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hello everyone from some people have
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asked quite often on my patreon how to
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draw here I don't know how to go here
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that I said I sometimes get results so
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here's what I would do to draw here um
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let's not use this brush this time
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because people will think this is what
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you need let's just grab a regular
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everyday brush so I'll say your want to
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draw hair there's a few things to keep
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in mind here's what I keep in mind for
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one of this one of the stuff when I do
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this stuff what it looks like so first
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you got to draw a good head good a head
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beans good hair one by good head I mean
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you have to have a proper volume
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unless you're go into a stylistic so
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here's here's a head here's a head
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here's a crappy head let me see if I can
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use this one right here so I just
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swapped my stylus out for another one so
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you're going to want to do a few things
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or keep a few things in love it first
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get a good idea of the angle of the head
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I've drawn this before and I'll show
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this to you again draw shapes that help
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you visualize the 3ds so that you're
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doing doing yourself a favor when it
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comes down to finalizing don't blow time
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on it don't draw 3d shapes and
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everything like don't don't do this this
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is a hair in ya'll don't draw why my
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stuff will fill draw like this oh but do
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like eyeball what's going on here so in
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this case let's say you want to draw
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this head you just muscle my way through
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a not so terrible jawline here that's
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just goanna straight ahead of it yeah
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but easier than jointless um you got
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this you got the jawline I thought you
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got the job with the here get the eye
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line all right and then you want to
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throw a bunch of hair first thing to do
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is to keep in mind that there's a lot
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more hair on the head and you think
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there be but there's also a weight less
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hair than you think that'd be head you
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hair usually just comes out at the top
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let's do number one the hair and it's
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going to sit here goes on the top the
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midori people bald people people lose
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hair a lot of the hair just comes right
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out of the damn top of the head it's not
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to say they don't come out of the side
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but most the time it comes out of this
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hot zone so keep that in mind because
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what's going to happen is you're going
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to want to use the fact that the hair
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comes out of the top of the head which
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is a nothing flaring to it kids
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leave the room I'm swearing now so you
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want to use the top of the head as a
