:12:57,259 --> 00:13:03,409 elbows should be sharp and white so 221 00:13:00,889 --> 00:13:05,620 let's get rid of some of that cuz it's 222 00:13:03,409 --> 00:13:05,620 wrong 223 00:13:05,919 --> 00:13:12,429 let's get some of that back in there 224 00:13:08,090 --> 00:13:12,430 down here where I think it should be 225 00:13:17,649 --> 00:13:22,759 all right so then we go you know the 226 00:13:20,059 --> 00:13:26,689 general concept is there everything's 227 00:13:22,759 --> 00:13:30,200 kind of nice and smooth and to most 228 00:13:26,690 --> 00:13:32,120 people this was like garbage but we're 229 00:13:30,200 --> 00:13:36,080 trying to work this through in a way 230 00:13:32,120 --> 00:13:40,669 that works on a conceptual level and not 231 00:13:36,080 --> 00:13:44,750 just so I'm going to color just because 232 00:13:40,669 --> 00:13:46,309 I want to see color move so the next 233 00:13:44,750 --> 00:13:48,259 move is and this is you can be pretty 234 00:13:46,309 --> 00:13:50,989 lazy about this it's just getting some 235 00:13:48,259 --> 00:13:56,960 general shading in the one of the nice 236 00:13:50,990 --> 00:13:59,269 things about ambient occlusion stuff is 237 00:13:56,960 --> 00:14:03,160 when it comes to the shading part so I'm 238 00:13:59,269 --> 00:14:09,379 gonna just goes right in I'm gonna do 239 00:14:03,159 --> 00:14:12,289 just get an outside selection this isn't 240 00:14:09,379 --> 00:14:16,240 very tidy or anything as you can see I'm 241 00:14:12,289 --> 00:14:16,240 just trying to illustrate some concepts 242 00:14:21,009 --> 00:14:29,588 get some ideas out to you guys so you 243 00:14:23,960 --> 00:14:29,589 have something to do with it all right 244 00:14:40,190 --> 00:14:47,790 okay and then I'm gonna invert that I'm 245 00:14:43,740 --> 00:14:50,490 just gonna create I guess I could just 246 00:14:47,789 --> 00:14:51,659 mess that just create a mask it doesn't 247 00:14:50,490 --> 00:14:52,980 really matter how you do this process 248 00:14:51,659 --> 00:14:55,469 because what we're gonna just do is 249 00:14:52,980 --> 00:14:59,340 we're just gonna go down with a good old 250 00:14:55,470 --> 00:15:02,629 soft brush it really it really doesn't 251 00:14:59,340 --> 00:15:04,500 matter our airbrush whatever and then 252 00:15:02,629 --> 00:15:06,299 what you're gonna do is you're gonna 253 00:15:04,500 --> 00:15:09,470 there's there's a few ways to shade this 254 00:15:06,299 --> 00:15:15,299 so I think the best way to shade this 255 00:15:09,470 --> 00:15:16,410 sort of stuff is to find its kind I 256 00:15:15,299 --> 00:15:21,240 don't know what the word is for this 257 00:15:16,409 --> 00:15:22,980 variance hot spotting you know most 258 00:15:21,240 --> 00:15:24,210 people aren't completely evenly across 259 00:15:22,980 --> 00:15:25,830 the whole body unless they're in a 260 00:15:24,210 --> 00:15:28,080 professional light lit setting or 261 00:15:25,830 --> 00:15:30,629 whatever most the time the lighting is 262 00:15:28,080 --> 00:15:33,120 higher at the stock top and light at the 263 00:15:30,629 --> 00:15:35,189 bottom so already with just a little bit 264 00:15:33,120 --> 00:15:38,009 of shading like this this kind of looks 265 00:15:35,190 --> 00:15:41,940 better it looks like something then you 266 00:15:38,009 --> 00:15:45,919 can go in just be really lazy again and 267 00:15:41,940 --> 00:15:45,920 just look at look at your shapes 268 00:15:48,690 --> 00:15:56,320 I'm being really blobby as you know of 269 00:15:54,460 --> 00:15:57,879 me I used to I used to work the other 270 00:15:56,320 --> 00:16:04,110 way and you've you guys some of you've 271 00:15:57,879 --> 