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this is gonna be one of those long
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videos mostly because inking is just a
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long process I'm going to show you a few
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things that keep in mind when I'm
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working and hopefully this will kind of
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shed some light on what you're doing and
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how to approach it
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so first things first what most people
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are gonna say or ask is what size do you
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drive and this is kind of a good
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question it kind of not a good question
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because it isn't immediately followed
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with what dpi
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I almost feel like I need to make a
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separate video about this stop asking
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people what dpi things are for digital
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it makes no sense if you're gonna print
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something
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are you working towards print yes dpi
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means something otherwise it means
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nothing
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here's an example of what how it means
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nothing
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let's open up a little change canvas
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thing I'm gonna actually I'm gonna
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change this dpi to one
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we now have a one DPI image with the
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exact same pixel count I'm gonna proceed
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to enjoy drawing all over this with a
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bunch of pixels the only thing that's
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different now is that when this goes to
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a printing machine or a device it's
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gonna read the file and it's gonna go oh
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this document is set at the resolution
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of one dpi which means it's gonna be
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seventy six thousand eight hundred
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seventy seven millimeters or whatever
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centimeters so this is this is a not a
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question to ever ask anyone ever unless
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you're going to print and if you're
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printing you shouldn't be asking this
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question in the first place you should
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be knowing what you're doing by having
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researched it
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so dpi is not any kind of significance
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towards what you're doing what you want
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to ask is what resolution you're working
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at mm-hmm and or what pixel size you're
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working at now personally this is a the
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question if you drop the DPI because
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depending on your program and what you
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do what software you use and etc you're
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inking tools will vary tremendously so
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let's just go look at a thing okay let's
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say I'm working at six thousand pixels
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okay let's go grab a brush and let's say
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I'm trying to draw a face okay I want to
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draw a face you'll notice that with this
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inking tool at six thousand pixels but
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with the brush being just thick
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relatively to the screen the taper is
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kind of mushy that doesn't come to a
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point if i zoom in it's about a hundred
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or two hundred the point it looks more
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like a pencil tip and that's actually
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exactly what this brush is for and what
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it's called it's called pencil because
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it kind of gives a pencil feel but as
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soon as you zoom this out and use a
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large you know it doesn't have that same
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that same feel and that's mostly because
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of textures and brushes and how they
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function so what your size is is
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actually really important in relation to
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what brush you're using actually more
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important and there are various reasons
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to work at various sizes I work very
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large so that I minimize the amount of
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each issues I have with my inking but I
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will sometimes we're very small meaning
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I'll have like you know I'll work at
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this resolution or even smaller because
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I'm trying to minimize the amount of
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detail a lot to put an image and if the
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resolution small I can't really fit that
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much detail whereas if it was this big
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you know I could go in add lines
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get full tune you know draw a really bad
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drawing but when it's small I kind of
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don't really have any options and that's
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actually a little trick I doing you can
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do that in real life using a large thick
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carpenter's pencil or thick nibs or
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thick tips or whatever the deal is so
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how does that relate to what we're doing
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well then that relates to the resolution
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is important to both the output I mean
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obviously if you have a big it's gonna
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be easier to set it to print if you
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choose to do so because it'll have the
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right resolution and you can scale it
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down if you want you can sometimes scale
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up but don't let anyone tell you you can
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just scale up in it's not an issue I've
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printed a few books now and I'm gonna
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tell you man I've seen books where they
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res up and it looks really bad now the
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thing is most people can't tell but
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another professional will look at it and
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will think you're moron if you
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care about that then maybe look into it
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if you don't care that someone else
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who's done print work looks at your work
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and goes this is terrible and I can't
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believe anyone's done this with their
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money then maybe you know we rethink
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what you're doing otherwise most people
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can't tell when a book is improperly
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printed or improperly set up or the
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colors aren't very good so just keep
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that in mind in mind who you're who
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you're aiming the book towards if you're
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aiming it towards a personal super
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special art collection maybe put effort
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if you're going to just it's going to be
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a thrown together assemblage of things
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and you're not really too worried then
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you know you can work smaller up size so
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with that in mind I'm going to use a few
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anchors that I use normally and I'm
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gonna just kind of ink over what I have
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so what actually what I did is I
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actually did a few steps here
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I took a drawing I drew pretty small
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from a collection of images here so this
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is the original full-size drawing it's
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really kind of vague but I did that
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intentionally to kind of just get a
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bunch of drawings on a page and what
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you're gonna do what I did is I drop the
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opacity down and I did another folder
