1
00:00:01,040 --> 00:00:08,219
all righty so let's do a thing this is a
2
00:00:05,759 --> 00:00:09,750
I have to time this make sure I don't go
3
00:00:08,220 --> 00:00:11,630
past a certain amount I think it's 15
4
00:00:09,750 --> 00:00:17,850
minutes since I got my limitation here
5
00:00:11,630 --> 00:00:24,210
so let's get this going how to do this
6
00:00:17,850 --> 00:00:25,939
this dis stuff so when I want to
7
00:00:24,210 --> 00:00:30,960
actually go through this really kind of
8
00:00:25,939 --> 00:00:34,109
on a high level when when you're doing
9
00:00:30,960 --> 00:00:36,960
head construction and you have to first
10
00:00:34,109 --> 00:00:40,200
ask yourself what's the purpose so I'll
11
00:00:36,960 --> 00:00:43,710
actually let me just go up here you know
12
00:00:40,200 --> 00:00:44,910
are you what are your goals here you
13
00:00:43,710 --> 00:00:47,489
know if you're doing are you doing
14
00:00:44,909 --> 00:00:50,209
cartoony are you doing thumbnails are
15
00:00:47,488 --> 00:00:54,839
you doing a high quality illustration
16
00:00:50,210 --> 00:00:56,910
mmm what your end goal is highly impacts
17
00:00:54,840 --> 00:01:00,120
how you should be building this head if
18
00:00:56,909 --> 00:01:01,319
you are very stylistic artist or you
19
00:01:00,119 --> 00:01:02,759
have a style that you're very
20
00:01:01,320 --> 00:01:04,939
comfortable with and you can draw the
21
00:01:02,759 --> 00:01:10,200
shapes over and over again no problem
22
00:01:04,938 --> 00:01:12,179
you know if you're then you then you do
23
00:01:10,200 --> 00:01:17,280
those little shapes you use to build
24
00:01:12,180 --> 00:01:18,960
those things you know that's what you
25
00:01:17,280 --> 00:01:21,329
were you're gonna where you gonna go
26
00:01:18,959 --> 00:01:23,188
with all that what I'm gonna just kind
27
00:01:21,329 --> 00:01:25,530
of show you today is some of the steps
28
00:01:23,188 --> 00:01:29,309
and tips I've used figure it out so far
29
00:01:25,530 --> 00:01:30,609
and by god I am not good at heads there
30
00:01:29,310 --> 00:01:34,060
are people who
31
00:01:30,609 --> 00:01:37,090
much more gifted at faces and heads than
32
00:01:34,060 --> 00:01:39,310
I am and this is I feel something that
33
00:01:37,090 --> 00:01:43,240
they may have it more innately I have
34
00:01:39,310 --> 00:01:45,129
this hard time kind of getting all the
35
00:01:43,239 --> 00:01:46,479
features in the right spot and all the
36
00:01:45,129 --> 00:01:49,539
spacing and getting really good
37
00:01:46,480 --> 00:01:51,760
expressions I mean I can get to them but
38
00:01:49,540 --> 00:01:53,770
they don't come naturally as I've seen
39
00:01:51,760 --> 00:01:56,170
other people really kind of tap into it
40
00:01:53,769 --> 00:02:03,219
and I think that's has to do almost
41
00:01:56,170 --> 00:02:05,560
directly with directly with people how
42
00:02:03,219 --> 00:02:07,179
much you care about a head and how much
43
00:02:05,560 --> 00:02:09,789
you care about faces and how much you
44
00:02:07,180 --> 00:02:11,680
want to do something almost always ties
45
00:02:09,789 --> 00:02:13,870
into that I care more about an anime and
46
00:02:11,680 --> 00:02:15,730
I just tend to be get better results on
47
00:02:13,870 --> 00:02:22,659
Anatomy but as soon as I get the heads
48
00:02:15,729 --> 00:02:25,299
it's kind of a a slugfest slugfest looks
49
00:02:22,659 --> 00:02:27,250