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good way to guide where the hair should
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be swooping from so let's say you have
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bangs on a character you're going to
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want all your lines to generally come
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from the top of the head not from the
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sides you know that will help make bangs
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look well make that'll help things look
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good yes nice good English good morning
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so you go to do that you got to put the
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lines there same thing with this here
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you want to you know obviously here
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comes from the top of the head now I
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don't particularly do this stuff here
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make the ribbon but it is helpful for
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people who are trying to get an idea of
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what to do you can do this if you want I
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know for some people is very helpful for
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other people that don't eat it or you
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just break down the hairs a little
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sheets I'll tell you when I do use it in
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a in a few seconds here there's that and
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then you can
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then they just kind of break the hair
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into different sheep and make that work
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for them but it's a little complicated
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doesn't always work out the only time I
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really do that is when I got the
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character looking at looking looking up
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at a character so here's the neck here's
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the facial features here's an ear
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alright so you got yourself a chin one
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of these angle that's nearly impossible
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jaw all right so you got all this stuff
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and it's all crammed up at the top and
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you want to draw here the palm is up
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most of the hair is obfuscated and it's
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coming down at the character so this is
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when you just you buckle up and you just
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Josh sheets of paper and you can even
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add a little depth to it here and it's
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not that you really need to draw you
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like 3d shapes real quick like as much
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as you just need something to give you
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an idea of what you should be doing with
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your Lions because without this you'd be
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tempted to come out here I'll show you
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what you're going to do without these
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lines you'll be tempted to do what you
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always be able to stick java here and
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bringing it down over here and bring it
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down and then put your like olgas big so
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then you do a big but in truth because
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your you've block away from walked away
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from trying to do a stylization and you
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just broken everything down into a
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shapes you now have the freedom to kind
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of conceptualize what it should look
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like in 3d space and then work on top of
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that you know to add some style and some
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shapes to what you're doing
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and then you can add in here you know my
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not look and I might not be doing it so
