1 00:00:00,030 --> 00:00:06,359 hello everyone from some people have 2 00:00:03,270 --> 00:00:08,609 asked quite often on my patreon how to 3 00:00:06,359 --> 00:00:12,629 draw here I don't know how to go here 4 00:00:08,609 --> 00:00:15,890 that I said I sometimes get results so 5 00:00:12,630 --> 00:00:18,118 here's what I would do to draw here um 6 00:00:15,890 --> 00:00:19,949 let's not use this brush this time 7 00:00:18,118 --> 00:00:21,719 because people will think this is what 8 00:00:19,949 --> 00:00:23,939 you need let's just grab a regular 9 00:00:21,719 --> 00:00:25,288 everyday brush so I'll say your want to 10 00:00:23,939 --> 00:00:27,809 draw hair there's a few things to keep 11 00:00:25,289 --> 00:00:30,420 in mind here's what I keep in mind for 12 00:00:27,809 --> 00:00:34,199 one of this one of the stuff when I do 13 00:00:30,420 --> 00:00:37,109 this stuff what it looks like so first 14 00:00:34,200 --> 00:00:40,800 you got to draw a good head good a head 15 00:00:37,109 --> 00:00:42,450 beans good hair one by good head I mean 16 00:00:40,799 --> 00:00:45,959 you have to have a proper volume 17 00:00:42,450 --> 00:00:50,700 unless you're go into a stylistic so 18 00:00:45,960 --> 00:00:54,030 here's here's a head here's a head 19 00:00:50,700 --> 00:00:56,820 here's a crappy head let me see if I can 20 00:00:54,030 --> 00:01:01,160 use this one right here so I just 21 00:00:56,820 --> 00:01:04,640 swapped my stylus out for another one so 22 00:01:01,159 --> 00:01:07,700 you're going to want to do a few things 23 00:01:04,640 --> 00:01:11,060 or keep a few things in love it first 24 00:01:07,700 --> 00:01:13,469 get a good idea of the angle of the head 25 00:01:11,060 --> 00:01:20,430 I've drawn this before and I'll show 26 00:01:13,469 --> 00:01:24,658 this to you again draw shapes that help 27 00:01:20,430 --> 00:01:26,820 you visualize the 3ds so that you're 28 00:01:24,659 --> 00:01:28,950 doing doing yourself a favor when it 29 00:01:26,819 --> 00:01:32,129 comes down to finalizing don't blow time 30 00:01:28,950 --> 00:01:35,490 on it don't draw 3d shapes and 31 00:01:32,129 --> 00:01:39,089 everything like don't don't do this this 32 00:01:35,489 --> 00:01:44,129 is a hair in ya'll don't draw why my 33 00:01:39,090 --> 00:01:50,340 stuff will fill draw like this oh but do 34 00:01:44,129 --> 00:01:53,269 like eyeball what's going on here so in 35 00:01:50,340 --> 00:01:58,170 this case let's say you want to draw 36 00:01:53,269 --> 00:02:04,199 this head you just muscle my way through 37 00:01:58,170 --> 00:02:07,259 a not so terrible jawline here that's 38 00:02:04,200 --> 00:02:12,060 just goanna straight ahead of it yeah 39 00:02:07,259 --> 00:02:14,280 but easier than jointless um you got 40 00:02:12,060 --> 00:02:18,360 this you got the jawline I thought you 41 00:02:14,280 --> 00:02:22,650 got the job with the here get the eye 42 00:02:18,360 --> 00:02:24,569 line all right and then you want to 43 00:02:22,650 --> 00:02:26,069 throw a bunch of hair first thing to do 44 00:02:24,568 --> 00:02:27,389 is to keep in mind that there's a lot 45 00:02:26,068 --> 00:02:28,979 more hair on the head and you think 46 00:02:27,389 --> 00:02:30,869 there be but there's also a weight less 47 00:02:28,979 --> 00:02:32,818 hair than you think that'd be head you 48 00:02:30,870 --> 00:02:37,830 hair usually just comes out at the top 49 00:02:32,818 --> 00:02:43,199 let's do number one the hair and it's 50 00:02:37,830 --> 00:02:45,900 going to sit here goes on the top the 51 00:02:43,199 --> 00:02:48,810 midori people bald people people lose 52 00:02:45,900 --> 00:02:51,269 hair a lot of the hair just comes right 53 00:02:48,810 --> 00:02:53,449 out of the damn top of the head it's not 54 00:02:51,269 --> 00:02:56,420 to say they don't come out of the side 55 00:02:53,449 --> 00:03:02,339 but most the time it comes out of this 56 00:02:56,419 --> 00:03:04,139 hot zone so keep that in mind because 57 00:03:02,340 --> 00:03:05,878 what's going to happen is you're going 58 00:03:04,139 --> 00:03:07,348 to want to use the fact that the hair 59 00:03:05,878 --> 00:03:10,439 comes out of the top of the head which 60 00:03:07,348 --> 00:03:12,539 is a nothing flaring to it kids 61 00:03:10,439 --> 00:03:14,400 leave the room I'm swearing now so you 62 00:03:12,539 --> 00:03:17,848 want to use the top of the head as a 63 00:03:14,400 --> 00:03:19,620 good way to guide where the hair should 64 00:03:17,848 --> 00:03:22,560 be swooping from so let's say you have 65 00:03:19,620 --> 00:03:24,300 bangs on a character you're going to 66 00:03:22,560 --> 00:03:26,789 want all your lines to generally come 67 00:03:24,300 --> 00:03:31,439 from the top of the head not from the 68 00:03:26,789 --> 00:03:35,280 sides you know that will help make bangs 69 00:03:31,439 --> 00:03:38,969 look well make that'll help things look 70 00:03:35,280 --> 00:03:41,699 good yes nice good English good morning 71 00:03:38,969 --> 00:03:44,459 so you