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hey guys we'll be covering hatching
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today and it's just going to be some
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basic stuff that I considered when I'm
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working you know so keep an eye keep an
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open mind that what I'm doing I'm not
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I'd be covering the whole thing or what
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what people are used to seeing in the
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tutorial about this because there's just
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so many tutorials about hatching anyway
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I'm going to cover basically what I like
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to do and what I don't do and then you
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guys can take on from there so let's go
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to my little samples here so first thing
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that's important to do for hatching and
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you might as well just not bother with
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hatching until you can do this and
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that's a consistency especially
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consistent spacing consistent spacing
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regardless of line quality so the best
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way I can describe this is just by
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coming in and hatching here of course
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now that it's live I'm going to screw up
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more often but really when you hatch if
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the lines are generally the same
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distance and the the darkness and the
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lightness always has a kind of
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consistency to it then you're usually
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pretty safe here I'm going to move up a
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little bit
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or some you know and that's really what
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you want you know if you're gonna go for
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perfect straight lines but you're going
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to do this this isn't this isn't going
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to help you and it's gonna look weird
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it's going to look like a texture you
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know it looks it looks inconsistent and
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it doesn't look like um it doesn't look
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like a value you know it looks closer to
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speed lines or some sort of effect and
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you can be pretty wobbly with what
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you're doing here as long as the spacing
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is consistent so first thing is first
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master consistent spacing
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once you set a spacing for for what
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you're doing keep it on everything
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okay this is your spacing regardless of
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where you work if you go work here same
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spacing if you go work in another place
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same spacing my experience is this if
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you're gonna do some hatching okay you
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can hatch all day long and you can bend
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like I'm gonna actually rotate rotate my
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angle here I'm gonna start actually
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going round 'add let's see if I can get
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this thing around it like this
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mmm okay you can actually go pretty it's
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a pretty wacky results I got actually
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make this a little more consistent as
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long as it's consistent after we do this
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part it'll work but if you start getting
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you know the gaps start decreasing you
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know where you start increasing and
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decreasing the gap size it becomes a
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problem
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you know so to me in my opinion for good
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good results this this consistent
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spacing thing is pretty much your base
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your base rule moving on from there