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and and then I actually kind of refined
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it a bit and it spend a bit more time on
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it and you're gonna want to do this and
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with the one of the things about this
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process is that don't ever really refine
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things you know that are gonna be fine I
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spent a little more time on the face
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because I knew you know I'm gonna have
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issues with that I always do you know
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but if you think you're gonna do fine on
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a portion of it you think that's what is
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the detail you want or there's no extra
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details you need to get in if you know
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there's a pattern here you're gonna want
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to define it because I'm gonna tell you
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something there's nothing worse than
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problem-solving in the inking phase and
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so many people do it and you do it
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because you're using the undo and it
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lets you do that and let's just say this
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the undo is not bad but it does become a
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crutch it's a crutch I deal with and
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before you go well I'll just shirk off
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the crutch that's not how crutches work
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crutches allow you to not focus on
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certain muscles and then you don't just
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shut off the crutch and then it's not an
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issue you don't have to kind of relearn
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things so getting rid of the crutches
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and that easy you start to embed
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functions into your drawing like
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control-z zooming rotating all these
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sort of things are going to start
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interplaying and how you draw and ii you
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can't do that you're gonna eat
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interrupting a drawing constantly so
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that said control Zients and smoothing
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and all these little things they're
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gonna help you but you're gonna have to
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consider the long run deal and what you
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want your speed yet because having to
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control Z through a whole drawing is way
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slower than getting all those lines out
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like you want or getting 98% or 50% of
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your lines out the right way and then
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having the rest pretty close but not
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perfect is way better than getting a
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hundred percent perfect line
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but spanning six to ten times longer
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doing the ink job and you're gonna
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probably lose a lot of spontaneity in
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lines that you would have normally
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gotten that are more interesting than
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had you were you allowed to overwork a
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piece
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additionally in speaking I mean if I'm
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really comfortable with the drawing I'll
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actually ink it at this level and that's
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fine
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there's a few times I've done it I'm
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also going to show you that I actually
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inked with red not always but usually
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with a pretty light red it's like it's
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pretty light it's and the reason I do
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this is for a few reasons one it's
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easier to seek contract when I contrast
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it on the thing
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like if I were to drop down the opacity
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of this I'd actually worked with the
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opacity of the underdrawing Z between
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eight and twelve fifteen because I
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really don't want to see that drawing
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mm-hmm that drawing is gonna intercept
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my eyes all the time and I want to get
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good results
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secondly so having the the having the
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having the red is gonna help with the
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contrast against the blue or green or
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whatever light color used or gray the
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other thing it does is I actually don't
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think with a straight up black and like
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if I were to just do this
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I don't think with black because of a
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few reasons one black shows all the
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flaws so if I draw a line and then I do
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this I'm gonna notice this line here
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it's gonna bug me I'm gonna erase it but
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I'll tell you what no one's gonna notice
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that line in the long run and erasing it
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and spending time trying to make
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everything line up perfectly and then
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working on this and working on that and
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getting everything all all perfect is
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not it's counterintuitive in my opinion
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and you can do it if you want to but
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here's what I found really helps if you
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Inc that these light colors light red or
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maybe purple or whatever
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never like this no I just it really
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works best in this color I look at pink
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pink to read these colors but what
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you're gonna notice is that you're gonna
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have low contrast in the sense that it's
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high contrast with the back sketch but
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it's low contrast in the overall scheme
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of things so you're actually not gonna
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be able to see all these little tiny
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defects but you're gonna have a better
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view of the full image as a whole sketch
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instead of like you know like I said
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going in with black and white making all
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these details in fact and additionally I
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actually have a lot of my sketches or
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low opacity and have flaws in them
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they're all broken up and look not
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perfect they break both the angles break
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the tip is not perfect in fact you can
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see it right here
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this anchor does not break at the ends
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perfectly and that's intentional it does
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a few things it makes sure that I don't
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worry too much
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it actually inputs an imperfection into
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my illustrations and it makes me more
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comfortable with the idea of things not
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being perfect which I still have issues
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with I actually think that I spent too
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much time trying to work smooth over
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inks and make them look perfect secondly
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00:12:05,950 --> 00:12:13,270
I find that with more detail with more
272
00:12:10,480 --> 00:12:17,560
site work more texture and grit you can
273
00:12:13,269 --> 00:12:20,679
do more neat hatching and stuff that
274
00:12:17,559 --> 00:12:24,939
feels a little more natural like a
275
00:12:20,679 --> 00:12:27,819
pencil stroke you get that kind of
276
00:12:24,940 --> 00:12:30,970
natural pencil stroke feel and you're
277
00:12:27,820 --> 00:12:32,650
hatching whereas if you just got your
278
00:12:30,970 --> 00:12:34,149
straight a spin and you're going to be
279
00:12:32,649 --> 00:12:36,909
this is how your hatch is going to look
280
00:12:34,149 --> 00:12:39,220
and you're gonna go oh that doesn't look
281
00:12:36,909 --> 00:12:41,110
hacked it again you're gonna try to and
282
00:12:39,220 --> 00:12:42,790
you get stuck in this whole graphic art
283
00:12:41,110 --> 00:12:45,100
world where you're just trying to make
284
00:12:42,789 --> 00:12:47,529