go to do that you got to put the 72 00:03:41,699 --> 00:03:47,459 lines there same thing with this here 73 00:03:44,459 --> 00:03:49,229 you want to you know obviously here 74 00:03:47,459 --> 00:03:52,188 comes from the top of the head now I 75 00:03:49,229 --> 00:03:54,840 don't particularly do this stuff here 76 00:03:52,188 --> 00:03:58,049 make the ribbon but it is helpful for 77 00:03:54,840 --> 00:04:00,989 people who are trying to get an idea of 78 00:03:58,049 --> 00:04:04,110 what to do you can do this if you want I 79 00:04:00,989 --> 00:04:06,539 know for some people is very helpful for 80 00:04:04,110 --> 00:04:08,010 other people that don't eat it or you 81 00:04:06,539 --> 00:04:13,438 just break down the hairs a little 82 00:04:08,009 --> 00:04:17,608 sheets I'll tell you when I do use it in 83 00:04:13,438 --> 00:04:20,060 a in a few seconds here there's that and 84 00:04:17,608 --> 00:04:20,060 then you can 85 00:04:21,610 --> 00:04:27,830 then they just kind of break the hair 86 00:04:23,839 --> 00:04:29,689 into different sheep and make that work 87 00:04:27,829 --> 00:04:32,180 for them but it's a little complicated 88 00:04:29,689 --> 00:04:33,769 doesn't always work out the only time I 89 00:04:32,180 --> 00:04:36,050 really do that is when I got the 90 00:04:33,769 --> 00:04:38,538 character looking at looking looking up 91 00:04:36,050 --> 00:04:44,918 at a character so here's the neck here's 92 00:04:38,538 --> 00:04:49,788 the facial features here's an ear 93 00:04:44,918 --> 00:04:51,468 alright so you got yourself a chin one 94 00:04:49,788 --> 00:04:54,769 of these angle that's nearly impossible 95 00:04:51,468 --> 00:04:57,579 jaw all right so you got all this stuff 96 00:04:54,769 --> 00:04:59,779 and it's all crammed up at the top and 97 00:04:57,579 --> 00:05:01,550 you want to draw here the palm is up 98 00:04:59,779 --> 00:05:03,168 most of the hair is obfuscated and it's 99 00:05:01,550 --> 00:05:05,718 coming down at the character so this is 100 00:05:03,168 --> 00:05:09,378 when you just you buckle up and you just 101 00:05:05,718 --> 00:05:15,050 Josh sheets of paper and you can even 102 00:05:09,379 --> 00:05:18,560 add a little depth to it here and it's 103 00:05:15,050 --> 00:05:22,400 not that you really need to draw you 104 00:05:18,560 --> 00:05:24,168 like 3d shapes real quick like as much 105 00:05:22,399 --> 00:05:25,968 as you just need something to give you 106 00:05:24,168 --> 00:05:28,189 an idea of what you should be doing with 107 00:05:25,968 --> 00:05:29,598 your Lions because without this you'd be 108 00:05:28,189 --> 00:05:30,649 tempted to come out here I'll show you 109 00:05:29,598 --> 00:05:32,629 what you're going to do without these 110 00:05:30,649 --> 00:05:34,459 lines you'll be tempted to do what you 111 00:05:32,629 --> 00:05:37,129 always be able to stick java here and 112 00:05:34,459 --> 00:05:38,959 bringing it down over here and bring it 113 00:05:37,129 --> 00:05:41,389 down and then put your like olgas big so 114 00:05:38,959 --> 00:05:44,239 then you do a big but in truth because 115 00:05:41,389 --> 00:05:46,250 your you've block away from walked away 116 00:05:44,240 --> 00:05:47,718 from trying to do a stylization and you 117 00:05:46,250 --> 00:05:50,180 just broken everything down into a 118 00:05:47,718 --> 00:05:51,769 shapes you now have the freedom to kind 119 00:05:50,180 --> 00:05:54,860 of conceptualize what it should look 120 00:05:51,769 --> 00:06:02,060 like in 3d space and then work on top of 121 00:05:54,860 --> 00:06:05,199 that you know to add some style and some 122 00:06:02,060 --> 00:06:05,199 shapes to what you're doing 123 00:06:06,980 --> 00:06:16,189 and then you can add in here you know my 124 00:06:13,490 --> 00:06:18,439 not look and I might not be doing it so 125 00:06:16,189 --> 00:06:20,089 service right now but trust me when I 126 00:06:18,439 --> 00:06:22,750 say you want to come at it from this 127 00:06:20,089 --> 00:06:26,799 angle especially when it you got a draw 128 00:06:22,750 --> 00:06:29,360 you got to draw something at an extreme 129 00:06:26,800 --> 00:06:36,160 angle like this because it'll just 130 00:06:29,360 --> 00:06:41,180 really help you out in the long run so 131 00:06:36,160 --> 00:06:43,460 that's that's a little tip for hair draw 132 00:06:41,180 --> 00:06:45,889 it in 3d when you go in extreme angles 133 00:06:43,459 --> 00:06:47,239 and then it helps those offer shading 134 00:06:45,889 --> 00:06:48,589 you're like okay and although this is 135 00:06:47,240 --> 00:06:51,290 going to be in the shade because of the 136 00:06:48,589 --> 00:06:52,639 3s and the side exit that's not so 137 00:06:51,290 --> 00:06:56,990 important let's go back to what we're 138 00:06:52,639 --> 00:07:00,680 doing so there's that a little hair 139 00:06:56,990 --> 00:07:03,139 comes from the top the lead then you 140 00:07:00,680 --> 00:07:06,019 know try to just I know it seems kind of 141 00:07:03,139 --> 00:07:07,789 