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you'll be like well how do i crosshatch
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and logo but let me tell you about cross
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hatching I think it looks ugly and every
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time I see it every time I see a 90
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degree crosshatch I get little chills it
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just looks like a screen door I'm not
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talking about you know other angles I'm
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talking straight-up like if you do this
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stuff here you go I'm going to now go
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like this this works in very rare
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scenario usually when you have very
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tight so if I do a very tight cut across
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the hatching okay and then I'm gonna go
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crosshatch here you know this is what it
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works and even that I don't like it and
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then if you get a third one in usually
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this is where I stopped caring because
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it gets dark enough that you know you
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can't see the cross hatching anymore but
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straight up 90-degree cross hatching
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guys man I don't know but maybe you guys
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will find someone who's really good at
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it but it looks bad it looks just it
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just always looks like a weird screen
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door or a mark on someone's face it
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never really looks like shading so if I
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go back here again I'm gonna just do
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this the lazy layer here I'm just gonna
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come and erase it
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let's see if I could do this fast I was
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doing this perfectly fine before I
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started recording for us and then of
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course the pressures making me do really
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bad lines here
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which is weird I stream a lot it should
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have this problem but no if you raise
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this
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you know and if you go we go like this
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if you go at an angle that isn't in any
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degree I'm usually pretty okay with that
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I think it looks fine
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know that sort of deal totally cool with
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this but as soon as things start going
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like right across it at a 90 degree
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angle 90 degree is this these are weird
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angles definitely not a 90 degree so
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keep an eye on that I mean it's a weird
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it's a weird thing to bring up and you
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know purists or whoever the is
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gonna tell you you know what doesn't
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matter but genuinely speaking I've never
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really seen it look good especially done
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lightly so when you're learning to do
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this pick a space stick to it now you're
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going to be like well what if I want to
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do you know varying levels yeah my
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experience if you want a crosshatch or
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you want to increase the cross-hatching
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density you know you go smaller but you
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can't really go larger larger ends up
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looking weird and but if you go smaller
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you go at half so if I want to go if I
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want to add a cross hatching I have to
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do it at half the size of the original
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saw every so basically two strokes for
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every length
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if you do something like - I'll just go
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down here and although recently here if