00:16:06,460 seen me kind of over time just go from a 272 00:16:04,110 --> 00:16:08,500 certain kind of way of doing things to 273 00:16:06,460 --> 00:16:09,850 another okay so now I've gotten most of 274 00:16:08,500 --> 00:16:12,399 what I'm gonna get done with this brush 275 00:16:09,850 --> 00:16:14,529 because it's just not precise enough and 276 00:16:12,399 --> 00:16:17,740 I'm futzing with it so I'm gonna pull 277 00:16:14,529 --> 00:16:19,480 out a brush I like which is it just 278 00:16:17,740 --> 00:16:23,799 behaves like before it was just the one 279 00:16:19,480 --> 00:16:30,879 that has a sharp edge if it's small but 280 00:16:23,799 --> 00:16:35,469 it's blobby if it's big and what I'm 281 00:16:30,879 --> 00:16:36,700 gonna do is so what I need what I'm 282 00:16:35,470 --> 00:16:38,440 gonna do is I'm going to just repeat 283 00:16:36,700 --> 00:16:39,910 this kind of process I was in before I 284 00:16:38,440 --> 00:16:44,770 think this one's going to be the wrong 285 00:16:39,909 --> 00:16:49,509 type of brush what I need to do is I 286 00:16:44,769 --> 00:16:50,980 need to I need to just strengthen this 287 00:16:49,509 --> 00:16:55,059 shading because we're just gonna go back 288 00:16:50,980 --> 00:17:00,490 again and what I want to do now is add 289 00:16:55,059 --> 00:17:03,009 some casts shadows a sensible so so far 290 00:17:00,490 --> 00:17:05,440 I haven't really liked this thing yet so 291 00:17:03,009 --> 00:17:08,859 now after all that kind of blobby 292 00:17:05,440 --> 00:17:11,019 lighting the the gradient kind of style 293 00:17:08,859 --> 00:17:12,549 thing and some varying shading stuff 294 00:17:11,019 --> 00:17:16,119 just to generally get that stuff in 295 00:17:12,549 --> 00:17:17,919 there now kind of capturing the lighting 296 00:17:16,119 --> 00:17:21,939 I want so obviously I want the lady to 297 00:17:17,920 --> 00:17:24,640 come from the top so I'm just gonna 298 00:17:21,940 --> 00:17:28,480 shape that like you know if you've ever 299 00:17:24,640 --> 00:17:30,160 drawn an egg and shaded an egg if you 300 00:17:28,480 --> 00:17:31,480 know how to shade an egg you know how to 301 00:17:30,160 --> 00:17:33,279 do this stuff and if you don't know how 302 00:17:31,480 --> 00:17:36,480 to shake it egg go to learn how to shade 303 00:17:33,279 --> 00:17:39,910 an egg it's like one of the default 304 00:17:36,480 --> 00:17:42,730 rendering learn how paint tutorials you 305 00:17:39,910 --> 00:17:45,160 see on a bunch of things so I have to 306 00:17:42,730 --> 00:17:46,630 make kind of some decisions here and I'm 307 00:17:45,160 --> 00:17:49,900 working in a way where it can't really 308 00:17:46,630 --> 00:17:55,240 erase which is annoying but I've done 309 00:17:49,900 --> 00:17:56,740 that purposefully and by race I mean 310 00:17:55,240 --> 00:17:58,450 like without destroying some previous 311 00:17:56,740 --> 00:18:00,429 work and I've done that mostly to keep 312 00:17:58,450 --> 00:18:03,069 myself on track 313 00:18:00,429 --> 00:18:08,798 Oh what I'm doing here I'm gonna do a 314 00:18:03,069 --> 00:18:12,908 little darker so here you can see I'm 315 00:18:08,798 --> 00:18:19,240 really just focusing on capturing light 316 00:18:12,909 --> 00:18:22,210 direction I'm gonna just take a quick 317 00:18:19,240 --> 00:18:30,429 look at some of these references let's 318 00:18:22,210 --> 00:18:32,079 see what the volumes look like because 319 00:18:30,429 --> 00:18:36,038 I'm gonna go in here and I'm gonna shade 320 00:18:32,079 --> 00:18:41,980 this again I'm gonna sorry I'll shade it 321 00:18:36,038 --> 00:18:43,960 again I'm going to I'm going to blend it 322 