like a pretty pursed legs I have to slug
50
00:02:25,300 --> 00:02:33,340
it out I think is the expression I was
51
00:02:27,250 --> 00:02:35,289
looking for so what that means is I have
52
00:02:33,340 --> 00:02:37,569
to kind of rely I think more strongly
53
00:02:35,289 --> 00:02:40,599
I've been always kind of circumventing
54
00:02:37,569 --> 00:02:42,639
this for the longest time because I
55
00:02:40,599 --> 00:02:44,019
always felt that you know I didn't
56
00:02:42,639 --> 00:02:47,289
really need to have to follow any kind
57
00:02:44,019 --> 00:02:50,379
of really hard rules but it's come to my
58
00:02:47,289 --> 00:02:52,569
attention that I I think I would really
59
00:02:50,379 --> 00:02:54,400
benefit from kind of structuring myself
60
00:02:52,569 --> 00:02:56,079
a little more so I'm gonna go actually
61
00:02:54,400 --> 00:02:59,500
on the right hand here and show you kind
62
00:02:56,080 --> 00:03:03,969
of and this isn't in really my process
63
00:02:59,500 --> 00:03:06,370
as a core but it's pretty it's so long
64
00:03:03,969 --> 00:03:07,449
these lines so here's what happens and
65
00:03:06,370 --> 00:03:09,759
this is actually I think I was with a
66
00:03:07,449 --> 00:03:12,250
lot of people and I think this is the
67
00:03:09,759 --> 00:03:14,919
whole crosshair or circle and cross kind
68
00:03:12,250 --> 00:03:16,330
of method where it really fails it gives
69
00:03:14,919 --> 00:03:18,488
you some good results but it kind of
70
00:03:16,330 --> 00:03:20,140
feels and in a lot of other things so
71
00:03:18,489 --> 00:03:21,909
people start with the head with the
72
00:03:20,139 --> 00:03:25,208
sphere they draw the circle and then you
73
00:03:21,909 --> 00:03:27,340
know they just build on that they build
74
00:03:25,209 --> 00:03:28,620
is to build to build this or they built
75
00:03:27,340 --> 00:03:31,360
this they build different like
76
00:03:28,620 --> 00:03:32,770
constructions based on this this thing
77
00:03:31,360 --> 00:03:35,200
so they'll find the other
78
00:03:32,770 --> 00:03:39,880
across or this it'll find this shape
79
00:03:35,199 --> 00:03:42,310
here though they'll build assets off of
80
00:03:39,879 --> 00:03:47,259
this thing but I really feel the sphere
81
00:03:42,310 --> 00:03:50,560
is a really kind of a high level skill I
82
00:03:47,259 --> 00:03:53,049
think you should be going to the sphere
83
00:03:50,560 --> 00:03:56,229
when you really have a strong grasp of
84
00:03:53,050 --> 00:03:59,530
what you're doing you you can draw like
85
00:03:56,229 --> 00:04:02,679
a sphere like a like a volume shape I
86
00:03:59,530 --> 00:04:04,719
think I'm all you shape is actually much
87
00:04:02,680 --> 00:04:08,170
better if you're like I know the carrot
88
00:04:04,719 --> 00:04:09,759
kind of looks like this and I'm gonna
89
00:04:08,169 --> 00:04:13,500
set the features on it I think that's
90
00:04:09,759 --> 00:04:16,149
safer for beginner artists and
91
00:04:13,500 --> 00:04:17,470
intermediate artists then building the
92
00:04:16,149 --> 00:04:20,259
sphere and doing all this and let me
93
00:04:17,470 --> 00:04:22,030
just show you why because as okay as
94
00:04:20,259 --> 00:04:23,649
these results are I actually struggled
95
00:04:22,029 --> 00:04:25,359
more than just kind of reminded me of
96
00:04:23,649 --> 00:04:29,169
what I'm always dealing with when I'm
97
00:04:25,360 --> 00:04:31,569