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you do something like a tube okay
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I'm going to draw a very faint line so I
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know we're in the hatching you know if
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you go I'm gonna hatch this
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I should probably hatch it all the way
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to the base here and don't make no sense
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I think this process this tool isn't
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very kinda cross hatching you want a
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nice consistent line this is a little
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better I'm getting too much stick
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variation I think my brush is a little
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off to you let me see if I can find a
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good brush this is a little too grainy
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maybe that's fine maybe this one will be
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good when you're cross hatching you
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don't want your lines to wobble too much
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I'm also on my tablet instead of my
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Cintiq so I'm a little rusty all this
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nonsense
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okay this is pretty brutal let's try
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that again
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I'm not used to having to stroke sole my
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strokes being so long anyway so you do
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this thank God I got layers here as you
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do this let's say you want to do kind of
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want to show where there's a shadow
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break where the shadows darker you're
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going to have to either go the same
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length double or triple the consistency
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but you want to kind of match what's
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already there you definitely don't want
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to start introducing new new lengths
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that aren't I
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I mean from everything I've seen if you
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want your hatches to work you need a
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consistency to what you're doing and
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working out let's see if I can get this
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thing up and down strokes is where I'm
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at right now
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you know you want your you want your
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strokes to come out at at about
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consistent and you want your any other
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can any other versions based on the base
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one so if you got this this is based on
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the three these three are based on the
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same width but there's a third one and
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if you won't even think I have to put
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four in per length so this is just like
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this and then there's one two three four
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five in total are now sorry there's this
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one and then there's this one one two
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three three four it's a kind of weird
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rule and there's no real rhyme and
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reason is just from studies I've done it
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just seems to look better so that kind
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of caps that moving on when you want to
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do shadows and junk I find that you so
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there's a lot of concepts on patching
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when you're watching form I find that
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one of the cool things to do is to take
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the light source so let's say the light
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source is over here okay
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and then my shadow cast from the neck is
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here I find it's cool to put straight
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lines coming in kind of from the
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direction of the light and I give this
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cool
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it kind of gives us feeling that the the
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shadow or the the light source where the