silly and obviously what will happen is 142 00:07:06,019 --> 00:07:09,439 people will draw bangs okay they'll be 143 00:07:07,790 --> 00:07:13,460 like bangs and then bangs will collect 144 00:07:09,439 --> 00:07:15,319 this and it makes no sense the hair you 145 00:07:13,459 --> 00:07:22,549 got to make it come from the top of the 146 00:07:15,319 --> 00:07:25,490 head here comes to me like that so 147 00:07:22,550 --> 00:07:28,490 there's that even also as much as a 148 00:07:25,490 --> 00:07:31,310 character if you got a head right and in 149 00:07:28,490 --> 00:07:33,079 this long air the longer the hair the 150 00:07:31,310 --> 00:07:35,149 heavier the way so you got it when you 151 00:07:33,079 --> 00:07:37,339 have long hair you gotta consider that 152 00:07:35,149 --> 00:07:40,479 they'll be less lowliness although I 153 00:07:37,339 --> 00:07:42,589 mean you can manage all crazy hair 154 00:07:40,480 --> 00:07:44,509 stylistic stuff you don't aware that 155 00:07:42,589 --> 00:07:49,489 much but the longer the hair the flatter 156 00:07:44,509 --> 00:07:54,139 and closer it is to the skull so you 157 00:07:49,490 --> 00:07:56,600 know long long hair like this you're 158 00:07:54,139 --> 00:07:59,930 going to just be basically feet and you 159 00:07:56,600 --> 00:08:01,780 can even go so far as to just follow 160 00:07:59,930 --> 00:08:04,340 every contour of the skull because 161 00:08:01,779 --> 00:08:09,609 technically it's a week too much and it 162 00:08:04,339 --> 00:08:09,609 is just about to it with short hair 163 00:08:11,500 --> 00:08:16,480 short hair person 164 00:08:13,980 --> 00:08:18,189 alright kind of loosely matching up out 165 00:08:16,480 --> 00:08:22,060 here I just thought about something cool 166 00:08:18,189 --> 00:08:24,730 and with a short hair person you can you 167 00:08:22,060 --> 00:08:28,269 know you've seen this before you can you 168 00:08:24,730 --> 00:08:30,009 more bouncy stuff because there's less 169 00:08:28,269 --> 00:08:32,679 weight on the hand so it'll kind of 170 00:08:30,009 --> 00:08:38,080 allow more give another thing you can do 171 00:08:32,679 --> 00:08:39,519 to help you get better hair you can do 172 00:08:38,080 --> 00:08:42,460 the following 173 00:08:39,519 --> 00:08:44,829 so one of the things that I find really 174 00:08:42,460 --> 00:08:47,410 hot was just jobs I'm over working this 175 00:08:44,830 --> 00:08:50,650 just got a job circle I get a wine now 176 00:08:47,409 --> 00:08:54,219 that's really the three pieces that line 177 00:08:50,649 --> 00:08:55,480 that one down like going these are the 178 00:08:54,220 --> 00:08:58,120 shapes of a head 179 00:08:55,480 --> 00:08:59,620 so what you do is you grab some let's 180 00:08:58,120 --> 00:09:02,080 say you want to do some stylistic stuff 181 00:08:59,620 --> 00:09:05,700 and you're like okay you know I want to 182 00:09:02,080 --> 00:09:08,020 have it big and whatever and if you 183 00:09:05,700 --> 00:09:09,730 optimal will just kind of go a lot about 184 00:09:08,019 --> 00:09:11,500 that a dot and then kind of work out 185 00:09:09,730 --> 00:09:14,920 with that I find a house that you kind 186 00:09:11,500 --> 00:09:20,820 of draw a silhouette first and then kind 187 00:09:14,919 --> 00:09:23,860 of kind of construct in size desolate 188 00:09:20,820 --> 00:09:27,490 for for a few reasons one is if you've 189 00:09:23,860 --> 00:09:32,589 got a good shape to the silhouette it'll 190 00:09:27,490 --> 00:09:35,529 carry over into the drawing - I find the 191 00:09:32,589 --> 00:09:39,070 a good haircut tends to have a proper 192 00:09:35,529 --> 00:09:40,929 shape because the person cutting your 193 00:09:39,070 --> 00:09:43,930 hair is considering that when they're 194 00:09:40,929 --> 00:09:47,979 doing it so having all the hair trying 195 00:09:43,929 --> 00:09:52,209 to evenly neat to some extent can be 196 00:09:47,980 --> 00:09:53,470 important so just keep that in mind I'm 197 00:09:52,210 --> 00:09:55,450 not really drawing anything particular 198 00:09:53,470 --> 00:09:58,420 I'm just kind of showing you could 199 00:09:55,450 --> 00:10:00,100 conceptually what you can do with that 200 00:09:58,419 --> 00:10:05,079 so I just double check to make sure the 201 00:10:00,100 --> 00:10:10,990 audio sign isn't something so here you 202 00:10:05,080 --> 00:10:13,089 have you know I got one long stroke and 203 00:10:10,990 --> 00:10:14,529 here you can actually see I'm doing some 204 00:10:13,089 --> 00:10:23,050 stuff you should probably thinking about 205 00:10:14,529 --> 00:10:25,909 is lots of detail no detail be detail no 206 00:10:23,049 --> 00:10:29,000 detail few details lots of detail 207 00:10:25,909 --> 00:10:30,919 I try to stagger your details and 208 00:10:29,000 --> 00:10:36,379 because the visual cues of your of your 209 00:10:30,919 --> 00:10:38,149 art you know if you're doing hair you 210 00:10:36,379 --> 00:10:40,730 don't want to be doing like that your 211 00:10:38,149 --> 