00:18:41,980 --> 00:18:45,490 again so I'm just trying to get an idea 323 00:18:43,960 --> 00:18:50,679 of where the shapes around off again 324 00:18:45,490 --> 00:18:52,929 where the things round up this is I'm 325 00:18:50,679 --> 00:18:54,190 not you know obviously in the most 326 00:18:52,929 --> 00:18:57,809 amazing artists in the world so I'm 327 00:18:54,190 --> 00:18:57,808 trying to chain you guys on something I 328 00:18:57,839 --> 00:19:02,618 yeah feels this clump is wrong to me 329 00:19:01,388 --> 00:19:05,008 there's just too many shapes 330 00:19:02,618 --> 00:19:09,398 intersecting so I'm already saying it 331 00:19:05,009 --> 00:19:10,929 kind of threw up that shape I'm not 332 00:19:09,398 --> 00:19:12,998 using references for some of these 333 00:19:10,929 --> 00:19:14,950 because I wanted that kind of like what 334 00:19:12,999 --> 00:19:17,319 what would I do if I didn't have know 335 00:19:14,950 --> 00:19:18,639 what I was doing because you guys can't 336 00:19:17,319 --> 00:19:20,439 always have references you know you 337 00:19:18,638 --> 00:19:24,719 don't always clear with what the shape 338 00:19:20,440 --> 00:19:24,720 is or what it is 339 00:19:25,319 --> 00:19:28,980 I feel this is a little too strong so 340 00:19:27,359 --> 00:19:30,589 I'll get there now I'm gonna go back to 341 00:19:28,980 --> 00:19:34,380 the blending process 342 00:19:30,589 --> 00:19:36,000 whirring whatever tool you got I need to 343 00:19:34,380 --> 00:19:37,920 just there's other ways to do this in 344 00:19:36,000 --> 00:19:40,109 Photoshop Photoshop tends to be about 345 00:19:37,920 --> 00:19:42,750 just working over this area over and 346 00:19:40,109 --> 00:19:48,149 over and over again for me I just need 347 00:19:42,750 --> 00:19:52,259 to find my soft spots where they need to 348 00:19:48,150 --> 00:19:57,120 exist you know does this sharp stuff I 349 00:19:52,259 --> 00:19:59,509 need but that I need that stuff to be at 350 00:19:57,119 --> 00:19:59,509 the top 351 00:20:04,710 --> 00:20:10,740 so I'm kind of exaggerating the shapes 352 00:20:06,809 --> 00:20:12,269 too just because it's easier to tone 353 00:20:10,740 --> 00:20:15,509 that stuff down later you can just go a 354 00:20:12,269 --> 00:20:17,779 little bit blur brush or all sorts of 355 00:20:15,509 --> 00:20:17,779 stuff 356 00:20:24,329 --> 00:20:32,000 I want to focus on the stuff at the 357 00:20:30,359 --> 00:20:35,639 front being more visible even though 358 00:20:32,000 --> 00:20:40,109 shading ways I may make less sense so 359 00:20:35,640 --> 00:20:44,038 here I am accentuating the forearm in a 360 00:20:40,109 --> 00:20:46,439 way that may not make sense in this 361 00:20:44,038 --> 00:20:48,509 sense in you know a realistic setting 362 00:20:46,440 --> 00:20:56,548 but sometimes you just gotta push 363 00:20:48,509 --> 00:20:58,230 reality of it oh no I gotta go in I got 364 00:20:56,548 --> 00:21:00,200 to get in some sharp angles again so I'm 365 00:20:58,230 --> 00:21:04,528 gonna get a brush that's a little more 366 00:21:00,200 --> 00:21:09,960 aggressive and get some tinier tinier 367 00:21:04,528 --> 00:21:11,369 lighting in to work out those little 368 00:21:09,960 --> 00:21:14,480 angles because I'll see you like you 369 00:21:11,369 --> 00:21:16,648 know that definitely need to have 370 00:21:14,480 --> 00:21:18,919 something about working smaller and 371 00:21:16,648 --> 00:21:18,918 smaller 372 00:21:25,339 --> 00:21:32,189 I'll just kind of hear if you're 373 00:21:30,750 --> 00:21:36,180 wondering what I'm doing I'm literally 374 00:21:32,190 --> 00:21:38,850 just erasing one of the benefits of size 375 00:21:36,180 --> 00:21:40,410 you can easily access the turn into 376 00:21:38,849 --> 00:21:42,089 eraser button and turn any of your 377 00:21:40,410 --> 00:21:43,590 brushes into race or Photoshop is less 378 00:21:42,089 --> 00:21:46,230 convenient with that you can't even 379 00:21:43,589 --> 00:21:50,909 shortcut them the tool exists but you 380 00:21:46,230 --> 00:21:53,309 can't shortcut it this area is gonna be 381 00:21:50,910 --> 00:21:58,259 a bit of a annoyance to me because it 382 00:21:53,309 --> 00:22:01,859 feels wrong but I don't know why often 383 00:21:58,259 --> 00:22:03,720 when something feels wrong with what you 384 00:22:01,859 --> 00:22:07,159 did you just go in there and then you 385 00:22:03,720 --> 00:22:09,059 blur it all up and then you walk away 386 00:22:07,160 --> 00:22:11,550 like you know what you're doing all 387 00:22:09,059 --> 00:22:16,230 along and then you know it's not the 388 00:22:11,549 --> 00:22:20,210 best way to learn but sometimes yeah you 389 00:22:16,230 --> 00:22:26,529 can't always blow all that time you want 390 00:22:20,210 --> 00:22:29,769 on the one thing so here's the original 391 00:22:26,529 --> 00:22:29,769 [Music] 392 00:22:29,779 --> 00:22:33,809 you know yeah and if you're wondering 393 00:22:32,339 --> 00:22:35,579 you know did it really help to have 394 00:22:33,809 --> 00:22:38,279 those dark spots it really does because 395 00:22:35,579 --> 00:22:40,769 now you can really sense that definition 396 00:22:38,279 --> 00:22:46,139 and the way the muscles inject and you 397 00:22:40,769 --> 00:22:49,940 can also just multiply or change the 398 00:22:46,140 --> 00:22:49,940 color of it at some point if you want 399 00:22:51,440 --> 00:23:00,960 there's no reason to do that 400 00:22:53,309 --> 00:23:03,779 but you know it in and of course the 401 00:23:00,960 --> 00:23:07,710 lines from the back here if I move that 402 00:23:03,779 --> 00:23:11,149 to the top we have a long top so you can 403 00:23:07,710 --> 00:23:11,150 see all these shapes a lot better 404 00:23:12,980 --> 00:23:20,220 and of course there's the final step 405 00:23:15,450 --> 00:23:25,528 here we can go in and we can do some 406 00:23:20,220 --> 00:23:28,500 specular lighting and specular narrating 407 00:23:25,528 --> 00:23:31,409 is pretty neat because it it'll it'll 408 00:23:28,500 --> 00:23:34,500 actually inspect you can get away with 409 00:23:31,409 --> 00:23:36,630 murder with speculator honestly if you 410 00:23:34,500 --> 00:23:38,398 know where you're putting it this is why 411 00:23:36,630 --> 00:23:47,639 it's easy to use this and why some 412 00:23:38,398 --> 00:23:51,898 people have very shiny art so and I'm 413 00:23:47,638 --> 00:23:53,369 not really the greatest at it but mostly 414 00:23:51,898 --> 00:23:54,479 because you want to not put it 415 00:23:53,369 --> 00:23:57,538 everywhere and I'm putting it everywhere 416 00:23:54,480 --> 00:23:59,370 so let's go back to do this again what 417 00:23:57,538 --> 00:24:06,569 you want to do is you want to find some 418 00:23:59,369 --> 00:24:08,129 a hot spot or two and that's dead you 419 00:24:06,569 --> 00:24:11,460 can do your rim lighting in this mode 420 00:24:08,130 --> 00:24:14,000 too once you've got your shapes done you 421 00:24:11,460 --> 00:24:18,230 can get everything you need to get and 422 00:24:14,000 --> 00:24:18,230 get your backlighting 423 00:24:29,528 --> 00:24:33,519 and this is just literally one way I 424 00:24:31,750 --> 00:24:37,298 mean there are tons and tons in Tesla 425 00:24:33,519 --> 00:24:38,740 ways if I have to approach if I was 426 00:24:37,298 --> 00:24:40,990 drawing muscular characters a