1 00:00:00,000 --> 00:00:04,650 what I like to do is I like to just 2 00:00:02,158 --> 00:00:08,969 create a dummy version of what I'm 3 00:00:04,650 --> 00:00:10,880 drawing sometimes I do this so let's say 4 00:00:08,970 --> 00:00:22,469 I'm like okay I got this character kay 5 00:00:10,880 --> 00:00:24,060 here's their proportions and here are 6 00:00:22,469 --> 00:00:25,349 the proportions and I'm like yeah I 7 00:00:24,059 --> 00:00:27,419 really don't want to see what it looks 8 00:00:25,350 --> 00:00:29,099 like when they're really in the forced 9 00:00:27,420 --> 00:00:33,059 perspective well I'm just gonna do that 10 00:00:29,099 --> 00:00:35,399 just grab this around this force the 11 00:00:33,058 --> 00:00:36,780 perspective okay I'm gonna get my 12 00:00:35,399 --> 00:00:41,280 perspective tool to be a hundred percent 13 00:00:36,780 --> 00:00:42,989 so it says accurate as possible and this 14 00:00:41,280 --> 00:00:47,160 isn't gonna be accurate but it's gonna 15 00:00:42,988 --> 00:00:51,929 give you a really good idea of where 16 00:00:47,159 --> 00:01:00,479 your proportions are okay so in this 17 00:00:51,929 --> 00:01:05,219 perspective literally most about a third 18 00:01:00,479 --> 00:01:11,819 of the image is the head another third 19 00:01:05,219 --> 00:01:14,030 is the torso okay well actually I would 20 00:01:11,819 --> 00:01:14,029 say 21 00:01:15,090 --> 00:01:20,770 another third is a torso in the crotch 22 00:01:17,560 --> 00:01:23,049 and then the rest is the legs okay so 23 00:01:20,769 --> 00:01:26,619 it's even a third a half of the last 24 00:01:23,049 --> 00:01:29,709 part is the legs and you have to kind of 25 00:01:26,620 --> 00:01:32,020 make this all fit now you have to 26 00:01:29,709 --> 00:01:33,759 basically go like oh well that's that's 27 00:01:32,019 --> 00:01:37,390 those are my kind of restraints so then 28 00:01:33,760 --> 00:01:39,070 you're gonna have to build you're gonna 29 00:01:37,390 --> 00:01:40,540 have to build all your assets inside of 30 00:01:39,069 --> 00:01:43,569 this you're gonna be like okay well 31 00:01:40,540 --> 00:01:45,550 obviously that's kind of build these 32 00:01:43,569 --> 00:01:50,139 legs here obviously I have nowhere else 33 00:01:45,549 --> 00:01:51,728 I can really go I can't you can't if you 34 00:01:50,140 --> 00:01:55,840 do like this you're not going to be 35 00:01:51,728 --> 00:01:58,719 tempted to kind of move features up what 36 00:01:55,840 --> 00:02:00,478 you're gonna want to do you're gonna 37 00:01:58,719 --> 00:02:04,659 just lock yourself into these 38 00:02:00,478 --> 00:02:06,609 proportions and do your best and you're 39 00:02:04,659 --> 00:02:11,319 not gonna get it right and it's gonna be 40 00:02:06,609 --> 00:02:13,000 a little weird but this is this is your 41 00:02:11,319 --> 00:02:15,879 this is your prison this is your feature 42 00:02:13,000 --> 00:02:19,199 prison and then you're gonna you know 43 00:02:15,879 --> 00:02:19,199 break that down again 44 00:02:27,000 --> 00:02:33,269 and you're just gonna you know trying to 45 00:02:31,479 --> 00:02:35,919 get the original thing in there 46 00:02:33,269 --> 00:02:37,569 obviously if you have a situation where 47 00:02:35,919 --> 00:02:39,759 your character doesn't have a straight 48 00:02:37,568 --> 00:02:41,318 down pose you're gonna have to do a lot 49 00:02:39,759 --> 00:02:43,719 more work than what I'm doing and you 50 00:02:41,318 --> 00:02:45,280 gotta draw a 3d hand here actually when 51 00:02:43,719 --> 00:02:50,650 you draw a rectangle because it's so 52 00:02:45,280 --> 00:02:55,689 exaggerated not a rectangle