drawing and then I decided to start
98
00:04:29,170 --> 00:04:33,910
attempting to do a box of then sphere
99
00:04:31,569 --> 00:04:38,800
and this is where I kind of just came a
100
00:04:33,910 --> 00:04:40,960
lot clearer to me excuse me I'm good
101
00:04:38,800 --> 00:04:45,490
geez sorry
102
00:04:40,959 --> 00:04:47,439
mm-hmm so what that means is I got a
103
00:04:45,490 --> 00:04:54,699
sphere I got a box here I draw the
104
00:04:47,439 --> 00:04:56,560
sphere and you know I want to draw the
105
00:04:54,699 --> 00:04:59,860
sphere inside and then I got actually
106
00:04:56,560 --> 00:05:04,660
here you I have a even more exaggerated
107
00:04:59,860 --> 00:05:06,580
9 exaggerated more explicit version of
108
00:05:04,660 --> 00:05:07,750
this that has even more measures I don't
109
00:05:06,579 --> 00:05:10,629
think I'd need this unless I would had
110
00:05:07,750 --> 00:05:11,980
some really specific stuff but to do or
111
00:05:10,629 --> 00:05:14,379
something are dangles
112
00:05:11,980 --> 00:05:16,300
but with this I find that I can easily
113
00:05:14,379 --> 00:05:17,649
put the steer in and I know I'm always
114
00:05:16,300 --> 00:05:20,230
gonna need a little space at the bottom
115
00:05:17,649 --> 00:05:22,719
because that's and I have a good idea of
116
00:05:20,230 --> 00:05:26,680
what that space is just innately I know
117
00:05:22,720 --> 00:05:30,010
that if I draw a circular shape inside
118
00:05:26,680 --> 00:05:31,990
this rectangle this volume I know that
119
00:05:30,009 --> 00:05:34,539
it's gonna be generally okay if I just
120
00:05:31,990 --> 00:05:37,900
just you know what that is is probably
121
00:05:34,540 --> 00:05:39,189
like a fourth or whatever but I'm not I
122
00:05:37,899 --> 00:05:41,439
don't have a problem with this with this
123
00:05:39,189 --> 00:05:42,728
you know I know that I don't know what
124
00:05:41,439 --> 00:05:43,209
that space is I don't know where that
125
00:05:42,728 --> 00:05:45,879
space
126
00:05:43,209 --> 00:05:48,008
we're gonna draw that line what that
127
00:05:45,879 --> 00:05:50,259
volume is but with this one I don't have
128
00:05:48,009 --> 00:05:53,470
to care because I immediately know that
129
00:05:50,259 --> 00:05:56,379
if it's around this relationship if it's
130
00:05:53,470 --> 00:05:58,330
this quarter relationship is it a
131
00:05:56,379 --> 00:06:02,259
quarter it's about maybe a fifth or a
132
00:05:58,329 --> 00:06:04,689
quarter if it's about this then I'm more
133
00:06:02,259 --> 00:06:06,850
comfortable whereas in this scenario I
134
00:06:04,689 --> 00:06:08,500
don't really have those measures once
135
00:06:06,850 --> 00:06:10,090
I've got this going down and I can
136
00:06:08,500 --> 00:06:12,550
actually do a lot of construction very
137
00:06:10,089 --> 00:06:14,679
quickly and know I'm doing things all
138
00:06:12,550 --> 00:06:18,639
right since I can now split this head
139
00:06:14,680 --> 00:06:20,769
this front face properly I have a better
140
00:06:18,639 --> 00:06:22,120
now of course the sphere and this is are
141
00:06:20,769 --> 00:06:23,680
really gonna be lined up actually this
142
00:06:22,120 --> 00:06:25,959
is probably gonna be a little more
143
00:06:23,680 --> 00:06:29,050
forward but I can kind of compensate now
144
00:06:25,959 --> 00:06:32,829
and then here you can see actually I did
145
00:06:29,050 --> 00:06:34,090
an adjustment I did this and then I