00:10:43,039 hair all right look you know it could 212 00:10:40,730 --> 00:10:46,250 work if you're doing a really watch 213 00:10:43,039 --> 00:10:48,799 people as well you know you don't want 214 00:10:46,250 --> 00:10:50,090 to do every single hair you're even then 215 00:10:48,799 --> 00:10:51,919 I'm kind of using like artistic 216 00:10:50,090 --> 00:10:54,470 interpretation to not draw it all the 217 00:10:51,919 --> 00:10:57,979 way up but you know you can ruin this by 218 00:10:54,470 --> 00:11:00,290 just drawing everything and making it 219 00:10:57,980 --> 00:11:04,250 nosy you know this actually doesn't look 220 00:11:00,289 --> 00:11:08,419 too good but this actually looks going 221 00:11:04,250 --> 00:11:10,639 to me because you've got a lot of noise 222 00:11:08,419 --> 00:11:14,569 and not a little noise that the eye has 223 00:11:10,639 --> 00:11:19,039 a moment to take up take a breather so 224 00:11:14,570 --> 00:11:21,560 try it try to have moments of small 225 00:11:19,039 --> 00:11:25,629 detail moments of no detail or large 226 00:11:21,559 --> 00:11:31,789 spaces same thing with the hair that's 227 00:11:25,629 --> 00:11:35,559 you know you got this sorry that's 228 00:11:31,789 --> 00:11:39,620 something you might throw it you'll be 229 00:11:35,559 --> 00:11:41,029 it's going to go like this and then I'm 230 00:11:39,620 --> 00:11:46,429 not really describing this correctly 231 00:11:41,029 --> 00:11:48,259 here a little bit I mean it's pretty 232 00:11:46,429 --> 00:11:50,659 much obvious here but here this is 233 00:11:48,259 --> 00:11:53,179 another example if not you can get 234 00:11:50,659 --> 00:11:55,789 yourself a lot of detail here a lot of 235 00:11:53,179 --> 00:11:57,620 detail here if you keep a lot of empty 236 00:11:55,789 --> 00:11:59,079 space at the top if you kind of go in 237 00:11:57,620 --> 00:12:02,990 and do a detail everywhere 238 00:11:59,080 --> 00:12:03,980 it gets really noisy it's kind of not so 239 00:12:02,990 --> 00:12:06,049 good 240 00:12:03,980 --> 00:12:08,149 another thing I try to do is avoid I 241 00:12:06,049 --> 00:12:10,309 mean depending on the style of the agile 242 00:12:08,149 --> 00:12:11,059 character and the hair everything goes 243 00:12:10,309 --> 00:12:13,579 into a point 244 00:12:11,059 --> 00:12:17,599 the problem with points is the kind of 245 00:12:13,580 --> 00:12:19,160 ugly and how you form those paints 246 00:12:17,600 --> 00:12:23,320 points make it big difference so here 247 00:12:19,159 --> 00:12:27,980 you have like the point here you have a 248 00:12:23,320 --> 00:12:30,260 similar point here you have another 249 00:12:27,980 --> 00:12:32,460 point 250 00:12:30,259 --> 00:12:37,740 here you have a different kind of point 251 00:12:32,460 --> 00:12:39,420 you want this will leap into long these 252 00:12:37,740 --> 00:12:41,340 are all different ways to end here and 253 00:12:39,419 --> 00:12:44,579 they all give a kind of different 254 00:12:41,340 --> 00:12:46,740 appearance one I like is you just put a 255 00:12:44,580 --> 00:12:47,580 blunt end on it like this and it gives 256 00:12:46,740 --> 00:12:50,120 it a little more 257 00:12:47,580 --> 00:12:50,120 pudgy look 258 00:12:50,840 --> 00:12:55,019 another thing I've been doing recently I 259 00:12:53,070 --> 00:12:56,700 kind of like is when you do have a point 260 00:12:55,019 --> 00:12:59,579 so let's go up to one of the donors are 261 00:12:56,700 --> 00:13:02,220 reducing the visibility and maybe we 262 00:12:59,580 --> 00:13:05,220 could save one of these so let's say I 263 00:13:02,220 --> 00:13:07,080 go like this and I've got another line 264 00:13:05,220 --> 00:13:08,399 here now and I kind of just don't like 265 00:13:07,080 --> 00:13:10,740 the point of the boy 266 00:13:08,399 --> 00:13:14,100 limit if you can just drop you strokes 267 00:13:10,740 --> 00:13:18,149 down across the tip it kind of looks 268 00:13:14,100 --> 00:13:19,830 like this here you know with this kind 269 00:13:18,149 --> 00:13:22,259 of drill that I've seen a few artists do 270 00:13:19,830 --> 00:13:25,620 this and they can I kind of I feel it 271 00:13:22,259 --> 00:13:32,220 it softens what feels like just a weird 272 00:13:25,620 --> 00:13:34,879 glob and you just go like movies that's 273 00:13:32,220 --> 00:13:34,879 right let's do this 274 00:13:36,240 --> 00:13:40,980 you get the idea there's a little ways 275 00:13:38,490 --> 00:13:43,649 to treat that and you compare that to 276 00:13:40,980 --> 00:13:45,089 justice it kind of looks this kind of 277 00:13:43,649 --> 00:13:47,339 looks a little plain but if you throw 278 00:13:45,089 --> 00:13:52,290 the lines on there kind of lit more hair 279 00:13:47,339 --> 00:13:55,639 like it has a feather appear another 280 00:13:52,289 --> 00:13:58,318 thing to keep in mind with guys hair 281 00:13:55,639 --> 00:14:04,350 well if they've got guys here let's go 282 00:13:58,318 --> 00:14:06,078 for let's go it's good go by it's ok 283 00:14:04,350 --> 