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service right now but trust me when I
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say you want to come at it from this
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angle especially when it you got a draw
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you got to draw something at an extreme
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angle like this because it'll just
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really help you out in the long run so
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that's that's a little tip for hair draw
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it in 3d when you go in extreme angles
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and then it helps those offer shading
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you're like okay and although this is
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going to be in the shade because of the
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3s and the side exit that's not so
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important let's go back to what we're
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doing so there's that a little hair
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comes from the top the lead then you
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know try to just I know it seems kind of
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silly and obviously what will happen is
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people will draw bangs okay they'll be
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like bangs and then bangs will collect
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this and it makes no sense the hair you
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got to make it come from the top of the
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head here comes to me like that so
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there's that even also as much as a
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character if you got a head right and in
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this long air the longer the hair the
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heavier the way so you got it when you
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have long hair you gotta consider that
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they'll be less lowliness although I
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mean you can manage all crazy hair
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stylistic stuff you don't aware that
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much but the longer the hair the flatter
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and closer it is to the skull so you
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know long long hair like this you're
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going to just be basically feet and you
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can even go so far as to just follow
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every contour of the skull because
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technically it's a week too much and it
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is just about to it with short hair
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short hair person
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alright kind of loosely matching up out
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here I just thought about something cool
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and with a short hair person you can you
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know you've seen this before you can you
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more bouncy stuff because there's less
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weight on the hand so it'll kind of
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allow more give another thing you can do
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to help you get better hair you can do
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the following
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so one of the things that I find really
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hot was just jobs I'm over working this
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just got a job circle I get a wine now
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that's really the three pieces that line
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that one down like going these are the
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shapes of a head
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so what you do is you grab some let's
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say you want to do some stylistic stuff
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and you're like okay you know I want to
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have it big and whatever and if you
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optimal will just kind of go a lot about
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that a dot and then kind of work out
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with that I find a house that you kind
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of draw a silhouette first and then kind
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of kind of construct in size desolate