lot I'd 427 00:24:38,740 --> 00:24:43,109 probably approach it like this because 428 00:24:40,990 --> 00:24:45,490 then once you've got all this going on 429 00:24:43,109 --> 00:24:47,648 you don't really spend that much time 430 00:24:45,490 --> 00:24:49,450 having to worry about everything once 431 00:24:47,648 --> 00:24:52,178 you got this going on you can like stop 432 00:24:49,450 --> 00:24:55,058 and that look and then see like oh you 433 00:24:52,179 --> 00:24:57,340 know I can use this I use this and then 434 00:24:55,058 --> 00:25:00,970 you can you know layer again and go like 435 00:24:57,339 --> 00:25:03,490 oh you know mm-hmm I really need I'm 436 00:25:00,970 --> 00:25:06,009 gonna use like overlay here oh really 437 00:25:03,490 --> 00:25:07,808 helps dark in the dark spots so and be 438 00:25:06,009 --> 00:25:13,388 like you know these areas really need to 439 00:25:07,808 --> 00:25:15,788 sink more in just these you can readjust 440 00:25:13,388 --> 00:25:22,209 basically you can readjust your lighting 441 00:25:15,788 --> 00:25:24,960 scheme if you're a bad dryer there but 442 00:25:22,210 --> 00:25:29,860 still preserve your original shading job 443 00:25:24,960 --> 00:25:32,200 so this is just a good way to accentuate 444 00:25:29,859 --> 00:25:34,269 what's already there so it really won't 445 00:25:32,200 --> 00:25:36,730 solve a problem if you screwed up but it 446 00:25:34,269 --> 00:25:38,638 will help push you further than you were 447 00:25:36,730 --> 00:25:41,349 before 448 00:25:38,638 --> 00:25:42,759 in case you're like oh you know I need 449 00:25:41,349 --> 00:25:44,288 some backlight in here but I don't want 450 00:25:42,759 --> 00:25:44,769 to destroy any of the work I've done so 451 00:25:44,288 --> 00:25:47,648 far 452 00:25:44,769 --> 00:25:50,259 and once you're done you can do all 453 00:25:47,648 --> 00:25:52,569 sorts of things like you know flatten it 454 00:25:50,259 --> 00:25:55,240 and render it some more using more of a 455 00:25:52,569 --> 00:25:57,928 painterly style if you guys are 456 00:25:55,240 --> 00:26:01,778 desperate to see color on it like I am 457 00:25:57,929 --> 00:26:05,450 you can just literally use a movie 458 00:26:01,778 --> 00:26:07,308 shader multiply and whatever 459 00:26:05,450 --> 00:26:10,240 use eliminate because it'll color cover 460 00:26:07,308 --> 00:26:12,558 all my color needs because Linda she 461 00:26:10,240 --> 00:26:16,548 doesn't equally color as a whole thing 462 00:26:12,558 --> 00:26:19,668 and one solid value it'll go it'll crawl 463 00:26:16,548 --> 00:26:26,168 down the it will crawl down the chart 464 00:26:19,669 --> 00:26:31,038 and let me just let me just you lay out 465 00:26:26,169 --> 00:26:32,778 and do this and of course you can just 466 00:26:31,038 --> 00:26:37,190 recolor as this if it's not working for 467 00:26:32,778 --> 00:26:38,690 you you know the pause of course as well 468 00:26:37,190 --> 00:26:40,820 that goes into this saturates pretty 469 00:26:38,690 --> 00:26:42,558 hard it's not really an idea it's not an 470 00:26:40,819 --> 00:26:45,859 expert way of coloring it's just a cheap 471 00:26:42,558 --> 00:26:51,079 and easy way to color never I find that 472 00:26:45,859 --> 00:26:52,428 if you loom me shade you can see here if 473 00:26:51,079 --> 00:26:56,439 you looming shade you need to drop that 474 00:26:52,429 --> 00:27:01,220 down to like 50% and then use an overlay 475 00:26:56,440 --> 00:27:02,990 and then just build on top of that with 476 00:27:01,220 --> 00:27:11,079 an overlay and then you'll get a lot 477 00:27:02,990 --> 00:27:11,079 more a lot less aggressive color schemes 478 