1 00:00:01,580 --> 00:00:08,370 hey guys we'll be covering hatching 2 00:00:05,459 --> 00:00:10,199 today and it's just going to be some 3 00:00:08,369 --> 00:00:15,750 basic stuff that I considered when I'm 4 00:00:10,199 --> 00:00:17,250 working you know so keep an eye keep an 5 00:00:15,750 --> 00:00:18,629 open mind that what I'm doing I'm not 6 00:00:17,250 --> 00:00:20,820 I'd be covering the whole thing or what 7 00:00:18,629 --> 00:00:22,618 what people are used to seeing in the 8 00:00:20,820 --> 00:00:24,600 tutorial about this because there's just 9 00:00:22,618 --> 00:00:27,240 so many tutorials about hatching anyway 10 00:00:24,600 --> 00:00:29,789 I'm going to cover basically what I like 11 00:00:27,239 --> 00:00:34,320 to do and what I don't do and then you 12 00:00:29,789 --> 00:00:40,640 guys can take on from there so let's go 13 00:00:34,320 --> 00:00:44,850 to my little samples here so first thing 14 00:00:40,640 --> 00:00:46,378 that's important to do for hatching and 15 00:00:44,850 --> 00:00:48,350 you might as well just not bother with 16 00:00:46,378 --> 00:00:51,509 hatching until you can do this and 17 00:00:48,350 --> 00:00:57,558 that's a consistency especially 18 00:00:51,509 --> 00:01:00,899 consistent spacing consistent spacing 19 00:00:57,558 --> 00:01:02,369 regardless of line quality so the best 20 00:01:00,899 --> 00:01:06,960 way I can describe this is just by 21 00:01:02,369 --> 00:01:09,959 coming in and hatching here of course 22 00:01:06,959 --> 00:01:17,099 now that it's live I'm going to screw up 23 00:01:09,959 --> 00:01:19,669 more often but really when you hatch if 24 00:01:17,099 --> 00:01:24,780 the lines are generally the same 25 00:01:19,670 --> 00:01:26,400 distance and the the darkness and the 26 00:01:24,780 --> 00:01:28,920 lightness always has a kind of 27 00:01:26,400 --> 00:01:30,329 consistency to it then you're usually 28 00:01:28,920 --> 00:01:32,689 pretty safe here I'm going to move up a 29 00:01:30,328 --> 00:01:32,688 little bit 30 00:01:33,040 --> 00:01:41,300 or some you know and that's really what 31 00:01:37,909 --> 00:01:43,189 you want you know if you're gonna go for 32 00:01:41,299 --> 00:01:47,450 perfect straight lines but you're going 33 00:01:43,189 --> 00:01:49,759 to do this this isn't this isn't going 34 00:01:47,450 --> 00:01:52,850 to help you and it's gonna look weird 35 00:01:49,760 --> 00:01:56,180 it's going to look like a texture you 36 00:01:52,849 --> 00:01:58,969 know it looks it looks inconsistent and 37 00:01:56,180 --> 00:02:02,990 it doesn't look like um it doesn't look 38 00:01:58,969 --> 00:02:04,760 like a value you know it looks closer to 39 00:02:02,989 --> 00:02:08,659 speed lines or some sort of effect and 40 00:02:04,760 --> 00:02:12,469 you can be pretty wobbly with what 41 00:02:08,659 --> 00:02:16,150 you're doing here as long as the spacing 42 00:02:12,469 --> 00:02:18,530 is consistent so first thing is first 43 00:02:16,150 --> 00:02:24,800 master consistent spacing 44 00:02:18,530 --> 00:02:27,860 once you set a spacing for for what 45 00:02:24,800 --> 00:02:33,830 you're doing keep it on everything 46 00:02:27,860 --> 00:02:36,110 okay this is your spacing regardless of 47 00:02:33,830 --> 00:02:38,180 where you work if you go work here same 48 00:02:36,110 --> 00:02:43,040 spacing if you go work in another place 49 00:02:38,180 --> 00:02:48,170 same spacing my experience is this if 50 00:02:43,039 --> 00:02:51,530 you're gonna do some hatching okay you 51 00:02:48,169 --> 00:02:56,268 can hatch all day long and you can bend 52 00:02:51,530 --> 00:02:58,519 like I'm gonna actually rotate rotate my 53 00:02:56,269 --> 00:03:02,900 angle here I'm gonna start actually 54 00:02:58,519 --> 00:03:06,129 going round 'add let's see if I can get 55 00:03:02,900 --> 00:03:06,129 this thing around it like this 56 00:03:07,459 --> 00:03:13,259 mmm okay you can actually go pretty it's 57 00:03:11,729 --> 00:03:15,238 a pretty wacky results I got actually 58 00:03:13,259 --> 00:03:21,120 make this a little more consistent as 59 00:03:15,239 --> 00:03:28,049 long as it's consistent after we do this 60 00:03:21,120 --> 00:03:35,519 part it'll work but if you start getting 61 00:03:28,049 --> 00:03:36,718 you know the gaps start decreasing you 62 00:03:35,519 --> 00:03:39,870 know where you start increasing and 63 00:03:36,718 --> 00:03:42,108 decreasing the gap size it becomes a 64 00:03:39,870 --> 00:03:42,109 problem 65 00:03:50,459 --> 00:03:59,230 you know so to me in my opinion for good 66 00:03:56,500 --> 00:04:01,030 good results this this consistent 67 00:03:59,229 --> 00:04:04,329 spacing thing is pretty much your base 68 