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for for a few reasons one is if you've
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got a good shape to the silhouette it'll
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carry over into the drawing - I find the
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a good haircut tends to have a proper
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shape because the person cutting your
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hair is considering that when they're
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doing it so having all the hair trying
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to evenly neat to some extent can be
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important so just keep that in mind I'm
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not really drawing anything particular
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I'm just kind of showing you could
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conceptually what you can do with that
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so I just double check to make sure the
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audio sign isn't something so here you
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have you know I got one long stroke and
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here you can actually see I'm doing some
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stuff you should probably thinking about
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is lots of detail no detail be detail no
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detail few details lots of detail
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I try to stagger your details and
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because the visual cues of your of your
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art you know if you're doing hair you
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don't want to be doing like that your
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hair all right look you know it could
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work if you're doing a really watch
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people as well you know you don't want
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to do every single hair you're even then
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I'm kind of using like artistic
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interpretation to not draw it all the
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way up but you know you can ruin this by
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just drawing everything and making it
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nosy you know this actually doesn't look
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too good but this actually looks going
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to me because you've got a lot of noise
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and not a little noise that the eye has
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a moment to take up take a breather so
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try it try to have moments of small
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detail moments of no detail or large
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spaces same thing with the hair that's
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you know you got this sorry that's
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something you might throw it you'll be
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it's going to go like this and then I'm
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not really describing this correctly
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here a little bit I mean it's pretty
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much obvious here but here this is
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another example if not you can get
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yourself a lot of detail here a lot of
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detail here if you keep a lot of empty
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space at the top if you kind of go in
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and do a detail everywhere
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it gets really noisy it's kind of not so
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good
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another thing I try to do is avoid I
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mean depending on the style of the agile
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character and the hair everything goes
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into a point
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the problem with points is the kind of
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ugly and how you form those paints
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points make it big difference so here
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you have like the point here you have a
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similar point here you have another
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point
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here you have a different kind of point
