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okey-dokey so I figured I'd start doing
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these a voice recording for my tutorials
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maybe I'll even go back and cover some
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previous ones I just think you know
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maybe get in the swing of the doing the
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videos I've been wanting to do more
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videos but you know when you fall out of
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a habit it's kind of hard to get back
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into it so maybe this will help me get
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in there get on track so from that let
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me just cover this little tutorial I
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would even say it's eternal it's more of
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a little note thing I sent out to my
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patreon supporters it was a little thing
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I came across when I was doing some art
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a while ago with a character had glasses
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on and I needed to put some thousand
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glasses on glasses on some people on
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some folks and what ended up happening
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was kind of interesting I noticed that
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the people the the person that have been
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putting glasses on it was kind of
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adjusting facial features and the ears a
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bit to be a more in line with the
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glasses that actually the glasses I
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thought we're helping me better situate
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the features so every so often what I'll
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do is when I'm having a hard time with
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the character face sort of the glass the
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ears or the eyes or something like that
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I'll just have a really quick pair pair
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of pair glasses on the character even
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though the character may not even have
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glasses on and I'll just show you
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exactly an example of this so in this
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case you know here's the blue my
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original drawing I do some classes and I
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immediately notice that the ear was
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maybe a little far off considering the
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fact that when you fold a pair of
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glasses they fold in on to be the length
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of the frame themselves so if they feel
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like they're if you fold them they're
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overlapping on the edges a lot then the
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the glass
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arms might be too long so really how
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this works is that you have to kind of
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be comfortable with the prop itself have
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a kind of basic understanding of the
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measurements but for me and in this case
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I could tell that something was off
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immediately and I fixed it here's
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another example of that concept and this
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is not by a team eat perfect system I
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already can tell that I need to fix the
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ear even more in this example just by
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looking at this again so it's kind of
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doing its thing so I drew this character
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here and put the ear down here and then
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I drew some glasses on and I had to
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adjust the ear just because I knew if
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you look at this example down here on a
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the stem is too short and the ear just
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seems too low and then even that the
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glass is seeming like tilt it to the
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side just to make this all kind of work
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together but in this case I get my eye
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marker out here my pen you know what I'm
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actually make this really work you know
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maybe I might even have to go a little
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higher to actually have a proper proper
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approximation of what what is supposed
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to happen glasses do bow out a bit and
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like I said this is by no means a
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perfect system but it does get help give
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you an approximation on what you're
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doing some of the things I can help you
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out - glasses are you know like
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headbands if you have a good idea of how
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headbands work and if you draw them on
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and you're like oh well obviously you
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know you have an idea how that separates
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the head because you're very familiar
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with the you know you can draw those on
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of course this doesn't help you if you
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can't you don't know what this shape
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looks like in the first place a headband
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isn't as a good example because it has a
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lot of curve to it just hard to
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interpret properly but once you get to
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something mechanical you know that
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you know it it can really help you out
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on this and this place for me in this
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case for me it was glasses I've done the
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similar things with the eyes yeah just
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show a quick example where I'm like oh
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oopsies I need to draw some legs and
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then I'll be like mm-hmm
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you know how do these legs part of the
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shape of the leg shaped supposed to look
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like or what what angle am I looking at
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and if I'm looking up at them I'll just
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draw like tiny lines and then I can get
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a better idea of the angle I'm looking
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at it and if the shape seems right
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you know so that's the sort of thing you
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can do to help you out as actually give
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a little little prop on your sketch to
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better approximate your your features
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and then kind of distribute them
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correctly so hopefully that helps you
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guys thanks a lot take care guys