146
00:06:32,829 --> 00:06:35,109
looked away and I went back and I
147
00:06:34,089 --> 00:06:37,689
immediately was like yeah you know
148
00:06:35,110 --> 00:06:40,120
really I should fill the whole shape
149
00:06:37,689 --> 00:06:41,769
here I drew a sphere to show you know if
150
00:06:40,120 --> 00:06:43,870
I drew a sphere then I can go down to
151
00:06:41,769 --> 00:06:45,519
this process here I was just trying to
152
00:06:43,870 --> 00:06:51,519
eyeball it just trying to carve it out
153
00:06:45,519 --> 00:06:53,560
of the box shape to get a good decent to
154
00:06:51,519 --> 00:06:55,269
get my volumes without having to draw
155
00:06:53,560 --> 00:06:56,978
the sphere so you can you don't have to
156
00:06:55,269 --> 00:07:01,329
draw the sphere once you've got this box
157
00:06:56,978 --> 00:07:03,009
shaped down and you can do your easy
158
00:07:01,329 --> 00:07:04,120
corrections like I mean I should have
159
00:07:03,009 --> 00:07:05,740
drawn this all the way I just did
160
00:07:04,120 --> 00:07:07,300
because I was like oh you know probably
161
00:07:05,740 --> 00:07:09,220
it stops early and you know some people
162
00:07:07,300 --> 00:07:11,680
have flatter heads so it might be fine
163
00:07:09,220 --> 00:07:13,810
but now that I've got the shape and I
164
00:07:11,680 --> 00:07:15,340
know a few rules one of the rules is
165
00:07:13,810 --> 00:07:17,079
that at the middle of the head in the
166
00:07:15,339 --> 00:07:22,329
back the ear starts so this ear is
167
00:07:17,079 --> 00:07:23,889
better placed I also know that you know
168
00:07:22,329 --> 00:07:25,418
this middle thing is where the eyes are
169
00:07:23,889 --> 00:07:27,280
gonna be the middle of this box is gonna
170
00:07:25,418 --> 00:07:29,889
be eyes is it gonna be a lot of things
171
00:07:27,279 --> 00:07:33,788
get all all very clear all of a sudden
172
00:07:29,889 --> 00:07:35,949
and easy for me to read you know and
173
00:07:33,788 --> 00:07:37,060
then and then I'm not really struggling
174
00:07:35,949 --> 00:07:39,370
I'm just kind of chiseling up shapes
175
00:07:37,060 --> 00:07:42,668
that that are very kind of easy to pick
176
00:07:39,370 --> 00:07:44,978
up here I have a more exaggerated shape
177
00:07:42,668 --> 00:07:46,359
so here I've like drawn the cross
178
00:07:44,978 --> 00:07:47,978
section because I'm trying to find my
179
00:07:46,360 --> 00:07:49,120
centers I want to be hyper accurate and
180
00:07:47,978 --> 00:07:52,089
this might actually be very useful when
181
00:07:49,120 --> 00:07:53,468
you're doing exaggerated perspective so
182
00:07:52,089 --> 00:07:54,549
I'm drawing kind of the shape and I'm
183
00:07:53,468 --> 00:07:56,620
saying okay I know
184
00:07:54,550 --> 00:07:58,150
drawing where I know specifically that
185
00:07:56,620 --> 00:08:01,959
this is exactly where I want I want
186
00:07:58,149 --> 00:08:05,049
exactly quarter mark for the mouth
187
00:08:01,959 --> 00:08:07,719
I draw my sphere and then I can
188
00:08:05,050 --> 00:08:11,800
literally just go down and draw more
189
00:08:07,720 --> 00:08:13,960
shapes into this highly detailed thing
190
00:08:11,800 --> 00:08:19,270
that I know where all my landmarks are
191
00:08:13,959 --> 00:08:20,709
being hit and at this point you know I'm
192
00:08:19,269 --> 00:08:24,068
not having to really struggle as much
193
00:08:20,709 --> 00:08:26,620
