1 00:00:00,000 --> 00:00:04,859 okey-dokey so I figured I'd start doing 2 00:00:02,908 --> 00:00:06,298 these a voice recording for my tutorials 3 00:00:04,859 --> 00:00:08,519 maybe I'll even go back and cover some 4 00:00:06,299 --> 00:00:10,620 previous ones I just think you know 5 00:00:08,519 --> 00:00:12,059 maybe get in the swing of the doing the 6 00:00:10,619 --> 00:00:13,678 videos I've been wanting to do more 7 00:00:12,058 --> 00:00:16,500 videos but you know when you fall out of 8 00:00:13,679 --> 00:00:18,179 a habit it's kind of hard to get back 9 00:00:16,500 --> 00:00:24,149 into it so maybe this will help me get 10 00:00:18,179 --> 00:00:26,219 in there get on track so from that let 11 00:00:24,149 --> 00:00:27,989 me just cover this little tutorial I 12 00:00:26,219 --> 00:00:30,750 would even say it's eternal it's more of 13 00:00:27,989 --> 00:00:34,259 a little note thing I sent out to my 14 00:00:30,750 --> 00:00:37,980 patreon supporters it was a little thing 15 00:00:34,259 --> 00:00:40,320 I came across when I was doing some art 16 00:00:37,979 --> 00:00:44,069 a while ago with a character had glasses 17 00:00:40,320 --> 00:00:47,520 on and I needed to put some thousand 18 00:00:44,070 --> 00:00:51,899 glasses on glasses on some people on 19 00:00:47,520 --> 00:00:56,550 some folks and what ended up happening 20 00:00:51,899 --> 00:00:59,308 was kind of interesting I noticed that 21 00:00:56,549 --> 00:01:00,649 the people the the person that have been 22 00:00:59,308 --> 00:01:03,509 putting glasses on it was kind of 23 00:01:00,649 --> 00:01:05,820 adjusting facial features and the ears a 24 00:01:03,509 --> 00:01:07,140 bit to be a more in line with the 25 00:01:05,819 --> 00:01:10,529 glasses that actually the glasses I 26 00:01:07,140 --> 00:01:14,879 thought we're helping me better situate 27 00:01:10,530 --> 00:01:18,239 the features so every so often what I'll 28 00:01:14,879 --> 00:01:20,609 do is when I'm having a hard time with 29 00:01:18,239 --> 00:01:23,250 the character face sort of the glass the 30 00:01:20,609 --> 00:01:25,170 ears or the eyes or something like that 31 00:01:23,250 --> 00:01:27,090 I'll just have a really quick pair pair 32 00:01:25,170 --> 00:01:28,680 of pair glasses on the character even 33 00:01:27,090 --> 00:01:31,228 though the character may not even have 34 00:01:28,680 --> 00:01:33,030 glasses on and I'll just show you 35 00:01:31,228 --> 00:01:37,769 exactly an example of this so in this 36 00:01:33,030 --> 00:01:39,450 case you know here's the blue my 37 00:01:37,769 --> 00:01:41,149 original drawing I do some classes and I 38 00:01:39,450 --> 00:01:45,210 immediately notice that the ear was 39 00:01:41,150 --> 00:01:46,170 maybe a little far off considering the 40 00:01:45,209 --> 00:01:49,889 fact that when you fold a pair of 41 00:01:46,170 --> 00:01:53,040 glasses they fold in on to be the length 42 00:01:49,890 --> 00:01:54,868 of the frame themselves so if they feel 43 00:01:53,040 --> 00:01:57,090 like they're if you fold them they're 44 00:01:54,868 --> 00:02:00,859 overlapping on the edges a lot then the 45 00:01:57,090 --> 00:02:03,868 the glass 46 00:02:00,859 --> 00:02:05,280 arms might be too long so really how 47 00:02:03,868 --> 00:02:08,550 this works is that you have to kind of 48 00:02:05,280 --> 00:02:10,340 be comfortable with the prop itself have 49 00:02:08,550 --> 00:02:13,950 a kind of basic understanding of the 50 00:02:10,340 --> 00:02:16,289 measurements but for me and in this case 51 00:02:13,949 --> 00:02:18,839 I could tell that something was off 52 00:02:16,289 --> 00:02:21,329 immediately and I fixed it here's 53 00:02:18,840 --> 00:02:25,080 another example of that concept and this 54 00:02:21,330 --> 00:02:26,880 is not by a team eat perfect system I 55 00:02:25,080 --> 00:02:28,739 already can tell that I need to fix the 56 00:02:26,879 --> 00:02:31,289 ear even more in this example just by 57 00:02:28,739 --> 00:02:33,989 looking at this again so it's kind of 58 00:02:31,289 --> 00:02:37,109 doing its thing so I drew this character 59 00:02:33,989 --> 00:02:39,209 here and put the ear down here and then 60 00:02:37,110 --> 00:02:41,970 I drew some glasses on and I had to 61 00:02:39,209 --> 00:02:45,599 adjust the ear just because I knew if 62 00:02:41,969 --> 00:02:49,289 you look at this example down here on a 63 00:02:45,599 --> 00:02:51,568 the stem is too short and the ear just 64 00:02:49,289 --> 00:02:53,039 seems too low and then even that the 65 00:02:51,568 --> 00:02:54,750 glass is seeming like tilt it to the 66 00:02:53,039 --> 00:02:57,979 side just to make this all kind of work 67 00:02:54,750 --> 00:03:02,250 together but in this case I get my eye 68 00:02:57,979 --> 00:03:04,828 marker out here my pen you know what I'm 69 00:03:02,250 --> 00:03:06,810 actually make this really work you know 70 00:03:04,829 --> 00:03:10,650 maybe I might even have to go a little 71 00:03:06,810 --> 00:03:13,650 higher to actually have a proper proper 72 00:03:10,650 --> 00:03:18,299 approximation of what what is supposed 73 00:03:13,650 --> 00:03:20,670 to happen glasses do bow out a bit and 74 00:03:18,299 --> 00:03:22,709 like I said this is by no means a 75 00:03:20,669 --> 00:03:25,738 perfect system but it does get help give 76 00:03:22,709 --> 00:03:27,569 you an approximation on what you're 77 00:03:25,739 --> 00:03:32,370 doing some of the things I can help you 78 00:03:27,569 --> 00:03:35,669 out - glasses are you know like 79 00:03:32,370 --> 00:03:39,150 headbands if you have a good idea of how 80 00:03:35,669 --> 00:03:40,559 headbands work and if you draw them on 81 00:03:39,150 --> 00:03:42,239 and you're like oh well obviously you 82 00:03:40,560 --> 00:03:43,199 know you have an idea how that separates 83 00:03:42,239 --> 00:03:46,400 the head because you're very familiar 84 00:03:43,199 --> 00:03:48,719 with the you know you can draw those on 85 00:03:46,400 --> 00:03:51,239 of course this doesn't help you if you 86 00:03:48,719 --> 00:03:52,530 can't you don't know what this shape 87 00:03:51,239 --> 00:03:54,030 looks like in the first place a headband 88 00:03:52,530 --> 00:03:55,969 isn't as a good example because it has a 89 00:03:54,030 --> 00:03:59,640 lot of curve to it just hard to 90 00:03:55,969 --> 00:04:02,139 interpret properly but once you get to 91 00:03:59,639 --> 00:04:04,969 something mechanical you know that 92 00:04:02,139 --> 00:04:08,329 you know it it can really help you out 93 00:04:04,969 --> 00:04:13,550 on this and this place for me in this 94 00:04:08,330 --> 00:04:15,290 case for me it was glasses I've done the 95 00:04:13,550 --> 00:04:22,689 similar things with the eyes yeah just 96 00:04:15,289 --> 00:04:26,379 show a quick example where I'm like oh 97 00:04:22,689 --> 00:04:29,860 oopsies I need to draw some legs and 98 00:04:26,379 --> 00:04:33,680 then I'll be like mm-hmm 99 00:04:29,860 --> 00:04:36,470 you know how do these legs part of the 100 00:04:33,680 --> 00:04:39,110 shape of the leg shaped supposed to look 101 00:04:36,470 --> 00:04:40,940 like or what what angle am I looking at 102 00:04:39,110 --> 00:04:44,930 and if I'm looking up at them I'll just 103 00:04:40,939 --> 00:04:49,219 draw like tiny lines and then I can get 104 00:04:44,930 --> 00:04:52,449 a better idea of the angle I'm looking 105 00:04:49,220 --> 00:04:57,110 at it and if the shape seems right 106 00:04:52,449 --> 00:04:59,810 you know so that's the sort of thing you 107 00:04:57,110 --> 00:05:02,980 can do to help you out as actually give 108 00:04:59,810 --> 00:05:07,550 a little little prop on your sketch to 109 00:05:02,980 --> 00:05:08,960 better approximate your your features 110 00:05:07,550 --> 00:05:10,550 and then kind of distribute them 111 00:05:08,959 --> 00:05:14,139 correctly so hopefully that helps you 112 00:05:10,550 --> 00:05:14,139 guys thanks a lot take care guys