1 00:00:01,040 --> 00:00:08,219 all righty so let's do a thing this is a 2 00:00:05,759 --> 00:00:09,750 I have to time this make sure I don't go 3 00:00:08,220 --> 00:00:11,630 past a certain amount I think it's 15 4 00:00:09,750 --> 00:00:17,850 minutes since I got my limitation here 5 00:00:11,630 --> 00:00:24,210 so let's get this going how to do this 6 00:00:17,850 --> 00:00:25,939 this dis stuff so when I want to 7 00:00:24,210 --> 00:00:30,960 actually go through this really kind of 8 00:00:25,939 --> 00:00:34,109 on a high level when when you're doing 9 00:00:30,960 --> 00:00:36,960 head construction and you have to first 10 00:00:34,109 --> 00:00:40,200 ask yourself what's the purpose so I'll 11 00:00:36,960 --> 00:00:43,710 actually let me just go up here you know 12 00:00:40,200 --> 00:00:44,910 are you what are your goals here you 13 00:00:43,710 --> 00:00:47,489 know if you're doing are you doing 14 00:00:44,909 --> 00:00:50,209 cartoony are you doing thumbnails are 15 00:00:47,488 --> 00:00:54,839 you doing a high quality illustration 16 00:00:50,210 --> 00:00:56,910 mmm what your end goal is highly impacts 17 00:00:54,840 --> 00:01:00,120 how you should be building this head if 18 00:00:56,909 --> 00:01:01,319 you are very stylistic artist or you 19 00:01:00,119 --> 00:01:02,759 have a style that you're very 20 00:01:01,320 --> 00:01:04,939 comfortable with and you can draw the 21 00:01:02,759 --> 00:01:10,200 shapes over and over again no problem 22 00:01:04,938 --> 00:01:12,179 you know if you're then you then you do 23 00:01:10,200 --> 00:01:17,280 those little shapes you use to build 24 00:01:12,180 --> 00:01:18,960 those things you know that's what you 25 00:01:17,280 --> 00:01:21,329 were you're gonna where you gonna go 26 00:01:18,959 --> 00:01:23,188 with all that what I'm gonna just kind 27 00:01:21,329 --> 00:01:25,530 of show you today is some of the steps 28 00:01:23,188 --> 00:01:29,309 and tips I've used figure it out so far 29 00:01:25,530 --> 00:01:30,609 and by god I am not good at heads there 30 00:01:29,310 --> 00:01:34,060 are people who 31 00:01:30,609 --> 00:01:37,090 much more gifted at faces and heads than 32 00:01:34,060 --> 00:01:39,310 I am and this is I feel something that 33 00:01:37,090 --> 00:01:43,240 they may have it more innately I have 34 00:01:39,310 --> 00:01:45,129 this hard time kind of getting all the 35 00:01:43,239 --> 00:01:46,479 features in the right spot and all the 36 00:01:45,129 --> 00:01:49,539 spacing and getting really good 37 00:01:46,480 --> 00:01:51,760 expressions I mean I can get to them but 38 00:01:49,540 --> 00:01:53,770 they don't come naturally as I've seen 39 00:01:51,760 --> 00:01:56,170 other people really kind of tap into it 40 00:01:53,769 --> 00:02:03,219 and I think that's has to do almost 41 00:01:56,170 --> 00:02:05,560 directly with directly with people how 42 00:02:03,219 --> 00:02:07,179 much you care about a head and how much 43 00:02:05,560 --> 00:02:09,789 you care about faces and how much you 44 00:02:07,180 --> 00:02:11,680 want to do something almost always ties 45 00:02:09,789 --> 00:02:13,870 into that I care more about an anime and 46 00:02:11,680 --> 00:02:15,730 I just tend to be get better results on 47 00:02:13,870 --> 00:02:22,659 Anatomy but as soon as I get the heads 48 00:02:15,729 --> 00:02:25,299 it's kind of a a slugfest slugfest looks 49 00:02:22,659 --> 00:02:27,250 