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light source comes from and you can do
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this across a bunch of that the levels
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of shape so you know there's hatching to
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kind of define form which a lot of
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tutorials we'll talk about hatching
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along the bottom of the form which you
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know it gives a certain look for
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instance here you know if you're gonna
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hatch always hatch along the form the
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problem is of course if you do this
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everything looks kind of like weird
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hatching faceted you get a new graphic
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style out of it it just looks more like
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a stipple drawing but if you want to
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draw shadows you want to draw hatching
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as a shadow I find this works I mean you
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can go over to the ear and if you have
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it the same direction you can even just
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change it just slightly to match the
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shadow a bit more I need to increase my
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stabilizer that's why
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and that's a cool stylistic thing I mean
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you could also do basket weave and
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that's not not related to their
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direction but you can do the same thing
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and you'll get the same kind of feel man
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basket weave so hard I never do it
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enough of course you've gotta go this
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direction you got to find a new
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direction each stroke you can do the
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same thing and this is kind of
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regardless they were regardless of the
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direction of the light you know this
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sort of deal and give that impression
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what I find most the time if you want a
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cool simple shadow feel you just kind of
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go up and down it gives this idea that
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there's a there's a stark sunlight above
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and it gives this kind of cool cast
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shadow feel and I always draw this line
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and this line is actually kind of there
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to give the impression that's where the
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shadow cutoff is and it gives us darker
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shadow appearance so if I do the same
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here I can go you know that sort of deal
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and I kind of like that I like that
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lefty Delta than what it gives and then
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from a distance it looks pretty decent I
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was oom down there I looked kind of bad
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but whatever if it's consistent it'll
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work if it's inconsistent and it look
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like it looks like this here okay
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if it looks like this you'll see right
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away it doesn't have that same kind of
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feel to it you zoom out it looks like
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it's some Shh it's being shadowed it
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seems wonky and it doesn't really have a
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kind of appearance of anything it
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doesn't feel consistent but if but if
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it's consistent there's a nice kind of
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evenness to it and and it feels more
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like a value of course if you do it
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really well
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it really feels kind of a really uniform
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even though each stroke themselves could
271
00:15:02,309 --> 00:15:09,239
be kind of wonky you know be kind of
272
00:15:06,720 --> 00:15:11,579
odda when you zoom out all your values
273
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kind of blend in together and it really
274
00:15:11,578 --> 00:15:18,419