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you want this will leap into long these
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are all different ways to end here and
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they all give a kind of different
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appearance one I like is you just put a
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blunt end on it like this and it gives
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it a little more
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pudgy look
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another thing I've been doing recently I
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kind of like is when you do have a point
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so let's go up to one of the donors are
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reducing the visibility and maybe we
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could save one of these so let's say I
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go like this and I've got another line
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here now and I kind of just don't like
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the point of the boy
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limit if you can just drop you strokes
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down across the tip it kind of looks
268
00:13:14,100 --> 00:13:19,830
like this here you know with this kind
269
00:13:18,149 --> 00:13:22,259
of drill that I've seen a few artists do
270
00:13:19,830 --> 00:13:25,620
this and they can I kind of I feel it
271
00:13:22,259 --> 00:13:32,220
it softens what feels like just a weird
272
00:13:25,620 --> 00:13:34,879
glob and you just go like movies that's
273
00:13:32,220 --> 00:13:34,879
right let's do this
274
00:13:36,240 --> 00:13:40,980
you get the idea there's a little ways
275
00:13:38,490 --> 00:13:43,649
to treat that and you compare that to
276
00:13:40,980 --> 00:13:45,089
justice it kind of looks this kind of
277
00:13:43,649 --> 00:13:47,339
looks a little plain but if you throw
278
00:13:45,089 --> 00:13:52,290
the lines on there kind of lit more hair
279
00:13:47,339 --> 00:13:55,639
like it has a feather appear another
280
00:13:52,289 --> 00:13:58,318
thing to keep in mind with guys hair
281
00:13:55,639 --> 00:14:04,350
well if they've got guys here let's go
282
00:13:58,318 --> 00:14:06,078
for let's go it's good go by it's ok
283
00:14:04,350 --> 00:14:10,350
whatever
284
00:14:06,078 --> 00:14:11,878
so what will happen often is you know we
285
00:14:10,350 --> 00:14:15,659
go anime route you just gonna throw
286
00:14:11,879 --> 00:14:18,209
let's say you just still hair everywhere
287
00:14:15,659 --> 00:14:20,219
and it doesn't seem fun but honestly
288
00:14:18,208 --> 00:14:23,938
once the more I studied men's hair the
289
00:14:20,220 --> 00:14:26,100
more realize then have paired relatively
290
00:14:23,938 --> 00:14:27,899
few places you can easily look at a man
291
00:14:26,100 --> 00:14:31,339
who does have a full head of hair but I
292
00:14:27,899 --> 00:14:33,448
just happen to have a high widow's peak
293
00:14:31,339 --> 00:14:39,649
and they'll have something like this
294
00:14:33,448 --> 00:14:39,649
going the highway mostly like
295
00:14:42,269 --> 00:14:53,370
sorry kind of not doing the trick here
296
00:14:45,149 --> 00:14:56,940
there you go so bill it's kind of like
297
00:14:53,370 --> 00:14:59,909
this shape I jog with another colorist a
298
00:14:56,940 --> 00:15:01,560
better like you got all this skull but
299
00:14:59,909 --> 00:15:05,969
really the hair only shows up in like
300
00:15:01,559 --> 00:15:07,469
these spots you know and even to the
301
00:15:05,970 --> 00:15:09,330
point where you can actually see the
302
00:15:07,470 --> 00:15:12,629
skull has no hair on the side like
303
00:15:09,330 --> 00:15:14,550
obviously you know that's really strong
304
00:15:12,629 --> 00:15:17,299
widow's peak so here's an example of
305
00:15:14,549 --> 00:15:17,299
what that is
306
00:15:17,659 --> 00:15:25,079
what's his name the guy with the
307
00:15:21,659 --> 00:15:28,009
super small note a large lower upper
308
00:15:25,080 --> 00:15:29,220
left Bruce Willis has this problem
309
00:15:28,009 --> 00:15:31,139
problem
310
00:15:29,220 --> 00:15:32,430
Bruce Willis has interesting features
311
00:15:31,139 --> 00:15:35,069
one of them I'm not actually going to
312
00:15:32,429 --> 00:15:37,500
draw a proper Bruce Willis but I could
313
00:15:35,070 --> 00:15:40,760
tell you right away those rulers looks
314
00:15:37,500 --> 00:15:44,100
like that has the following features
315
00:15:40,759 --> 00:15:47,970
we've got a tiny nose we've got a really
316
00:15:44,100 --> 00:15:51,600
long left or a kind of a super short
317
00:15:47,970 --> 00:15:57,810
right this is Bruce Willis Boosh bullet
318
00:15:51,600 --> 00:16:01,350
but also over time he's kind of like his
319
00:15:57,809 --> 00:16:06,028
widow's peak expanded via H so you'll
320
00:16:01,350 --> 00:16:08,459
feel like I'm near let me click fling
321
00:16:06,028 --> 00:16:10,769
back here like he's filled that all in
322
00:16:08,458 --> 00:16:12,449
hair sorta it's like balding but it
323
00:16:10,769 --> 00:16:15,120
doesn't look bold it's like balding in
324
00:16:12,450 --> 00:16:17,370
the most dignified way possible
325
00:16:15,120 --> 00:16:20,909
it's baby dog this extreme but you know
326
00:16:17,370 --> 00:16:22,679
you went until recently Bruce Lewis
327