sure this is actually my true version of
285
00:12:45,100 --> 00:12:50,320
this is the straight-up default sigh
286
00:12:47,529 --> 00:12:51,789
inking tool and this is my approved
287
00:12:50,320 --> 00:12:52,750
version of it so it kind of works the
288
00:12:51,789 --> 00:12:55,809
same way here I'll show you the
289
00:12:52,750 --> 00:12:57,580
difference this one does this so there's
290
00:12:55,809 --> 00:13:00,759
a few things first a tape doesn't taper
291
00:12:57,580 --> 00:13:02,770
out as well the tip kind of ends up
292
00:13:00,759 --> 00:13:05,559
being fat and it just kind of has this
293
00:13:02,769 --> 00:13:08,139
shoelace thing I don't like my anchor
294
00:13:05,559 --> 00:13:12,969
has looks almost exactly the same except
295
00:13:08,139 --> 00:13:16,929
the lion tapers and loses some opacity
296
00:13:12,970 --> 00:13:18,370
and it has a bit of lack of a pasty
297
00:13:16,929 --> 00:13:19,839
throughout da thing just a little bit I
298
00:13:18,370 --> 00:13:23,289
think it's 98 so something that much and
299
00:13:19,840 --> 00:13:26,560
additionally the tapers nicer you know
300
00:13:23,289 --> 00:13:29,019
it has a nice taping tapering it was if
301
00:13:26,559 --> 00:13:31,479
I go to this one again it's just harder
302
00:13:29,019 --> 00:13:33,399
to control I get these blobs on both
303
00:13:31,480 --> 00:13:36,730
ends and it's God that I can't try to
304
00:13:33,399 --> 00:13:38,139
fix that on this one because I kind of
305
00:13:36,730 --> 00:13:41,470
feel that I already did on this one I
306
00:13:38,139 --> 00:13:43,120
just straight-up black Android is just a
307
00:13:41,470 --> 00:13:45,310
very unnatural feel even if you're using
308
00:13:43,120 --> 00:13:47,259
China ink and you're inking the paper
309
00:13:45,309 --> 00:13:49,209
and your brush texture it's not you're
310
00:13:47,259 --> 00:13:51,429
never gonna get a perfect so I'm just
311
00:13:49,210 --> 00:13:55,660
I'm just trying to get in some few flaws
312
00:13:51,429 --> 00:14:02,139
and my anchors and stuff to make it feel
313
00:13:55,659 --> 00:14:03,969
a little better so I couldn't get this
314
00:14:02,139 --> 00:14:05,799
face I'm gonna ink in the color I'm
315
00:14:03,970 --> 00:14:08,320
usually used anything and you can
316
00:14:05,799 --> 00:14:10,449
probably get pretty far let's see if I
317
00:14:08,320 --> 00:14:12,070
like this one another thing that's
318
00:14:10,450 --> 00:14:15,490
really kind of frustrating with what I
319
00:14:12,070 --> 00:14:17,060
do is I have these ink moods where I
320
00:14:15,490 --> 00:14:19,940
like winning
321
00:14:17,059 --> 00:14:22,819
like another and this is why this is
322
00:14:19,940 --> 00:14:25,370
literally a sigh with only my incres
323
00:14:22,820 --> 00:14:34,340
because my incre is over overwhelmed my
324
00:14:25,370 --> 00:14:37,370
painting tools your stabilizer up if you
325
00:14:34,340 --> 00:14:38,300
want use stabilizers don't ever tell
326
00:14:37,370 --> 00:14:39,769
them what anyone tell you that
327
00:14:38,299 --> 00:14:44,449
stabilizers are stupid
328
00:14:39,769 --> 00:14:46,610
tell you what man you know the texture
329
00:14:44,450 --> 00:14:48,620
of regular paper and allowing you to
330
00:14:46,610 --> 00:14:50,870
pull the grit of the tooth of the pencil
331
00:14:48,620 --> 00:14:52,429
across that's a stabilizer no one's
332
00:14:50,870 --> 00:14:54,320
calling people cheaters because they use
333
00:14:52,429 --> 00:14:57,769
toothy paper or other paper has texture
334
00:14:54,320 --> 00:14:59,720
so use the stabilizer you need also
335
00:14:57,769 --> 00:15:03,379
digital devices I mean if you want to
336
00:14:59,720 --> 00:15:05,360
use an iPod iPhone or your your
337
00:15:03,379 --> 00:15:07,009
smartphone without any interpolation of
338
00:15:05,360 --> 00:15:08,419
the contact points of your finger and
339
00:15:07,009 --> 00:15:10,700
see that thing jitter all over the place
340
00:15:08,419 --> 00:15:15,099
feel free to be frustrated and annoyed
341
00:15:10,700 --> 00:15:18,530
there's little digital tools mm-hmm need
342
00:15:15,100 --> 00:15:21,050
interpolation to make them work out so
343
00:15:18,529 --> 00:15:22,370
anyway what you want to do if you're
344
00:15:21,049 --> 00:15:24,889
gonna Inc something that's not really
345
00:15:22,370 --> 00:15:27,529
finished you're gonna want to try to get
346
00:15:24,889 --> 00:15:29,210
all the things you know work and if you
347
00:15:27,529 --> 00:15:32,389
start struggling the second you start
348
00:15:29,210 --> 00:15:33,889
struggling on something like I'm gonna
349
00:15:32,389 --> 00:15:37,730
actually just go to this hand because
350
00:15:33,889 --> 00:15:39,019
I'm gonna struggle on it and then by
351
00:15:37,730 --> 00:15:40,940
struggling I mean like it takes you more
352
00:15:39,019 --> 00:15:51,409
than a few drawings like maybe maybe two
353
00:15:40,940 --> 00:15:53,090
or three let's go to the face I know
354
00:15:51,409 --> 00:15:55,360
there's an issue with the face in this
355
00:15:53,090 --> 00:15:55,360
drawing
356
00:16:01,529 --> 00:16:07,029
you know some of the elements are
357
00:16:03,759 --> 00:16:09,220
defined enough and then the nose isn't
358
00:16:07,029 --> 00:16:10,509
and then the chin isn't and then all
359
00:16:09,220 --> 00:16:13,660
these features are kind of crushed down
360
00:16:10,509 --> 00:16:15,960
and it just and then you're gonna do
361
00:16:13,659 --> 00:16:15,959
this again
362
00:16:19,950 --> 00:16:32,320
and y'all know the ice rocks you should
363
00:16:22,330 --> 00:16:33,940
be looking down then it's just you're
364
00:16:32,320 --> 00:16:37,030
just gonna get frustrated off at some
365
00:16:33,940 --> 00:16:38,230
point maybe you can pull it off but why
366
00:16:37,029 --> 00:16:42,000
would you want to pull off and you know
367
00:16:38,230 --> 00:16:42,000
I can already see some issues like you
368
00:16:42,929 --> 00:16:49,799
don't know this is going way too low I
369
00:16:46,419 --> 00:16:55,269
feel like it should be going like this
370
00:16:49,799 --> 00:16:56,589
better respond to the head shape and
371
00:16:55,269 --> 00:16:59,439
these are all like issues you could have
372
00:16:56,590 --> 00:17:02,710
solved so I'm actually a big component a
373
00:16:59,440 --> 00:17:04,960
proponent of Inc Inc what's easy and
374
00:17:02,710 --> 00:17:07,569
then refine what you need to fix and
375
00:17:04,960 --> 00:17:09,160
then just come back so just get as much
376
00:17:07,569 --> 00:17:13,919
as you can get done if things get to
377
00:17:09,160 --> 00:17:16,930
struggle II just just drop that section
378
00:17:13,920 --> 00:17:18,279
just keep thinking all the fun parts you
379
00:17:16,930 --> 00:17:23,920
like that you think you're getting in
380
00:17:18,279 --> 00:17:27,940
off pretty quickly and that'll kind of
381
00:17:23,920 --> 00:17:29,890
creates the momentum and momentum will
382
00:17:27,940 --> 00:17:32,620
help you not be disappointed with your
383
00:17:29,890 --> 00:17:34,330
drawings entirely I'm not saying the
384
00:17:32,619 --> 00:17:37,779
parts you like inking and you feel look
385
00:17:34,329 --> 00:17:39,759
good are gonna be good but at least you
386
00:17:37,779 --> 00:17:42,160
won't be smacking your head against
387
00:17:39,759 --> 00:17:45,190
every single part of the drawing you're
388
00:17:42,160 --> 00:17:46,269
doing and stopping just to struggle and
389
00:17:45,190 --> 00:17:49,620
feel like you're not getting anything
390
00:17:46,269 --> 00:17:49,619
done so
391
00:17:51,679 --> 00:17:57,240
what I'm doing your kind of were just
392
00:17:53,640 --> 00:18:01,020
watching the ink here I don't know if
393
00:17:57,240 --> 00:18:05,730
you have a falsetto but if you do you'll
394
00:18:01,019 --> 00:18:10,650
sound like that this is just practice
395
00:18:05,730 --> 00:18:14,429
days and it's not even that great what
396
00:18:10,650 --> 00:18:16,710
I'm doing and just stroke I'm not even
397
00:18:14,429 --> 00:18:18,450
really putting that much size variation
398
00:18:16,710 --> 00:18:24,029
I can really be working this I could be
399
00:18:18,450 --> 00:18:28,950
like you know we could be really working
400
00:18:24,029 --> 00:18:33,899
the size and shapes getting to fix and
401
00:18:28,950 --> 00:18:35,940
things in there but I'm not really doing
402
00:18:33,900 --> 00:18:37,559
that right now and and if that's not
403
00:18:35,940 --> 00:18:37,950
something you want to do then don't do
404
00:18:37,558 --> 00:18:41,460
that
405
00:18:37,950 --> 00:18:43,110
but I find that maybe a second pass
406
00:18:41,460 --> 00:18:46,049
works that effort if you want to get
407
00:18:43,109 --> 00:18:50,639
more variation in meaning you do
408
00:18:46,049 --> 00:18:52,980
everything the one with with a more
409
00:18:50,640 --> 00:18:56,970
reliable size brush and then you come in
410
00:18:52,980 --> 00:18:59,549
again with another anchor and add more
411
00:18:56,970 --> 00:19:01,110
expression to the line and you can do
412
00:18:59,549 --> 00:19:03,269
this on another layer in fact and you
413
00:19:01,109 --> 00:19:05,939
just go you know I'm gonna add some
414
00:19:03,269 --> 00:19:07,679
shadows and some widths and some form to
415
00:19:05,940 --> 00:19:10,259
what I'm doing and it maybe add some
416
00:19:07,679 --> 00:19:11,429
hatching and you can just do the go
417
00:19:10,259 --> 00:19:12,629
where you're drawing again and keep
418
00:19:11,429 --> 00:19:14,970
here's the thing you're like oh that's
419
00:19:12,630 --> 00:19:17,940
kind of annoying but when you have a
420
00:19:14,970 --> 00:19:22,710
more reliable anchor that has a less
421
00:19:17,940 --> 00:19:25,289
thick tip and by thick I mean I'm sorry
422
00:19:22,710 --> 00:19:27,150
that doesn't vary as much so this brush
423
00:19:25,289 --> 00:19:30,359
it doesn't really vary that much it kind
424
00:19:27,150 --> 00:19:32,309
of stays a pretty consistent shape but
425
00:19:30,359 --> 00:19:33,539
take this tool it tapers a lot and I'll
426
00:19:32,308 --> 00:19:35,009
tell you what there's a few problems
427
00:19:33,539 --> 00:19:36,990
with this tapering thing if I draw a
428
00:19:35,009 --> 00:19:40,019
line like this and they draw along like
429
00:19:36,990 --> 00:19:44,609
this well guess what I got to draw
430
00:19:40,019 --> 00:19:46,109
another line because my tapering it's
431
00:19:44,609 --> 00:19:47,399
too strong and if you're gonna go well
432
00:19:46,109 --> 00:19:49,558
I'm just going to draw a big thick line
433
00:19:47,400 --> 00:19:53,309
now I'm dare you to try to draw a big
434
00:19:49,558 --> 00:19:56,639
thick lines and have control and have
435
00:19:53,308 --> 00:19:58,379
the pressure all in one go as a beginner
436
00:19:56,640 --> 00:20:01,000
as
437
00:19:58,380 --> 00:20:01,660
intermediate it's gonna be tough don't
438
00:20:01,000 --> 00:20:04,869
do that
439
00:20:01,660 --> 00:20:09,220
do yourself a favor make yourself some
440
00:20:04,869 --> 00:20:11,079
brushes that have I don't want to say
441
00:20:09,220 --> 00:20:13,600
like a micron because man do microns
442
00:20:11,079 --> 00:20:16,029
have a gross full wiry feel to them but
443
00:20:13,599 --> 00:20:19,569
try to just get it that it's just a
444
00:20:16,029 --> 00:20:21,369
little bit of variation here a little
445
00:20:19,569 --> 00:20:24,069
bit of texture a little bit of variation
446
00:20:21,369 --> 00:20:26,229
so you're not you know so you're not
447
00:20:24,069 --> 00:20:28,808
having to like really work the ends that
448
00:20:26,230 --> 00:20:32,679
much you know
449
00:20:28,808 --> 00:20:34,240
like that worse there's a little bit of
450
00:20:32,679 --> 00:20:35,320
cleanup or there's a bit of connecting
451
00:20:34,240 --> 00:20:40,839
but you're not dealing with too much
452
00:20:35,319 --> 00:20:43,089
issues too many issues I mean you know
453
00:20:40,839 --> 00:20:45,279
and then you kind of ignore all of you
454
00:20:43,089 --> 00:20:46,808
so here I can't show you so one of the
455
00:20:45,279 --> 00:20:48,819
things you'll notice I'm doing is I'm
456
00:20:46,808 --> 00:20:51,668
I'm trying to get these sweeping lines
457
00:20:48,819 --> 00:20:53,740
by holding like my brush in a certain
458
00:20:51,669 --> 00:20:55,600
way I'm actually not doing a lot of I'm
459
00:20:53,740 --> 00:21:02,700
on my Cintiq okay so first disclaimer
460
00:20:55,599 --> 00:21:02,699
guys I can do this on the intervals but
461
00:21:03,419 --> 00:21:07,270
I'm doing on the Cintiq just to get
462
00:21:05,829 --> 00:21:08,949