00:04:01,030 --> 00:04:06,009 your base rule moving on from there 69 00:04:04,330 --> 00:04:10,120 you'll be like well how do i crosshatch 70 00:04:06,009 --> 00:04:13,659 and logo but let me tell you about cross 71 00:04:10,120 --> 00:04:15,370 hatching I think it looks ugly and every 72 00:04:13,659 --> 00:04:21,310 time I see it every time I see a 90 73 00:04:15,370 --> 00:04:23,680 degree crosshatch I get little chills it 74 00:04:21,310 --> 00:04:25,240 just looks like a screen door I'm not 75 00:04:23,680 --> 00:04:28,150 talking about you know other angles I'm 76 00:04:25,240 --> 00:04:31,810 talking straight-up like if you do this 77 00:04:28,149 --> 00:04:35,859 stuff here you go I'm going to now go 78 00:04:31,810 --> 00:04:39,220 like this this works in very rare 79 00:04:35,860 --> 00:04:42,669 scenario usually when you have very 80 00:04:39,220 --> 00:04:50,590 tight so if I do a very tight cut across 81 00:04:42,668 --> 00:04:55,269 the hatching okay and then I'm gonna go 82 00:04:50,589 --> 00:04:57,038 crosshatch here you know this is what it 83 00:04:55,269 --> 00:04:58,750 works and even that I don't like it and 84 00:04:57,038 --> 00:05:00,668 then if you get a third one in usually 85 00:04:58,750 --> 00:05:05,439 this is where I stopped caring because 86 00:05:00,668 --> 00:05:07,029 it gets dark enough that you know you 87 00:05:05,439 --> 00:05:09,098 can't see the cross hatching anymore but 88 00:05:07,029 --> 00:05:12,038 straight up 90-degree cross hatching 89 00:05:09,098 --> 00:05:13,689 guys man I don't know but maybe you guys 90 00:05:12,038 --> 00:05:16,779 will find someone who's really good at 91 00:05:13,689 --> 00:05:18,490 it but it looks bad it looks just it 92 00:05:16,779 --> 00:05:21,250 just always looks like a weird screen 93 00:05:18,490 --> 00:05:24,069 door or a mark on someone's face it 94 00:05:21,250 --> 00:05:25,839 never really looks like shading so if I 95 00:05:24,069 --> 00:05:27,459 go back here again I'm gonna just do 96 00:05:25,839 --> 00:05:30,179 this the lazy layer here I'm just gonna 97 00:05:27,459 --> 00:05:34,439 come and erase it 98 00:05:30,180 --> 00:05:35,879 let's see if I could do this fast I was 99 00:05:34,439 --> 00:05:40,319 doing this perfectly fine before I 100 00:05:35,879 --> 00:05:44,279 started recording for us and then of 101 00:05:40,319 --> 00:05:47,000 course the pressures making me do really 102 00:05:44,279 --> 00:05:49,559 bad lines here 103 00:05:47,000 --> 00:05:55,740 which is weird I stream a lot it should 104 00:05:49,560 --> 00:05:58,040 have this problem but no if you raise 105 00:05:55,740 --> 00:05:58,040 this 106 00:05:59,829 --> 00:06:06,198 you know and if you go we go like this 107 00:06:03,228 --> 00:06:08,778 if you go at an angle that isn't in any 108 00:06:06,199 --> 00:06:12,460 degree I'm usually pretty okay with that 109 00:06:08,778 --> 00:06:12,459 I think it looks fine 110 00:06:14,379 --> 00:06:19,550 know that sort of deal totally cool with 111 00:06:17,418 --> 00:06:23,299 this but as soon as things start going 112 00:06:19,550 --> 00:06:32,499 like right across it at a 90 degree 113 00:06:23,300 --> 00:06:37,278 angle 90 degree is this these are weird 114 00:06:32,499 --> 00:06:39,740 angles definitely not a 90 degree so 115 00:06:37,278 --> 00:06:42,620 keep an eye on that I mean it's a weird 116 00:06:39,740 --> 00:06:44,689 it's a weird thing to bring up and you 117 00:06:42,620 --> 00:06:46,009 know purists or whoever the is 118 00:06:44,689 --> 00:06:48,499 gonna tell you you know what doesn't 119 00:06:46,009 --> 00:06:51,439 matter but genuinely speaking I've never 120 00:06:48,499 --> 00:06:55,550 really seen it look good especially done 121 00:06:51,439 --> 00:06:59,389 lightly so when you're learning to do 122 00:06:55,550 --> 00:07:00,620 this pick a space stick to it now you're 123 00:06:59,389 --> 00:07:02,990 going to be like well what if I want to 124 00:07:00,620 --> 00:07:05,899 do you know varying levels yeah my 125 00:07:02,990 --> 00:07:08,079 experience if you want a crosshatch or 126 00:07:05,899 --> 00:07:11,300 you want to increase the cross-hatching 127 00:07:08,079 --> 00:07:13,668 density you know you go smaller but you 128 00:07:11,300 --> 00:07:16,848 can't really go larger larger ends up 129 00:07:13,668 --> 00:07:20,448 looking weird and but if you go smaller 130 00:07:16,848 --> 00:07:22,668 you go at half so if I want to go if I 131 00:07:20,449 --> 00:07:26,990 want to add a cross hatching I have to 132 00:07:22,668 --> 00:07:33,258 do it at half the size of the original 133 00:07:26,990 --> 00:07:35,680 saw every so basically two strokes for 134 00:07:33,259 --> 00:07:35,680 every length 