00:16:20,909 --> 00:16:23,879
hasn't really shaved his hair he does it
328
00:16:22,679 --> 00:16:26,519
now because I think it's just gone
329
00:16:23,879 --> 00:16:28,309
full-blown but he was holding on bay
330
00:16:26,519 --> 00:16:32,610
with that widow's peak for quite a while
331
00:16:28,309 --> 00:16:35,489
so keep that in mind you know like you
332
00:16:32,610 --> 00:16:39,659
know the hot spots for hair really he's
333
00:16:35,490 --> 00:16:43,310
too bummed but really at the top hangs
334
00:16:39,659 --> 00:16:43,309
out at the top and
335
00:16:45,269 --> 00:16:53,259
yeah also keep an eye on what you're
336
00:16:48,669 --> 00:16:55,809
doing with the center core so let's say
337
00:16:53,259 --> 00:16:57,610
I keep on touch it yeah you got this
338
00:16:55,809 --> 00:17:00,399
shape right no need a little bit what
339
00:16:57,610 --> 00:17:03,100
you got I'm just going to drop that here
340
00:17:00,399 --> 00:17:04,660
just to illustrate an idea I don't
341
00:17:03,100 --> 00:17:08,140
really want to worry about too much
342
00:17:04,660 --> 00:17:10,360
about the quality of this well really
343
00:17:08,140 --> 00:17:12,280
there's two ways to approach to it there
344
00:17:10,359 --> 00:17:15,039
are many ways to approach this but here
345
00:17:12,279 --> 00:17:17,529
are two ways you may approach this you
346
00:17:15,039 --> 00:17:18,940
got yourself your hair all right and
347
00:17:17,529 --> 00:17:21,519
then ease all that you draw that you
348
00:17:18,940 --> 00:17:23,588
draw that you draw that all right here
349
00:17:21,519 --> 00:17:25,990
you have the kind of like silhouette
350
00:17:23,588 --> 00:17:27,609
hair and this is actually pretty can
351
00:17:25,990 --> 00:17:30,700
look pretty good especially if you
352
00:17:27,609 --> 00:17:32,859
really hammer out the silhouette it can
353
00:17:30,700 --> 00:17:36,400
look great you can look finished
354
00:17:32,859 --> 00:17:38,829
you know and it's good to keep in mind
355
00:17:36,400 --> 00:17:42,040
that sometimes getting all these details
356
00:17:38,829 --> 00:17:48,399
into these hairs is not does not meet
357
00:17:42,039 --> 00:17:52,539
your drawing better so but if you were
358
00:17:48,400 --> 00:17:54,820
to do it keep in mind to balance once
359
00:17:52,539 --> 00:17:57,309
again where you're putting the visual
360
00:17:54,819 --> 00:17:59,740
information and and I don't really know
361
00:17:57,309 --> 00:18:02,559
how to do this instructionally I kind of
362
00:17:59,740 --> 00:18:04,990
just feel it out you always do a little
363
00:18:02,559 --> 00:18:07,859
editing so so one of the things you can
364
00:18:04,990 --> 00:18:14,440
do and we've talked about this before is
365
00:18:07,859 --> 00:18:17,669
you start feeling all these shapes in a
366
00:18:14,440 --> 00:18:17,670
3d space
367
00:18:17,730 --> 00:18:23,130
so here that's actually I know you guys
368
00:18:21,599 --> 00:18:24,990
are gonna be sick of hearing this and a
369
00:18:23,130 --> 00:18:26,370
lot of you might be like I don't want to
370
00:18:24,990 --> 00:18:29,099
drop into shapes I just want to have fun
371
00:18:26,369 --> 00:18:33,658
that's fine I'm just telling you how I
372
00:18:29,099 --> 00:18:37,619
feel it come to be the most reliable way
373
00:18:33,659 --> 00:18:39,600
to do this all right so you got this you
374
00:18:37,619 --> 00:18:41,609
got this you know and now that I've kind
375
00:18:39,599 --> 00:18:43,379
of I'm not really caring well the
376
00:18:41,609 --> 00:18:46,558
structure of not really caring but how
377
00:18:43,380 --> 00:18:49,289
it feels as a stylistic in illustration
378
00:18:46,558 --> 00:18:53,970
I'm just I just want the quickest
379
00:18:49,288 --> 00:18:57,658
interpretation of these shapes and how
380
00:18:53,970 --> 00:18:59,940
they actually function on the head here
381
00:18:57,659 --> 00:19:03,510
I got a little bit of a problem to work
382
00:18:59,940 --> 00:19:05,399
out how this sometimes you can just try
383
00:19:03,509 --> 00:19:11,158
yourself a ball get yourself out of the
384
00:19:05,398 --> 00:19:13,259
jam it's a shaped ball shape okay so and
385
00:19:11,159 --> 00:19:16,730
it's not supposed to entirely be the
386
00:19:13,259 --> 00:19:19,138
most realistic conceptual like here now
387
00:19:16,730 --> 00:19:22,259
what I've done I'm going to blare this
388
00:19:19,138 --> 00:19:26,189
up using blur tool you can guys can make
389
00:19:22,259 --> 00:19:28,288
yourself a blur tool by using the let me
390
00:19:26,190 --> 00:19:29,940
screenshot these settings you know
391
00:19:28,288 --> 00:19:32,730
actually might be some brushes well
392
00:19:29,940 --> 00:19:35,278
actually no these are all based okay
393
00:19:32,730 --> 00:19:39,769
here here's the prepares the blender
394
00:19:35,278 --> 00:19:39,769
tool here's a moo-moo blur tool
395
00:19:53,609 --> 00:19:59,049
there grab-grab load out of that all
396
00:19:58,240 --> 00:20:02,140
right you got it
397
00:19:59,049 --> 00:20:02,649
you be good moving on back to what we're
398
00:20:02,140 --> 00:20:14,800
doing
399
00:20:02,650 --> 00:20:16,060
blur that up and now I'll actually going
400
00:20:14,799 --> 00:20:19,210
to race a little bit touching to soften
401
00:20:16,059 --> 00:20:24,069
up BP tail just a little bit I can draw
402
00:20:19,210 --> 00:20:26,259
on top of it and get a harsh detail you
403
00:20:24,069 --> 00:20:29,109
know you can kind of and also actually
404
00:20:26,259 --> 00:20:31,079
go right up with the Lanisha and get
405
00:20:29,109 --> 00:20:36,819
some stroll that's a little tease from
406
00:20:31,079 --> 00:20:40,359