00:14:10,350 whatever 284 00:14:06,078 --> 00:14:11,878 so what will happen often is you know we 285 00:14:10,350 --> 00:14:15,659 go anime route you just gonna throw 286 00:14:11,879 --> 00:14:18,209 let's say you just still hair everywhere 287 00:14:15,659 --> 00:14:20,219 and it doesn't seem fun but honestly 288 00:14:18,208 --> 00:14:23,938 once the more I studied men's hair the 289 00:14:20,220 --> 00:14:26,100 more realize then have paired relatively 290 00:14:23,938 --> 00:14:27,899 few places you can easily look at a man 291 00:14:26,100 --> 00:14:31,339 who does have a full head of hair but I 292 00:14:27,899 --> 00:14:33,448 just happen to have a high widow's peak 293 00:14:31,339 --> 00:14:39,649 and they'll have something like this 294 00:14:33,448 --> 00:14:39,649 going the highway mostly like 295 00:14:42,269 --> 00:14:53,370 sorry kind of not doing the trick here 296 00:14:45,149 --> 00:14:56,940 there you go so bill it's kind of like 297 00:14:53,370 --> 00:14:59,909 this shape I jog with another colorist a 298 00:14:56,940 --> 00:15:01,560 better like you got all this skull but 299 00:14:59,909 --> 00:15:05,969 really the hair only shows up in like 300 00:15:01,559 --> 00:15:07,469 these spots you know and even to the 301 00:15:05,970 --> 00:15:09,330 point where you can actually see the 302 00:15:07,470 --> 00:15:12,629 skull has no hair on the side like 303 00:15:09,330 --> 00:15:14,550 obviously you know that's really strong 304 00:15:12,629 --> 00:15:17,299 widow's peak so here's an example of 305 00:15:14,549 --> 00:15:17,299 what that is 306 00:15:17,659 --> 00:15:25,079 what's his name the guy with the 307 00:15:21,659 --> 00:15:28,009 super small note a large lower upper 308 00:15:25,080 --> 00:15:29,220 left Bruce Willis has this problem 309 00:15:28,009 --> 00:15:31,139 problem 310 00:15:29,220 --> 00:15:32,430 Bruce Willis has interesting features 311 00:15:31,139 --> 00:15:35,069 one of them I'm not actually going to 312 00:15:32,429 --> 00:15:37,500 draw a proper Bruce Willis but I could 313 00:15:35,070 --> 00:15:40,760 tell you right away those rulers looks 314 00:15:37,500 --> 00:15:44,100 like that has the following features 315 00:15:40,759 --> 00:15:47,970 we've got a tiny nose we've got a really 316 00:15:44,100 --> 00:15:51,600 long left or a kind of a super short 317 00:15:47,970 --> 00:15:57,810 right this is Bruce Willis Boosh bullet 318 00:15:51,600 --> 00:16:01,350 but also over time he's kind of like his 319 00:15:57,809 --> 00:16:06,028 widow's peak expanded via H so you'll 320 00:16:01,350 --> 00:16:08,459 feel like I'm near let me click fling 321 00:16:06,028 --> 00:16:10,769 back here like he's filled that all in 322 00:16:08,458 --> 00:16:12,449 hair sorta it's like balding but it 323 00:16:10,769 --> 00:16:15,120 doesn't look bold it's like balding in 324 00:16:12,450 --> 00:16:17,370 the most dignified way possible 325 00:16:15,120 --> 00:16:20,909 it's baby dog this extreme but you know 326 00:16:17,370 --> 00:16:22,679 you went until recently Bruce Lewis 327 00:16:20,909 --> 00:16:23,879 hasn't really shaved his hair he does it 328 00:16:22,679 --> 00:16:26,519 now because I think it's just gone 329 00:16:23,879 --> 00:16:28,309 full-blown but he was holding on bay 330 00:16:26,519 --> 00:16:32,610 with that widow's peak for quite a while 331 00:16:28,309 --> 00:16:35,489 so keep that in mind you know like you 332 00:16:32,610 --> 00:16:39,659 know the hot spots for hair really he's 333 00:16:35,490 --> 00:16:43,310 too bummed but really at the top hangs 334 00:16:39,659 --> 00:16:43,309 out at the top and 335 00:16:45,269 --> 00:16:53,259 yeah also keep an eye on what you're 336 00:16:48,669 --> 00:16:55,809 doing with the center core so let's say 337 00:16:53,259 --> 00:16:57,610 I keep on touch it yeah you got this 338 00:16:55,809 --> 00:17:00,399 shape right no need a little bit what 339 00:16:57,610 --> 00:17:03,100 you got I'm just going to drop that here 340 00:17:00,399 --> 00:17:04,660 just to illustrate an idea I don't 341 00:17:03,100 --> 00:17:08,140 really want to worry about too much 342 00:17:04,660 --> 00:17:10,360 about the quality of this well really 343 00:17:08,140 --> 00:17:12,280 there's two ways to approach to it there 344 00:17:10,359 --> 00:17:15,039 are many ways to approach this but here 345 00:17:12,279 --> 00:17:17,529 are two ways you may approach this you 346 00:17:15,039 --> 00:17:18,940 got yourself your hair all right and 347 00:17:17,529 --> 00:17:21,519 then ease all that you draw that you 348 00:17:18,940 --> 00:17:23,588 draw that you draw that all right here 349 00:17:21,519 --> 00:17:25,990 you have the kind of like silhouette 350 00:17:23,588 --> 00:17:27,609 hair and this is actually pretty can 351 00:17:25,990 --> 00:17:30,700 look pretty good especially if you 352 00:17:27,609 --> 00:17:32,859 really hammer out the silhouette it can 353 00:17:30,700 --> 00:17:36,400 look great you can look finished 354 00:17:32,859 --> 00:17:38,829 