like a pretty pursed legs I have to slug 50 00:02:25,300 --> 00:02:33,340 it out I think is the expression I was 51 00:02:27,250 --> 00:02:35,289 looking for so what that means is I have 52 00:02:33,340 --> 00:02:37,569 to kind of rely I think more strongly 53 00:02:35,289 --> 00:02:40,599 I've been always kind of circumventing 54 00:02:37,569 --> 00:02:42,639 this for the longest time because I 55 00:02:40,599 --> 00:02:44,019 always felt that you know I didn't 56 00:02:42,639 --> 00:02:47,289 really need to have to follow any kind 57 00:02:44,019 --> 00:02:50,379 of really hard rules but it's come to my 58 00:02:47,289 --> 00:02:52,569 attention that I I think I would really 59 00:02:50,379 --> 00:02:54,400 benefit from kind of structuring myself 60 00:02:52,569 --> 00:02:56,079 a little more so I'm gonna go actually 61 00:02:54,400 --> 00:02:59,500 on the right hand here and show you kind 62 00:02:56,080 --> 00:03:03,969 of and this isn't in really my process 63 00:02:59,500 --> 00:03:06,370 as a core but it's pretty it's so long 64 00:03:03,969 --> 00:03:07,449 these lines so here's what happens and 65 00:03:06,370 --> 00:03:09,759 this is actually I think I was with a 66 00:03:07,449 --> 00:03:12,250 lot of people and I think this is the 67 00:03:09,759 --> 00:03:14,919 whole crosshair or circle and cross kind 68 00:03:12,250 --> 00:03:16,330 of method where it really fails it gives 69 00:03:14,919 --> 00:03:18,488 you some good results but it kind of 70 00:03:16,330 --> 00:03:20,140 feels and in a lot of other things so 71 00:03:18,489 --> 00:03:21,909 people start with the head with the 72 00:03:20,139 --> 00:03:25,208 sphere they draw the circle and then you 73 00:03:21,909 --> 00:03:27,340 know they just build on that they build 74 00:03:25,209 --> 00:03:28,620 is to build to build this or they built 75 00:03:27,340 --> 00:03:31,360 this they build different like 76 00:03:28,620 --> 00:03:32,770 constructions based on this this thing 77 00:03:31,360 --> 00:03:35,200 so they'll find the other 78 00:03:32,770 --> 00:03:39,880 across or this it'll find this shape 79 00:03:35,199 --> 00:03:42,310 here though they'll build assets off of 80 00:03:39,879 --> 00:03:47,259 this thing but I really feel the sphere 81 00:03:42,310 --> 00:03:50,560 is a really kind of a high level skill I 82 00:03:47,259 --> 00:03:53,049 think you should be going to the sphere 83 00:03:50,560 --> 00:03:56,229 when you really have a strong grasp of 84 00:03:53,050 --> 00:03:59,530 what you're doing you you can draw like 85 00:03:56,229 --> 00:04:02,679 a sphere like a like a volume shape I 86 00:03:59,530 --> 00:04:04,719 think I'm all you shape is actually much 87 00:04:02,680 --> 00:04:08,170 better if you're like I know the carrot 88 00:04:04,719 --> 00:04:09,759 kind of looks like this and I'm gonna 89 00:04:08,169 --> 00:04:13,500 set the features on it I think that's 90 00:04:09,759 --> 00:04:16,149 safer for beginner artists and 91 00:04:13,500 --> 00:04:17,470 intermediate artists then building the 92 00:04:16,149 --> 00:04:20,259 sphere and doing all this and let me 93 00:04:17,470 --> 00:04:22,030 just show you why because as okay as 94 00:04:20,259 --> 00:04:23,649 these results are I actually struggled 95 00:04:22,029 --> 00:04:25,359 more than just kind of reminded me of 96 00:04:23,649 --> 00:04:29,169 what I'm always dealing with when I'm 97 00:04:25,360 --> 00:04:31,569 drawing