135 00:07:36,189 --> 00:07:39,759 if you do something like - I'll just go 136 00:07:37,959 --> 00:07:41,889 down here and although recently here if 137 00:07:39,759 --> 00:07:43,569 you do something like a tube okay 138 00:07:41,889 --> 00:07:45,879 I'm going to draw a very faint line so I 139 00:07:43,569 --> 00:07:49,589 know we're in the hatching you know if 140 00:07:45,879 --> 00:07:49,589 you go I'm gonna hatch this 141 00:07:51,850 --> 00:07:55,570 I should probably hatch it all the way 142 00:07:53,860 --> 00:08:02,830 to the base here and don't make no sense 143 00:07:55,569 --> 00:08:04,810 I think this process this tool isn't 144 00:08:02,829 --> 00:08:06,370 very kinda cross hatching you want a 145 00:08:04,810 --> 00:08:08,860 nice consistent line this is a little 146 00:08:06,370 --> 00:08:10,360 better I'm getting too much stick 147 00:08:08,860 --> 00:08:12,069 variation I think my brush is a little 148 00:08:10,360 --> 00:08:19,379 off to you let me see if I can find a 149 00:08:12,069 --> 00:08:19,379 good brush this is a little too grainy 150 00:08:19,649 --> 00:08:28,359 maybe that's fine maybe this one will be 151 00:08:22,750 --> 00:08:30,959 good when you're cross hatching you 152 00:08:28,360 --> 00:08:33,370 don't want your lines to wobble too much 153 00:08:30,959 --> 00:08:39,909 I'm also on my tablet instead of my 154 00:08:33,370 --> 00:08:42,450 Cintiq so I'm a little rusty all this 155 00:08:39,909 --> 00:08:42,449 nonsense 156 00:08:42,659 --> 00:08:49,439 okay this is pretty brutal let's try 157 00:08:47,230 --> 00:08:49,440 that again 158 00:08:52,899 --> 00:08:59,829 I'm not used to having to stroke sole my 159 00:08:56,259 --> 00:09:05,889 strokes being so long anyway so you do 160 00:08:59,830 --> 00:09:09,340 this thank God I got layers here as you 161 00:09:05,889 --> 00:09:10,809 do this let's say you want to do kind of 162 00:09:09,340 --> 00:09:17,710 want to show where there's a shadow 163 00:09:10,809 --> 00:09:19,000 break where the shadows darker you're 164 00:09:17,710 --> 00:09:22,540 going to have to either go the same 165 00:09:19,000 --> 00:09:27,340 length double or triple the consistency 166 00:09:22,539 --> 00:09:31,539 but you want to kind of match what's 167 00:09:27,340 --> 00:09:34,030 already there you definitely don't want 168 00:09:31,539 --> 00:09:36,159 to start introducing new new lengths 169 00:09:34,029 --> 00:09:38,679 that aren't I 170 00:09:36,159 --> 00:09:41,919 I mean from everything I've seen if you 171 00:09:38,679 --> 00:09:44,969 want your hatches to work you need a 172 00:09:41,919 --> 00:09:54,899 consistency to what you're doing and 173 00:09:44,970 --> 00:09:57,129 working out let's see if I can get this 174 00:09:54,899 --> 00:09:59,519 thing up and down strokes is where I'm 175 00:09:57,129 --> 00:09:59,519 at right now 176 00:10:04,279 --> 00:10:09,889 you know you want your you want your 177 00:10:06,330 --> 00:10:13,650 strokes to come out at at about 178 00:10:09,889 --> 00:10:16,080 consistent and you want your any other 179 00:10:13,649 --> 00:10:19,709 can any other versions based on the base 180 00:10:16,080 --> 00:10:23,040 one so if you got this this is based on 181 00:10:19,710 --> 00:10:24,660 the three these three are based on the 182 00:10:23,039 --> 00:10:26,039 same width but there's a third one and 183 00:10:24,659 --> 00:10:30,689 if you won't even think I have to put 184 00:10:26,039 --> 00:10:33,679 four in per length so this is just like 185 00:10:30,690 --> 00:10:38,910 this and then there's one two three four 186 00:10:33,679 --> 00:10:42,089 five in total are now sorry there's this 187 00:10:38,909 --> 00:10:47,100 one and then there's this one one two 188 00:10:42,090 --> 00:10:49,680 three three four it's a kind of weird 189 00:10:47,100 --> 00:10:53,670 rule and there's no real rhyme and 190 00:10:49,679 --> 00:10:59,039 reason is just from studies I've done it 191 00:10:53,669 --> 00:11:06,360 just seems to look better so that kind 192 00:10:59,039 --> 00:11:12,329 of caps that moving on when you want to 193 00:11:06,360 --> 00:11:14,250 do shadows and junk I find that you so 194 00:11:12,330 --> 00:11:15,840 there's a lot of concepts on patching 195 00:11:14,250 --> 00:11:17,639 when you're watching form I find that 196 00:11:15,840 --> 00:11:18,960 one of the cool things to do is to take 197 00:11:17,639 --> 00:11:23,330 the light source so let's say the light 198 00:11:18,960 --> 00:11:23,330 source is over here okay 199 00:11:23,490 --> 00:11:34,438 and then my shadow cast from the neck is 200 00:11:28,499 --> 00:11:37,439 here I find it's cool to put straight 201 00:11:34,438 --> 00:11:41,519 lines coming in kind