00:27:22,929 --> 00:27:28,330 but I mean is it the perfect system I 479 00:27:25,088 --> 00:27:31,269 don't know I'm just showing you what I 480 00:27:28,329 --> 00:27:35,378 know works what I know you know you can 481 00:27:31,269 --> 00:27:36,969 get some cool colors like that you know 482 00:27:35,378 --> 00:27:39,308 if you need to get a multiplying there 483 00:27:36,969 --> 00:27:54,369 to bring all the color down to a 484 00:27:39,308 --> 00:27:55,808 specific color so if you look at this 485 00:27:54,368 --> 00:28:00,458 from the layer perspective 486 00:27:55,808 --> 00:28:02,408 you got the multiply and that just 487 00:28:00,459 --> 00:28:04,239 flattens all that all the lights into 488 00:28:02,409 --> 00:28:08,099 the certain one color tone and then you 489 00:28:04,239 --> 00:28:14,919 got the Lummi shade which takes care of 490 00:28:08,098 --> 00:28:16,838 the dark parts not looking so boring and 491 00:28:14,919 --> 00:28:25,288 then we got an overlay here to kind of 492 00:28:16,838 --> 00:28:27,458 give it a full treatment you know and 493 00:28:25,288 --> 00:28:29,469 and then of course you can flatten that 494 00:28:27,459 --> 00:28:31,028 work on top of it because we have 495 00:28:29,469 --> 00:28:34,389 additional problems with this of course 496 00:28:31,028 --> 00:28:37,058 you you know everything's still kind of 497 00:28:34,388 --> 00:28:39,908 flat looking so you can come here and go 498 00:28:37,058 --> 00:28:41,588 in a light areas in pink I'm putting in 499 00:28:39,909 --> 00:28:48,119 a Pinker color so it looks a little 500 00:28:41,588 --> 00:28:51,190 nicer so that's a little less a 501 00:28:48,118 --> 00:28:53,769 desaturated more pink color so before it 502 00:28:51,190 --> 00:28:57,009 looks like this and just straight up oh 503 00:28:53,769 --> 00:28:58,628 not like this before it was like well 504 00:28:57,009 --> 00:29:00,749 yeah I was working on that overlay there 505 00:28:58,628 --> 00:29:03,628 so on the overlay layer I'm just kind of 506 00:29:00,749 --> 00:29:05,649 modifying the overlay layer a bit 507 00:29:03,628 --> 00:29:08,398 and then while you're in the overlay 508 00:29:05,648 --> 00:29:12,088 layer you can probably just add a few 509 00:29:08,398 --> 00:29:12,088 strengthening speculoos 510 00:29:13,250 --> 00:29:22,069 you just build all that up and you can 511 00:29:17,599 --> 00:29:26,029 flatten any point once again this is all 512 00:29:22,069 --> 00:29:30,759 I'll just slap - I'm just off the cup 513 00:29:26,029 --> 00:29:32,779 here building a method it you are not 514 00:29:30,759 --> 00:29:34,519 forced to do anything that you don't 515 00:29:32,779 --> 00:29:36,109 feel comfortable with so if you think 516 00:29:34,519 --> 00:29:39,799 three layers is fine you think seven 517 00:29:36,109 --> 00:29:41,359 layer this mind do that I'm gonna just 518 00:29:39,799 --> 00:29:46,569 do a quick thing here because I want to 519 00:29:41,359 --> 00:29:51,079 I find that if you just come in with I 520 00:29:46,569 --> 00:29:52,939 used to avoid just putting in a flat 521 00:29:51,079 --> 00:29:57,039 opacity layer and that means like just 522 00:29:52,940 --> 00:29:59,960 painting with slightly lowered opacity 523 00:29:57,039 --> 00:30:02,500 like it's just a flat color with a lot 524 00:29:59,960 --> 00:30:06,710 of opacity there's no layer effects and 525 00:30:02,500 --> 00:30:09,500 recently I've found over time that just 526 00:30:06,710 --> 00:30:12,740 straight up drawing an orange like a 527 00:30:09,500 --> 00:30:14,660 strong orange that low opacity that's 528 00:30:12,740 --> 00:30:18,140 it's better than any of your layer 529 00:30:14,660 --> 