these kind of results faster the
463
00:21:07,269 --> 00:21:11,679
benefits of the intervals
464
00:21:08,950 --> 00:21:14,200
I'll review and another doc and another
465
00:21:11,679 --> 00:21:17,320
video at some point but it does things
466
00:21:14,200 --> 00:21:18,880
better than the Cintiq the Cintiq just
467
00:21:17,319 --> 00:21:24,159
doesn't have the same amount of pressure
468
00:21:18,880 --> 00:21:26,200
capability whereas the Intuos does and
469
00:21:24,160 --> 00:21:28,000
has much better ability to capture the
470
00:21:26,200 --> 00:21:34,360
up-and-down motion and that's a
471
00:21:28,000 --> 00:21:36,519
regardless of what Cintiq tells you well
472
00:21:34,359 --> 00:21:39,369
i sorry since he can what we can tells
473
00:21:36,519 --> 00:21:41,319
you about their sin teks 404,000
474
00:21:39,369 --> 00:21:43,418
pressure levels there's still a piece of
475
00:21:41,319 --> 00:21:46,899
plastic between you and the cent and the
476
00:21:43,419 --> 00:21:49,419
type in them and the hardware that
477
00:21:46,900 --> 00:21:51,280
detects pushing and if you put a piece
478
00:21:49,419 --> 00:21:54,130
of plastic on your into us you're gonna
479
00:21:51,279 --> 00:21:57,279
notice a loss of sensitivity it doesn't
480
00:21:54,130 --> 00:22:00,540
there's no way around that so there's
481
00:21:57,279 --> 00:22:03,190
always going to be less sensitivity on
482
00:22:00,539 --> 00:22:06,178
your Cintiq i'm going to take just a
483
00:22:03,190 --> 00:22:06,179
short break and I'll be right back
484
00:22:06,769 --> 00:22:15,680
all right we're back so here's what
485
00:22:11,819 --> 00:22:18,000
we're gonna do we want to go through a
486
00:22:15,680 --> 00:22:24,060
maybe I can get that other sketch in
487
00:22:18,000 --> 00:22:29,819
there here's my under sketch where I
488
00:22:24,059 --> 00:22:33,000
refined it a bit so let's work on this
489
00:22:29,819 --> 00:22:34,319
as I kind of explain a few things so one
490
00:22:33,000 --> 00:22:37,680
of those things is that people will say
491
00:22:34,319 --> 00:22:39,359
hey tell me what incre you use because
492
00:22:37,680 --> 00:22:40,710
then that will help me ink and then you
493
00:22:39,359 --> 00:22:43,740
will give me the thing and then I will
494
00:22:40,710 --> 00:22:45,660
be the best anchor and I got actually
495
00:22:43,740 --> 00:22:48,120
kind of annoyed with this because I mean
496
00:22:45,660 --> 00:22:49,950
it's not that not it's not that being
497
00:22:48,119 --> 00:22:53,879
given an inker isn't going to help you
498
00:22:49,950 --> 00:22:56,640
having good tools does assist in better
499
00:22:53,880 --> 00:22:59,910
results I would never tell someone that
500
00:22:56,640 --> 00:23:06,330
have a bamboo or whatever they call it
501
00:22:59,910 --> 00:23:10,259
now the Intuos manga because the
502
00:23:06,329 --> 00:23:12,269
hardware is so shoddy as a beginner
503
00:23:10,259 --> 00:23:13,920
you're gonna be fighting with things you
504
00:23:12,269 --> 00:23:16,980
don't even understand your head and
505
00:23:13,920 --> 00:23:18,690
getting poor results on top of not being
506
00:23:16,980 --> 00:23:20,480
good enough to understand that those
507
00:23:18,690 --> 00:23:23,549
aren't things you should be dealing with
508
00:23:20,480 --> 00:23:27,180
so definitely have I would say always go
509
00:23:23,549 --> 00:23:28,619
for middle ground get something right in
510
00:23:27,180 --> 00:23:31,700
the middle get something that's a few
511
00:23:28,619 --> 00:23:35,069
years old get a get an older Intuos on
512
00:23:31,700 --> 00:23:37,860
ebay or something don't don't need to
513
00:23:35,069 --> 00:23:39,480
get the biggest invest but I was getting
514
00:23:37,859 --> 00:23:41,519
annoyed with being asked so I started
515
00:23:39,480 --> 00:23:43,049
inking with the marker tool which is
516
00:23:41,519 --> 00:23:47,460
kind of funny because I started to
517
00:23:43,049 --> 00:23:50,099
really like it since because I was like
518
00:23:47,460 --> 00:23:52,519
well you know maybe it doesn't really
519
00:23:50,099 --> 00:23:55,740
matter at all what kind of anchor you
520
00:23:52,519 --> 00:23:58,170
just apply a little bit of expertise and
521
00:23:55,740 --> 00:24:00,539
a bit of skill and a bit of time and you
522
00:23:58,170 --> 00:24:02,279
may make anything work so here have the
523
00:24:00,539 --> 00:24:04,920
the marker tool I mean it's slightly
524
00:24:02,279 --> 00:24:08,339
modified there's just a little bit of
525
00:24:04,920 --> 00:24:12,419
texture you can barely see it I mean
526
00:24:08,339 --> 00:24:17,278
there and I just think with this pretty
527
00:24:12,419 --> 00:24:25,710
pretty sick and you just gotta lower
528
00:24:17,278 --> 00:24:27,690
this impasse down to it yeah and really
529
00:24:25,710 --> 00:24:29,490
the way it works is the way I Inc with
530
00:24:27,690 --> 00:24:31,169
this one is I get all my shapes in and I
531
00:24:29,490 --> 00:24:34,048
actually use the eraser quite often with
532
00:24:31,169 --> 00:24:36,659
this so I'll come in and I'll actually
533
00:24:34,048 --> 00:24:40,408
thin out lines so instead of it being me
534
00:24:36,659 --> 00:24:42,500
drawing thin lines like let's say I want
535
00:24:40,409 --> 00:24:45,690
a taper let's say I want something like
536
00:24:42,500 --> 00:24:57,019
let's say I want something like this to
537
00:24:45,690 --> 00:24:59,278
be sharper I just erase it and you know
538
00:24:57,019 --> 00:25:01,139
but actually I'm gonna increase the
539
00:24:59,278 --> 00:25:04,528
stabilizing a little bit cuz I want to
540
00:25:01,140 --> 00:25:18,080
get some smoother results sometimes it's
541
00:25:04,528 --> 00:25:18,079
really worth you know not being perfect
542
00:25:18,740 --> 00:25:34,798
erase this and so I'm actually spending
543
00:25:28,288 --> 00:25:38,788
more time erasing every inker has its
544
00:25:34,798 --> 00:25:40,470
strengths and weaknesses you'll notice
545
00:25:38,788 --> 00:25:42,419
they actually pain and move a lot I
546
00:25:40,470 --> 00:25:44,548
don't know if you should be doing that I
547
00:25:42,419 --> 00:25:45,840
honestly wish I didn't
548
00:25:44,548 --> 00:25:49,019
it's actually kind of hard to do these
549
00:25:45,839 --> 00:25:53,788
videos on a progress if you can pull off
550
00:25:49,019 --> 00:25:57,528
inking without having to zoom in I think
551
00:25:53,788 --> 00:26:01,109
you are in a better spot than I am
552
00:25:57,528 --> 00:26:02,970
because it's annoying to have to always
553
00:26:01,109 --> 00:26:06,648
have your hand on another thing to
554
00:26:02,970 --> 00:26:06,649
constantly be moving your screen
555
00:26:08,829 --> 00:26:17,868
you know so that's that so there's that
556
00:26:13,548 --> 00:26:21,319
first pass with just the market tool but
557
00:26:17,868 --> 00:26:23,569
I mean it really depends and this is why
558
00:26:21,319 --> 00:26:26,089
every time we start a new comic I
559
00:26:23,569 --> 00:26:30,278
practically build a set of tools for it
560
00:26:26,089 --> 00:26:34,189
because you're inking to a will define
561
00:26:30,278 --> 00:26:39,368
your results and how you feel about the
562
00:26:34,190 --> 00:26:41,989
lines you know if I've got a stylistic
563
00:26:39,368 --> 00:26:44,148
if I got a sharp edge brush I'll draw
564
00:26:41,989 --> 00:26:45,739
sharper lines if I've got a smoother
565
00:26:44,148 --> 00:26:47,928
rounder brush my lines I'd just be
566
00:26:45,739 --> 00:26:49,460
different so just that's just the tool
567
00:26:47,929 --> 00:26:52,460
will give you different results and you
568
00:26:49,460 --> 00:26:54,879
got to make that choice consciously you
569
00:26:52,460 --> 00:26:57,679
can't have the toolbox year-round
570
00:26:54,878 --> 00:27:00,288
you have to go yes that is the way I
571
00:26:57,679 --> 00:27:03,350
want it to look this tool here is nice
572
00:27:00,288 --> 00:27:04,908
because I can get nice soft tools and
573
00:27:03,349 --> 00:27:07,939
then if I make it small I can get some
574
00:27:04,909 --> 00:27:09,769
nice hatching this is kind of got a
575
00:27:07,940 --> 00:27:11,919
pencil feel to it so if I wanted to do
576
00:27:09,769 --> 00:27:15,048
more pencil tea-things
577
00:27:11,919 --> 00:27:16,399
I'd use this tool here I've got a few
578
00:27:15,048 --> 00:27:18,288
other ones that kind of behave the same
579
00:27:16,398 --> 00:27:21,798
this one here for instance will do the
580
00:27:18,288 --> 00:27:24,009
same thing and it's similar but
581
00:27:21,798 --> 00:27:24,009
different
582
00:27:25,779 --> 00:27:33,470
I've as I try to stop doing my undos as
583
00:27:31,130 --> 00:27:35,750
much i-i've replaced it with a tracing
584
00:27:33,470 --> 00:27:40,640
which I don't feel as bad about although
585
00:27:35,750 --> 00:27:42,259
technically with inking traditionally
586
00:27:40,640 --> 00:27:47,780
you'd have to be using a lot of light up
587
00:27:42,259 --> 00:27:51,799
but what I think it's more like is like
588
00:27:47,779 --> 00:27:55,039
having to use an eraser which nothing
589
00:27:51,799 --> 00:27:56,930
wrong with having to spend a little bit
590
00:27:55,039 --> 00:27:59,750
more time to erase the line makes you
591
00:27:56,930 --> 00:28:01,160
double think it's a double thing makes
592
00:27:59,750 --> 00:28:03,230
you think a little harder about your
593
00:28:01,160 --> 00:28:04,640
strokes and also makes you think a
594
00:28:03,230 --> 00:28:09,740
little harder but if it's really worth
595
00:28:04,640 --> 00:28:11,630
erasing so I'm in a middle state here
596
00:28:09,740 --> 00:28:13,700
between this these two I'm kind of using
597
00:28:11,630 --> 00:28:15,440
one the other interchangeably but what
598
00:28:13,700 --> 00:28:17,569
I'd love to do is to just have only
599
00:28:15,440 --> 00:28:23,539
erasing and then eventually erasing and
600
00:28:17,569 --> 00:28:25,639
no no one doing and just getting those
601
00:28:23,539 --> 00:28:28,069
results bang on in every single time or
602
00:28:25,640 --> 00:28:29,990
nearly every single time having undos a
603
00:28:28,069 --> 00:28:33,950
thing of the past but I got to work hard
604
00:28:29,990 --> 00:28:35,809
to earn that and you know when you get
605
00:28:33,950 --> 00:28:37,549
to a point where your results are close
606
00:28:35,809 --> 00:28:41,299
to what you you're like hey I like these
607
00:28:37,549 --> 00:28:45,409
results you know you when you have your
608
00:28:41,299 --> 00:28:46,849
confidence factors up with your results
609
00:28:45,410 --> 00:28:48,529
then you can start focusing another
610
00:28:46,849 --> 00:28:50,209
thing so that you're like I'm gonna get
611
00:28:48,529 --> 00:28:53,139
these same results but I'm gonna get
612
00:28:50,210 --> 00:28:55,220
them faster I'm gonna get them quicker
613
00:28:53,140 --> 00:28:57,500
sorry that's the same thing I'm gonna
614
00:28:55,220 --> 00:29:01,100
get them with less mistakes I'm gonna do
615
00:28:57,500 --> 00:29:04,309
that bigger I'm gonna have it more style
616
00:29:01,099 --> 00:29:05,869
so I'm just kind of mindlessly working
617
00:29:04,309 --> 00:29:06,169
over this to give you an idea of what I
618
00:29:05,869 --> 00:29:11,989
do
619
00:29:06,170 --> 00:29:14,120
I mean it must be frustrating I never
620
00:29:11,990 --> 00:29:17,839
see it finally I will ink this don't
621
00:29:14,119 --> 00:29:19,339
worry I mean technically I've inked it
622
00:29:17,839 --> 00:29:21,579
in this phase here if you don't mind
623
00:29:19,339 --> 00:29:24,649
having a really inky sketchy
624
00:29:21,579 --> 00:29:27,319
you know color that up alright you got
625
00:29:24,650 --> 00:29:29,890
yourself a comic book with a really
626
00:29:27,319 --> 00:29:29,889
rough style
627
00:29:30,089 --> 00:29:39,339
that said we're talking about a more
628
00:29:34,119 --> 00:29:48,039
visible visible inking thing so you know
629
00:29:39,339 --> 00:29:50,699
let's just do better that what you're
630
00:29:48,039 --> 00:29:50,700
gonna do is
631
00:29:54,089 --> 00:29:58,769
we're just gonna do your work you're
632
00:29:57,480 --> 00:30:02,130
gonna look at what you're gonna do here
633
00:29:58,769 --> 00:30:03,990
don't watch me Inc of it as I just I'm
634
00:30:02,130 --> 00:30:06,030
kind of thinking of a few things here I
635
00:30:03,990 --> 00:30:07,799
want to say as well because I have a
636
00:30:06,029 --> 00:30:13,829
list here but some of the stuff then get
637
00:30:07,799 --> 00:30:16,049
in the list and it's not always really
638
00:30:13,829 --> 00:30:18,960
obvious it's thinking is kind of a hard
639
00:30:16,049 --> 00:30:21,829