of from the 202 00:11:37,438 --> 00:11:43,818 direction of the light and I give this 203 00:11:41,519 --> 00:11:43,818 cool 204 00:11:45,379 --> 00:11:52,308 it kind of gives us feeling that the the 205 00:11:47,928 --> 00:11:53,598 shadow or the the light source where the 206 00:11:52,308 --> 00:11:55,969 light source comes from and you can do 207 00:11:53,599 --> 00:11:58,129 this across a bunch of that the levels 208 00:11:55,970 --> 00:12:02,449 of shape so you know there's hatching to 209 00:11:58,129 --> 00:12:04,009 kind of define form which a lot of 210 00:12:02,448 --> 00:12:06,378 tutorials we'll talk about hatching 211 00:12:04,009 --> 00:12:08,298 along the bottom of the form which you 212 00:12:06,379 --> 00:12:09,408 know it gives a certain look for 213 00:12:08,298 --> 00:12:13,908 instance here you know if you're gonna 214 00:12:09,408 --> 00:12:16,058 hatch always hatch along the form the 215 00:12:13,908 --> 00:12:19,938 problem is of course if you do this 216 00:12:16,058 --> 00:12:22,009 everything looks kind of like weird 217 00:12:19,938 --> 00:12:23,899 hatching faceted you get a new graphic 218 00:12:22,009 --> 00:12:28,220 style out of it it just looks more like 219 00:12:23,899 --> 00:12:33,288 a stipple drawing but if you want to 220 00:12:28,220 --> 00:12:35,839 draw shadows you want to draw hatching 221 00:12:33,288 --> 00:12:37,098 as a shadow I find this works I mean you 222 00:12:35,839 --> 00:12:39,529 can go over to the ear and if you have 223 00:12:37,099 --> 00:12:41,239 it the same direction you can even just 224 00:12:39,528 --> 00:12:43,818 change it just slightly to match the 225 00:12:41,239 --> 00:12:47,109 shadow a bit more I need to increase my 226 00:12:43,818 --> 00:12:47,108 stabilizer that's why 227 00:13:00,299 --> 00:13:04,659 and that's a cool stylistic thing I mean 228 00:13:02,708 --> 00:13:07,469 you could also do basket weave and 229 00:13:04,659 --> 00:13:11,649 that's not not related to their 230 00:13:07,470 --> 00:13:13,209 direction but you can do the same thing 231 00:13:11,649 --> 00:13:14,799 and you'll get the same kind of feel man 232 00:13:13,208 --> 00:13:18,429 basket weave so hard I never do it 233 00:13:14,799 --> 00:13:19,599 enough of course you've gotta go this 234 00:13:18,429 --> 00:13:21,669 direction you got to find a new 235 00:13:19,600 --> 00:13:23,589 direction each stroke you can do the 236 00:13:21,669 --> 00:13:26,708 same thing and this is kind of 237 00:13:23,589 --> 00:13:28,959 regardless they were regardless of the 238 00:13:26,708 --> 00:13:31,299 direction of the light you know this 239 00:13:28,958 --> 00:13:34,419 sort of deal and give that impression 240 00:13:31,299 --> 00:13:37,120 what I find most the time if you want a 241 00:13:34,419 --> 00:13:39,189 cool simple shadow feel you just kind of 242 00:13:37,120 --> 00:13:44,940 go up and down it gives this idea that 243 00:13:39,190 --> 00:13:44,940 there's a there's a stark sunlight above 244 00:13:45,958 --> 00:13:50,679 and it gives this kind of cool cast 245 00:13:49,208 --> 00:13:52,328 shadow feel and I always draw this line 246 00:13:50,679 --> 00:13:54,698 and this line is actually kind of there 247 00:13:52,328 --> 00:13:56,979 to give the impression that's where the 248 00:13:54,698 --> 00:13:59,439 shadow cutoff is and it gives us darker 249 00:13:56,980 --> 00:14:05,850 shadow appearance so if I do the same 250 00:13:59,440 --> 00:14:05,850 here I can go you know that sort of deal 251 00:14:09,528 --> 00:14:13,740 and I kind of like that I like that 252 00:14:11,789 --> 00:14:15,328 lefty Delta than what it gives and then 253 00:14:13,740 --> 00:14:16,680 from a distance it looks pretty decent I 254 00:14:15,328 --> 00:14:18,568 was oom down there I looked kind of bad 255 00:14:16,679 --> 00:14:21,508 but whatever if it's consistent it'll 256 00:14:18,568 --> 00:14:24,948 work if it's inconsistent and it look 257 00:14:21,509 --> 00:14:24,949 like it looks like this here okay 258 00:14:28,409 --> 00:14:33,568 if it looks like this you'll see right 259 00:14:31,198 --> 00:14:35,698 away it doesn't have that same kind of 260 00:14:33,568 --> 00:14:38,849 feel to it you zoom out it looks like 261 00:14:35,698 --> 00:14:41,698 it's some Shh it's being shadowed it 262 00:14:38,850 --> 00:14:44,278 seems wonky and it doesn't really have a 263 00:14:41,698 --> 00:14:48,208 kind of appearance of anything it 264 00:14:44,278 --> 00:14:50,220 doesn't feel consistent but if but if 265 00:14:48,208 --> 00:14:53,489 it's consistent there's a nice kind of 266 00:14:50,220 --> 00:14:55,440 evenness to it and and it feels more 267 00:14:53,490 --> 00:14:55,948 like a value of course if