and we're gonna talk a little bit later
194
00:08:24,069 --> 00:08:29,139
in a bit actually very soon because I'm
195
00:08:26,620 --> 00:08:31,120
running out of time already I'm gonna
196
00:08:29,139 --> 00:08:33,908
have to do this a two-parter
197
00:08:31,120 --> 00:08:35,078
and then of course like like I want you
198
00:08:33,908 --> 00:08:37,870
to guys understand I mean that
199
00:08:35,078 --> 00:08:42,129
construction is to benefit you it needs
200
00:08:37,870 --> 00:08:43,719
to do two things it needs to get you out
201
00:08:42,129 --> 00:08:47,528
of trouble not get you into trouble
202
00:08:43,719 --> 00:08:50,200
it needs to be reliable okay and really
203
00:08:47,528 --> 00:08:55,600
ideally the less lines with the most
204
00:08:50,200 --> 00:08:57,129
reliable results is what you want the
205
00:08:55,600 --> 00:08:59,500
least amount of time you're constructing
206
00:08:57,129 --> 00:09:01,629
the head and the more consistent and
207
00:08:59,500 --> 00:09:05,078
reliable results and it's kind of weird
208
00:09:01,629 --> 00:09:08,470
because I see a lot of time in my owner
209
00:09:05,078 --> 00:09:12,069
and other people they they create these
210
00:09:08,470 --> 00:09:15,250
systems that they can't solve a problem
211
00:09:12,070 --> 00:09:17,700
and by solving I mean it should solve it
212
00:09:15,250 --> 00:09:22,659
without you having to use your
213
00:09:17,700 --> 00:09:26,079
perception right if this is why there's
214
00:09:22,659 --> 00:09:28,419
measures in anatomy I think you know I'm
215
00:09:26,078 --> 00:09:29,739
not a big believer on everything needs
216
00:09:28,419 --> 00:09:32,699
to be I mean if you see in my style
217
00:09:29,740 --> 00:09:35,950
you'll know that I break it often but
218
00:09:32,700 --> 00:09:39,850
you know if you know that an arm you
219
00:09:35,950 --> 00:09:42,040
know the muscle for the the muscle part
220
00:09:39,850 --> 00:09:44,889
of an arm is in the first two thirds of
221
00:09:42,039 --> 00:09:47,349
thing and you know you can't do this
222
00:09:44,889 --> 00:09:49,689
wrong this is a measure you can't screw
223
00:09:47,350 --> 00:09:51,909
up you can't eyeball it and go oh well
224
00:09:49,690 --> 00:09:53,440
you know I think it should be this and I
225
00:09:51,909 --> 00:09:55,539
think it should be this you know if you
226
00:09:53,440 --> 00:09:58,260
know that it's pretty consistently this
227
00:09:55,539 --> 00:10:02,139
is the spacing of what the forearm
228
00:09:58,259 --> 00:10:02,649
muscle is then you can't really mess
229
00:10:02,139 --> 00:10:04,460
that up
230
00:10:02,649 --> 00:10:07,470
right
231
00:10:04,460 --> 00:10:10,530
and that's kind of where we're a same
232
00:10:07,470 --> 00:10:12,720
thing for actually arms I know that if
233
00:10:10,529 --> 00:10:15,449
you you can't really you can barely
234
00:10:12,720 --> 00:10:18,990
touch the top of your shoulder so I know
235
00:10:15,450 --> 00:10:24,570
that if I make an arm and I need to draw
236
00:10:18,990 --> 00:10:27,480
a hand though the measures the length of
237
00:10:24,570 --> 00:10:29,760
the arm the forearm or the upper arm has
238
00:10:27,480 --> 00:10:31,230
to be just enough so the top of the
239
00:10:29,759 --> 00:10:34,169
fingers can touch the top of the
240
00:10:31,230 --> 00:10:36,450
shoulder this is the poor looking thing
241
00:10:34,169 --> 00:10:38,879
but you get the idea like I know that