let me shave get a stronger where so I
407
00:20:36,819 --> 00:20:43,179
could really show the difference well
408
00:20:40,359 --> 00:20:46,629
here what I'm doing is instead of using
409
00:20:43,180 --> 00:20:48,880
kind of a stylistic mesh I had made
410
00:20:46,630 --> 00:20:53,590
initially and you guys had just seen me
411
00:20:48,880 --> 00:20:56,740
make that you know now taking this 3d
412
00:20:53,589 --> 00:21:01,959
shape but not interpreting interpreting
413
00:20:56,740 --> 00:21:06,970
it I'm going to use a softer brush I can
414
00:21:01,960 --> 00:21:10,630
get actually a few details me so
415
00:21:06,970 --> 00:21:12,750
stylistically let's go back just redo
416
00:21:10,630 --> 00:21:12,750
this
417
00:21:19,659 --> 00:21:35,359
so I'm kind of using the 3d shapes I've
418
00:21:24,919 --> 00:21:38,559
built to the best interpret this if you
419
00:21:35,358 --> 00:21:41,720
really want to go into the advanced more
420
00:21:38,558 --> 00:21:45,700
aggressive method Duras and tool to help
421
00:21:41,720 --> 00:21:45,700
you kind of get there
422
00:21:52,500 --> 00:22:00,240
so I'm using these shapes to kind of the
423
00:21:57,839 --> 00:22:03,419
shapes I've drawn before to kind of use
424
00:22:00,240 --> 00:22:05,370
it as how to flow my the hairs across
425
00:22:03,420 --> 00:22:09,840
that so here you know I you know I
426
00:22:05,369 --> 00:22:12,149
should probably we should probably do
427
00:22:09,839 --> 00:22:14,970
this not just go like this
428
00:22:12,150 --> 00:22:16,680
medical like this because I need to
429
00:22:14,970 --> 00:22:22,950
follow the shape so I got this hair
430
00:22:16,680 --> 00:22:27,080
strand and here I know I should probably
431
00:22:22,950 --> 00:22:27,080
go like this and then tuck into here
432
00:22:34,240 --> 00:22:44,230
and I'm kind of using my artistic little
433
00:22:37,630 --> 00:22:45,850
hell here that to make some decisions if
434
00:22:44,230 --> 00:22:48,029
this will get me a good result I don't
435
00:22:45,849 --> 00:22:50,500
know and kind of just winging it here so
436
00:22:48,029 --> 00:22:53,619
maybe you'll like what you see maybe you
437
00:22:50,500 --> 00:22:56,289
think this is dumb but I hope that I
438
00:22:53,619 --> 00:22:58,989
might kind of showing you a more more
439
00:22:56,289 --> 00:23:00,609
interested in showing you guys a way of
440
00:22:58,990 --> 00:23:03,789
approaching something and like telling
441
00:23:00,609 --> 00:23:10,409
your hand great artist I think I'm far
442
00:23:03,789 --> 00:23:12,250
from that so but but I do have olya
443
00:23:10,410 --> 00:23:13,870
trying to figure out how to solve
444
00:23:12,250 --> 00:23:15,309
problems which is what I'm really trying
445
00:23:13,869 --> 00:23:19,179
to teach you guys here is problem
446
00:23:15,309 --> 00:23:26,740
solving with just about the cheating or
447
00:23:19,180 --> 00:23:28,930
cottage also so here having a little
448
00:23:26,740 --> 00:23:30,640
trouble so what I'm going to do is I'm
449
00:23:28,930 --> 00:23:33,940
going to go back to being simple and
450
00:23:30,640 --> 00:23:37,600
that kind of solved my problems because
451
00:23:33,940 --> 00:23:39,250
and this is why a too much detail in the
452
00:23:37,599 --> 00:23:42,819
back end was kind of conflicting with
453
00:23:39,250 --> 00:23:45,339
this front end so I I kind of knocked
454
00:23:42,819 --> 00:23:46,539
down the detail level a little bit and
455
00:23:45,339 --> 00:23:49,899
this actually brings me down to another
456
00:23:46,539 --> 00:23:53,619
point which is and this kind of apply
457
00:23:49,900 --> 00:23:55,150
the all the time the closer you get to
458
00:23:53,619 --> 00:23:57,039
the edge of something that's facing
459
00:23:55,150 --> 00:23:59,769
slowly away from you like for instance
460
00:23:57,039 --> 00:24:00,399
here you go you got a leg let's dissect
461
00:23:59,769 --> 00:24:03,700
it
462
00:24:00,400 --> 00:24:11,009
it's a bone here's an eye looking at it
463
00:24:03,700 --> 00:24:15,430
right the culture that these edges point
464
00:24:11,009 --> 00:24:19,569
away from the eye the more you can
465
00:24:15,430 --> 00:24:21,820
condense Dayton detail so let's say
466
00:24:19,569 --> 00:24:25,119
forces it I mean obviously just think
467
00:24:21,819 --> 00:24:27,490
about it this scale here scales here and
468
00:24:25,119 --> 00:24:32,079
if we draw scaled on something or
469
00:24:27,490 --> 00:24:34,990
there's going to be all this space what
470
00:24:32,079 --> 00:24:38,909
size spacing is just a little slender
471
00:24:34,990 --> 00:24:42,750
amount here in here here here and here
472
00:24:38,910 --> 00:24:46,800
so that all the detail gets compressed
473
00:24:42,750 --> 00:24:46,799
into a small room
474
00:24:46,839 --> 00:24:52,699
so what what that does means is when
475
00:24:50,539 --> 00:24:56,299
you're drawing you need to kind of keep
476
00:24:52,700 --> 00:24:59,000
that in line means means you can see how
477
00:24:56,299 --> 00:25:01,460
you can stack more lines on the edges
478
00:24:59,000 --> 00:25:03,170
and it kind of feels all right that's
479
00:25:01,460 --> 00:25:07,009
because you're kind of taking advantage
480
00:25:03,170 --> 00:25:10,610
of how that looks in real life which is
481
00:25:07,009 --> 00:25:16,549
when something comes to this edge will
482
00:25:10,609 --> 00:25:18,439
be a lot more detail and less will be a
483
00:25:16,549 --> 00:25:22,970
lot more details and as you can you can
484
00:25:18,440 --> 00:25:25,309
cram more detail in there now it doesn't
485
00:25:22,970 --> 00:25:26,630
always work perfectly but it's a good
486
00:25:25,309 --> 00:25:28,700