and then I decided to start 98 00:04:29,170 --> 00:04:33,910 attempting to do a box of then sphere 99 00:04:31,569 --> 00:04:38,800 and this is where I kind of just came a 100 00:04:33,910 --> 00:04:40,960 lot clearer to me excuse me I'm good 101 00:04:38,800 --> 00:04:45,490 geez sorry 102 00:04:40,959 --> 00:04:47,439 mm-hmm so what that means is I got a 103 00:04:45,490 --> 00:04:54,699 sphere I got a box here I draw the 104 00:04:47,439 --> 00:04:56,560 sphere and you know I want to draw the 105 00:04:54,699 --> 00:04:59,860 sphere inside and then I got actually 106 00:04:56,560 --> 00:05:04,660 here you I have a even more exaggerated 107 00:04:59,860 --> 00:05:06,580 9 exaggerated more explicit version of 108 00:05:04,660 --> 00:05:07,750 this that has even more measures I don't 109 00:05:06,579 --> 00:05:10,629 think I'd need this unless I would had 110 00:05:07,750 --> 00:05:11,980 some really specific stuff but to do or 111 00:05:10,629 --> 00:05:14,379 something are dangles 112 00:05:11,980 --> 00:05:16,300 but with this I find that I can easily 113 00:05:14,379 --> 00:05:17,649 put the steer in and I know I'm always 114 00:05:16,300 --> 00:05:20,230 gonna need a little space at the bottom 115 00:05:17,649 --> 00:05:22,719 because that's and I have a good idea of 116 00:05:20,230 --> 00:05:26,680 what that space is just innately I know 117 00:05:22,720 --> 00:05:30,010 that if I draw a circular shape inside 118 00:05:26,680 --> 00:05:31,990 this rectangle this volume I know that 119 00:05:30,009 --> 00:05:34,539 it's gonna be generally okay if I just 120 00:05:31,990 --> 00:05:37,900 just you know what that is is probably 121 00:05:34,540 --> 00:05:39,189 like a fourth or whatever but I'm not I 122 00:05:37,899 --> 00:05:41,439 don't have a problem with this with this 123 00:05:39,189 --> 00:05:42,728 you know I know that I don't know what 124 00:05:41,439 --> 00:05:43,209 that space is I don't know where that 125 00:05:42,728 --> 00:05:45,879 space 126 00:05:43,209 --> 00:05:48,008 we're gonna draw that line what that 127 00:05:45,879 --> 00:05:50,259 volume is but with this one I don't have 128 00:05:48,009 --> 00:05:53,470 to care because I immediately know that 129 00:05:50,259 --> 00:05:56,379 if it's around this relationship if it's 130 00:05:53,470 --> 00:05:58,330 this quarter relationship is it a 131 00:05:56,379 --> 00:06:02,259 quarter it's about maybe a fifth or a 132 00:05:58,329 --> 00:06:04,689 quarter if it's about this then I'm more 133 00:06:02,259 --> 00:06:06,850 comfortable whereas in this scenario I 134 00:06:04,689 --> 00:06:08,500 don't really have those measures once 135 00:06:06,850 --> 00:06:10,090 I've got this going down and I can 136 00:06:08,500 --> 00:06:12,550 actually do a lot of construction very 137 00:06:10,089 --> 00:06:14,679 quickly and know I'm doing things all 138 00:06:12,550 --> 00:06:18,639 right since I can now split this head 139 00:06:14,680 --> 00:06:20,769 this front face properly I have a better 140 00:06:18,639 --> 00:06:22,120 now of course the sphere and this is are 141 00:06:20,769 --> 00:06:23,680 really gonna be lined up actually this 142 00:06:22,120 --> 00:06:25,959 is probably gonna be a little more 143 00:06:23,680 --> 00:06:29,050 forward but I can kind of compensate now 144 00:06:25,959 --> 00:06:32,829 and then here you can see actually I did 145 00:06:29,050 --> 00:06:34,090 an adjustment I did this