sorry a 3d 53 00:02:50,650 --> 00:02:57,730 volume rectangular and then here I can 54 00:02:55,689 --> 00:02:59,109 see immediately it's not overlapping the 55 00:02:57,729 --> 00:03:05,229 head correctly so I'm just going to grab 56 00:02:59,110 --> 00:03:07,360 that and you kind of have to do a lot of 57 00:03:05,229 --> 00:03:10,988 this you cannot just wing this like you 58 00:03:07,360 --> 00:03:15,340 would a normal drawing because there's 59 00:03:10,989 --> 00:03:17,579 just so much overlapping and in fact 60 00:03:15,340 --> 00:03:21,989 that's probably the most important part 61 00:03:17,579 --> 00:03:24,790 of this or as Delia is realizing that 62 00:03:21,989 --> 00:03:27,519 you're gonna occlude and hide so many 63 00:03:24,789 --> 00:03:29,709 things you're not used to hiding like 64 00:03:27,519 --> 00:03:31,569 you're gonna hide a whole foot this 65 00:03:29,709 --> 00:03:33,250 might help you depending on the pose 66 00:03:31,568 --> 00:03:35,858 you're gonna hide a whole arm behind a 67 00:03:33,250 --> 00:03:37,810 sleeve things are going to be hidden 68 00:03:35,859 --> 00:03:39,370 really aggressively and it's gonna feel 69 00:03:37,810 --> 00:03:46,170 weird because as an artist you want to 70 00:03:39,370 --> 00:03:46,170 show all the parts you know so 71 00:03:46,800 --> 00:03:54,990 that's gonna be tough it's going to be 72 00:03:52,030 --> 00:03:58,509 tough on you to kind of hide everything 73 00:03:54,990 --> 00:04:00,640 so same case here let's say I've got a 74 00:03:58,509 --> 00:04:04,979 got a character I'm trying to make it a 75 00:04:00,639 --> 00:04:04,979 little like okay 76 00:04:20,689 --> 00:04:26,199 and they've got themselves a sword I 77 00:04:23,199 --> 00:04:26,199 guess 78 00:04:28,410 --> 00:04:34,350 okay and you're like they'll that each 79 00:04:32,610 --> 00:04:38,910 kind of judicial perspective you can 80 00:04:34,350 --> 00:04:41,270 totally fairly remember three computers 81 00:04:38,910 --> 00:04:43,380 and stuff these are tools for you don't 82 00:04:41,269 --> 00:04:45,959 don't be like oh you can't do it because 83 00:04:43,379 --> 00:04:49,290 it's not it's not real it's not a real 84 00:04:45,959 --> 00:04:54,149 drawing because you're not just 85 00:04:49,290 --> 00:04:55,939 use the tools and then you can take I'm 86 00:04:54,149 --> 00:05:02,479 going to see if I'm okay okay let's see 87 00:04:55,939 --> 00:05:06,269 then I'm going to take this exaggerated 88 00:05:02,480 --> 00:05:11,189 okay obviously this is never gonna work 89 00:05:06,269 --> 00:05:12,629 mm-hmm real like its number gonna do the 90 00:05:11,189 --> 00:05:17,009 full drawing for you doing that kind of 91 00:05:12,629 --> 00:05:19,680 deformation but what its gonna do is put 92 00:05:17,009 --> 00:05:22,620 lines places you wouldn't normally put 93 00:05:19,680 --> 00:05:27,209 them out of proportions you're not used 94 00:05:22,620 --> 00:05:29,040 to and all my tools are made to be used 95 00:05:27,209 --> 00:05:36,120 on a larger scale so everything's so 96 00:05:29,040 --> 00:05:37,920 grainy so you got this these these facet 97 00:05:36,120 --> 00:05:41,459 these like legs that are really massive 98 00:05:37,920 --> 00:05:43,650 obviously and this goes smaller and then 99 00:05:41,459 --> 00:05:46,859 because of the perspective and I'm 100 00:05:43,649 --> 00:05:49,829 looking up at the character I've gotta 101 00:05:46,860 --> 00:05:55,819 move things around a bit to actually 102 00:05:49,829 --> 00:05:55,819 match this new extreme extreme pose 103 00:05:56,158 --> 00:06:01,228 so I'm having to hire some teachers 104 00:06:11,069 --> 00:06:15,089 and because of the once again because 105 00:06:13,740 --> 00:06:17,490 the angle I gotta really start thinking 106 00:06:15,089 --> 00:06:21,779 about these things as you get closer and 107 00:06:17,490 --> 00:06:27,600 as you push your features around closer 108 00:06:21,779 --> 00:06:33,439 the camera I mean here's a here's a leg 109 00:06:27,600 --> 00:06:36,270 okay that's being bent on itself 110 00:06:33,439 --> 00:06:39,360 okay and when you're here and you're 111 00:06:36,269 --> 00:06:50,129 looking at it from here it'll look like 112 00:06:39,360 --> 00:06:51,780 this like a leg that's bent but and you 113 00:06:50,129 --> 00:06:53,459 learn to actually you lend us a lot from 114 00:06:51,779 --> 00:06:56,849 life drawing and if you come in real 115 00:06:53,459 --> 00:06:59,489 close like that okay it ends up looking 116 00:06:56,850 --> 00:07:06,120 more like this you got your thigh which 117 00:06:59,490 --> 00:07:08,730 ends up being just this giant part of 118 00:07:06,120 --> 00:07:10,680 what you're seeing and then everything 119 00:07:08,730 --> 00:07:12,560 going to compresses into this little end 120 00:07:10,680 --> 00:07:17,220 and then the foot becomes large again 121 00:07:12,560 --> 00:07:19,560 okay and this is literally the same pose 122 00:07:17,220 --> 00:07:24,060 and all of a sudden everything kind of 123 00:07:19,560 --> 00:07:26,160 really changes a lot shapes that don't 124 00:07:24,060 --> 00:07:30,269 overlap like you know muscles and stuff 125 00:07:26,160 --> 00:07:33,090 that were just flat now kind of overlap 126 00:07:30,269 --> 00:07:38,099 and become kind of a almost like a 127 00:07:33,089 --> 00:07:39,459 mountainous surface as you as you deal 128 00:07:38,100 --> 00:07:42,819 with 129 00:07:39,459 --> 00:07:50,739 these new crazy large volumes coming 130 00:07:42,819 --> 00:07:58,660 into shape you know so a lot of it is 131 00:07:50,740 --> 00:08:05,918 you so we go from this to to it from 132 00:07:58,660 --> 00:08:07,120 from this simple leg kind of shape and 133 00:08:05,918 --> 00:08:13,060 then you pull in and then everything 134 00:08:07,120 --> 00:08:17,740 kind of gets crazy-looking and so what 135 00:08:13,060 --> 00:08:19,329 you're doing is you're compensating for 136 00:08:17,740 --> 00:08:21,009 how close the camera is because the 137 00:08:19,329 --> 00:08:24,159 perspective is really two things right 138 00:08:21,009 --> 00:08:26,169 and I mean if you have a different kind 139 00:08:24,160 --> 00:08:27,970 of lens it won't look like this this is 140 00:08:26,168 --> 00:08:30,698 a lens that's got a wide range white 141 00:08:27,970 --> 00:08:32,918 angle to it you know if your lenses 142 00:08:30,699 --> 00:08:38,769 really kind of a flat lens you'll just 143 00:08:32,918 --> 00:08:40,990 get a big piece of ass like this until 144 00:08:38,769 --> 00:08:48,088 it just bumps right into it it's just a 145 00:08:40,990 --> 00:08:53,710 big piece of skin so how much 146 00:08:48,089 --> 00:08:55,750 distortions happen is also based on 147 00:08:53,710 --> 00:09:00,040 how much you've created how much you've 148 00:08:55,750 --> 00:09:02,559 decided that your fictional lens you're 149 00:09:00,039 --> 00:09:09,279 using is and how close you are to that 150 00:09:02,559 --> 00:09:12,429 information but for me really you got to 151 00:09:09,279 --> 00:09:15,669 do two things you got to assume you're 152 00:09:12,429 --> 00:09:22,449 wrong on your first drawing and then 153 00:09:15,669 --> 00:09:25,839 we're hard to build off of your initial 154 00:09:22,450 --> 00:09:31,390 drawing and correct it or