thing to keep in mind so in this case
487
00:25:26,630 --> 00:25:37,850
I've kind of gone overboard with that
488
00:25:28,700 --> 00:25:39,920
but if I keep things a lot simpler and I
489
00:25:37,849 --> 00:25:43,279
go you know this is kind of nice and
490
00:25:39,920 --> 00:25:45,650
noisy but I'd like to just reduce some
491
00:25:43,279 --> 00:25:50,899
of the noise you can just kind of focus
492
00:25:45,650 --> 00:25:55,640
on keeping the center nice and makes it
493
00:25:50,900 --> 00:26:00,769
not noisy and then stacking a little
494
00:25:55,640 --> 00:26:05,750
more noise on the edges here if you want
495
00:26:00,769 --> 00:26:07,279
to hatch a little bit now you know which
496
00:26:05,750 --> 00:26:11,049
way to hatch because you've got a bit of
497
00:26:07,279 --> 00:26:15,920
a general shape that you've broken down
498
00:26:11,049 --> 00:26:18,259
now lemming hatch I can hatch in the
499
00:26:15,920 --> 00:26:19,310
direction of those shapes I though
500
00:26:18,259 --> 00:26:23,690
there's a bunch of different ways you
501
00:26:19,309 --> 00:26:29,500
can approach hatching but you know this
502
00:26:23,690 --> 00:26:29,500
is one way to go down the the sheet
503
00:26:31,809 --> 00:26:36,909
and then accentuated that is also just
504
00:26:34,619 --> 00:26:41,049
ignoring I can say indeed whatever you
505
00:26:36,910 --> 00:26:43,779
want but die hold that kind of gives you
506
00:26:41,049 --> 00:26:48,909
an idea so there's a collage of concept
507
00:26:43,779 --> 00:26:52,299
on drawing care and hopefully that
508
00:26:48,910 --> 00:26:53,920
helped some of you guys I I feel like
509
00:26:52,299 --> 00:26:55,419
the best way to really approach this I
510
00:26:53,920 --> 00:26:57,519
mean I was thinking about creating
511
00:26:55,420 --> 00:26:59,680
material but I feel that if I just kind
512
00:26:57,519 --> 00:27:01,480
of build right into this and start
513
00:26:59,680 --> 00:27:04,210
talking about it and approach it the way
514
00:27:01,480 --> 00:27:06,880
my mind gonna project I feel is a lot
515
00:27:04,210 --> 00:27:09,759
more honest am a lot more honest
516
00:27:06,880 --> 00:27:11,380
approach than preparing all this
517
00:27:09,759 --> 00:27:13,480
material and you know having all these
518
00:27:11,380 --> 00:27:15,760
steps because that not really what
519
00:27:13,480 --> 00:27:17,559
happens when we start drawing hair when
520
00:27:15,759 --> 00:27:21,789
I do do this I feel like I've come
521
00:27:17,559 --> 00:27:23,740
across some ideas on what I want to talk
522
00:27:21,789 --> 00:27:25,240
that I had an initiative when we started
523
00:27:23,740 --> 00:27:28,539
and it's actually kind of cool because
524
00:27:25,240 --> 00:27:30,130
it means that my brain seems to kind of
525
00:27:28,539 --> 00:27:31,599
pick up and work on what I'm doing and
526
00:27:30,130 --> 00:27:33,310
want to talk about this let's talk about
527
00:27:31,599 --> 00:27:38,500
that and actually I feel like comes out
528
00:27:33,309 --> 00:27:41,919
with more points than the normally would
529
00:27:38,500 --> 00:27:44,589
if I were to follow a script so
530
00:27:41,920 --> 00:27:46,060
hopefully this kind of sets the tone
531
00:27:44,589 --> 00:27:47,919
sets at this pace I kind of don't like
532
00:27:46,059 --> 00:27:49,440
this hair but that's a big explains what
533
00:27:47,920 --> 00:27:51,730
I'm talking about
534
00:27:49,440 --> 00:27:55,049
maybe it's just because I like simpler
535
00:27:51,730 --> 00:27:59,890
or maybe because it's hair just sucks
536
00:27:55,049 --> 00:28:01,659
whatever it was kind of just like here
537
00:27:59,890 --> 00:28:09,420
but I think I just feel that it works
538
00:28:01,660 --> 00:28:09,420
then maybe it's hydraulic acute acute I
539
00:28:13,190 --> 00:28:24,259
it'll sell it you're enjoying your
540
00:28:19,130 --> 00:28:26,420
animes so hopefully that kind of just
541
00:28:24,259 --> 00:28:27,950
breaks it all down in aspen simple way
542
00:28:26,420 --> 00:28:30,080
maybe there's maybe some stuff I miss
543
00:28:27,950 --> 00:28:34,850
but generally speaking either the kind
544
00:28:30,079 --> 00:28:38,289
of concepts that keep in mind you know
545
00:28:34,849 --> 00:28:41,990
what men's hair I feel the less is more
546
00:28:38,289 --> 00:28:48,250
just go with straight so I don't go into
547
00:28:41,990 --> 00:28:48,250
little details and once you have to and
548
00:28:48,519 --> 00:28:52,940
if you get into too many details I find
549
00:28:51,559 --> 00:28:54,409
that it just makes the guys look more
550
00:28:52,940 --> 00:28:56,120
feminine of course if you're trying to
551
00:28:54,410 --> 00:29:02,170
make it feminine guarding a little bit
552
00:28:56,119 --> 00:29:05,500
ahead do that but generally speaking
553
00:29:02,170 --> 00:29:11,690
keep men's hair kind of quick and dirty
554
00:29:05,500 --> 00:29:16,779
silhouette shapes a few headlines a few
555
00:29:11,690 --> 00:29:19,549
hatchlings and that's really enough for
556
00:29:16,779 --> 00:29:22,789
most people and I think it just it works
557
00:29:19,549 --> 00:29:25,099
better but a man's hair isn't really
558
00:29:22,789 --> 00:29:26,750
entirely what what is the more important
559
00:29:25,099 --> 00:29:29,750
thing about the appearance unless there
560
00:29:26,750 --> 00:29:31,759
certain kind of guy so all the time it's
561
00:29:29,750 --> 00:29:35,990
it's good to just kind of get that a bit
562
00:29:31,759 --> 00:29:37,609
of a breather and couple to the house
563
00:29:35,990 --> 00:29:39,789
all you guys and I'll see you next time
564
00:29:37,609 --> 00:29:39,789
bye bye