you know and it's good to keep in mind 355 00:17:36,400 --> 00:17:42,040 that sometimes getting all these details 356 00:17:38,829 --> 00:17:48,399 into these hairs is not does not meet 357 00:17:42,039 --> 00:17:52,539 your drawing better so but if you were 358 00:17:48,400 --> 00:17:54,820 to do it keep in mind to balance once 359 00:17:52,539 --> 00:17:57,309 again where you're putting the visual 360 00:17:54,819 --> 00:17:59,740 information and and I don't really know 361 00:17:57,309 --> 00:18:02,559 how to do this instructionally I kind of 362 00:17:59,740 --> 00:18:04,990 just feel it out you always do a little 363 00:18:02,559 --> 00:18:07,859 editing so so one of the things you can 364 00:18:04,990 --> 00:18:14,440 do and we've talked about this before is 365 00:18:07,859 --> 00:18:17,669 you start feeling all these shapes in a 366 00:18:14,440 --> 00:18:17,670 3d space 367 00:18:17,730 --> 00:18:23,130 so here that's actually I know you guys 368 00:18:21,599 --> 00:18:24,990 are gonna be sick of hearing this and a 369 00:18:23,130 --> 00:18:26,370 lot of you might be like I don't want to 370 00:18:24,990 --> 00:18:29,099 drop into shapes I just want to have fun 371 00:18:26,369 --> 00:18:33,658 that's fine I'm just telling you how I 372 00:18:29,099 --> 00:18:37,619 feel it come to be the most reliable way 373 00:18:33,659 --> 00:18:39,600 to do this all right so you got this you 374 00:18:37,619 --> 00:18:41,609 got this you know and now that I've kind 375 00:18:39,599 --> 00:18:43,379 of I'm not really caring well the 376 00:18:41,609 --> 00:18:46,558 structure of not really caring but how 377 00:18:43,380 --> 00:18:49,289 it feels as a stylistic in illustration 378 00:18:46,558 --> 00:18:53,970 I'm just I just want the quickest 379 00:18:49,288 --> 00:18:57,658 interpretation of these shapes and how 380 00:18:53,970 --> 00:18:59,940 they actually function on the head here 381 00:18:57,659 --> 00:19:03,510 I got a little bit of a problem to work 382 00:18:59,940 --> 00:19:05,399 out how this sometimes you can just try 383 00:19:03,509 --> 00:19:11,158 yourself a ball get yourself out of the 384 00:19:05,398 --> 00:19:13,259 jam it's a shaped ball shape okay so and 385 00:19:11,159 --> 00:19:16,730 it's not supposed to entirely be the 386 00:19:13,259 --> 00:19:19,138 most realistic conceptual like here now 387 00:19:16,730 --> 00:19:22,259 what I've done I'm going to blare this 388 00:19:19,138 --> 00:19:26,189 up using blur tool you can guys can make 389 00:19:22,259 --> 00:19:28,288 yourself a blur tool by using the let me 390 00:19:26,190 --> 00:19:29,940 screenshot these settings you know 391 00:19:28,288 --> 00:19:32,730 actually might be some brushes well 392 00:19:29,940 --> 00:19:35,278 actually no these are all based okay 393 00:19:32,730 --> 00:19:39,769 here here's the prepares the blender 394 00:19:35,278 --> 00:19:39,769 tool here's a moo-moo blur tool 395 00:19:53,609 --> 00:19:59,049 there grab-grab load out of that all 396 00:19:58,240 --> 00:20:02,140 right you got it 397 00:19:59,049 --> 00:20:02,649 you be good moving on back to what we're 398 00:20:02,140 --> 00:20:14,800 doing 399 00:20:02,650 --> 00:20:16,060 blur that up and now I'll actually going 400 00:20:14,799 --> 00:20:19,210 to race a little bit touching to soften 401 00:20:16,059 --> 00:20:24,069 up BP tail just a little bit I can draw 402 00:20:19,210 --> 00:20:26,259 on top of it and get a harsh detail you 403 00:20:24,069 --> 00:20:29,109 know you can kind of and also actually 404 00:20:26,259 --> 00:20:31,079 go right up with the Lanisha and get 405 00:20:29,109 --> 00:20:36,819 some stroll that's a little tease from 406 00:20:31,079 --> 00:20:40,359 let me shave get a stronger where so I 407 00:20:36,819 --> 00:20:43,179 could really show the difference well 408 00:20:40,359 --> 00:20:46,629 here what I'm doing is instead of using 409 00:20:43,180 --> 00:20:48,880 kind of a stylistic mesh I had made 410 00:20:46,630 --> 00:20:53,590 initially and you guys had just seen me 411 00:20:48,880 --> 00:20:56,740 make that you know now taking this 3d 412 00:20:53,589 --> 00:21:01,959 shape but not interpreting interpreting 413 00:20:56,740 --> 00:21:06,970 it I'm going to use a softer brush I can 414 00:21:01,960 --> 00:21:10,630 get actually a few details me so 415 00:21:06,970 --> 00:21:12,750 stylistically let's go back just redo 416 00:21:10,630 --> 00:21:12,750 this 417 00:21:19,659 --> 00:21:35,359 so I'm kind of using the 3d shapes I've 418 00:21:24,919 --> 00:21:38,559 built to the best interpret this if you 419 00:21:35,358 --> 00:21:41,720 really want to go into the advanced more 420 00:21:38,558 --> 00:21:45,700 aggressive method Duras and tool to help 421 00:21:41,720 --> 00:21:45,700 you kind of get there 422 00:21:52,500 --> 00:22:00,240 so I'm using these shapes to kind of the 423 00:21:57,839 --> 00:22:03,419 shapes I've drawn before to kind of use 424 00:22:00,240 --> 00:22:05,370 it as how to flow my the hairs across 425 