thing to explain especially I don't see
640
00:30:18,960 --> 00:30:25,019
a higher level at a certain point as a
641
00:30:21,829 --> 00:30:25,679
artist you want to like I actually want
642
00:30:25,019 --> 00:30:29,549
to draw it
643
00:30:25,680 --> 00:30:31,080
I want my lines to be less perfect and I
644
00:30:29,549 --> 00:30:36,059
actually want to have more flaws in my
645
00:30:31,079 --> 00:30:39,839
lines but drawing flaws intentionally is
646
00:30:36,059 --> 00:30:42,899
crazytown it's not you're not gonna get
647
00:30:39,839 --> 00:30:47,159
that very easily and I'm trying to give
648
00:30:42,900 --> 00:30:49,500
a sense of a lack of I'm like not really
649
00:30:47,160 --> 00:30:51,480
working hard to getting these results
650
00:30:49,500 --> 00:30:54,150
but by working hard to get those results
651
00:30:51,480 --> 00:30:57,180
it's it's one of those things it's a
652
00:30:54,150 --> 00:30:59,070
catch-22 I guess so one of the things I
653
00:30:57,180 --> 00:31:04,250
started liking doing recently it's kind
654
00:30:59,069 --> 00:31:10,829
of just pushing my shapes so that I'm
655
00:31:04,250 --> 00:31:16,109
I'm betraying anatomy in a way or
656
00:31:10,829 --> 00:31:18,769
betraying their logical way you should
657
00:31:16,109 --> 00:31:18,769
probably this
658
00:31:22,519 --> 00:31:30,269
you know so what I'll do is I'll have an
659
00:31:27,690 --> 00:31:33,539
issue here I'm trying to want to see how
660
00:31:30,269 --> 00:31:35,069
I can make this leave look cool without
661
00:31:33,539 --> 00:31:37,619
it just making it look like a regular
662
00:31:35,069 --> 00:31:39,269
everyday sleeve so I'm actually doing a
663
00:31:37,619 --> 00:31:41,459
bit of stuff I shouldn't be doing in
664
00:31:39,269 --> 00:31:42,990
this phase I should go back to the
665
00:31:41,460 --> 00:31:45,150
sketch face so here I'm gonna actually
666
00:31:42,990 --> 00:31:48,720
show you what I should do what I should
667
00:31:45,150 --> 00:31:50,429
do is I should erase this okay I'm gonna
668
00:31:48,720 --> 00:31:53,669
go back to my sketch phase when I get a
669
00:31:50,429 --> 00:31:57,780
nice non heart and we get rid of these
670
00:31:53,669 --> 00:32:19,830
lengths I'm gonna get a non hard ink are
671
00:31:57,779 --> 00:32:23,009
gonna just break down this thing here
672
00:32:19,829 --> 00:32:25,199
what I want is I want to show the sleeve
673
00:32:23,009 --> 00:32:26,730
but I don't want to show it I just I
674
00:32:25,200 --> 00:32:28,140
don't want to do this thing I don't want
675
00:32:26,730 --> 00:32:30,558
to do this thing it looks terrible
676
00:32:28,140 --> 00:32:33,660
always looks terrible to just do that
677
00:32:30,558 --> 00:32:36,149
you want to you want to do you want to
678
00:32:33,660 --> 00:32:37,230
add that kind of thing so it actually
679
00:32:36,150 --> 00:32:39,929
looks like a sleeve and doesn't look
680
00:32:37,230 --> 00:32:42,990
like a paper-thin thing for some reason
681
00:32:39,929 --> 00:32:45,000
I keep making it look like that so I'm
682
00:32:42,990 --> 00:32:48,480
wondering if it's just this shape is
683
00:32:45,000 --> 00:32:51,980
wrong so I'm gonna troubleshoot this a
684
00:32:48,480 --> 00:32:51,980
little bit more
685
00:32:53,319 --> 00:33:05,329
maybe it's the angle maybe I can make it
686
00:32:57,919 --> 00:33:07,909
feel like it's and then you know maybe
687
00:33:05,329 --> 00:33:09,918
my expectations are too strong for what
688
00:33:07,909 --> 00:33:11,950
my skills are so maybe I can't get this
689
00:33:09,919 --> 00:33:16,549
to look good with my current knowledge I
690
00:33:11,950 --> 00:33:20,269
know I want it to look better but I
691
00:33:16,548 --> 00:33:28,069
don't know how yet I need to look at
692
00:33:20,269 --> 00:33:37,329
more drawings you know so I'm gonna just
693
00:33:28,069 --> 00:33:37,329
I'm just gonna
694
00:33:42,009 --> 00:33:50,420
maybe this is good this is fine maybe
695
00:33:44,929 --> 00:33:52,220
what I had this fine but I'm already
696
00:33:50,420 --> 00:33:54,970
starting to not like anywhere where I've
697
00:33:52,220 --> 00:33:54,970
done with this lines
698
00:34:00,839 --> 00:34:06,480
probably only forward to those of us
699
00:34:04,038 --> 00:34:08,039
maybe these sleeves aren't as big as I
700
00:34:06,480 --> 00:34:10,500
thought they were maybe I'm just gonna
701
00:34:08,039 --> 00:34:12,838
make them smaller and then I'm gonna
702
00:34:10,500 --> 00:34:14,760
just kind of fix that all up now that I
703
00:34:12,838 --> 00:34:16,559
don't have any commitment to the final
704
00:34:14,760 --> 00:34:18,869
lines looking good and I just did the
705
00:34:16,559 --> 00:34:25,230
sketch I can go back to my my inking
706
00:34:18,869 --> 00:34:27,419
face here and I can just the King glare
707
00:34:25,230 --> 00:34:31,909
and then just get these lines to look
708
00:34:27,418 --> 00:34:31,908
better watch everything
709
00:34:47,489 --> 00:34:58,889
one of the issues with just never really
710
00:34:56,280 --> 00:35:03,140
committing to a style which I've kind of
711
00:34:58,889 --> 00:35:06,150
become one of my issues lately is that
712
00:35:03,139 --> 00:35:10,199
you never really get an easy way out of
713
00:35:06,150 --> 00:35:11,460
a drawing it kind of always struggling
714
00:35:10,199 --> 00:35:12,960
and then if you say well you know you're
715
00:35:11,460 --> 00:35:14,608
always learning that's not always the
716
00:35:12,960 --> 00:35:18,599
case sometimes you just struggle
717
00:35:14,608 --> 00:35:25,440
you got no got no tricks and you're just
718
00:35:18,599 --> 00:35:28,619
nothing but struggling so you know I'm
719
00:35:25,440 --> 00:35:31,880
not too happy with this but I find that
720
00:35:28,619 --> 00:35:37,318
whenever something takes too long to fix
721
00:35:31,880 --> 00:35:39,180
what I do is I either do I change it
722
00:35:37,318 --> 00:35:42,029
enough that it looks solid
723
00:35:39,179 --> 00:35:45,929
it doesn't betray the original vision or
724
00:35:42,030 --> 00:35:48,900
I just go you're gone and I gonna come
725
00:35:45,929 --> 00:35:51,088
back to this shape later I just put the
726
00:35:48,900 --> 00:35:52,680
drawing down it's not always the case
727
00:35:51,088 --> 00:35:55,789
you can't always you ask me you might
728
00:35:52,679 --> 00:35:58,169
have some deadlines or whatever but
729
00:35:55,789 --> 00:36:03,980
sometimes it days all it takes sometimes
730
00:35:58,170 --> 00:36:03,980
a few few hours you know
731
00:36:08,980 --> 00:36:13,719
so here I'm gonna try to stylistically
732
00:36:11,769 --> 00:36:17,500
interpret these shapes so I'm gonna just
733
00:36:13,719 --> 00:36:20,799
do a crazy curve here because I'm trying
734
00:36:17,500 --> 00:36:23,909
to do stylistic interpretations I'm
735
00:36:20,800 --> 00:36:27,730
going to be going for more geometric
736
00:36:23,909 --> 00:36:32,639
angles and I'm gonna be pushing shapes
737
00:36:27,730 --> 00:36:39,670
further than what I'm naturally used to
738
00:36:32,639 --> 00:36:44,679
so here we go and whenever something
739
00:36:39,670 --> 00:36:46,269
feels too too natural I'm gonna show you
740
00:36:44,679 --> 00:36:49,509
one of the benefits of being a digital
741
00:36:46,269 --> 00:36:53,019
artist is you can just kinda sorta cheat
742
00:36:49,510 --> 00:36:54,310
and and then claim claim credit for it
743
00:36:53,019 --> 00:36:56,980
so I'm gonna go you know what this looks
744
00:36:54,309 --> 00:36:59,769
too natural I'm going to exaggerate it
745
00:36:56,980 --> 00:37:01,179
with this Judge tool so I'm gonna grab
746
00:36:59,769 --> 00:37:04,300
this and then I go to the perspective
747
00:37:01,179 --> 00:37:10,029
box and see what I want here I'm just
748
00:37:04,300 --> 00:37:11,500
gonna really push this sheep and then
749
00:37:10,030 --> 00:37:12,670
you can probably depending on the
750
00:37:11,500 --> 00:37:15,190
resolution you're working at you can
751
00:37:12,670 --> 00:37:19,240
probably do this twice I don't recommend
752
00:37:15,190 --> 00:37:22,450
it do it more than twice and then here
753
00:37:19,239 --> 00:37:24,909
we go we've got kind of an exaggerated
754
00:37:22,449 --> 00:37:27,639
shape I want to normally come to but
755
00:37:24,909 --> 00:37:30,009
it's closer to what I wanted and really
756
00:37:27,639 --> 00:37:31,359
all this symbolizes is it's instead of
757
00:37:30,010 --> 00:37:34,080
me having to redraw this over and over
758
00:37:31,360 --> 00:37:37,390
like I traditionally would have had to I
759
00:37:34,079 --> 00:37:40,440
got a I got these tool here that does
760
00:37:37,389 --> 00:37:47,289
the the redrawing over and over for me
761
00:37:40,440 --> 00:37:48,909
and that way when I when I came when I'm
762
00:37:47,289 --> 00:37:51,730
stretching it around and I look exactly
763
00:37:48,909 --> 00:37:55,000
like how I wanted it I just stopped it
764
00:37:51,730 --> 00:37:57,369
and that was my final drawing but it's
765
00:37:55,000 --> 00:38:01,659
nothing it's nothing magical it's just
766
00:37:57,369 --> 00:38:03,099
saved you from having to draw it once
767
00:38:01,659 --> 00:38:05,589
and then go you know I really need to
768
00:38:03,099 --> 00:38:07,449
push this more and then you know take
769
00:38:05,590 --> 00:38:07,800
little baby steps instead I just kind of
770
00:38:07,449 --> 00:38:13,829
go
771
00:38:07,800 --> 00:38:16,890
I wanna go I don't like how long this
772
00:38:13,829 --> 00:38:18,539
for this and I just drink it some at
773
00:38:16,889 --> 00:38:20,219
some point if you keep doing this you're
774
00:38:18,539 --> 00:38:23,940
just gonna have to redraw everything so
775
00:38:20,219 --> 00:38:25,769
don't don't sulk just redraw you know
776
00:38:23,940 --> 00:38:27,090
it's already almost already all there so
777
00:38:25,769 --> 00:38:28,679
just to be draw your damn drawing if
778
00:38:27,090 --> 00:38:33,090
it's too ugly or it's been distorted too
779
00:38:28,679 --> 00:38:35,969
much from from scaling so I'm gonna
780
00:38:33,090 --> 00:38:37,650
assume he's weird slippers on I'm not
781
00:38:35,969 --> 00:38:39,029
gonna worry too much about this foot
782
00:38:37,650 --> 00:38:40,619
thing because it's kind of often a
783
00:38:39,030 --> 00:38:42,900
distance in fact that we're probably
784
00:38:40,619 --> 00:38:45,480
drawing by painting it I put this in the
785
00:38:42,900 --> 00:38:55,950
shadow so let me actually remove a bit
786
00:38:45,480 --> 00:38:57,690
of detail so I can just do that you'll
787
00:38:55,949 --> 00:39:01,799
notice that I'm putting kind of a bit of
788
00:38:57,690 --> 00:39:03,960
weight I'm using that to brush with some
789
00:39:01,800 --> 00:39:05,340
weight on it I haven't actually used
790
00:39:03,960 --> 00:39:08,429
this quite often I actually don't like
791
00:39:05,340 --> 00:39:12,780
using it on the Cintiq because of the
792
00:39:08,429 --> 00:39:16,829
met reasons I mentioned it but you know
793
00:39:12,780 --> 00:39:18,540
whatever I use something might as well
794
00:39:16,829 --> 00:39:24,349
use something a little different to kind
795
00:39:18,539 --> 00:39:32,250
of show that you can use any tool any
796
00:39:24,349 --> 00:39:33,869
tool can be I'm thinking I'm erasing
797
00:39:32,250 --> 00:39:35,880
some of these lines because I wanted to
798
00:39:33,869 --> 00:39:41,519
just kind of show overlapping a little
799
00:39:35,880 --> 00:39:44,280
better I feel like I've lost a bit of
800
00:39:41,519 --> 00:39:45,750
the strength of this drawing by how it
801
00:39:44,280 --> 00:39:49,170
curved so I'm actually going to redraw
802
00:39:45,750 --> 00:39:51,559
it again if you have a lot more strength
803
00:39:49,170 --> 00:39:51,559
in this
804
00:39:52,358 --> 00:39:56,048
direction so I'm gonna I'm gonna use
805
00:39:54,579 --> 00:39:57,160
this tool to kind of do an explosion so
806
00:39:56,048 --> 00:40:00,159
one of the things whenever you're doing
807
00:39:57,159 --> 00:40:03,429
impact make sure you got a point of
808
00:40:00,159 --> 00:40:04,838
reference if these impact lines all come
809
00:40:03,429 --> 00:40:06,669
from different directions it looks bad
810
00:40:04,838 --> 00:40:08,619
so you know it's just type of general
811
00:40:06,670 --> 00:40:13,690
concept and mine is kind of in the
812
00:40:08,619 --> 00:40:15,039
center here if you want to know how this
813
00:40:13,690 --> 00:40:16,599
looks there's a good show you man
814
00:40:15,039 --> 00:40:19,390
because out there action that guys just
815
00:40:16,599 --> 00:40:22,059
look just look at your man goose and
816
00:40:19,389 --> 00:40:24,759