you do it 268 00:14:55,440 --> 00:14:59,930 really well 269 00:14:55,948 --> 00:15:02,309 it really feels kind of a really uniform 270 00:14:59,929 --> 00:15:06,719 even though each stroke themselves could 271 00:15:02,309 --> 00:15:09,239 be kind of wonky you know be kind of 272 00:15:06,720 --> 00:15:11,579 odda when you zoom out all your values 273 00:15:09,240 --> 00:15:13,289 kind of blend in together and it really 274 00:15:11,578 --> 00:15:18,419 doesn't matter the line quality as long 275 00:15:13,289 --> 00:15:19,500 as you're very consistent so here we're 276 00:15:18,419 --> 00:15:22,860 back here and I'm going to just talk 277 00:15:19,500 --> 00:15:24,720 about the surface so sometimes it's good 278 00:15:22,860 --> 00:15:30,259 to use the use of surface here a minute 279 00:15:24,720 --> 00:15:34,649 I'm actually going to delineate the 280 00:15:30,259 --> 00:15:36,659 shadow line and to make sure it actually 281 00:15:34,649 --> 00:15:38,698 kind of flows on the surface here and 282 00:15:36,659 --> 00:15:40,289 then when I get to the top I'm just 283 00:15:38,698 --> 00:15:42,389 gonna go straight to show that this 284 00:15:40,289 --> 00:15:45,629 surface is flat but when I'm here I'm 285 00:15:42,389 --> 00:15:48,000 going to kind of just rotate a bit along 286 00:15:45,629 --> 00:15:51,088 the surface and this is fine too I think 287 00:15:48,000 --> 00:15:52,919 that if you keep this to a minimum it 288 00:15:51,089 --> 00:15:56,130 looks better than if you go like all the 289 00:15:52,919 --> 00:15:57,599 way around I don't know I mean 290 00:15:56,129 --> 00:15:59,610 everyone's a little different to what 291 00:15:57,600 --> 00:16:02,569 they want to have consistencies and 292 00:15:59,610 --> 00:16:02,568 install wise 293 00:16:03,809 --> 00:16:14,649 sometimes it's too high so when you want 294 00:16:13,179 --> 00:16:19,529 to do like a cool shadow like that 295 00:16:14,649 --> 00:16:19,529 that's neat you do something like that 296 00:16:20,309 --> 00:16:28,239 cast shadow again it's kind of weird 297 00:16:23,889 --> 00:16:31,990 because I find that when you're doing a 298 00:16:28,240 --> 00:16:33,519 shadow like a shadow pool it really 299 00:16:31,990 --> 00:16:35,560 doesn't matter which direction you pick 300 00:16:33,519 --> 00:16:38,259 as long as all your shadow peel poles 301 00:16:35,559 --> 00:16:39,549 have a consistency to them you know if 302 00:16:38,259 --> 00:16:41,049 you're gonna do this shadow in this 303 00:16:39,549 --> 00:16:42,399 direction and then you're gonna do 304 00:16:41,049 --> 00:16:45,490 another shot over here in another 305 00:16:42,399 --> 00:16:52,269 direction it looks really bad you want 306 00:16:45,490 --> 00:16:53,470 to just make sure everything I mean it's 307 00:16:52,269 --> 00:16:55,720 not to say you can't have different 308 00:16:53,470 --> 00:16:57,220 directions you know if this is a shadow 309 00:16:55,720 --> 00:16:58,810 here and there's a shadow here this is 310 00:16:57,220 --> 00:17:04,210 going to be different because the 311 00:16:58,809 --> 00:17:08,529 concept behind this hatching is to show 312 00:17:04,210 --> 00:17:12,039 shadow and form and the concept behind 313 00:17:08,529 --> 00:17:16,180 this hatching is to show a pool of 314 00:17:12,039 --> 00:17:17,409 shadow from a cast light they're coming 315 00:17:16,180 --> 00:17:22,539 they're kind of like completely 316 00:17:17,410 --> 00:17:25,060 different concepts I mean they both 317 00:17:22,539 --> 00:17:26,259 represent well you know actually no they 318 00:17:25,059 --> 00:17:28,419 don't represent the same thing because 319 00:17:26,259 --> 00:17:32,039 this represents both surface detail and 320 00:17:28,420 --> 00:17:34,420 lighting this only represents lighting 321 00:17:32,039 --> 00:17:36,819 there's nothing in here that says that 322 00:17:34,420 --> 00:17:39,310 the texture I mean if we start if you 323 00:17:36,819 --> 00:17:41,230 really wanted to get to kind of concepts 324 00:17:39,309 --> 00:17:44,230 in this one thing alone let's say this 325 00:17:41,230 --> 00:17:47,730 is gravelly you know then we can do like 326 00:17:44,230 --> 00:17:47,730 a a gravelly 327 00:17:49,579 --> 00:17:58,319 you know texture so that in the hatching 328 00:17:57,150 --> 00:18:00,419 you can actually see that there's a 329 00:17:58,319 --> 00:18:03,178 texture in the soil or whatever the 330 00:18:00,419 --> 00:18:04,890 ground is made out of so if you really 331 00:18:03,179 --> 00:18:06,538 want to get the two concepts because 332 00:18:04,890 --> 00:18:09,090 these lines actually Express two things 333 00:18:06,538 --> 00:18:12,839 they show where the shadow or there's a 334 