00:22:03,420 --> 00:22:09,840 that so here you know I you know I 426 00:22:05,369 --> 00:22:12,149 should probably we should probably do 427 00:22:09,839 --> 00:22:14,970 this not just go like this 428 00:22:12,150 --> 00:22:16,680 medical like this because I need to 429 00:22:14,970 --> 00:22:22,950 follow the shape so I got this hair 430 00:22:16,680 --> 00:22:27,080 strand and here I know I should probably 431 00:22:22,950 --> 00:22:27,080 go like this and then tuck into here 432 00:22:34,240 --> 00:22:44,230 and I'm kind of using my artistic little 433 00:22:37,630 --> 00:22:45,850 hell here that to make some decisions if 434 00:22:44,230 --> 00:22:48,029 this will get me a good result I don't 435 00:22:45,849 --> 00:22:50,500 know and kind of just winging it here so 436 00:22:48,029 --> 00:22:53,619 maybe you'll like what you see maybe you 437 00:22:50,500 --> 00:22:56,289 think this is dumb but I hope that I 438 00:22:53,619 --> 00:22:58,989 might kind of showing you a more more 439 00:22:56,289 --> 00:23:00,609 interested in showing you guys a way of 440 00:22:58,990 --> 00:23:03,789 approaching something and like telling 441 00:23:00,609 --> 00:23:10,409 your hand great artist I think I'm far 442 00:23:03,789 --> 00:23:12,250 from that so but but I do have olya 443 00:23:10,410 --> 00:23:13,870 trying to figure out how to solve 444 00:23:12,250 --> 00:23:15,309 problems which is what I'm really trying 445 00:23:13,869 --> 00:23:19,179 to teach you guys here is problem 446 00:23:15,309 --> 00:23:26,740 solving with just about the cheating or 447 00:23:19,180 --> 00:23:28,930 cottage also so here having a little 448 00:23:26,740 --> 00:23:30,640 trouble so what I'm going to do is I'm 449 00:23:28,930 --> 00:23:33,940 going to go back to being simple and 450 00:23:30,640 --> 00:23:37,600 that kind of solved my problems because 451 00:23:33,940 --> 00:23:39,250 and this is why a too much detail in the 452 00:23:37,599 --> 00:23:42,819 back end was kind of conflicting with 453 00:23:39,250 --> 00:23:45,339 this front end so I I kind of knocked 454 00:23:42,819 --> 00:23:46,539 down the detail level a little bit and 455 00:23:45,339 --> 00:23:49,899 this actually brings me down to another 456 00:23:46,539 --> 00:23:53,619 point which is and this kind of apply 457 00:23:49,900 --> 00:23:55,150 the all the time the closer you get to 458 00:23:53,619 --> 00:23:57,039 the edge of something that's facing 459 00:23:55,150 --> 00:23:59,769 slowly away from you like for instance 460 00:23:57,039 --> 00:24:00,399 here you go you got a leg let's dissect 461 00:23:59,769 --> 00:24:03,700 it 462 00:24:00,400 --> 00:24:11,009 it's a bone here's an eye looking at it 463 00:24:03,700 --> 00:24:15,430 right the culture that these edges point 464 00:24:11,009 --> 00:24:19,569 away from the eye the more you can 465 00:24:15,430 --> 00:24:21,820 condense Dayton detail so let's say 466 00:24:19,569 --> 00:24:25,119 forces it I mean obviously just think 467 00:24:21,819 --> 00:24:27,490 about it this scale here scales here and 468 00:24:25,119 --> 00:24:32,079 if we draw scaled on something or 469 00:24:27,490 --> 00:24:34,990 there's going to be all this space what 470 00:24:32,079 --> 00:24:38,909 size spacing is just a little slender 471 00:24:34,990 --> 00:24:42,750 amount here in here here here and here 472 00:24:38,910 --> 00:24:46,800 so that all the detail gets compressed 473 00:24:42,750 --> 00:24:46,799 into a small room 474 00:24:46,839 --> 00:24:52,699 so what what that does means is when 475 00:24:50,539 --> 00:24:56,299 you're drawing you need to kind of keep 476 00:24:52,700 --> 00:24:59,000 that in line means means you can see how 477 00:24:56,299 --> 00:25:01,460 you can stack more lines on the edges 478 00:24:59,000 --> 00:25:03,170 and it kind of feels all right that's 479 00:25:01,460 --> 00:25:07,009 because you're kind of taking advantage 480 00:25:03,170 --> 00:25:10,610 of how that looks in real life which is 481 00:25:07,009 --> 00:25:16,549 when something comes to this edge will 482 00:25:10,609 --> 00:25:18,439 be a lot more detail and less will be a 483 00:25:16,549 --> 00:25:22,970 lot more details and as you can you can 484 00:25:18,440 --> 00:25:25,309 cram more detail in there now it doesn't 485 00:25:22,970 --> 00:25:26,630 always work perfectly but it's a good 486 00:25:25,309 --> 00:25:28,700 thing to keep in mind so in this case 487 00:25:26,630 --> 00:25:37,850 I've kind of gone overboard with that 488 00:25:28,700 --> 00:25:39,920 but if I keep things a lot simpler and I 489 00:25:37,849 --> 00:25:43,279 go you know this is kind of nice and 490 00:25:39,920 --> 00:25:45,650 noisy but I'd like to just reduce some 491 00:25:43,279 --> 00:25:50,899 of the noise you can just kind of focus 492 00:25:45,650 --> 00:25:55,640 on keeping the center nice and makes it 493 00:25:50,900 --> 00:26:00,769 not noisy and then stacking a little 494 00:25:55,640 --> 00:26:05,750 more noise on the edges here if you want 495 00:26:00,769 --> 00:26:07,279 to hatch a little bit now you know which 496 00:26:05,750 --> 00:26:11,049 way to hatch because you've got a bit of 497 00:26:07,279 --> 00:26:15,920 a general shape that you've broken down 498 00:26:11,049 --> 00:26:18,259 now lemming hatch I can hatch in the 499 00:26:15,920 --> 00:26:19,310 direction of those shapes I though 500 00:26:18,259 --> 00:26:23,690 there's a bunch of different ways you 501 00:26:19,309 --> 00:26:29,500 can approach hatching but you know this 502 00:26:23,690 --> 00:26:29,500 is one way to go down the the sheet 503 00:26:31,809 --> 00:26:36,909 and then accentuated that is also just 504 00:26:34,619 --> 00:26:41,049 ignoring I can say indeed whatever you 505 00:26:36,910 --> 00:26:43,779 want but die hold that kind of gives you 506 00:26:41,049 --> 00:26:48,909 an idea so there's a collage of concept 507 00:26:43,779 --> 00:26:52,299 on drawing care and hopefully that 508 00:26:48,910 --> 00:26:53,920 helped some of you guys I I feel like 509 00:26:52,299 --> 00:26:55,419 the best way to really approach this I 510 00:26:53,920 --> 00:26:57,519 mean I was thinking about creating 511 00:26:55,420 --> 00:26:59,680 material but I feel that if I just kind 512 00:26:57,519 --> 00:27:01,480 of build right into this and start 513 00:26:59,680 --> 00:27:04,210 talking about it and approach it the way 514 00:27:01,480 --> 00:27:06,880 my mind gonna project I feel is a lot 515 00:27:04,210 --> 00:27:09,759 more honest am a lot more honest 516 00:27:06,880 --> 00:27:11,380 approach than preparing all this 517 00:27:09,759 --> 00:27:13,480 material and you know having all these 518 00:27:11,380 --> 00:27:15,760 steps because that not really what 519 00:27:13,480 --> 00:27:17,559 happens when we start drawing hair when 520 00:27:15,759 --> 00:27:21,789 I do do this I feel like I've come 521 00:27:17,559 --> 00:27:23,740 across some ideas on what I want to talk 522 00:27:21,789 --> 00:27:25,240 that I had an initiative when we started 523 00:27:23,740 --> 00:27:28,539 and it's actually kind of cool because 524 00:27:25,240 --> 00:27:30,130 it means that my brain seems to kind of 525 00:27:28,539 --> 00:27:31,599 pick up and work on what I'm doing and 526 00:27:30,130 --> 00:27:33,310 want to talk about this let's talk about 527 00:27:31,599 --> 00:27:38,500 that and actually I feel like comes out 528 00:27:33,309 --> 00:27:41,919 with more points than the normally would 529 00:27:38,500 --> 00:27:44,589 if I were to follow a script so 530 00:27:41,920 --> 00:27:46,060 hopefully this kind of sets the tone 531 00:27:44,589 --> 00:27:47,919 sets at this pace I kind of don't like 532 00:27:46,059 --> 00:27:49,440 this hair but that's a big explains what 533 00:27:47,920 --> 00:27:51,730 I'm talking about 534 00:27:49,440 --> 00:27:55,049 maybe it's just because I like simpler 535 00:27:51,730 --> 00:27:59,890 or maybe because it's hair just sucks 536 00:27:55,049 --> 00:28:01,659 whatever it was kind of just like here 537 00:27:59,890 --> 00:28:09,420 but I think I just feel that it works 538 00:28:01,660 --> 00:28:09,420 then maybe it's hydraulic acute acute I 539 00:28:13,190 --> 00:28:24,259 it'll sell it you're enjoying your 540 00:28:19,130 --> 00:28:26,420 animes so hopefully that kind of just 541 00:28:24,259 --> 00:28:27,950 breaks it all down in aspen simple way 542 00:28:26,420 --> 00:28:30,080 maybe there's maybe some stuff I miss 543 00:28:27,950 --> 00:28:34,850 but generally speaking either the kind 544 00:28:30,079 --> 00:28:38,289 of concepts that keep in mind you know 545 00:28:34,849 --> 00:28:41,990 what men's hair I feel the less is more 546 00:28:38,289 --> 00:28:48,250 just go with straight so I don't go into 547 00:28:41,990 --> 00:28:48,250 little details and once you have to and 548 00:28:48,519 --> 00:28:52,940 if you get into too many details I find 549 00:28:51,559 --> 00:28:54,409 that it just makes the guys look more 550 00:28:52,940 --> 00:28:56,120 feminine of course if you're trying to 551 00:28:54,410 --> 00:29:02,170 make it feminine guarding a little bit 552 00:28:56,119 --> 00:29:05,500 ahead do that but generally speaking 553 00:29:02,170 --> 00:29:11,690 keep men's hair kind of quick and dirty 554 00:29:05,500 --> 00:29:16,779 silhouette shapes a few headlines a few 555 00:29:11,690 --> 00:29:19,549 hatchlings and that's really enough for 556 00:29:16,779 --> 00:29:22,789 most people and I think it just it works 557 00:29:19,549 --> 00:29:25,099 better but a man's hair isn't really 558 00:29:22,789 --> 00:29:26,750 entirely what what is the more important 559 00:29:25,099 --> 00:29:29,750 thing about the appearance unless there 560 00:29:26,750 --> 00:29:31,759 certain kind of guy so all the time it's 561 00:29:29,750 --> 00:29:35,990 it's good to just kind of get that a bit 562 00:29:31,759 --> 00:29:37,609 of a breather and couple to the house 563 00:29:35,990 --> 00:29:39,789 all you guys and I'll see you next time 564 00:29:37,609 --> 00:29:39,789 bye bye