then pay close attention to them it's
817
00:40:22,059 --> 00:40:31,778
really all it takes you gotta just look
818
00:40:24,759 --> 00:40:35,829
at your man goose when it comes to this
819
00:40:31,778 --> 00:40:40,690
sort of stuff getting these lines to
820
00:40:35,829 --> 00:40:42,930
look good is pretty tricky and a lot of
821
00:40:40,690 --> 00:40:46,179
it has to do with just how you
822
00:40:42,929 --> 00:40:56,048
distribute each line and their proximity
823
00:40:46,179 --> 00:40:57,608
to one another there we go now to give
824
00:40:56,048 --> 00:41:00,429
this an even more impactful I'm gonna
825
00:40:57,608 --> 00:41:03,068
just kind of draw some some hairy lines
826
00:41:00,429 --> 00:41:08,169
here this doesn't look very good either
827
00:41:03,068 --> 00:41:09,608
so I'm gonna just Jason we're gonna zoom
828
00:41:08,170 --> 00:41:11,710
out to keep an eye on what I'm doing
829
00:41:09,608 --> 00:41:13,568
sometimes just gonna zoom out you can
830
00:41:11,710 --> 00:41:18,639
also do that trick where you go to other
831
00:41:13,568 --> 00:41:20,588
window was it view and then you was it
832
00:41:18,639 --> 00:41:22,629
new you got a new view and you make it
833
00:41:20,588 --> 00:41:25,108
smaller and you look at this view and
834
00:41:22,630 --> 00:41:28,119
you work on the big one at the same time
835
00:41:25,108 --> 00:41:32,318
here you can see it but I've actually
836
00:41:28,119 --> 00:41:33,970
you started using my OBS preview to
837
00:41:32,318 --> 00:41:35,259
review so I actually don't have to do it
838
00:41:33,969 --> 00:41:41,139
here we can just do this and you'll see
839
00:41:35,259 --> 00:41:41,920
it shows up here so I just looked up at
840
00:41:41,139 --> 00:41:45,250
my
841
00:41:41,920 --> 00:41:48,789
my OBS as I stream or I just do preview
842
00:41:45,250 --> 00:41:52,000
mode and I look at the I look at it and
843
00:41:48,789 --> 00:41:54,099
it doesn't show a zoom out version but
844
00:41:52,000 --> 00:41:56,980
it shows zoomed out just a little more
845
00:41:54,099 --> 00:42:00,210
and I have my eyes just get a fresh look
846
00:41:56,980 --> 00:42:04,360
at it just that brief fresh look at it I
847
00:42:00,210 --> 00:42:07,179
like kind of pan up to look at the new
848
00:42:04,360 --> 00:42:11,470
version and then because it's not under
849
00:42:07,179 --> 00:42:14,859
my my stylus I can get a good feel for
850
00:42:11,469 --> 00:42:17,849
what I'm doing so I'm just gonna keep
851
00:42:14,860 --> 00:42:21,280
working on this I'm probably gonna
852
00:42:17,849 --> 00:42:28,710
frustratingly have to you to the kind of
853
00:42:21,280 --> 00:42:31,360
want to finish this drawing I'm going to
854
00:42:28,710 --> 00:42:33,730
just deal with this not looking that
855
00:42:31,360 --> 00:42:36,099
great because I just want to show you
856
00:42:33,730 --> 00:42:38,019
guys a finished product of course many
857
00:42:36,099 --> 00:42:40,299
of you are going I don't see the problem
858
00:42:38,019 --> 00:42:43,599
some of you are probably yeah that
859
00:42:40,300 --> 00:42:49,660
doesn't look that great that's okay for
860
00:42:43,599 --> 00:42:52,019
now doesn't make me happy that what
861
00:42:49,659 --> 00:42:52,019
Evers
862
00:42:55,949 --> 00:43:01,119
trying to get this to kind of look like
863
00:42:58,059 --> 00:43:02,739
that's it I don't wanna have to draw the
864
00:43:01,119 --> 00:43:05,650
whole line that's one of those things
865
00:43:02,739 --> 00:43:07,359
I'm always there's a whole set of
866
00:43:05,650 --> 00:43:09,130
philosophies behind different ways of
867
00:43:07,360 --> 00:43:11,079
inking one of them is your leading line
868
00:43:09,130 --> 00:43:13,090
so you can see me doing this a lot
869
00:43:11,079 --> 00:43:16,000
instead of going like oh I'm going to go
870
00:43:13,090 --> 00:43:18,789
this line is here you know instead of
871
00:43:16,000 --> 00:43:22,780
doing these fold lines everywhere which
872
00:43:18,789 --> 00:43:25,539
can look fine you know they do it in art
873
00:43:22,780 --> 00:43:27,519
oh and I'm not against it you can't
874
00:43:25,539 --> 00:43:31,869
always have the full perfect involve
875
00:43:27,519 --> 00:43:33,670
volumed clothing it takes a lot of kind
876
00:43:31,869 --> 00:43:37,089
of focus and concentration to get that
877
00:43:33,670 --> 00:43:39,099
going you know well sometimes it's okay
878
00:43:37,090 --> 00:43:41,890
but you know don't add lines just
879
00:43:39,099 --> 00:43:44,860
because oh well clothing has folds in it
880
00:43:41,889 --> 00:43:46,719
so I'm just gonna add my own fold you
881
00:43:44,860 --> 00:43:49,900
want to think about your fold so random
882
00:43:46,719 --> 00:43:53,379
folds would look like this this is a
883
00:43:49,900 --> 00:43:55,329
random fold here I'm gonna add some
884
00:43:53,380 --> 00:43:59,019
random full because I think I should
885
00:43:55,329 --> 00:44:00,549
fold up it that's guys if
886
00:43:59,019 --> 00:44:02,530
you're gonna put a line down to say a
887
00:44:00,550 --> 00:44:04,840
hair as hairy and it's not gonna show
888
00:44:02,530 --> 00:44:08,260
volume of shape or suppleness then
889
00:44:04,840 --> 00:44:12,820
that's a useless line your lines should
890
00:44:08,260 --> 00:44:15,070
have to say more than one thing if your
891
00:44:12,820 --> 00:44:17,500
line this line here just all it's saying
892
00:44:15,070 --> 00:44:20,620
contrast and then because of its weight
893
00:44:17,500 --> 00:44:22,059
that seeing shadow this line is here
894
00:44:20,619 --> 00:44:24,059
saying the contrast between the
895
00:44:22,059 --> 00:44:26,500
characters color in the background and
896
00:44:24,059 --> 00:44:29,409
it's saying and it's lighter so it's
897
00:44:26,500 --> 00:44:32,650
saying that there's light up here this
898
00:44:29,409 --> 00:44:36,989
this line here is saying contrast it's
899
00:44:32,650 --> 00:44:42,940
also thicker making giving you focus and
900
00:44:36,989 --> 00:44:46,659
sturdiness and it's frayed here showing
901
00:44:42,940 --> 00:44:49,570
movement so lines do more than just show
902
00:44:46,659 --> 00:44:54,000
a shape guys it's like a complex
903
00:44:49,570 --> 00:44:57,910
interwoven series of little details
904
00:44:54,000 --> 00:45:01,210
there they can describe so many subtle
905
00:44:57,909 --> 00:45:06,069
things and it's kind of crazy cuz lungs
906
00:45:01,210 --> 00:45:08,530
aren't really existence in real life yet
907
00:45:06,070 --> 00:45:11,190
that's like one of the most common
908
00:45:08,530 --> 00:45:11,190
drawing methods
909
00:45:24,800 --> 00:45:30,180
know how to do these eyes here I might
910
00:45:27,030 --> 00:45:36,390
have to drop down into the sketch layer
911
00:45:30,179 --> 00:45:38,629
I just add enough eyebrows that no one
912
00:45:36,389 --> 00:45:38,629
cares
913
00:45:39,980 --> 00:45:50,550
their tiny eyes these action so here's
914
00:45:48,989 --> 00:45:52,259
another example I was talking about oh
915
00:45:50,550 --> 00:45:58,380
my god you know this head shape isn't
916
00:45:52,260 --> 00:46:07,320
that great you just massaged that maybe
917
00:45:58,380 --> 00:46:10,470
you can pull maybe you can don't get
918
00:46:07,320 --> 00:46:15,890
your hopes up but sometimes you can just
919
00:46:10,469 --> 00:46:15,889
do it like that and that's it's done
920
00:46:22,550 --> 00:46:25,780
see what I got here
921
00:46:29,340 --> 00:46:39,530
this thing looks terrible oh well it's
922
00:46:33,360 --> 00:46:39,530
the drawing I picked and he goes
923
00:46:44,039 --> 00:46:53,029
those teeth mouth
924
00:46:48,679 --> 00:46:53,029
as good as done enemy face
925
00:46:57,059 --> 00:47:00,500
maybe some more
926
00:47:05,500 --> 00:47:12,170
maybe some more occlusion you know I
927
00:47:10,010 --> 00:47:14,060
didn't know how this John was gonna come
928
00:47:12,170 --> 00:47:16,400
out I didn't have it fully inked out so
929
00:47:14,059 --> 00:47:17,719
I didn't actually know it's gonna be a
930
00:47:16,400 --> 00:47:22,639
good drawing or not
931
00:47:17,719 --> 00:47:26,179
it's not bad it's like I let me just say
932
00:47:22,639 --> 00:47:30,679
I didn't have my hopes pinned on it but
933
00:47:26,179 --> 00:47:32,539
you know it's it's good it's a good it's
934
00:47:30,679 --> 00:47:35,629
a good drawing to kind of get some ideas
935
00:47:32,539 --> 00:47:37,159
across as a few things in it I can you
936
00:47:35,630 --> 00:47:37,760
know say that forgetting air is gonna be
937
00:47:37,159 --> 00:47:40,009
an issue
938
00:47:37,760 --> 00:47:42,260
I should really really I'm gonna just do
939
00:47:40,010 --> 00:47:43,930
it I'm just gonna go back to sketch mode
940
00:47:42,260 --> 00:47:47,770
and then get this beer done
941
00:47:43,929 --> 00:47:50,239
so the ears issue is that it doesn't
942
00:47:47,769 --> 00:47:55,730
like it's matching the shape very well
943
00:47:50,239 --> 00:48:03,189
so I'm when I go to another layer should
944
00:47:55,730 --> 00:48:03,190
I gotta actually break down a bit more
945
00:48:03,909 --> 00:48:11,250
and she never danced no more
946
00:48:18,690 --> 00:48:26,880
just kind of doing some breakdowns from
947
00:48:21,309 --> 00:48:26,880
that the shapes everything should go
948
00:48:29,159 --> 00:48:36,609
probably the right spot sometimes you
949
00:48:34,570 --> 00:48:38,619
think in ears wrong and it's just it's
950
00:48:36,610 --> 00:48:44,650
the shape is fine but it's not a lot of
951
00:48:38,619 --> 00:48:46,539
place you know there it's something else
952
00:48:44,650 --> 00:48:48,220
has been ringing it all off I'm gonna
953
00:48:46,539 --> 00:48:51,779
erase a few lines to it cuz now that I'm
954
00:48:48,219 --> 00:48:51,779
looking at it I don't like them as much
955
00:48:53,400 --> 00:49:06,250
get this thing going here like this go
956
00:48:59,800 --> 00:49:08,410
back to my inking tools this means so I
957
00:49:06,250 --> 00:49:10,980
wanted to have like a straighter kind of
958
00:49:08,409 --> 00:49:10,980
spell shape
959
00:49:18,469 --> 00:49:22,899
I know if that's what I want here
960
00:49:24,920 --> 00:49:29,400
so one of the things I'm gonna you
961
00:49:27,748 --> 00:49:32,429
probably should keep an eye on is how
962
00:49:29,400 --> 00:49:35,849
you hold your stylus if you hold it the
963
00:49:32,429 --> 00:49:37,649
more you hold it up and down now you'd
964
00:49:35,849 --> 00:49:42,778
agree to this tablet the more control
965
00:49:37,650 --> 00:49:45,150
you're gonna get with it's a bad ear
966
00:49:42,778 --> 00:49:48,978
just gonna follow the strong I did and I
967
00:49:45,150 --> 00:49:48,979
think it's fine and stylistically okay
968
00:49:49,489 --> 00:49:57,929
the more you're gonna get pressure so if
969
00:49:52,768 --> 00:50:00,868
it's like here's the the Cintiq are into
970
00:49:57,929 --> 00:50:03,228
us and here's the stylus this this is
971
00:50:00,869 --> 00:50:06,390
gonna give you the biggest range of
972
00:50:03,228 --> 00:50:09,509
pressure the more you have tilted the
973
00:50:06,389 --> 00:50:10,798
list you get range so sometimes you're
974
00:50:09,509 --> 00:50:13,710
gonna just have to kind of learn I
975
00:50:10,798 --> 00:50:15,599
actually move my stylus quite often at
976
00:50:13,710 --> 00:50:18,420
different angles depending on what I'm
977
00:50:15,599 --> 00:50:20,039
trying to do this is this something
978
00:50:18,420 --> 00:50:21,869
these are things are going to start
979
00:50:20,039 --> 00:50:23,940
picking up on as you do this more and
980
00:50:21,869 --> 00:50:26,130
more and this is something definitely
981
00:50:23,940 --> 00:50:31,079
that traditional artists do you how you
982
00:50:26,130 --> 00:50:34,019
hold how you hold your your brush and
983
00:50:31,079 --> 00:50:40,289
your strokes you get from it how lightly
984
00:50:34,018 --> 00:50:43,518
you press those positions etc so here I
985
00:50:40,289 --> 00:50:43,519
want a more us a stronger
986
00:50:47,778 --> 00:50:53,940
feel that I need together be more
987
00:50:50,699 --> 00:50:55,769
stylistic thing I think I can just kind
988
00:50:53,940 --> 00:51:02,548
of sell all this in the shadow so I
989
00:50:55,769 --> 00:51:04,798
don't have to just do a few things to
990
00:51:02,548 --> 00:51:06,358
kind of undo it you know one of the more
991
00:51:04,798 --> 00:51:07,949
frustrating things that come across as
992
00:51:06,358 --> 00:51:09,298
I'll do all this extra line work and
993
00:51:07,949 --> 00:51:13,019
I'll be like oh man that looks good and
994
00:51:09,298 --> 00:51:16,108
they'll be like but it doesn't work it
995