00:18:09,089 --> 00:18:14,220 light shadow presence I'm actually not 335 00:18:12,839 --> 00:18:15,658 showing that the whole thing I'm kind of 336 00:18:14,220 --> 00:18:17,880 hinting that there's a shadow here but I 337 00:18:15,659 --> 00:18:19,890 didn't draw it in yet what I'm saying 338 00:18:17,880 --> 00:18:21,330 that this object is so light that even 339 00:18:19,890 --> 00:18:24,000 the shadow area is still kind of light 340 00:18:21,329 --> 00:18:26,759 ash but these these hatches actually 341 00:18:24,000 --> 00:18:29,009 represent two things and and here now 342 00:18:26,759 --> 00:18:31,528 I'll might hatch for my shadow pool 343 00:18:29,009 --> 00:18:33,269 represents two things and a lot of times 344 00:18:31,528 --> 00:18:36,450 people ask me how I get my lines to look 345 00:18:33,269 --> 00:18:38,339 a certain way and really it all boils 346 00:18:36,450 --> 00:18:40,230 down to having my lines say more than 347 00:18:38,339 --> 00:18:43,918 just one thing you know and that's kind 348 00:18:40,230 --> 00:18:46,860 of the beginners beginner stuff with 349 00:18:43,919 --> 00:18:49,350 lines when you draw hair and you draw a 350 00:18:46,859 --> 00:18:50,819 line in the hair are you less line 351 00:18:49,349 --> 00:18:51,389 saying anything or is just saying hair 352 00:18:50,819 --> 00:18:53,519 is hairy 353 00:18:51,390 --> 00:18:54,870 well we know hair is hairy because we're 354 00:18:53,519 --> 00:18:57,329 looking at here we don't need extra 355 00:18:54,869 --> 00:19:00,089 lines to show that same thing for folds 356 00:18:57,329 --> 00:19:02,250 like this shirt has folds in it but you 357 00:19:00,089 --> 00:19:06,000 know you know if I have a shirt and then 358 00:19:02,250 --> 00:19:08,250 you do this in it these lines aren't 359 00:19:06,000 --> 00:19:11,359 really saying anything in this shirt you 360 00:19:08,250 --> 00:19:16,259 know they're just lines for line think 361 00:19:11,359 --> 00:19:18,629 you've got all this cool volume you can 362 00:19:16,259 --> 00:19:24,898 express in your lines you can say you 363 00:19:18,630 --> 00:19:26,220 know is the shirt billowy is right this 364 00:19:24,898 --> 00:19:30,869 is another tutorial in itself but 365 00:19:26,220 --> 00:19:32,700 basically limit your lines make sure 366 00:19:30,869 --> 00:19:34,379 they save more than just one thing I 367 00:19:32,700 --> 00:19:38,100 think is always the best scenario for 368 00:19:34,380 --> 00:19:40,320 good strong line work if they just say 369 00:19:38,099 --> 00:19:43,439 one thing then they're kind of they're 370 00:19:40,319 --> 00:19:46,950 just lazy lines so finally I'm going to 371 00:19:43,440 --> 00:19:51,240 talk about just how I how I use minimal 372 00:19:46,950 --> 00:19:54,690 hatching in what I do for a comic work 373 00:19:51,240 --> 00:19:57,690 so let's say for instance I want to hint 374 00:19:54,690 --> 00:20:00,058 at a pectoral line but I find that the 375 00:19:57,690 --> 00:20:04,048 line just using a line is too thick and 376 00:20:00,058 --> 00:20:06,779 it's to start to contrast and you'll see 377 00:20:04,048 --> 00:20:08,759 a lot of comic artists especially new 378 00:20:06,779 --> 00:20:10,829 American comic artists do this in a very 379 00:20:08,759 --> 00:20:12,750 kind of a like honestly obnoxious way 380 00:20:10,829 --> 00:20:16,889 you've seen this before they'll do this 381 00:20:12,750 --> 00:20:19,829 like this really angry triangular 382 00:20:16,890 --> 00:20:21,780 hatching everywhere which is pretty 383 00:20:19,829 --> 00:20:24,449 graphical and hey man some people like 384 00:20:21,779 --> 00:20:27,599 it forget I don't ok so I'm gonna go a 385 00:20:24,450 --> 00:20:28,710 subtler route so initially when I did 386 00:20:27,599 --> 00:20:30,178 this they actually kind of highlighted 387 00:20:28,710 --> 00:20:31,769 something cool so I'm gonna do it the 388 00:20:30,179 --> 00:20:35,490 original way ahead so I'm going to say 389 00:20:31,769 --> 00:20:38,579 okay I want this bicep to be kind of 390 00:20:35,490 --> 00:20:45,390 soft so the line goes on here and I'm 391 00:20:38,579 --> 00:20:48,089 going to start hatching and hatching in 392 00:20:45,390 --> 00:20:49,409 the rest so that instead of it's kind of 393 00:20:48,089 --> 00:20:50,699 a soft stippling I mean there's other 394 00:20:49,409 --> 00:20:53,909 ways you can do this you could do you 395 00:20:50,700 --> 00:21:00,569 can do like that but I kind of want to 396 00:20:53,909 --> 00:21:05,179 show that all hairs out that the muscle 397 00:21:00,569 --> 00:21:05,178 learn is very softly Internet 398 00:21:06,269 --> 00:21:10,809 but then I want to kind of show another 399 00:21:08,650 --> 00:21:14,200 