and then I 146 00:06:32,829 --> 00:06:35,109 looked away and I went back and I 147 00:06:34,089 --> 00:06:37,689 immediately was like yeah you know 148 00:06:35,110 --> 00:06:40,120 really I should fill the whole shape 149 00:06:37,689 --> 00:06:41,769 here I drew a sphere to show you know if 150 00:06:40,120 --> 00:06:43,870 I drew a sphere then I can go down to 151 00:06:41,769 --> 00:06:45,519 this process here I was just trying to 152 00:06:43,870 --> 00:06:51,519 eyeball it just trying to carve it out 153 00:06:45,519 --> 00:06:53,560 of the box shape to get a good decent to 154 00:06:51,519 --> 00:06:55,269 get my volumes without having to draw 155 00:06:53,560 --> 00:06:56,978 the sphere so you can you don't have to 156 00:06:55,269 --> 00:07:01,329 draw the sphere once you've got this box 157 00:06:56,978 --> 00:07:03,009 shaped down and you can do your easy 158 00:07:01,329 --> 00:07:04,120 corrections like I mean I should have 159 00:07:03,009 --> 00:07:05,740 drawn this all the way I just did 160 00:07:04,120 --> 00:07:07,300 because I was like oh you know probably 161 00:07:05,740 --> 00:07:09,220 it stops early and you know some people 162 00:07:07,300 --> 00:07:11,680 have flatter heads so it might be fine 163 00:07:09,220 --> 00:07:13,810 but now that I've got the shape and I 164 00:07:11,680 --> 00:07:15,340 know a few rules one of the rules is 165 00:07:13,810 --> 00:07:17,079 that at the middle of the head in the 166 00:07:15,339 --> 00:07:22,329 back the ear starts so this ear is 167 00:07:17,079 --> 00:07:23,889 better placed I also know that you know 168 00:07:22,329 --> 00:07:25,418 this middle thing is where the eyes are 169 00:07:23,889 --> 00:07:27,280 gonna be the middle of this box is gonna 170 00:07:25,418 --> 00:07:29,889 be eyes is it gonna be a lot of things 171 00:07:27,279 --> 00:07:33,788 get all all very clear all of a sudden 172 00:07:29,889 --> 00:07:35,949 and easy for me to read you know and 173 00:07:33,788 --> 00:07:37,060 then and then I'm not really struggling 174 00:07:35,949 --> 00:07:39,370 I'm just kind of chiseling up shapes 175 00:07:37,060 --> 00:07:42,668 that that are very kind of easy to pick 176 00:07:39,370 --> 00:07:44,978 up here I have a more exaggerated shape 177 00:07:42,668 --> 00:07:46,359 so here I've like drawn the cross 178 00:07:44,978 --> 00:07:47,978 section because I'm trying to find my 179 00:07:46,360 --> 00:07:49,120 centers I want to be hyper accurate and 180 00:07:47,978 --> 00:07:52,089 this might actually be very useful when 181 00:07:49,120 --> 00:07:53,468 you're doing exaggerated perspective so 182 00:07:52,089 --> 00:07:54,549 I'm drawing kind of the shape and I'm 183 00:07:53,468 --> 00:07:56,620 saying okay I know 184 00:07:54,550 --> 00:07:58,150 drawing where I know specifically that 185 00:07:56,620 --> 00:08:01,959 this is exactly where I want I want 186 00:07:58,149 --> 00:08:05,049 exactly quarter mark for the mouth 187 00:08:01,959 --> 00:08:07,719 I draw my sphere and then I can 188 00:08:05,050 --> 00:08:11,800 literally just go down and draw more 189 00:08:07,720 --> 00:08:13,960 shapes into this highly detailed thing 190 00:08:11,800 --> 00:08:19,270 that I know where all my landmarks are 191 00:08:13,959 --> 00:08:20,709 being hit and at this point you know I'm 192 00:08:19,269 --> 00:08:24,068 not having to really struggle as much 193 00:08:20,709 --> 00:08:26,620 and we're gonna