doesn't matter the line quality as long
275
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as you're very consistent so here we're
276
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back here and I'm going to just talk
277
00:15:19,500 --> 00:15:24,720
about the surface so sometimes it's good
278
00:15:22,860 --> 00:15:30,259
to use the use of surface here a minute
279
00:15:24,720 --> 00:15:34,649
I'm actually going to delineate the
280
00:15:30,259 --> 00:15:36,659
shadow line and to make sure it actually
281
00:15:34,649 --> 00:15:38,698
kind of flows on the surface here and
282
00:15:36,659 --> 00:15:40,289
then when I get to the top I'm just
283
00:15:38,698 --> 00:15:42,389
gonna go straight to show that this
284
00:15:40,289 --> 00:15:45,629
surface is flat but when I'm here I'm
285
00:15:42,389 --> 00:15:48,000
going to kind of just rotate a bit along
286
00:15:45,629 --> 00:15:51,088
the surface and this is fine too I think
287
00:15:48,000 --> 00:15:52,919
that if you keep this to a minimum it
288
00:15:51,089 --> 00:15:56,130
looks better than if you go like all the
289
00:15:52,919 --> 00:15:57,599
way around I don't know I mean
290
00:15:56,129 --> 00:15:59,610
everyone's a little different to what
291
00:15:57,600 --> 00:16:02,569
they want to have consistencies and
292
00:15:59,610 --> 00:16:02,568
install wise
293
00:16:03,809 --> 00:16:14,649
sometimes it's too high so when you want
294
00:16:13,179 --> 00:16:19,529
to do like a cool shadow like that
295
00:16:14,649 --> 00:16:19,529
that's neat you do something like that
296
00:16:20,309 --> 00:16:28,239
cast shadow again it's kind of weird
297
00:16:23,889 --> 00:16:31,990
because I find that when you're doing a
298
00:16:28,240 --> 00:16:33,519
shadow like a shadow pool it really
299
00:16:31,990 --> 00:16:35,560
doesn't matter which direction you pick
300
00:16:33,519 --> 00:16:38,259
as long as all your shadow peel poles
301
00:16:35,559 --> 00:16:39,549
have a consistency to them you know if
302
00:16:38,259 --> 00:16:41,049
you're gonna do this shadow in this
303
00:16:39,549 --> 00:16:42,399
direction and then you're gonna do
304
00:16:41,049 --> 00:16:45,490
another shot over here in another
305
00:16:42,399 --> 00:16:52,269
direction it looks really bad you want
306
00:16:45,490 --> 00:16:53,470
to just make sure everything I mean it's
307
00:16:52,269 --> 00:16:55,720
not to say you can't have different
308
00:16:53,470 --> 00:16:57,220
directions you know if this is a shadow
309
00:16:55,720 --> 00:16:58,810
here and there's a shadow here this is
310
00:16:57,220 --> 00:17:04,210
going to be different because the
311
00:16:58,809 --> 00:17:08,529
concept behind this hatching is to show
312
00:17:04,210 --> 00:17:12,039
shadow and form and the concept behind
313
00:17:08,529 --> 00:17:16,180
this hatching is to show a pool of
314
00:17:12,039 --> 00:17:17,409
shadow from a cast light they're coming
315
00:17:16,180 --> 00:17:22,539
they're kind of like completely
316
00:17:17,410 --> 00:17:25,060
different concepts I mean they both
317
00:17:22,539 --> 00:17:26,259
represent well you know actually no they
318
00:17:25,059 --> 00:17:28,419
don't represent the same thing because
319
00:17:26,259 --> 00:17:32,039
this represents both surface detail and
320
00:17:28,420 --> 00:17:34,420
lighting this only represents lighting
321
00:17:32,039 --> 00:17:36,819
there's nothing in here that says that
322
00:17:34,420 --> 00:17:39,310
the texture I mean if we start if you
323
00:17:36,819 --> 00:17:41,230
really wanted to get to kind of concepts
324
00:17:39,309 --> 00:17:44,230
in this one thing alone let's say this
325
00:17:41,230 --> 00:17:47,730
is gravelly you know then we can do like
326
00:17:44,230 --> 00:17:47,730
a a gravelly
327
00:17:49,579 --> 00:17:58,319
you know texture so that in the hatching
328
00:17:57,150 --> 00:18:00,419
you can actually see that there's a
329
00:17:58,319 --> 00:18:03,178
texture in the soil or whatever the
330
00:18:00,419 --> 00:18:04,890
ground is made out of so if you really
331
00:18:03,179 --> 00:18:06,538
want to get the two concepts because
332
00:18:04,890 --> 00:18:09,090
these lines actually Express two things
333
00:18:06,538 --> 00:18:12,839
they show where the shadow or there's a
334
00:18:09,089 --> 00:18:14,220
light shadow presence I'm actually not
335
00:18:12,839 --> 00:18:15,658
showing that the whole thing I'm kind of
336
00:18:14,220 --> 00:18:17,880
hinting that there's a shadow here but I
337
00:18:15,659 --> 00:18:19,890
didn't draw it in yet what I'm saying
338
00:18:17,880 --> 00:18:21,330
that this object is so light that even
339
00:18:19,890 --> 00:18:24,000
the shadow area is still kind of light
340
00:18:21,329 --> 00:18:26,759
ash but these these hatches actually
341
00:18:24,000 --> 00:18:29,009
represent two things and and here now
342
00:18:26,759 --> 00:18:31,528
I'll might hatch for my shadow pool
343
00:18:29,009 --> 00:18:33,269
represents two things and a lot of times
344
00:18:31,528 --> 00:18:36,450
people ask me how I get my lines to look
345
00:18:33,269 --> 00:18:38,339
a certain way and really it all boils
346
00:18:36,450 --> 00:18:40,230
down to having my lines say more than
347
00:18:38,339 --> 00:18:43,918
just one thing you know and that's kind
348
00:18:40,230 --> 00:18:46,860
of the beginners beginner stuff with
349
00:18:43,919 --> 00:18:49,350
lines when you draw hair and you draw a
350
00:18:46,859 --> 00:18:50,819
line in the hair are you less line
351
00:18:49,349 --> 00:18:51,389
saying anything or is just saying hair
352
00:18:50,819 --> 00:18:53,519
is hairy
353
00:18:51,390 --> 00:18:54,870
well we know hair is hairy because we're
354
00:18:53,519 --> 00:18:57,329
looking at here we don't need extra
355
00:18:54,869 --> 00:19:00,089
lines to show that same thing for folds
356
00:18:57,329 --> 00:19:02,250
like this shirt has folds in it but you
357
00:19:00,089 --> 00:19:06,000
know you know if I have a shirt and then
358
00:19:02,250 --> 00:19:08,250
you do this in it these lines aren't
359
00:19:06,000 --> 00:19:11,359
really saying anything in this shirt you