concept and then this conflict this 400 00:21:10,809 --> 00:21:16,629 initial hatching direction kind of 401 00:21:14,200 --> 00:21:20,380 conflicted with it and that's the idea 402 00:21:16,630 --> 00:21:25,630 that you can hatch in kind of those 403 00:21:20,380 --> 00:21:28,690 weird concept of surface plains and you 404 00:21:25,630 --> 00:21:30,340 can replace lines almost outrightly with 405 00:21:28,690 --> 00:21:33,130 hatching if you want to make a really 406 00:21:30,339 --> 00:21:36,099 soft version of a loin without having to 407 00:21:33,130 --> 00:21:38,560 draw the line so thickly so for instance 408 00:21:36,099 --> 00:21:41,109 here I want to really accentuate the 409 00:21:38,559 --> 00:21:44,019 plane the the plan earnest of the top of 410 00:21:41,109 --> 00:21:45,219 the of the breasts I'll just tell you 411 00:21:44,019 --> 00:21:47,650 that right now it's at the top of the 412 00:21:45,220 --> 00:21:49,960 breast and the problem of course is that 413 00:21:47,650 --> 00:21:52,330 once I do this which you know uh yeah 414 00:21:49,960 --> 00:21:53,829 that's cool I like it and you don't like 415 00:21:52,329 --> 00:21:55,000 this it kind of conflicts with these 416 00:21:53,829 --> 00:21:57,220 lines down here and now it feels like 417 00:21:55,000 --> 00:22:00,490 this as weird this goes here and this 418 00:21:57,220 --> 00:22:02,170 goes here and sometimes that works out 419 00:22:00,490 --> 00:22:04,870 but at this point I'm like you know 420 00:22:02,170 --> 00:22:06,310 that's not really working for me it kind 421 00:22:04,869 --> 00:22:07,809 of looks odd so I'm going to just 422 00:22:06,309 --> 00:22:12,970 actually change the direction of these 423 00:22:07,809 --> 00:22:15,429 lines to match it and now I've got what 424 00:22:12,970 --> 00:22:20,529 feels just a little more harmonious kind 425 00:22:15,430 --> 00:22:25,090 of line direction actually the shape 426 00:22:20,529 --> 00:22:26,500 flows better and it kind of tells what I 427 00:22:25,089 --> 00:22:27,879 want to tell better and then if I go up 428 00:22:26,500 --> 00:22:31,029 here I'm like you know I want to kind of 429 00:22:27,880 --> 00:22:33,700 show off this muscles kind of a deltoid 430 00:22:31,029 --> 00:22:35,289 and I'll show that the planner shaft so 431 00:22:33,700 --> 00:22:38,340 these lines here really it's not really 432 00:22:35,289 --> 00:22:40,930 shading as much as I just want to show I 433 00:22:38,339 --> 00:22:44,259 want to show this line but I don't want 434 00:22:40,930 --> 00:22:47,650 to draw this line you know so what I do 435 00:22:44,259 --> 00:22:51,160 is I want to hatch in what is like a 436 00:22:47,650 --> 00:22:54,370 stippled version a hatched version of 437 00:22:51,160 --> 00:22:56,230 that concept that way I can still get 438 00:22:54,369 --> 00:22:58,989 the concept of that line but I just 439 00:22:56,230 --> 00:23:01,559 don't have to I don't have to draw very 440 00:22:58,990 --> 00:23:01,559 thick 441 00:23:01,890 --> 00:23:07,180 ham-fisted version of that concept and 442 00:23:04,960 --> 00:23:11,230 that allows you to kind of do a leading 443 00:23:07,180 --> 00:23:16,840 line concept and a lot of hinting here 444 00:23:11,230 --> 00:23:18,420 you can move this without having to drop 445 00:23:16,839 --> 00:23:21,339 down really sick 446 00:23:18,420 --> 00:23:22,630 obnoxious lines see then you can have a 447 00:23:21,339 --> 00:23:24,279 conflict with these lines so I'm gonna 448 00:23:22,630 --> 00:23:25,720 try to match these lines again here and 449 00:23:24,279 --> 00:23:30,009 it'll probably look better there we go 450 00:23:25,720 --> 00:23:33,460 that looks way better you know so 451 00:23:30,009 --> 00:23:35,019 sometimes things seem off not because 452 00:23:33,460 --> 00:23:37,829 you're hatching is wrong but because 453 00:23:35,019 --> 00:23:40,450 it's conflicting with the other shapes 454 00:23:37,829 --> 00:23:45,669 you know and then of course if I have 455 00:23:40,450 --> 00:23:49,690 like a a neck here and I have a cast 456 00:23:45,670 --> 00:23:51,370 shadow there's no reason I have to 457 00:23:49,690 --> 00:23:52,750 follow the rest of this now I can say no 458 00:23:51,369 --> 00:23:58,959 this is a different concept I'm not 459 00:23:52,750 --> 00:24:00,490 expressing sheep or that or it's a sheep 460 00:23:58,960 --> 00:24:04,900 or form a little body I just want to 461 00:24:00,490 --> 00:24:06,009 express a cast shadow here and it's 462 00:24:04,900 --> 00:24:09,940 actually kind of good because it allows 463 00:24:06,009 --> 00:24:15,000 you to kind of break up your shapes a 464 00:24:09,940 --> 00:24:15,000 little better let's do this again 465 