talk a little bit later 194 00:08:24,069 --> 00:08:29,139 in a bit actually very soon because I'm 195 00:08:26,620 --> 00:08:31,120 running out of time already I'm gonna 196 00:08:29,139 --> 00:08:33,908 have to do this a two-parter 197 00:08:31,120 --> 00:08:35,078 and then of course like like I want you 198 00:08:33,908 --> 00:08:37,870 to guys understand I mean that 199 00:08:35,078 --> 00:08:42,129 construction is to benefit you it needs 200 00:08:37,870 --> 00:08:43,719 to do two things it needs to get you out 201 00:08:42,129 --> 00:08:47,528 of trouble not get you into trouble 202 00:08:43,719 --> 00:08:50,200 it needs to be reliable okay and really 203 00:08:47,528 --> 00:08:55,600 ideally the less lines with the most 204 00:08:50,200 --> 00:08:57,129 reliable results is what you want the 205 00:08:55,600 --> 00:08:59,500 least amount of time you're constructing 206 00:08:57,129 --> 00:09:01,629 the head and the more consistent and 207 00:08:59,500 --> 00:09:05,078 reliable results and it's kind of weird 208 00:09:01,629 --> 00:09:08,470 because I see a lot of time in my owner 209 00:09:05,078 --> 00:09:12,069 and other people they they create these 210 00:09:08,470 --> 00:09:15,250 systems that they can't solve a problem 211 00:09:12,070 --> 00:09:17,700 and by solving I mean it should solve it 212 00:09:15,250 --> 00:09:22,659 without you having to use your 213 00:09:17,700 --> 00:09:26,079 perception right if this is why there's 214 00:09:22,659 --> 00:09:28,419 measures in anatomy I think you know I'm 215 00:09:26,078 --> 00:09:29,739 not a big believer on everything needs 216 00:09:28,419 --> 00:09:32,699 to be I mean if you see in my style 217 00:09:29,740 --> 00:09:35,950 you'll know that I break it often but 218 00:09:32,700 --> 00:09:39,850 you know if you know that an arm you 219 00:09:35,950 --> 00:09:42,040 know the muscle for the the muscle part 220 00:09:39,850 --> 00:09:44,889 of an arm is in the first two thirds of 221 00:09:42,039 --> 00:09:47,349 thing and you know you can't do this 222 00:09:44,889 --> 00:09:49,689 wrong this is a measure you can't screw 223 00:09:47,350 --> 00:09:51,909 up you can't eyeball it and go oh well 224 00:09:49,690 --> 00:09:53,440 you know I think it should be this and I 225 00:09:51,909 --> 00:09:55,539 think it should be this you know if you 226 00:09:53,440 --> 00:09:58,260 know that it's pretty consistently this 227 00:09:55,539 --> 00:10:02,139 is the spacing of what the forearm 228 00:09:58,259 --> 00:10:02,649 muscle is then you can't really mess 229 00:10:02,139 --> 00:10:04,460 that up 230 00:10:02,649 --> 00:10:07,470 right 231 00:10:04,460 --> 00:10:10,530 and that's kind of where we're a same 232 00:10:07,470 --> 00:10:12,720 thing for actually arms I know that if 233 00:10:10,529 --> 00:10:15,449 you you can't really you can barely 234 00:10:12,720 --> 00:10:18,990 touch the top of your shoulder so I know 235 00:10:15,450 --> 00:10:24,570 that if I make an arm and I need to draw 236 00:10:18,990 --> 00:10:27,480 a hand though the measures the length of 237 00:10:24,570 --> 00:10:29,760 the arm the forearm or the upper arm has 238 00:10:27,480 --> 00:10:31,230 to be just enough so the top of the 239 00:10:29,759 --> 00:10:34,169 fingers can touch the top of the 240 00:10:31,230 --> 00:10:36,450 shoulder this is the poor looking thing 241 00:10:34,169 --> 00:10:38,879 but you get the idea like I know that 