242
00:10:36,450 --> 00:10:40,950
that's my measure now because if the
243
00:10:38,879 --> 00:10:43,350
character can put the hand on top then
244
00:10:40,950 --> 00:10:45,840
that arms too long and if they can't
245
00:10:43,350 --> 00:10:47,430
reach it or it's too it's too short but
246
00:10:45,840 --> 00:10:51,720
I know if they can do that then I know
247
00:10:47,429 --> 00:10:54,870
that that measure that's a proper amount
248
00:10:51,720 --> 00:10:57,060
of distance for this versus this and
249
00:10:54,870 --> 00:10:59,070
that's kind of what drawing ends up
250
00:10:57,059 --> 00:11:01,049
being because memorizing every single
251
00:10:59,070 --> 00:11:09,780
anatomical landmark is not going to get
252
00:11:01,049 --> 00:11:13,919
you anywhere so really I think you can
253
00:11:09,779 --> 00:11:17,490
do yourself a disservice with just
254
00:11:13,919 --> 00:11:21,029
assuming that hey I draw a sphere I draw
255
00:11:17,490 --> 00:11:23,180
this and this is how I'm going to do it
256
00:11:21,029 --> 00:11:25,889
every time and that's gonna get me at it
257
00:11:23,179 --> 00:11:27,539
it's gonna do the thing I need but I
258
00:11:25,889 --> 00:11:29,100
actually feel that if you don't
259
00:11:27,539 --> 00:11:33,860
consciously think about what you're
260
00:11:29,100 --> 00:11:37,310
doing here and there are times man
261
00:11:33,860 --> 00:11:41,570
especially for profile because all that
262
00:11:37,309 --> 00:11:46,549
one of the hardest things I have is Ford
263
00:11:41,570 --> 00:11:50,190
front front of the face because all the
264
00:11:46,549 --> 00:11:53,549
distances all the sorry not the distance
265
00:11:50,190 --> 00:11:55,290
but all the typography is all squished
266
00:11:53,549 --> 00:11:57,509
like there's not you're dealing with
267
00:11:55,289 --> 00:11:59,730
differences instead of you know the the
268
00:11:57,509 --> 00:12:02,879
difference between the eye and the nose
269
00:11:59,730 --> 00:12:05,250
is this much when you're looking at it
270
00:12:02,879 --> 00:12:07,289
from the front they're just like you're
271
00:12:05,250 --> 00:12:10,919
you're smashing these these that
272
00:12:07,289 --> 00:12:12,750
distance into this concept of like well
273
00:12:10,919 --> 00:12:15,179
I can't really show that this difference
274
00:12:12,750 --> 00:12:16,879
of how far the nose is from the eyes but
275
00:12:15,179 --> 00:12:19,429
I can show there's a shadow giving
276
00:12:16,879 --> 00:12:21,860
illusion that and then if I put a shadow
277
00:12:19,429 --> 00:12:24,109
up here over the eyes then the eyes look
278
00:12:21,860 --> 00:12:26,690
sunk in so then that gives that concept
279
00:12:24,110 --> 00:12:28,700
of perception that the eyes are deeper
280
00:12:26,690 --> 00:12:31,550
in and then noses further out and I mean
281
00:12:28,700 --> 00:12:34,580
that's kind of a crazy concept in its
282
00:12:31,549 --> 00:12:37,909
own right so you need to kind of find
283
00:12:34,580 --> 00:12:40,040
things that that help you that
284
00:12:37,909 --> 00:12:45,230
consistently get you out of trouble
285
00:12:40,039 --> 00:12:49,189
or if you know I'll tell you what I'd
286
00:12:45,230 --> 00:12:51,289
rather draw you know this I'm the more I
287
00:12:49,190 --> 00:12:53,660
think of it the more I rather draw it I
288
00:12:51,289 --> 00:12:55,879
rather draw these lines here these
289
00:12:53,659 --> 00:12:57,679