360
00:19:08,250 --> 00:19:16,259
know they're just lines for line think
361
00:19:11,359 --> 00:19:18,629
you've got all this cool volume you can
362
00:19:16,259 --> 00:19:24,898
express in your lines you can say you
363
00:19:18,630 --> 00:19:26,220
know is the shirt billowy is right this
364
00:19:24,898 --> 00:19:30,869
is another tutorial in itself but
365
00:19:26,220 --> 00:19:32,700
basically limit your lines make sure
366
00:19:30,869 --> 00:19:34,379
they save more than just one thing I
367
00:19:32,700 --> 00:19:38,100
think is always the best scenario for
368
00:19:34,380 --> 00:19:40,320
good strong line work if they just say
369
00:19:38,099 --> 00:19:43,439
one thing then they're kind of they're
370
00:19:40,319 --> 00:19:46,950
just lazy lines so finally I'm going to
371
00:19:43,440 --> 00:19:51,240
talk about just how I how I use minimal
372
00:19:46,950 --> 00:19:54,690
hatching in what I do for a comic work
373
00:19:51,240 --> 00:19:57,690
so let's say for instance I want to hint
374
00:19:54,690 --> 00:20:00,058
at a pectoral line but I find that the
375
00:19:57,690 --> 00:20:04,048
line just using a line is too thick and
376
00:20:00,058 --> 00:20:06,779
it's to start to contrast and you'll see
377
00:20:04,048 --> 00:20:08,759
a lot of comic artists especially new
378
00:20:06,779 --> 00:20:10,829
American comic artists do this in a very
379
00:20:08,759 --> 00:20:12,750
kind of a like honestly obnoxious way
380
00:20:10,829 --> 00:20:16,889
you've seen this before they'll do this
381
00:20:12,750 --> 00:20:19,829
like this really angry triangular
382
00:20:16,890 --> 00:20:21,780
hatching everywhere which is pretty
383
00:20:19,829 --> 00:20:24,449
graphical and hey man some people like
384
00:20:21,779 --> 00:20:27,599
it forget I don't ok so I'm gonna go a
385
00:20:24,450 --> 00:20:28,710
subtler route so initially when I did
386
00:20:27,599 --> 00:20:30,178
this they actually kind of highlighted
387
00:20:28,710 --> 00:20:31,769
something cool so I'm gonna do it the
388
00:20:30,179 --> 00:20:35,490
original way ahead so I'm going to say
389
00:20:31,769 --> 00:20:38,579
okay I want this bicep to be kind of
390
00:20:35,490 --> 00:20:45,390
soft so the line goes on here and I'm
391
00:20:38,579 --> 00:20:48,089
going to start hatching and hatching in
392
00:20:45,390 --> 00:20:49,409
the rest so that instead of it's kind of
393
00:20:48,089 --> 00:20:50,699
a soft stippling I mean there's other
394
00:20:49,409 --> 00:20:53,909
ways you can do this you could do you
395
00:20:50,700 --> 00:21:00,569
can do like that but I kind of want to
396
00:20:53,909 --> 00:21:05,179
show that all hairs out that the muscle
397
00:21:00,569 --> 00:21:05,178
learn is very softly Internet
398
00:21:06,269 --> 00:21:10,809
but then I want to kind of show another
399
00:21:08,650 --> 00:21:14,200
concept and then this conflict this
400
00:21:10,809 --> 00:21:16,629
initial hatching direction kind of
401
00:21:14,200 --> 00:21:20,380
conflicted with it and that's the idea
402
00:21:16,630 --> 00:21:25,630
that you can hatch in kind of those
403
00:21:20,380 --> 00:21:28,690
weird concept of surface plains and you
404
00:21:25,630 --> 00:21:30,340
can replace lines almost outrightly with
405
00:21:28,690 --> 00:21:33,130
hatching if you want to make a really
406
00:21:30,339 --> 00:21:36,099
soft version of a loin without having to
407
00:21:33,130 --> 00:21:38,560
draw the line so thickly so for instance
408
00:21:36,099 --> 00:21:41,109
here I want to really accentuate the
409
00:21:38,559 --> 00:21:44,019
plane the the plan earnest of the top of
410
00:21:41,109 --> 00:21:45,219
the of the breasts I'll just tell you
411
00:21:44,019 --> 00:21:47,650
that right now it's at the top of the
412
00:21:45,220 --> 00:21:49,960
breast and the problem of course is that
413
00:21:47,650 --> 00:21:52,330
once I do this which you know uh yeah
414
00:21:49,960 --> 00:21:53,829
that's cool I like it and you don't like
415
00:21:52,329 --> 00:21:55,000
this it kind of conflicts with these
416
00:21:53,829 --> 00:21:57,220
lines down here and now it feels like
417
00:21:55,000 --> 00:22:00,490
this as weird this goes here and this
418
00:21:57,220 --> 00:22:02,170
goes here and sometimes that works out
419
00:22:00,490 --> 00:22:04,870
but at this point I'm like you know
420
00:22:02,170 --> 00:22:06,310
that's not really working for me it kind
421
00:22:04,869 --> 00:22:07,809
of looks odd so I'm going to just
422
00:22:06,309 --> 00:22:12,970
actually change the direction of these
423
00:22:07,809 --> 00:22:15,429
lines to match it and now I've got what
424
00:22:12,970 --> 00:22:20,529
feels just a little more harmonious kind
425
00:22:15,430 --> 00:22:25,090
of line direction actually the shape
426
00:22:20,529 --> 00:22:26,500
flows better and it kind of tells what I
427
00:22:25,089 --> 00:22:27,879
want to tell better and then if I go up
428
00:22:26,500 --> 00:22:31,029
here I'm like you know I want to kind of
429
00:22:27,880 --> 00:22:33,700
show off this muscles kind of a deltoid
430
00:22:31,029 --> 00:22:35,289
and I'll show that the planner shaft so
431
00:22:33,700 --> 00:22:38,340
these lines here really it's not really
432
00:22:35,289 --> 00:22:40,930
shading as much as I just want to show I
433
00:22:38,339 --> 00:22:44,259
want to show this line but I don't want
434
00:22:40,930 --> 00:22:47,650
to draw this line you know so what I do
435
00:22:44,259 --> 00:22:51,160
is I want to hatch in what is like a
436
00:22:47,650 --> 00:22:54,370
stippled version a hatched version of
437
00:22:51,160 --> 00:22:56,230
that concept that way I can still get
438
00:22:54,369 --> 00:22:58,989
the concept of that line but I just
439
00:22:56,230 --> 00:23:01,559
don't have to I don't have to draw very
440
00:22:58,990 --> 00:23:01,559
thick
441
00:23:01,890 --> 00:23:07,180
ham-fisted version of that concept and
442
00:23:04,960 --> 00:23:11,230
that allows you to kind of do a leading
443
00:23:07,180 --> 00:23:16,840
line concept and a lot of hinting here
444
00:23:11,230 --> 00:23:18,420
you can move this without having to drop