build a guide 155 00:09:25,840 --> 00:09:34,750 like this and then make sure all the 156 00:09:31,389 --> 00:09:37,779 pieces fit where they do another thing I 157 00:09:34,750 --> 00:09:41,350 try to keep in mind is as things go like 158 00:09:37,779 --> 00:09:44,019 for instance you know there's a there's 159 00:09:41,350 --> 00:09:47,200 a size a sized element right obviously 160 00:09:44,019 --> 00:09:50,590 if the arm comes up here it's gonna be 161 00:09:47,200 --> 00:09:52,509 massive and it's gonna be you know the 162 00:09:50,590 --> 00:09:54,460 fingers are going to come out and they 163 00:09:52,509 --> 00:09:56,049 get bigger and come closer and closer to 164 00:09:54,460 --> 00:10:00,370 get just larger and larger until they're 165 00:09:56,049 --> 00:10:03,609 like absolutely massive so if something 166 00:10:00,370 --> 00:10:05,830 is here and then moves up laterally in 167 00:10:03,610 --> 00:10:07,389 this perspective you can be pretty 168 00:10:05,830 --> 00:10:08,680 confident that you don't have to do much 169 00:10:07,389 --> 00:10:12,159 distortion you just have to keep 170 00:10:08,679 --> 00:10:15,039 whatever whatever perspective size you 171 00:10:12,159 --> 00:10:17,860 have here that's coming out sideways you 172 00:10:15,039 --> 00:10:20,769 don't have to like shrink too much 173 00:10:17,860 --> 00:10:24,129 because really the strong distortion is 174 00:10:20,769 --> 00:10:25,990 this dis direction not this direction 175 00:10:24,129 --> 00:10:27,250 now technically you could have it strong 176 00:10:25,990 --> 00:10:31,389 in both directions you know if we go 177 00:10:27,250 --> 00:10:32,529 like this go we're actually kind of 178 00:10:31,389 --> 00:10:34,449 looking in like this then we're gonna 179 00:10:32,529 --> 00:10:37,509 have these come to life coming up here 180 00:10:34,450 --> 00:10:41,440 and this thing has to go big as well and 181 00:10:37,509 --> 00:10:43,179 it gets pretty complicated try to just 182 00:10:41,440 --> 00:10:47,720 maybe not do that for now 183 00:10:43,179 --> 00:10:50,299 keep an eye on on the complexity of your 184 00:10:47,720 --> 00:10:55,730 work if this is the first time you're 185 00:10:50,299 --> 00:10:58,669 trying to do this but really it ends up 186 00:10:55,730 --> 00:11:00,110 being a lot of massaging I mean 187 00:10:58,669 --> 00:11:04,539 obviously if you can get a reference 188 00:11:00,110 --> 00:11:10,279 photo that's your best scenario 189 00:11:04,539 --> 00:11:14,120 unfortunately Google and being very good 190 00:11:10,279 --> 00:11:17,089 at finding things the good at finding is 191 00:11:14,120 --> 00:11:20,029 some date means and that's about it 192 00:11:17,090 --> 00:11:22,550 but finding anything coming with a 193 00:11:20,029 --> 00:11:25,069 proper perspective any kind of artist 194 00:11:22,549 --> 00:11:26,659 reference it's almost like you really 195 00:11:25,070 --> 00:11:30,310 need to go out and go to life drawing 196 00:11:26,659 --> 00:11:35,689 classes and it go really close to you're 197 00:11:30,309 --> 00:11:38,259 the person you're drawing let's see if I 198 00:11:35,690 --> 00:11:38,260 can find out 199 00:11:42,009 --> 00:11:45,189 deference here 200 00:12:01,360 --> 00:12:04,778 let's say 201 00:12:09,339 --> 00:12:14,379 sorry I'm just looking at these crazy 202 00:12:12,048 --> 00:12:14,379 results 203 00:12:17,440 --> 00:12:25,529 and I found the thing that's pretty 204 00:12:18,940 --> 00:12:25,529 interesting whatever loads 205 00:12:30,250 --> 00:12:33,429 when your 206 00:12:35,470 --> 00:12:41,740 I'm gonna just copy this image a little 207 00:12:38,200 --> 00:12:43,690 rest because I don't really care when 208 00:12:41,740 --> 00:12:45,009 you're reviewing and kind of looking 209 00:12:43,690 --> 00:12:48,160 through your stuff and you're trying to 210 00:12:45,009 --> 00:12:52,960 really understand something I find what 211 00:12:48,159 --> 00:12:54,339 helps is to take a photo or take your 212 00:12:52,960 --> 00:12:55,840 reference material throw it in your 213 00:12:54,340 --> 00:12:58,660 drawing program and actually start kind 214 00:12:55,840 --> 00:13:00,100 of breaking it down mechanically just so 215 00:12:58,659 --> 00:13:02,549 you get a really good idea of the 216 00:13:00,100 --> 00:13:05,889 volumes that versus what you're seeing 217 00:13:02,549 --> 00:13:11,139 versus what is reality so if I take this 218 00:13:05,889 --> 00:13:16,389 guy here okay and actually drawn out the 219 00:13:11,139 --> 00:13:18,309 parts a few things happen first of all 220 00:13:16,389 --> 00:13:20,789 the eyes are way up on the head right 221 00:13:18,309 --> 00:13:28,919 here instead of being in the middle 222 00:13:20,789 --> 00:13:28,919 secondly these guys nose holes 223 00:13:29,750 --> 00:13:38,809 about the same size as the viruses this 224 00:13:35,580 --> 00:13:38,810 guy's wrists 225 00:13:39,080 --> 00:13:48,920 his fingers that are open up his mouth 226 00:13:42,700 --> 00:13:50,270 or about as big if not just a little bit 227 00:13:48,919 --> 00:13:52,129 smaller than all the other fingers 228 00:13:50,269 --> 00:13:55,659 combined because they're kind of going 229 00:13:52,129 --> 00:14:01,820 away from the camera you look at this 230 00:13:55,659 --> 00:14:03,439 versus this these lengths you can kind 231 00:14:01,820 --> 00:14:05,270 of make an observation that okay when I 232 00:14:03,440 --> 00:14:08,990 draw this that's the amount of 233 00:14:05,269 --> 00:14:14,299 distortion I have to consider and if you 234 00:14:08,990 --> 00:14:17,149 look at this whole head and we look at 235 00:14:14,299 --> 00:14:19,789 this length as a whole 236 00:14:17,149 --> 00:14:25,009 it's about from here to here you know so 237 00:14:19,789 --> 00:14:26,659 the hands the fingers you can you can 238 00:14:25,009 --> 00:14:29,299 kind of get an idea of what the shapes 239 00:14:26,659 --> 00:14:34,490 are and how small they're you know that 240 00:14:29,299 --> 00:14:37,009 if you draw the hands bigger than the 241 00:14:34,490 --> 00:14:43,490 mouth you're wrong the mouth is larger 242 00:14:37,009 --> 00:14:46,700 mouth and tongue is larger or I even 243 00:14:43,490 --> 00:14:48,740 nearly the same size so you gotta make 244 00:14:46,700 --> 00:14:54,460 these observations is kind of pounding 245 00:14:48,740 --> 00:14:54,460 your stupid skull that your concepts 246 00:14:54,820 --> 00:15:01,690 of the of those shapes are are probably 247 00:14:57,909 --> 00:15:03,909 gonna be bone it's also good to maybe 248 00:15:01,690 --> 00:15:07,750 find places you know overlap so that you 249 00:15:03,909 --> 00:15:13,659 can force that exaggeration you can find 250 00:15:07,750 --> 00:15:15,309 overlapping areas and then take those 251 00:15:13,659 --> 00:15:17,860 areas when you're gonna draw them and 252 00:15:15,309 --> 00:15:21,429 then focus on them so you can better 253 00:15:17,860 --> 00:15:27,669 sell those areas here I found an overlap 254 00:15:21,429 --> 00:15:29,829 here and it was up here because really 255 00:15:27,669 --> 00:15:33,629 your overlaps are going to be a big part 256 00:15:29,830 --> 00:15:33,629 of the selling selling element of this 257 00:15:43,059 --> 00:15:47,809 it's you're just kind of getting an