00:30:20,509 effects cuz it's just the toes I mean of 530 00:30:18,140 --> 00:30:27,500 course it mutes your colors but nukes 531 00:30:20,509 --> 00:30:30,680 are shading interesting an oops your 532 00:30:27,500 --> 00:30:32,869 shading but I'm gonna keep that because 533 00:30:30,680 --> 00:30:35,750 I like it I'm gonna duplicate it and 534 00:30:32,869 --> 00:30:44,029 fight what they liked and I'm gonna just 535 00:30:35,750 --> 00:30:47,539 shift back I find that straight up 536 00:30:44,029 --> 00:30:51,019 opacity low-pass knee brush maybe low 537 00:30:47,539 --> 00:30:55,579 pass a layer is a mind remarkably 538 00:30:51,019 --> 00:30:59,359 effective and completely underused once 539 00:30:55,579 --> 00:31:02,809 you become a kind of addicted to layer 540 00:30:59,359 --> 00:31:04,429 effects and stuff and I think I think 541 00:31:02,809 --> 00:31:09,399 it's one of the strongest tools you can 542 00:31:04,430 --> 00:31:09,400 learn to use which is just straight up 543 00:31:10,230 --> 00:31:13,390 [Music] 544 00:31:13,599 --> 00:31:17,359 throw that on there and then you keep 545 00:31:16,069 --> 00:31:20,740 score so you don't like some of that you 546 00:31:17,359 --> 00:31:25,549 just erase it erase the strength of it 547 00:31:20,740 --> 00:31:28,120 you'll race along the lines if I'm like 548 00:31:25,549 --> 00:31:31,159 you know I wanted some more of a blush 549 00:31:28,119 --> 00:31:33,289 that's in points see if you can actually 550 00:31:31,160 --> 00:31:34,970 introduce something I'm trying to 551 00:31:33,289 --> 00:31:38,569 introduce some color variants where I 552 00:31:34,970 --> 00:31:41,860 think there'd be more of a blush the 553 00:31:38,569 --> 00:31:45,049 shoulder part so that is kind of like 554 00:31:41,859 --> 00:31:47,049 sickly I would say safe I mean there's a 555 00:31:45,049 --> 00:31:49,369 lot of green and skin to start off with 556 00:31:47,049 --> 00:31:54,859 you've got that sort of thing going on 557 00:31:49,369 --> 00:31:58,519 and you know you can work in you can 558 00:31:54,859 --> 00:32:04,369 work in the details you need once you 559 00:31:58,519 --> 00:32:05,809 flatten well not really trying to be 560 00:32:04,369 --> 00:32:07,789 creative right now so of course then you 561 00:32:05,809 --> 00:32:10,279 just kind of once you're at this point 562 00:32:07,789 --> 00:32:14,029 then is just futzing and playing don't 563 00:32:10,279 --> 00:32:21,250 overwork it too much just keep keep 564 00:32:14,029 --> 00:32:25,789 going down the detail chain you know 565 00:32:21,250 --> 00:32:27,289 flatten at some point commit and then 566 00:32:25,789 --> 00:32:28,909 you can start doing stuff like this 567 00:32:27,289 --> 00:32:30,470 where you're like okay I really like 568 00:32:28,910 --> 00:32:33,019 these colors really work for me so I'm 569 00:32:30,470 --> 00:32:34,610 going to color pick I'm gonna I know 570 00:32:33,019 --> 00:32:35,839 these are some of the shapes I want so 571 00:32:34,609 --> 00:32:37,990 I'm going to build some of these shapes 572 00:32:35,839 --> 00:32:37,990 here 573 00:32:38,429 --> 00:32:43,288 you know I'm gonna be a little strong 574 00:32:40,740 --> 00:32:46,589 about that about how strong I am it'll 575 00:32:43,288 --> 00:32:49,769 just blow that in there and I got this 576 00:32:46,589 --> 00:32:52,079 big juicy muscle looking shape so maybe 577 00:32:49,769 --> 00:32:58,980 a little ridiculous but you know it's an 578 00:32:52,079 --> 00:33:04,339 example let's see if I can find another 579 00:32:58,980 --> 00:33:04,339 brush that's a little more like a nice 580 00:33:08,279 --> 00:33:12,859 if you want to advance this is