445
00:23:16,839 --> 00:23:21,339
down really sick
446
00:23:18,420 --> 00:23:22,630
obnoxious lines see then you can have a
447
00:23:21,339 --> 00:23:24,279
conflict with these lines so I'm gonna
448
00:23:22,630 --> 00:23:25,720
try to match these lines again here and
449
00:23:24,279 --> 00:23:30,009
it'll probably look better there we go
450
00:23:25,720 --> 00:23:33,460
that looks way better you know so
451
00:23:30,009 --> 00:23:35,019
sometimes things seem off not because
452
00:23:33,460 --> 00:23:37,829
you're hatching is wrong but because
453
00:23:35,019 --> 00:23:40,450
it's conflicting with the other shapes
454
00:23:37,829 --> 00:23:45,669
you know and then of course if I have
455
00:23:40,450 --> 00:23:49,690
like a a neck here and I have a cast
456
00:23:45,670 --> 00:23:51,370
shadow there's no reason I have to
457
00:23:49,690 --> 00:23:52,750
follow the rest of this now I can say no
458
00:23:51,369 --> 00:23:58,959
this is a different concept I'm not
459
00:23:52,750 --> 00:24:00,490
expressing sheep or that or it's a sheep
460
00:23:58,960 --> 00:24:04,900
or form a little body I just want to
461
00:24:00,490 --> 00:24:06,009
express a cast shadow here and it's
462
00:24:04,900 --> 00:24:09,940
actually kind of good because it allows
463
00:24:06,009 --> 00:24:15,000
you to kind of break up your shapes a
464
00:24:09,940 --> 00:24:15,000
little better let's do this again
465
00:24:17,200 --> 00:24:30,230
it'll kind of allow you to do let's get
466
00:24:20,660 --> 00:24:35,170
this I can get less thick maybe I can
467
00:24:30,230 --> 00:24:45,490
get another brush these brushes are so
468
00:24:35,170 --> 00:24:47,450
so grainy maybe I can hatch more but
469
00:24:45,490 --> 00:24:49,309
you're not you don't have to be a
470
00:24:47,450 --> 00:24:50,480
prisoner of a certain direction or you
471
00:24:49,309 --> 00:24:51,710
know you don't have to go all this whole
472
00:24:50,480 --> 00:24:53,890
thing has to be indirect and it's just
473
00:24:51,710 --> 00:24:56,660
what you're trying to do is ensure that
474
00:24:53,890 --> 00:25:05,650
conceptionally speaking you're hatching
475
00:24:56,660 --> 00:25:09,380
matches you're hatching groups match
476
00:25:05,650 --> 00:25:11,269
kind of the same kind of flow and it can
477
00:25:09,380 --> 00:25:11,810
they can move over time I mean here we
478
00:25:11,269 --> 00:25:15,170
go
479
00:25:11,809 --> 00:25:17,509
I go over here you know this these hatch
480
00:25:15,170 --> 00:25:19,490
lines can can curve as time goes by
481
00:25:17,509 --> 00:25:23,089
across this this body so that we get
482
00:25:19,490 --> 00:25:26,079
when we get down here you know I'm
483
00:25:23,089 --> 00:25:26,079
hatching in this direction
484
00:25:28,460 --> 00:25:39,409
and that can still work because it just
485
00:25:35,618 --> 00:25:41,118
has a sense of the unification from the
486
00:25:39,409 --> 00:25:44,480
just a direction and it actually kind of
487
00:25:41,118 --> 00:25:45,918
gives a feel here so that's the kind of
488
00:25:44,480 --> 00:25:54,048
stuff I'm thinking about whenever you
489
00:25:45,919 --> 00:25:57,499
see me hatching is how what what what
490
00:25:54,048 --> 00:25:59,148
what works with what's already there and
491
00:25:57,499 --> 00:26:00,980
same thing with this hat in this shadow
492
00:25:59,148 --> 00:26:02,388
here I'm not selling it I wish I could
493
00:26:00,980 --> 00:26:04,669
have more drawing so I could sell us
494
00:26:02,388 --> 00:26:08,868
better but you know if I had more cast
495
00:26:04,669 --> 00:26:15,080
shadow bits you know if this character
496
00:26:08,868 --> 00:26:19,240
was covered by some Lee's it was
497
00:26:15,079 --> 00:26:23,558
terrible Lee's here you know I I also do
498
00:26:19,240 --> 00:26:23,558
this new direction stuff
499
00:26:35,089 --> 00:26:40,259
which is one of the few times I think
500
00:26:37,730 --> 00:26:41,970
you know I'm not I'm not being on saying
501
00:26:40,259 --> 00:26:45,450
Cintiq solves all your problems but
502
00:26:41,970 --> 00:26:47,269
sometimes it makes a few of the jobs a
503
00:26:45,450 --> 00:26:49,830
little easier and this is one of them
504
00:26:47,269 --> 00:26:53,129
because I gotta use mine it's very hard
505
00:26:49,829 --> 00:27:00,059
to get my this level of precision across
506
00:26:53,130 --> 00:27:03,720
a huge shape you know and now I got like
507
00:27:00,059 --> 00:27:05,819
a cached shadow of leaf kind of effect
508
00:27:03,720 --> 00:27:10,289
going on here and you can tell it's
509
00:27:05,819 --> 00:27:12,179
distinctly different then what I'm what
510
00:27:10,289 --> 00:27:13,819
these hatches represent and it's
511
00:27:12,180 --> 00:27:16,830
actually good that they're like that
512
00:27:13,819 --> 00:27:18,480
because if they match then you start
513
00:27:16,829 --> 00:27:20,909
thinking there they were part of the
514
00:27:18,480 --> 00:27:25,470
body and there were some sort of shape
515
00:27:20,910 --> 00:27:27,810
or form element or it looks like a
516
00:27:25,470 --> 00:27:31,049
tattoo whatever the deal it feels like a
517
00:27:27,809 --> 00:27:34,649
different entire concept and that pretty
518
00:27:31,049 --> 00:27:37,139
much covers kind of what I do
519
00:27:34,650 --> 00:27:38,820
conceptually man these videos always go
520
00:27:37,140 --> 00:27:40,860
on so long and I feel like I'm talking
521
00:27:38,819 --> 00:27:46,189
ten seconds but you know hopefully this
522
00:27:40,859 --> 00:27:51,659
helps you guys if only a little bit to
523
00:27:46,190 --> 00:27:54,539
kind of undo don't do too much hatching
524
00:27:51,660 --> 00:27:57,180
keep it minimal make sure your lines do
525
00:27:54,539 --> 00:28:00,509
more than just same one thing keep a
526
00:27:57,180 --> 00:28:02,730
consistent flow of your lines based over
527
00:28:00,509 --> 00:28:05,009
what they're conceptually doing if are
528
00:28:02,730 --> 00:28:08,130
they expressing shape form or texture
529
00:28:05,009 --> 00:28:11,629
value or should cast shadow etc all
530
00:28:08,130 --> 00:28:11,630
right thanks guys talk to you later