00:51:13,019 --> 00:51:26,929
makes it too busy I'm you know you gotta
996
00:51:16,108 --> 00:51:29,159
sometimes delete that extra work that I
997
00:51:26,929 --> 00:51:35,449
haven't done mine's like that a very
998
00:51:29,159 --> 00:51:35,449
long time so you're gonna you're gonna
999
00:51:47,568 --> 00:51:53,159
end up here okay so here's one of those
1000
00:51:51,269 --> 00:51:58,880
deals and I kind of do this a lot with
1001
00:51:53,159 --> 00:52:05,098
my inking I want to I want to show I
1002
00:51:58,880 --> 00:52:07,440
want to show that the the separation
1003
00:52:05,099 --> 00:52:09,150
between these two volumes is very subtle
1004
00:52:07,440 --> 00:52:11,159
like it's not strong
1005
00:52:09,150 --> 00:52:14,099
I'm not saying hey that's a really
1006
00:52:11,159 --> 00:52:15,358
strong but so what I have to do is
1007
00:52:14,099 --> 00:52:17,160
there's a few ways to do this you can do
1008
00:52:15,358 --> 00:52:20,639
it in color but I'm actually gonna use
1009
00:52:17,159 --> 00:52:22,318
my some subtle hatching here and the
1010
00:52:20,639 --> 00:52:25,500
subtle hatching what's gonna do it's
1011
00:52:22,318 --> 00:52:27,358
gonna say hey there's almost a line here
1012
00:52:25,500 --> 00:52:28,889
but there isn't one and the reason there
1013
00:52:27,358 --> 00:52:33,328
isn't a full line here is to just tell
1014
00:52:28,889 --> 00:52:37,230
you that these two shapes instead of it
1015
00:52:33,329 --> 00:52:45,630
being two overlapping shapes it's almost
1016
00:52:37,230 --> 00:52:46,920
almost almost visible this line is it's
1017
00:52:45,630 --> 00:52:52,910
almost
1018
00:52:46,920 --> 00:53:00,329
like it's just it doesn't overlap yet
1019
00:52:52,909 --> 00:53:01,920
that almost overlaps so that's one of
1020
00:53:00,329 --> 00:53:04,309
those ways you get to do that leading
1021
00:53:01,920 --> 00:53:07,170
lines help you kind of give you shape
1022
00:53:04,309 --> 00:53:10,769
you know dropping pools where there's
1023
00:53:07,170 --> 00:53:13,380
contacts caps you give you like I'm
1024
00:53:10,768 --> 00:53:18,018
gonna actually more consistently think
1025
00:53:13,380 --> 00:53:18,019
this area here because I feel that it's
1026
00:53:20,179 --> 00:53:24,949
so have all this I have all this
1027
00:53:27,139 --> 00:53:33,210
expression but you know it was
1028
00:53:29,880 --> 00:53:34,588
everywhere and I to figure out how I
1029
00:53:33,210 --> 00:53:36,150
want to do that because otherwise it
1030
00:53:34,588 --> 00:53:39,480
just makes everything look goopy and
1031
00:53:36,150 --> 00:53:42,318
really noisy and hard to absorb sure it
1032
00:53:39,480 --> 00:53:48,510
kinda looks nice on the individual scale
1033
00:53:42,318 --> 00:53:50,880
but you know when you when you break it
1034
00:53:48,510 --> 00:53:53,759
down to the full drawing it's just a
1035
00:53:50,880 --> 00:53:56,250
noisy mess sometimes P so here I'm
1036
00:53:53,759 --> 00:53:59,400
coming in I've kind of almost finished
1037
00:53:56,250 --> 00:54:00,750
here but I'm taking a brush I have that
1038
00:53:59,400 --> 00:54:03,470
I showed you guys area that's more
1039
00:54:00,750 --> 00:54:03,469
sketchy
1040
00:54:07,300 --> 00:54:17,530
so one of those things you got to really
1041
00:54:09,590 --> 00:54:20,829
pay attention to is uh is silhouette and
1042
00:54:17,530 --> 00:54:22,970
tangents and stuff like that
1043
00:54:20,829 --> 00:54:24,559
here I'm not quite sure what to do
1044
00:54:22,969 --> 00:54:26,509
because you know if I had that extra
1045
00:54:24,559 --> 00:54:29,358
thing it kind of breaks up to all this
1046
00:54:26,510 --> 00:54:31,790
stuff and I kind of I'm gonna leave it
1047
00:54:29,358 --> 00:54:33,769
as it is it's not ideal but if I start
1048
00:54:31,789 --> 00:54:36,320
kind of adding that detail here and then
1049
00:54:33,769 --> 00:54:39,679
break up the break up the silhouette it
1050
00:54:36,320 --> 00:54:44,269
really kind of hurts just this this
1051
00:54:39,679 --> 00:54:45,679
punch thing I've also noticed that
1052
00:54:44,269 --> 00:54:47,840
there's about the same amount of
1053
00:54:45,679 --> 00:54:52,069
distance peeking here but honestly that
1054
00:54:47,840 --> 00:54:53,840
head would totally overlap that way more
1055
00:54:52,070 --> 00:54:57,340
so I'm actually gonna just do a few
1056
00:54:53,840 --> 00:55:00,950
fixes here where this collar doesn't
1057
00:54:57,340 --> 00:55:06,559
immediately surround the whole head with
1058
00:55:00,949 --> 00:55:08,659
no consideration for so I'm gonna do
1059
00:55:06,559 --> 00:55:10,159
that there I'm gonna kind of add a few
1060
00:55:08,659 --> 00:55:11,539
more wrapping lines here to kind of
1061
00:55:10,159 --> 00:55:13,750
better sell since I don't have that
1062
00:55:11,539 --> 00:55:17,570
caller to kind of block like that stuff
1063
00:55:13,750 --> 00:55:22,849
I'm gonna just add some shadows does
1064
00:55:17,570 --> 00:55:24,200
that work maybe a little more stuff I
1065
00:55:22,849 --> 00:55:27,230
should be sketching out here but I'm
1066
00:55:24,199 --> 00:55:31,118
gonna just not do that I'm gonna just
1067
00:55:27,230 --> 00:55:31,119
see if I can sell it right now
1068
00:55:36,039 --> 00:55:48,230
Aniplex and there we go so I'm gonna put
1069
00:55:43,849 --> 00:55:50,210
that in the darkness I'm gonna go over a
1070
00:55:48,230 --> 00:55:52,610
few things that I noticed I didn't like
1071
00:55:50,210 --> 00:55:55,579
so since I've got a more stylistic look
1072
00:55:52,610 --> 00:56:00,860
I'm gonna just come in here and I'm
1073
00:55:55,579 --> 00:56:03,110
gonna just kind of cut out some of these
1074
00:56:00,860 --> 00:56:06,860
shapes that I added too much round be
1075
00:56:03,110 --> 00:56:08,720
nice to it I'm gonna I'm gonna add a bit
1076
00:56:06,860 --> 00:56:13,250
of action lines to it so I'm going to
1077
00:56:08,719 --> 00:56:14,869
throw in some some hatching so that that
1078
00:56:13,250 --> 00:56:18,829
there's more volume a little bit more
1079
00:56:14,869 --> 00:56:22,549
volume a little more action feel maybe
1080
00:56:18,829 --> 00:56:26,599
it's just a little more roughed up you
1081
00:56:22,550 --> 00:56:28,820
know and yeah and then I'm just gonna
1082
00:56:26,599 --> 00:56:33,980
kind of scour around looking for what I
1083
00:56:28,820 --> 00:56:35,960
call tangents which I'm sure most of you
1084
00:56:33,980 --> 00:56:37,760
have heard of if you haven't it's
1085
00:56:35,960 --> 00:56:38,510
basically where two lines meet up and it
1086
00:56:37,760 --> 00:56:41,060
looks terrible
1087
00:56:38,510 --> 00:56:42,230
so for instance I can show you tangent
1088
00:56:41,059 --> 00:56:45,590
here I don't want to ruin my ink too
1089
00:56:42,230 --> 00:56:48,800
much here's a good series of tangents so
1090
00:56:45,590 --> 00:56:51,470
if these all these lines all these fold
1091
00:56:48,800 --> 00:56:55,360
lines came from the one spot I'm going
1092
00:56:51,469 --> 00:57:00,799
to tell you that's gonna look here
1093
00:56:55,360 --> 00:57:04,340
you know if this suture line okay I went
1094
00:57:00,800 --> 00:57:05,930
like this that's a tangent because now I
1095
00:57:04,340 --> 00:57:08,539
got this line here leading into that
1096
00:57:05,929 --> 00:57:13,069
line and it just looks really clunky if
1097
00:57:08,539 --> 00:57:15,980
I had there's a detail here let's say
1098
00:57:13,070 --> 00:57:17,559
it's a caller thing okay and it went
1099
00:57:15,980 --> 00:57:20,949
along the arm like that
1100
00:57:17,559 --> 00:57:23,949
that's another tangent okay
1101
00:57:20,949 --> 00:57:23,949
tangents
1102
00:57:24,349 --> 00:57:28,009
they just they look kind of here as a
1103
00:57:26,179 --> 00:57:31,909
tangent I have in my drawing so let's go
1104
00:57:28,010 --> 00:57:33,950
fix that doesn't take too much to fix it
1105
00:57:31,909 --> 00:57:37,759
there's a few ways I'm just gonna
1106
00:57:33,949 --> 00:57:41,449
basically move things just a little bit
1107
00:57:37,760 --> 00:57:45,410
now I don't have a tangent I fixed my
1108
00:57:41,449 --> 00:57:49,009
tangent I'm gonna add just a few more
1109
00:57:45,409 --> 00:57:50,929
lines I wanted to have like a I want it
1110
00:57:49,010 --> 00:57:52,870
better define this kind of forehead
1111
00:57:50,929 --> 00:57:58,909
shape so I'm actually going to add some
1112
00:57:52,869 --> 00:58:01,609
anger lines and forehead shadow lines so
1113
00:57:58,909 --> 00:58:03,889
that I can really kind of sometimes you
1114
00:58:01,610 --> 00:58:07,220
want to throw in some lines that don't
1115
00:58:03,889 --> 00:58:15,170
really make sense but help better define
1116
00:58:07,219 --> 00:58:21,379
the sheep you know yes I think that's
1117
00:58:15,170 --> 00:58:24,190
where style comes in but I'm gonna throw
1118
00:58:21,380 --> 00:58:24,190
in some blacks
1119
00:58:26,630 --> 00:58:30,338
and maybe some better teeth
1120
00:58:34,789 --> 00:58:38,730
maybe some clothes - so I'm gonna
1121
00:58:37,050 --> 00:58:40,170
massage this this kit might be a little
1122
00:58:38,730 --> 00:58:47,400
annoying cuz I actually don't know what
1123
00:58:40,170 --> 00:58:50,780
I'm doing with this but well it's not
1124
00:58:47,400 --> 00:58:50,780
great but you get the idea
1125
00:58:56,409 --> 00:59:05,559
you know and you know we can probably
1126
00:59:03,550 --> 00:59:09,460
call this complete let's just take a
1127
00:59:05,559 --> 00:59:11,710
look at it real rural quick things I
1128
00:59:09,460 --> 00:59:13,059
don't like this is you're gonna have to
1129
00:59:11,710 --> 00:59:14,619
probably do this you're gonna have to
1130
00:59:13,059 --> 00:59:17,230
turn everything off just make sure
1131
00:59:14,619 --> 00:59:18,400
nothing it's holding up the drawing in
1132
00:59:17,230 --> 00:59:19,809
the under sketch because the under
1133
00:59:18,400 --> 00:59:21,490
sketch will hold up a drawing pretty
1134
00:59:19,809 --> 00:59:23,829
good into it I got more tangents here I
1135
00:59:21,489 --> 00:59:27,189
gotta take care of so let's take care of
1136
00:59:23,829 --> 00:59:31,559
some of these tangents so I'm just gonna
1137
00:59:27,190 --> 00:59:31,559
hide up hide up some of this stuff here
1138
00:59:34,829 --> 00:59:43,059
have some once here change a few things
1139
00:59:40,690 --> 00:59:48,240
I did maybe add some lines
1140
00:59:43,059 --> 00:59:56,009
I don't think I works as well as it was
1141
00:59:48,239 --> 00:59:56,009
do that don't fess too much
1142
00:59:56,579 --> 01:00:01,199
but you want to make sure everything
1143
00:59:58,860 --> 01:00:04,559
looks good it doesn't look good to you
1144
01:00:01,199 --> 01:00:08,819
fix it man die I don't know I've seen
1145
01:00:04,559 --> 01:00:10,679
people they're just good but I finished
1146
01:00:08,820 --> 01:00:11,850
it well it's not finished if you
1147
01:00:10,679 --> 01:00:15,539
know something is wrong with your
1148
01:00:11,849 --> 01:00:18,329
drawing it is not done okay
1149
01:00:15,539 --> 01:00:20,969
you asshole just fix the thing
1150
01:00:18,329 --> 01:00:24,779
if you're not fixing it then just stop
1151
01:00:20,969 --> 01:00:27,000
drawing if it bought it bothers you and
1152
01:00:24,780 --> 01:00:30,180
it's broken and you know there's no
1153
01:00:27,000 --> 01:00:33,150
reason for it to be there and you know
1154
01:00:30,179 --> 01:00:35,819
it is not a style thing style thing
1155
01:00:33,150 --> 01:00:40,050
isn't the style stuff exists but it
1156
01:00:35,820 --> 01:00:44,820
doesn't exist as a prop for your lack of
1157
01:00:40,050 --> 01:00:46,890
desire to improve so then I need trying
1158
01:00:44,820 --> 01:00:49,070
to get all that stuff in there you look
1159
01:00:46,889 --> 01:00:51,539
you look it over
1160
01:00:49,070 --> 01:00:53,370
you know I'm looking at some of the
1161
01:00:51,539 --> 01:00:56,539
things here I don't like as much I'm
1162
01:00:53,369 --> 01:00:56,539
gonna just fix a few things
1163
01:00:59,230 --> 01:01:03,429
let's call it could probably be like a
1164
01:01:01,269 --> 01:01:06,190
cool fur pattern so I'm just gonna add a
1165
01:01:03,429 --> 01:01:08,048
few I'm not gonna make it actually fur
1166
01:01:06,190 --> 01:01:15,519
bums gonna show that it's got a bit of
1167
01:01:08,048 --> 01:01:19,539
texture to it so that you know there's a
1168
01:01:15,519 --> 01:01:23,190
cool maybe like a kind of soft kind of
1169
01:01:19,539 --> 01:01:27,519
flush but it's definitely not just a
1170
01:01:23,190 --> 01:01:29,318
rubbery material whatever I need to I
1171
01:01:27,519 --> 01:01:32,380