your time 581 00:33:10,619 --> 00:33:12,859 to 582 00:33:16,529 --> 00:33:24,089 by race that I can add like a general 583 00:33:20,579 --> 00:33:25,529 texture effects all right so all sorts 584 00:33:24,089 --> 00:33:28,339 of stuff can be done at this phase 585 00:33:25,529 --> 00:33:31,259 because now you've gotten up there 586 00:33:28,339 --> 00:33:33,629 before you're kind of your eyes to glom 587 00:33:31,259 --> 00:33:39,000 onto so I'm going to use just a little 588 00:33:33,630 --> 00:33:42,659 brush I created to work in some details 589 00:33:39,000 --> 00:33:46,529 I bail I built this brush basically 590 00:33:42,659 --> 00:33:47,820 because I don't like blending straight 591 00:33:46,529 --> 00:33:50,819 up blending I like to see kind of the 592 00:33:47,819 --> 00:33:52,558 color shine through and honestly the 593 00:33:50,819 --> 00:33:55,889 texture is a side effect I think some 594 00:33:52,558 --> 00:33:57,389 people might like the texture I'm not 595 00:33:55,890 --> 00:33:59,788 really crazy about it 596 00:33:57,390 --> 00:34:04,710 but I like that I get to preserve the 597 00:33:59,788 --> 00:34:06,929 original tones and values so I like to 598 00:34:04,710 --> 00:34:08,639 keep that I like to and then you know 599 00:34:06,929 --> 00:34:11,700 getting rid of it all those lines is 600 00:34:08,639 --> 00:34:16,050 really easy after your once here once 601 00:34:11,699 --> 00:34:18,239 you're done cuz you can just you just 602 00:34:16,050 --> 00:34:21,960 blend that with a normal blending brush 603 00:34:18,239 --> 00:34:24,888 as you would normally if you're curious 604 00:34:21,960 --> 00:34:24,889 about how that looks 605 00:34:25,039 --> 00:34:34,199 I mean I can use itself to blend it but 606 00:34:29,730 --> 00:34:35,579 you can just use any blending tool and 607 00:34:34,199 --> 00:34:39,598 as soon as you use the blending tool 608 00:34:35,579 --> 00:34:41,969 everything kind of just softly going 609 00:34:39,599 --> 00:34:47,460 over all these shapes and there's no 610 00:34:41,969 --> 00:34:49,730 those details great a great shape a 611 00:34:47,460 --> 00:34:49,730 great 612 00:34:56,719 --> 00:35:04,669 great little sorry textures and stuff 613 00:35:00,920 --> 00:35:06,108 but whatever there's a there's a time 614 00:35:04,670 --> 00:35:11,750 and place for textures sometimes you 615 00:35:06,108 --> 00:35:14,029 wanted something you know so here I know 616 00:35:11,750 --> 00:35:15,469 this gross pain 617 00:35:14,030 --> 00:35:18,140 I had the whole time I've been drying 618 00:35:15,469 --> 00:35:21,919 this I've been thinking of the those 619 00:35:18,139 --> 00:35:23,960 creatures those big gross the man I'm 620 00:35:21,920 --> 00:35:28,159 forgetting everything now Prometheus the 621 00:35:23,960 --> 00:35:29,750 big fleshy guys from Prometheus so if I 622 00:35:28,159 --> 00:35:33,170 go back to this one you know this is the 623 00:35:29,750 --> 00:35:36,159 thing I drew before I liked and if there 624 00:35:33,170 --> 00:35:55,280 this is I multiply what it looks like 625 00:35:36,159 --> 00:35:58,159 you know kind of like it so there it is 626 00:35:55,280 --> 00:36:02,030 that's the best I can do for you guys in 627 00:35:58,159 --> 00:36:05,179 the it just kind of off the cuff pulling 628 00:36:02,030 --> 00:36:08,420 up pulling a method out of my buns so 629 00:36:05,179 --> 00:36:10,068 hopefully that helps those who are 630 00:36:08,420 --> 00:36:17,180 having a problem with this or I need to 631 00:36:10,068 --> 00:36:17,389 kind of starting point alright so thanks 632 00:36:17,179 --> 00:36:21,669 guys 633 00:36:17,389 --> 00:36:21,670 see you the next time later