straight lines it's boring you know I
290
00:12:55,879 --> 00:13:00,889
maybe later on I'll never need these
291
00:12:57,679 --> 00:13:02,449
I'd rather draw these lines that I know
292
00:13:00,889 --> 00:13:06,259
are reliable I know how to draw a
293
00:13:02,450 --> 00:13:08,690
straight line as I drop cookie lines I
294
00:13:06,259 --> 00:13:10,759
know what a straight line looks like you
295
00:13:08,690 --> 00:13:13,010
know and I have tools that can help make
296
00:13:10,759 --> 00:13:15,259
me give me straight lines drawing a
297
00:13:13,009 --> 00:13:17,210
circle and then pulling a shape off of
298
00:13:15,259 --> 00:13:20,689
the circle that is not something I'm
299
00:13:17,210 --> 00:13:23,870
comfortable with and it's not reliable
300
00:13:20,690 --> 00:13:27,950
because a curved line and curved shapes
301
00:13:23,870 --> 00:13:29,779
are just not a easy to measure quickly
302
00:13:27,950 --> 00:13:32,480
easy to measure concept that you can
303
00:13:29,779 --> 00:13:36,019
always reliably draw every single time
304
00:13:32,480 --> 00:13:39,769
here I can just draw a rectangle sorry
305
00:13:36,019 --> 00:13:42,169
kind of a rectangular volume and then
306
00:13:39,769 --> 00:13:47,269
when I know it's the right length like
307
00:13:42,169 --> 00:13:48,769
again I can get used to how what my how
308
00:13:47,269 --> 00:13:50,240
tall it should need to be like oh yeah I
309
00:13:48,769 --> 00:13:51,500
actually probably be this one the head
310
00:13:50,240 --> 00:13:53,870
will fit in right here and that's the
311
00:13:51,500 --> 00:13:56,720
space you know if it's about at least a
312
00:13:53,870 --> 00:13:59,000
quarter that it's good it's a fifth or a
313
00:13:56,720 --> 00:14:03,649
quarter the bottom of the spirits then
314
00:13:59,000 --> 00:14:05,179
we're doing good so that's kind of the
315
00:14:03,649 --> 00:14:08,029
first thing I wanted to talk about is
316
00:14:05,179 --> 00:14:10,069
just this idea and I mean at some point
317
00:14:08,029 --> 00:14:15,049
you know I might be able to just get to
318
00:14:10,070 --> 00:14:16,670
a level where I can just draw the red
319
00:14:15,049 --> 00:14:19,699
parts here right I could just draw this
320
00:14:16,669 --> 00:14:21,500
I don't I can visualize I have a really
321
00:14:19,700 --> 00:14:22,970
good understanding of what this shape is
322
00:14:21,500 --> 00:14:24,610
and then I can just do this and I know
323
00:14:22,970 --> 00:14:28,430
how to build everything else off of it
324
00:14:24,610 --> 00:14:29,539
based on how I know but to get all these
325
00:14:28,429 --> 00:14:31,159
shapes to
326
00:14:29,539 --> 00:14:33,649
assistant everytime it's gonna be very
327
00:14:31,159 --> 00:14:36,139
difficult for me so I'm actually a
328
00:14:33,649 --> 00:14:39,320
proponent if you're just really trying
329
00:14:36,139 --> 00:14:40,759
to understand where all the all your
330
00:14:39,320 --> 00:14:42,829
shapes are especially if you're trying a
331
00:14:40,759 --> 00:14:44,240
style that's more realistic and you're
332
00:14:42,828 --> 00:14:45,379
trying to do all there's characters
333
00:14:44,240 --> 00:14:48,799
you're trying to make sure that they're
334
00:14:45,379 --> 00:14:51,528
all consistent looking it's gonna be
335
00:14:48,799 --> 00:14:56,439
very hard for you when you're starting
336
00:14:51,528 --> 00:14:56,439
up to try to stylistically modify that