idea 258 00:15:46,429 --> 00:15:51,649 of your shapes and stuff and you just 259 00:15:47,809 --> 00:15:53,299 hide in you go like okay that's what I'm 260 00:15:51,649 --> 00:15:54,620 looking you look at and here's a thing 261 00:15:53,299 --> 00:15:56,299 man as soon as I hide this drawing this 262 00:15:54,620 --> 00:15:59,360 is not gonna look good this is why 263 00:15:56,299 --> 00:16:01,039 tracings garbage because as soon as you 264 00:15:59,360 --> 00:16:02,810 hide that reference all the data is gone 265 00:16:01,039 --> 00:16:04,039 all the visual data is gone and then 266 00:16:02,809 --> 00:16:07,729 you're left with a really bad drawing 267 00:16:04,039 --> 00:16:10,219 like if I trace this you guys don't know 268 00:16:07,730 --> 00:16:12,980 this but about 80% of the drawings you 269 00:16:10,220 --> 00:16:16,639 trace will not look good when you're 270 00:16:12,980 --> 00:16:20,870 done because a photograph of a person 271 00:16:16,639 --> 00:16:24,250 this crazy-looking traced you know so if 272 00:16:20,870 --> 00:16:28,659 I hide this if I hide this here it just 273 00:16:24,250 --> 00:16:28,659 it looks like a weird walk thing 274 00:16:31,240 --> 00:16:36,039 you know and this loses all its 3d ness 275 00:16:34,120 --> 00:16:37,480 in my illustration I just lost 276 00:16:36,039 --> 00:16:41,740 everything and this one I'm trying to 277 00:16:37,480 --> 00:16:45,220 keep the 3d mess so it's a good tool to 278 00:16:41,740 --> 00:16:47,680 kind of get an idea I mean also the eggs 279 00:16:45,220 --> 00:16:49,480 the angles are really crazy here if I go 280 00:16:47,679 --> 00:16:57,189 through the two eyelids like this and 281 00:16:49,480 --> 00:17:00,009 then I go through the mouth okay I mean 282 00:16:57,190 --> 00:17:01,899 I actually think so the lens is actually 283 00:17:00,009 --> 00:17:04,509 right here you can see the lens border 284 00:17:01,899 --> 00:17:07,119 here and the lens border here because 285 00:17:04,509 --> 00:17:11,308 he's just a bit to the right this face 286 00:17:07,119 --> 00:17:14,109 has a severe sideways Distortion 287 00:17:11,308 --> 00:17:19,740 in just a short amount of distance 288 00:17:14,109 --> 00:17:22,479 between here like the center and here 289 00:17:19,740 --> 00:17:35,880 there's like actually we can actually 290 00:17:22,480 --> 00:17:42,880 measure this we can go it's nearly half 291 00:17:35,880 --> 00:17:46,840 near not exactly but you got yourself a 292 00:17:42,880 --> 00:17:49,570 distortion just not even these parts 293 00:17:46,839 --> 00:17:52,689 down here we're talking we're talking 294 00:17:49,569 --> 00:17:56,470 this simple the simple movement from 295 00:17:52,690 --> 00:18:00,640 from from here to the center we've got 296 00:17:56,470 --> 00:18:04,019 this crazy amount of distortion giving a 297 00:18:00,640 --> 00:18:04,020 head like a weird shape 298 00:18:08,890 --> 00:18:11,890 so 299 00:18:12,769 --> 00:18:17,089 that's some kind of first few steps is 300 00:18:15,109 --> 00:18:23,209 you got to just kind of have all that 301 00:18:17,089 --> 00:18:25,970 stuff in mind and build build build good 302 00:18:23,210 --> 00:18:27,230 guides let me do it again so you guys 303 00:18:25,970 --> 00:18:28,970 can have a good idea of what's going on 304 00:18:27,230 --> 00:18:34,849 and they did it actually a few times for 305 00:18:28,970 --> 00:18:36,740 my hextech comic but basically yeah you 306 00:18:34,849 --> 00:18:40,788 just go like okay as character's gonna 307 00:18:36,740 --> 00:18:43,929 be like having a good strong knowledge 308 00:18:40,788 --> 00:18:43,929 of anatomy also