feel I need to add a few more leading
1172
01:01:29,318 --> 01:01:35,019
lines here to kind of better maybe some
1173
01:01:32,380 --> 01:01:37,568
shadows to really kind of show that
1174
01:01:35,019 --> 01:01:39,818
these shapes intermingle I feel maybe
1175
01:01:37,568 --> 01:01:44,858
this needs to kind of wrap around a
1176
01:01:39,818 --> 01:01:48,298
little better you know feel maybe there
1177
01:01:44,858 --> 01:01:48,298
needs to be a little more shadows here
1178
01:01:48,849 --> 01:01:53,410
and at this point if you feel you need a
1179
01:01:51,130 --> 01:01:55,990
little more details I want to add just a
1180
01:01:53,409 --> 01:01:58,558
smidge more details I want to go a seam
1181
01:01:55,989 --> 01:02:01,750
on these things on these on this coat
1182
01:01:58,559 --> 01:02:04,450
the reason I want to do this is actually
1183
01:02:01,750 --> 01:02:07,989
it helps me show the volume of the coat
1184
01:02:04,449 --> 01:02:09,308
which is great so let's say I'm like I
1185
01:02:07,989 --> 01:02:11,199
really want to show that this wraps
1186
01:02:09,309 --> 01:02:14,500
around and you can't actually this isn't
1187
01:02:11,199 --> 01:02:17,108
this this isn't the edge of the code you
1188
01:02:14,500 --> 01:02:19,719
can do that but you can also say it is
1189
01:02:17,108 --> 01:02:21,818
the edge of the coat and then adding
1190
01:02:19,719 --> 01:02:26,048
your lines almost all the way up like
1191
01:02:21,818 --> 01:02:27,880
this shows to the audience that the edge
1192
01:02:26,048 --> 01:02:29,588
of the code is does go all the way up
1193
01:02:27,880 --> 01:02:32,410
okay it isn't wrapped around a bit you
1194
01:02:29,588 --> 01:02:34,119
could dramatically change the
1195
01:02:32,409 --> 01:02:37,779
interpretation of something by simply
1196
01:02:34,119 --> 01:02:39,970
adding the the construction of the
1197
01:02:37,780 --> 01:02:43,480
clothing which is awesome because you
1198
01:02:39,969 --> 01:02:46,029
just it's way easier than trying to sell
1199
01:02:43,480 --> 01:02:47,389
it all on volume you know so you can
1200
01:02:46,030 --> 01:02:51,130
have these kind of lines
1201
01:02:47,389 --> 01:02:55,009
if you feel you can add these lines here
1202
01:02:51,130 --> 01:03:01,119
you know and just so they saw the code
1203
01:02:55,010 --> 01:03:03,980
better if there's whatever the deal
1204
01:03:01,119 --> 01:03:06,670
here's another tangent I just caught
1205
01:03:03,980 --> 01:03:12,079
your bad boy so I'm gonna get rid of you
1206
01:03:06,670 --> 01:03:13,880
okay you can actually sell a bit more of
1207
01:03:12,079 --> 01:03:16,219
the volume if I put a pattern on the
1208
01:03:13,880 --> 01:03:19,730
back but it's gonna be see if I can pull
1209
01:03:16,219 --> 01:03:23,799
it up weird shape on the back just like
1210
01:03:19,730 --> 01:03:23,800
eyeball it this is gonna be kind of hard
1211
01:03:29,230 --> 01:03:36,889
whatever I feel that circles this is
1212
01:03:34,639 --> 01:03:40,429
pretty tricky thing to do but if you can
1213
01:03:36,889 --> 01:03:43,460
pull it off do it sometimes you just got
1214
01:03:40,429 --> 01:03:45,048
it draw it really flat but head on and
1215
01:03:43,460 --> 01:03:47,539
then then squash it with a stretch tool
1216
01:03:45,048 --> 01:03:51,349
to get a really good approximation what
1217
01:03:47,539 --> 01:03:54,519
you should be doing and then you know
1218
01:03:51,349 --> 01:03:59,960
that same thing for this stuff
1219
01:03:54,518 --> 01:04:04,538
how does that feel that I should go all
1220
01:03:59,960 --> 01:04:08,199
right you know I'm gonna add some
1221
01:04:04,539 --> 01:04:08,200
additional elements here
1222
01:04:13,079 --> 01:04:17,159
additional baubles to show
1223
01:04:23,960 --> 01:04:29,849
you know I don't know if that will work
1224
01:04:26,099 --> 01:04:30,960
so I'm just gonna kind of get this all
1225
01:04:29,849 --> 01:04:34,559
sewn up
1226
01:04:30,960 --> 01:04:36,510
I'm just closed it up something that
1227
01:04:34,559 --> 01:04:38,909
strong of a shape probably should have
1228
01:04:36,510 --> 01:04:44,340
been figured out in the sketch base so
1229
01:04:38,909 --> 01:04:52,009
I'm just gonna add some additional lines
1230
01:04:44,340 --> 01:04:54,450
here flip flipping is good for different
1231
01:04:52,010 --> 01:04:56,490
it's good to see that issues with your
1232
01:04:54,449 --> 01:04:57,960
drawing sure but I also find it's good
1233
01:04:56,489 --> 01:05:03,779
to just get region angle you're not
1234
01:04:57,960 --> 01:05:05,550
comfortable the other way and here you
1235
01:05:03,780 --> 01:05:07,230
have your ink to do that now of course
1236
01:05:05,550 --> 01:05:09,539
you can go even further and be like I
1237
01:05:07,230 --> 01:05:14,639
want to add some shadows here or no if
1238
01:05:09,539 --> 01:05:18,329
you're gonna I've just added a layer on
1239
01:05:14,639 --> 01:05:22,679
top and I'm just working on top that's
1240
01:05:18,329 --> 01:05:24,960
one of the benefits of digital is that
1241
01:05:22,679 --> 01:05:27,359
you can do all sorts of doodad like this
1242
01:05:24,960 --> 01:05:30,949
and then not have a problem and you can
1243
01:05:27,360 --> 01:05:30,950
throw this all in and shadow
1244
01:05:32,199 --> 01:05:39,019
and just a little bit like that you
1245
01:05:37,070 --> 01:05:42,559
probably I'm gonna see if I can maybe
1246
01:05:39,019 --> 01:05:47,929
get that alone shadow it's like sex
1247
01:05:42,559 --> 01:05:50,570
liked so you know and then throw this in
1248
01:05:47,929 --> 01:05:53,869
here maybe some more shadows here maybe
1249
01:05:50,570 --> 01:05:56,320
some outlines some places it doesn't
1250
01:05:53,869 --> 01:05:59,869
look good maybe you want to do that
1251
01:05:56,320 --> 01:06:01,340
let's just all shout all right then you
1252
01:05:59,869 --> 01:06:07,159
know I'm like you know maybe this could
1253
01:06:01,340 --> 01:06:16,210
all be in shadow took now and you're
1254
01:06:07,159 --> 01:06:21,019
gonna just add so much cheer you know
1255
01:06:16,210 --> 01:06:23,690
it's just that sort of deal you kind of
1256
01:06:21,019 --> 01:06:25,280
feel it out you know sometimes things
1257
01:06:23,690 --> 01:06:29,619
look good sometimes they don't I'm going
1258
01:06:25,280 --> 01:06:29,620
to throw in a whole shadow here
1259
01:06:30,929 --> 01:06:38,789
I recommend you just read a ton of
1260
01:06:34,980 --> 01:06:45,119
mangas and look at a bunch of good inks
1261
01:06:38,789 --> 01:06:46,769
and then let's see if I'd lower this
1262
01:06:45,119 --> 01:06:49,318
opacity I can actually carve out these
1263
01:06:46,769 --> 01:06:50,670
shapes a bit better so what I'm doing
1264
01:06:49,318 --> 01:06:52,108
here is I'm actually kind of cutting out
1265
01:06:50,670 --> 01:06:55,349
this white so it looks like there's a
1266
01:06:52,108 --> 01:06:58,799
edge and I'm bringing you a pasty back
1267
01:06:55,349 --> 01:07:00,210
though so you guys just and I'm just
1268
01:06:58,800 --> 01:07:02,099
gonna erase a bit more of it maybe I
1269
01:07:00,210 --> 01:07:07,588
think get a look better if i erase more
1270
01:07:02,099 --> 01:07:11,609
of it maybe this whole things and see if
1271
01:07:07,588 --> 01:07:14,670
I can get this whole thing in shadow an
1272
01:07:11,608 --> 01:07:28,078
expand expand hide that go back to my
1273
01:07:14,670 --> 01:07:29,460
lair deselect got a few more lines like
1274
01:07:28,079 --> 01:07:31,490
you know what I think this is good
1275
01:07:29,460 --> 01:07:31,490
enough
1276
01:07:32,050 --> 01:07:40,210
and there it is maybe we can throw some
1277
01:07:36,940 --> 01:07:44,980
stronger lines on this but that's your
1278
01:07:40,210 --> 01:07:50,320
ink doodad this isn't too strong I'm
1279
01:07:44,980 --> 01:07:51,760
gonna maybe I don't know I should have
1280
01:07:50,320 --> 01:07:53,220
put this on a separate layer did a quick
1281
01:07:51,760 --> 01:07:55,480
Frank
1282
01:07:53,219 --> 01:07:58,179
whenever something intersects like this
1283
01:07:55,480 --> 01:08:00,460
is just better differently I think the
1284
01:07:58,179 --> 01:08:05,980
issue is that it just it should be
1285
01:08:00,460 --> 01:08:08,019
larger so go that actually looks better
1286
01:08:05,980 --> 01:08:13,329
than that crush it that much maybe
1287
01:08:08,019 --> 01:08:16,720
and there's your damn drawing just do
1288
01:08:13,329 --> 01:08:18,369
what I did and then you'll be good no
1289
01:08:16,720 --> 01:08:20,079
but then you kind of you guys can't get
1290
01:08:18,369 --> 01:08:22,149
a kind of an idea of what's going on
1291
01:08:20,079 --> 01:08:27,670
with these uh with this wood thinking I
1292
01:08:22,149 --> 01:08:30,789
mean in Kings it's a whole little beast
1293
01:08:27,670 --> 01:08:34,359
and I actually think it's weak harder to
1294
01:08:30,789 --> 01:08:36,970
do the painting and coloring it results
1295
01:08:34,359 --> 01:08:39,338
so I mean I wouldn't ever recommend
1296
01:08:36,970 --> 01:08:41,380
doing this unless you really want the
1297
01:08:39,338 --> 01:08:44,920
results if you want to get a WOW factor
1298
01:08:41,380 --> 01:08:49,000
guys just learn how to paint because
1299
01:08:44,920 --> 01:08:51,039
people super love payments but you do
1300
01:08:49,000 --> 01:08:53,829
get really good at inking and people are
1301
01:08:51,039 --> 01:08:58,229
only other artists care really about a
1302
01:08:53,829 --> 01:08:58,229
good a job really from what I've noticed
1303
01:08:59,010 --> 01:09:08,640
there's there's art for you art for
1304
01:09:01,989 --> 01:09:18,909
artists and arts arts for fans see
1305
01:09:08,640 --> 01:09:21,430
I'm just adding some more detail maybe
1306
01:09:18,909 --> 01:09:25,689
some of this stuff will look good
1307
01:09:21,430 --> 01:09:26,710
I'm just massaging this I mean I could
1308
01:09:25,689 --> 01:09:30,849
have been done a while ago
1309
01:09:26,710 --> 01:09:37,949
I feel the eyes need more expression of
1310
01:09:30,850 --> 01:09:42,130
free agent more Volume II
1311
01:09:37,949 --> 01:09:46,479
and I'm gonna save that up and that's
1312
01:09:42,130 --> 01:09:48,880
about it yeah that's a lot of talking
1313
01:09:46,479 --> 01:09:51,389
guys sorry I took so long if I knew it
1314
01:09:48,880 --> 01:09:53,949
was gonna take a while but here it is
1315
01:09:51,390 --> 01:09:56,079
the kind of the process from start to
1316
01:09:53,949 --> 01:09:58,149
finish and some ideas there might be
1317
01:09:56,079 --> 01:10:00,550
some there might be a follow up on this
1318
01:09:58,149 --> 01:10:03,789
at some point to kind of tackle some
1319
01:10:00,550 --> 01:10:09,510
additional issues including you know how
1320
01:10:03,789 --> 01:10:12,670
to make your own brushes and you know
1321
01:10:09,510 --> 01:10:16,739
other kind of concepts that are really
1322
01:10:12,670 --> 01:10:21,329
covered in literature and stuff
1323
01:10:16,738 --> 01:10:24,129
okie dokie see you guys later
1324
01:10:21,329 --> 01:10:25,960
Hey so I didn't get to forget to
1325
01:10:24,130 --> 01:10:27,489
actually show this blocking away I mean
1326
01:10:25,960 --> 01:10:28,810
it doesn't really matter if it's black
1327
01:10:27,488 --> 01:10:32,079
and white or not you guys get the
1328
01:10:28,810 --> 01:10:34,989
picture but just decided to figure it
1329
01:10:32,079 --> 01:10:39,029
out here you go there it is looking
1330
01:10:34,988 --> 01:10:39,029
strikingly black and white
1331
01:10:43,609 --> 01:10:50,149
with all its little flaws you know that
1332
01:10:46,590 --> 01:10:54,210
when you zoom out you don't really see
1333
01:10:50,149 --> 01:10:56,399
so many little flaws that I just I would
1334
01:10:54,210 --> 01:10:58,890
have picked up on and then fussed over
1335
01:10:56,399 --> 01:11:02,460
but to be quite frank now maybe this one
1336
01:10:58,890 --> 01:11:04,200
I'd fix but to be quite frank once you
1337
01:11:02,460 --> 01:11:06,510
scale out and you show it let's say the
1338
01:11:04,199 --> 01:11:08,220
image is supposed to be this big yet no
1339
01:11:06,510 --> 01:11:09,659
one's gonna care about almost any of
1340
01:11:08,220 --> 01:11:11,490
those in fact they're gonna look at this
1341
01:11:09,659 --> 01:11:14,729
for a quarter second and go yeah that's
1342
01:11:11,489 --> 01:11:18,269
a good drawing oh it's good and that'll
1343
01:11:14,729 --> 01:11:20,189
be the end of it the nitpicking the
1344
01:11:18,270 --> 01:11:23,310
nitpicking needs to stop sometimes and
1345
01:11:20,189 --> 01:11:25,669
that's a it's a good way to keep an eye
1346
01:11:23,310 --> 01:11:25,670
on it