242 00:10:36,450 --> 00:10:40,950 that's my measure now because if the 243 00:10:38,879 --> 00:10:43,350 character can put the hand on top then 244 00:10:40,950 --> 00:10:45,840 that arms too long and if they can't 245 00:10:43,350 --> 00:10:47,430 reach it or it's too it's too short but 246 00:10:45,840 --> 00:10:51,720 I know if they can do that then I know 247 00:10:47,429 --> 00:10:54,870 that that measure that's a proper amount 248 00:10:51,720 --> 00:10:57,060 of distance for this versus this and 249 00:10:54,870 --> 00:10:59,070 that's kind of what drawing ends up 250 00:10:57,059 --> 00:11:01,049 being because memorizing every single 251 00:10:59,070 --> 00:11:09,780 anatomical landmark is not going to get 252 00:11:01,049 --> 00:11:13,919 you anywhere so really I think you can 253 00:11:09,779 --> 00:11:17,490 do yourself a disservice with just 254 00:11:13,919 --> 00:11:21,029 assuming that hey I draw a sphere I draw 255 00:11:17,490 --> 00:11:23,180 this and this is how I'm going to do it 256 00:11:21,029 --> 00:11:25,889 every time and that's gonna get me at it 257 00:11:23,179 --> 00:11:27,539 it's gonna do the thing I need but I 258 00:11:25,889 --> 00:11:29,100 actually feel that if you don't 259 00:11:27,539 --> 00:11:33,860 consciously think about what you're 260 00:11:29,100 --> 00:11:37,310 doing here and there are times man 261 00:11:33,860 --> 00:11:41,570 especially for profile because all that 262 00:11:37,309 --> 00:11:46,549 one of the hardest things I have is Ford 263 00:11:41,570 --> 00:11:50,190 front front of the face because all the 264 00:11:46,549 --> 00:11:53,549 distances all the sorry not the distance 265 00:11:50,190 --> 00:11:55,290 but all the typography is all squished 266 00:11:53,549 --> 00:11:57,509 like there's not you're dealing with 267 00:11:55,289 --> 00:11:59,730 differences instead of you know the the 268 00:11:57,509 --> 00:12:02,879 difference between the eye and the nose 269 00:11:59,730 --> 00:12:05,250 is this much when you're looking at it 270 00:12:02,879 --> 00:12:07,289 from the front they're just like you're 271 00:12:05,250 --> 00:12:10,919 you're smashing these these that 272 00:12:07,289 --> 00:12:12,750 distance into this concept of like well 273 00:12:10,919 --> 00:12:15,179 I can't really show that this difference 274 00:12:12,750 --> 00:12:16,879 of how far the nose is from the eyes but 275 00:12:15,179 --> 00:12:19,429 I can show there's a shadow giving 276 00:12:16,879 --> 00:12:21,860 illusion that and then if I put a shadow 277 00:12:19,429 --> 00:12:24,109 up here over the eyes then the eyes look 278 00:12:21,860 --> 00:12:26,690 sunk in so then that gives that concept 279 00:12:24,110 --> 00:12:28,700 of perception that the eyes are deeper 280 00:12:26,690 --> 00:12:31,550 in and then noses further out and I mean 281 00:12:28,700 --> 00:12:34,580 that's kind of a crazy concept in its 282 00:12:31,549 --> 00:12:37,909 own right so you need to kind of find 283 00:12:34,580 --> 00:12:40,040 things that that help you that 284 00:12:37,909 --> 00:12:45,230 consistently get you out of trouble 285 00:12:40,039 --> 00:12:49,189 or if you know I'll tell you what I'd 286 00:12:45,230 --> 00:12:51,289 rather draw you know this I'm the more I 287 00:12:49,190 --> 00:12:53,660 think of it the more I rather draw it I 288 00:12:51,289 --> 00:12:55,879 rather draw these lines here these 289 00:12:53,659 --> 00:12:57,679 