helps 309 00:18:47,519 --> 00:18:50,519 obviously 310 00:18:52,400 --> 00:19:01,940 the problem with you know just resizing 311 00:18:55,430 --> 00:19:07,400 stuff like this is you won't ever get 312 00:19:01,940 --> 00:19:11,509 your overlapping but you will get the 313 00:19:07,400 --> 00:19:13,990 proper amount of distortion you should 314 00:19:11,509 --> 00:19:13,990 be thinking about 315 00:19:20,000 --> 00:19:24,380 basically thinking anything that should 316 00:19:21,990 --> 00:19:24,380 be there 317 00:19:28,910 --> 00:19:34,308 another thing I do let's say you have a 318 00:19:32,538 --> 00:19:35,720 character okay let's say let's say I did 319 00:19:34,308 --> 00:19:38,509 draw this and I didn't actually scale 320 00:19:35,720 --> 00:19:39,919 that first let's say I'm like I was 321 00:19:38,509 --> 00:19:41,990 being brave and I was like you know I 322 00:19:39,919 --> 00:19:44,120 can do this I can do this without you 323 00:19:41,990 --> 00:19:46,880 know scaling a little simple sketch 324 00:19:44,119 --> 00:19:48,678 first and then at some point I'm like 325 00:19:46,880 --> 00:19:50,240 you know every time I draw these legs 326 00:19:48,679 --> 00:19:53,330 are too long everything always feels 327 00:19:50,240 --> 00:19:55,190 wrong so what you do is you find your 328 00:19:53,329 --> 00:19:59,149 spot where the legs plant down on the 329 00:19:55,190 --> 00:20:02,750 ground let me use another color and then 330 00:19:59,150 --> 00:20:05,960 you use the top of the head okay and 331 00:20:02,750 --> 00:20:08,509 then you just basically draw that shape 332 00:20:05,960 --> 00:20:11,740 that rectangular let's make sure we're 333 00:20:08,509 --> 00:20:11,740 getting out the whole thing in there 334 00:20:12,099 --> 00:20:22,730 we're trying to simulate we're trying to 335 00:20:14,900 --> 00:20:25,610 dig up the perspective from our drawing 336 00:20:22,730 --> 00:20:26,779 so you're actually trying to you haven't 337 00:20:25,609 --> 00:20:30,168 actually broken down that the 338 00:20:26,779 --> 00:20:38,029 perspective your joining you know here's 339 00:20:30,169 --> 00:20:40,580 they're trying to and keep see if I can 340 00:20:38,029 --> 00:20:43,000 scale this to be the right feel the 341 00:20:40,579 --> 00:20:43,000 right size 342 00:20:52,750 --> 00:20:57,910 sometimes I do this stuff because I'm 343 00:20:56,259 --> 00:21:01,240 having a hard time just doing with the 344 00:20:57,910 --> 00:21:04,210 pencil so okay let's say if this feels 345 00:21:01,240 --> 00:21:07,089 about right it's not accurate but really 346 00:21:04,210 --> 00:21:15,610 what's most important is that it feels 347 00:21:07,089 --> 00:21:17,769 right for the scene once that's done is 348 00:21:15,609 --> 00:21:19,089 an old-fashioned Trekkie this is used 349 00:21:17,769 --> 00:21:20,889 for perspective all the time too and 350 00:21:19,089 --> 00:21:24,579 actually it's used in carpeting too if 351 00:21:20,890 --> 00:21:26,500 you want to find the middle above a 352 00:21:24,579 --> 00:21:28,329 rectangular shape you're trying to find 353 00:21:26,500 --> 00:21:31,269 it the dead center or something you got 354 00:21:28,329 --> 00:21:35,980 a this the simplest trick in the book 355 00:21:31,269 --> 00:21:39,329 you basically draw a straight line from 356 00:21:35,980 --> 00:21:39,329 one corner to the other 357 00:21:40,589 --> 00:21:47,369 that's accurately as possible and then 358 00:21:46,059 --> 00:21:51,960 you do that again 359 00:21:47,369 --> 00:21:51,959 and now you've found your center 360 00:21:54,200 --> 00:21:59,528 okay if you find your Center 361 00:22:00,548 --> 