00:24:17,200 --> 00:24:30,230 it'll kind of allow you to do let's get 466 00:24:20,660 --> 00:24:35,170 this I can get less thick maybe I can 467 00:24:30,230 --> 00:24:45,490 get another brush these brushes are so 468 00:24:35,170 --> 00:24:47,450 so grainy maybe I can hatch more but 469 00:24:45,490 --> 00:24:49,309 you're not you don't have to be a 470 00:24:47,450 --> 00:24:50,480 prisoner of a certain direction or you 471 00:24:49,309 --> 00:24:51,710 know you don't have to go all this whole 472 00:24:50,480 --> 00:24:53,890 thing has to be indirect and it's just 473 00:24:51,710 --> 00:24:56,660 what you're trying to do is ensure that 474 00:24:53,890 --> 00:25:05,650 conceptionally speaking you're hatching 475 00:24:56,660 --> 00:25:09,380 matches you're hatching groups match 476 00:25:05,650 --> 00:25:11,269 kind of the same kind of flow and it can 477 00:25:09,380 --> 00:25:11,810 they can move over time I mean here we 478 00:25:11,269 --> 00:25:15,170 go 479 00:25:11,809 --> 00:25:17,509 I go over here you know this these hatch 480 00:25:15,170 --> 00:25:19,490 lines can can curve as time goes by 481 00:25:17,509 --> 00:25:23,089 across this this body so that we get 482 00:25:19,490 --> 00:25:26,079 when we get down here you know I'm 483 00:25:23,089 --> 00:25:26,079 hatching in this direction 484 00:25:28,460 --> 00:25:39,409 and that can still work because it just 485 00:25:35,618 --> 00:25:41,118 has a sense of the unification from the 486 00:25:39,409 --> 00:25:44,480 just a direction and it actually kind of 487 00:25:41,118 --> 00:25:45,918 gives a feel here so that's the kind of 488 00:25:44,480 --> 00:25:54,048 stuff I'm thinking about whenever you 489 00:25:45,919 --> 00:25:57,499 see me hatching is how what what what 490 00:25:54,048 --> 00:25:59,148 what works with what's already there and 491 00:25:57,499 --> 00:26:00,980 same thing with this hat in this shadow 492 00:25:59,148 --> 00:26:02,388 here I'm not selling it I wish I could 493 00:26:00,980 --> 00:26:04,669 have more drawing so I could sell us 494 00:26:02,388 --> 00:26:08,868 better but you know if I had more cast 495 00:26:04,669 --> 00:26:15,080 shadow bits you know if this character 496 00:26:08,868 --> 00:26:19,240 was covered by some Lee's it was 497 00:26:15,079 --> 00:26:23,558 terrible Lee's here you know I I also do 498 00:26:19,240 --> 00:26:23,558 this new direction stuff 499 00:26:35,089 --> 00:26:40,259 which is one of the few times I think 500 00:26:37,730 --> 00:26:41,970 you know I'm not I'm not being on saying 501 00:26:40,259 --> 00:26:45,450 Cintiq solves all your problems but 502 00:26:41,970 --> 00:26:47,269 sometimes it makes a few of the jobs a 503 00:26:45,450 --> 00:26:49,830 little easier and this is one of them 504 00:26:47,269 --> 00:26:53,129 because I gotta use mine it's very hard 505 00:26:49,829 --> 00:27:00,059 to get my this level of precision across 506 00:26:53,130 --> 00:27:03,720 a huge shape you know and now I got like 507 00:27:00,059 --> 00:27:05,819 a cached shadow of leaf kind of effect 508 00:27:03,720 --> 00:27:10,289 going on here and you can tell it's 509 00:27:05,819 --> 00:27:12,179 distinctly different then what I'm what 510 00:27:10,289 --> 00:27:13,819 these hatches represent and it's 511 00:27:12,180 --> 00:27:16,830 actually good that they're like that 512 00:27:13,819 --> 00:27:18,480 because if they match then you start 513 00:27:16,829 --> 00:27:20,909 thinking there they were part of the 514 00:27:18,480 --> 00:27:25,470 body and there were some sort of shape 515 00:27:20,910 --> 00:27:27,810 or form element or it looks like a 516 00:27:25,470 --> 00:27:31,049 tattoo whatever the deal it feels like a 517 00:27:27,809 --> 00:27:34,649 different entire concept and that pretty 518 00:27:31,049 --> 00:27:37,139 much covers kind of what I do 519 00:27:34,650 --> 00:27:38,820 conceptually man these videos always go 520 00:27:37,140 --> 00:27:40,860 on so long and I feel like I'm talking 521 00:27:38,819 --> 00:27:46,189 ten seconds but you know hopefully this 522 00:27:40,859 --> 00:27:51,659 helps you guys if only a little bit to 523 00:27:46,190 --> 00:27:54,539 kind of undo don't do too much hatching 524 00:27:51,660 --> 00:27:57,180 keep it minimal make sure your lines do 525 00:27:54,539 --> 00:28:00,509 more than just same one thing keep a 526 00:27:57,180 --> 00:28:02,730 consistent flow of your lines based over 527 00:28:00,509 --> 00:28:05,009 what they're conceptually doing if are 528 00:28:02,730 --> 00:28:08,130 they expressing shape form or texture 529 00:28:05,009 --> 00:28:11,629 value or should cast shadow etc all 530 00:28:08,130 --> 00:28:11,630 right thanks guys talk to you later