straight lines it's boring you know I 290 00:12:55,879 --> 00:13:00,889 maybe later on I'll never need these 291 00:12:57,679 --> 00:13:02,449 I'd rather draw these lines that I know 292 00:13:00,889 --> 00:13:06,259 are reliable I know how to draw a 293 00:13:02,450 --> 00:13:08,690 straight line as I drop cookie lines I 294 00:13:06,259 --> 00:13:10,759 know what a straight line looks like you 295 00:13:08,690 --> 00:13:13,010 know and I have tools that can help make 296 00:13:10,759 --> 00:13:15,259 me give me straight lines drawing a 297 00:13:13,009 --> 00:13:17,210 circle and then pulling a shape off of 298 00:13:15,259 --> 00:13:20,689 the circle that is not something I'm 299 00:13:17,210 --> 00:13:23,870 comfortable with and it's not reliable 300 00:13:20,690 --> 00:13:27,950 because a curved line and curved shapes 301 00:13:23,870 --> 00:13:29,779 are just not a easy to measure quickly 302 00:13:27,950 --> 00:13:32,480 easy to measure concept that you can 303 00:13:29,779 --> 00:13:36,019 always reliably draw every single time 304 00:13:32,480 --> 00:13:39,769 here I can just draw a rectangle sorry 305 00:13:36,019 --> 00:13:42,169 kind of a rectangular volume and then 306 00:13:39,769 --> 00:13:47,269 when I know it's the right length like 307 00:13:42,169 --> 00:13:48,769 again I can get used to how what my how 308 00:13:47,269 --> 00:13:50,240 tall it should need to be like oh yeah I 309 00:13:48,769 --> 00:13:51,500 actually probably be this one the head 310 00:13:50,240 --> 00:13:53,870 will fit in right here and that's the 311 00:13:51,500 --> 00:13:56,720 space you know if it's about at least a 312 00:13:53,870 --> 00:13:59,000 quarter that it's good it's a fifth or a 313 00:13:56,720 --> 00:14:03,649 quarter the bottom of the spirits then 314 00:13:59,000 --> 00:14:05,179 we're doing good so that's kind of the 315 00:14:03,649 --> 00:14:08,029 first thing I wanted to talk about is 316 00:14:05,179 --> 00:14:10,069 just this idea and I mean at some point 317 00:14:08,029 --> 00:14:15,049 you know I might be able to just get to 318 00:14:10,070 --> 00:14:16,670 a level where I can just draw the red 319 00:14:15,049 --> 00:14:19,699 parts here right I could just draw this 320 00:14:16,669 --> 00:14:21,500 I don't I can visualize I have a really 321 00:14:19,700 --> 00:14:22,970 good understanding of what this shape is 322 00:14:21,500 --> 00:14:24,610 and then I can just do this and I know 323 00:14:22,970 --> 00:14:28,430 how to build everything else off of it 324 00:14:24,610 --> 00:14:29,539 based on how I know but to get all these 325 00:14:28,429 --> 00:14:31,159 shapes to 326 00:14:29,539 --> 00:14:33,649 assistant everytime it's gonna be very 327 00:14:31,159 --> 00:14:36,139 difficult for me so I'm actually a 328 00:14:33,649 --> 00:14:39,320 proponent if you're just really trying 329 00:14:36,139 --> 00:14:40,759 to understand where all the all your 330 00:14:39,320 --> 00:14:42,829 shapes are especially if you're trying a 331 00:14:40,759 --> 00:14:44,240 style that's more realistic and you're 332 00:14:42,828 --> 00:14:45,379 trying to do all there's characters 333 00:14:44,240 --> 00:14:48,799 you're trying to make sure that they're 334 00:14:45,379 --> 00:14:51,528 all consistent looking it's gonna be 335 00:14:48,799 --> 00:14:56,439 very hard for you when you're starting 336 00:14:51,528 --> 00:14:56,439 up to try to stylistically modify that