00:22:04,668 this works in perspective if you found 362 00:22:02,898 --> 00:22:10,028 your center that means if you know the 363 00:22:04,669 --> 00:22:13,460 center of what you're drawing is person 364 00:22:10,028 --> 00:22:17,329 and I know their centers around the belt 365 00:22:13,460 --> 00:22:22,369 buckle well then I know just from this 366 00:22:17,329 --> 00:22:29,288 breakdown that this character's mom mmm 367 00:22:22,368 --> 00:22:32,118 because their belt buckle should be here 368 00:22:29,288 --> 00:22:34,220 so I know that my initial interpretation 369 00:22:32,118 --> 00:22:37,488 was wrong and I actually got to compress 370 00:22:34,220 --> 00:22:41,528 all these leggy bits into this much 371 00:22:37,489 --> 00:22:45,230 smaller area than I had before because 372 00:22:41,528 --> 00:22:47,378 this is a mathematical short shorthand 373 00:22:45,230 --> 00:22:50,028 like this is not ever gonna lie to you 374 00:22:47,378 --> 00:22:53,709 this method of finding the center of the 375 00:22:50,028 --> 00:22:57,489 thing is never going to lie to you so 376 00:22:53,710 --> 00:22:57,489 once you've got that down 377 00:22:58,720 --> 00:23:02,288 then you can kind of sort of build and 378 00:23:00,880 --> 00:23:05,049 then if of course if you need to go like 379 00:23:02,288 --> 00:23:06,579 uh what's the center of this shape 380 00:23:05,048 --> 00:23:10,480 because let's say for instance let's go 381 00:23:06,579 --> 00:23:12,899 back to our join so we build not care 382 00:23:10,480 --> 00:23:12,900 for him 383 00:23:16,289 --> 00:23:26,039 okay got this thing here and I know that 384 00:23:21,240 --> 00:23:28,319 if I have this is my centers right 385 00:23:26,039 --> 00:23:30,139 around the belt area if I split this 386 00:23:28,319 --> 00:23:33,569 again 387 00:23:30,140 --> 00:23:36,480 that's about heart level just split this 388 00:23:33,569 --> 00:23:38,639 again it's about neck level so you can 389 00:23:36,480 --> 00:23:45,920 just do that in your drumming oh I'm 390 00:23:38,640 --> 00:23:49,200 gonna split this again it's about here 391 00:23:45,920 --> 00:23:51,900 maybe so now you know like you know 392 00:23:49,200 --> 00:23:53,870 maybe my chest is too high maybe you 393 00:23:51,900 --> 00:23:58,470 need to just wear that down some more 394 00:23:53,869 --> 00:24:02,219 and then this should be more head and 395 00:23:58,470 --> 00:24:05,220 then you just massage all that stuff to 396 00:24:02,220 --> 00:24:06,750 work actually I know that this is the 397 00:24:05,220 --> 00:24:09,870 next one so let me just do the next one 398 00:24:06,750 --> 00:24:12,509 and I don't really advocate you guys you 399 00:24:09,869 --> 00:24:14,279 know overdoing this kind of process you 400 00:24:12,509 --> 00:24:16,430 don't have to do this I mean a lot of 401 00:24:14,279 --> 00:24:20,519 our husband might think we should be 402 00:24:16,430 --> 00:24:25,100 kind of interesting and fun and not 403 00:24:20,519 --> 00:24:28,589 locked into the perspective once so I 404 00:24:25,099 --> 00:24:30,919 know now hey okay the shapes here is a 405 00:24:28,589 --> 00:24:30,919 sphere 406 00:24:31,380 --> 00:24:37,549 you know now I'm getting a better 407 00:24:33,779 --> 00:24:40,589 approach to my perspective lines here I 408 00:24:37,548 --> 00:24:43,349 know that I here this should be larger 409 00:24:40,589 --> 00:24:52,379 and then smaller and smaller it'd be 410 00:24:43,349 --> 00:24:54,119 larger and smaller and then you I mean 411 00:24:52,380 --> 00:24:57,410 that's that's it that's that's what you 412 00:24:54,119 --> 00:24:57,409 do that's one other ways