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what I like to do is I like to just
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create a dummy version of what I'm
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drawing sometimes I do this so let's say
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I'm like okay I got this character kay
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here's their proportions and here are
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the proportions and I'm like yeah I
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really don't want to see what it looks
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like when they're really in the forced
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perspective well I'm just gonna do that
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just grab this around this force the
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perspective okay I'm gonna get my
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perspective tool to be a hundred percent
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so it says accurate as possible and this
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isn't gonna be accurate but it's gonna
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give you a really good idea of where
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your proportions are okay so in this
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perspective literally most about a third
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of the image is the head another third
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is the torso okay well actually I would
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say
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another third is a torso in the crotch
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and then the rest is the legs okay so
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it's even a third a half of the last
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part is the legs and you have to kind of
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make this all fit now you have to
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basically go like oh well that's that's
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those are my kind of restraints so then
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you're gonna have to build you're gonna
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have to build all your assets inside of
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this you're gonna be like okay well
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obviously that's kind of build these
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legs here obviously I have nowhere else
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I can really go I can't you can't if you
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do like this you're not going to be
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tempted to kind of move features up what
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you're gonna want to do you're gonna
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just lock yourself into these
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proportions and do your best and you're
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not gonna get it right and it's gonna be
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a little weird but this is this is your
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this is your prison this is your feature
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prison and then you're gonna you know
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break that down again
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and you're just gonna you know trying to
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get the original thing in there
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obviously if you have a situation where
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your character doesn't have a straight
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down pose you're gonna have to do a lot
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more work than what I'm doing and you
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gotta draw a 3d hand here actually when
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you draw a rectangle because it's so
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exaggerated not a rectangle sorry a 3d
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volume rectangular and then here I can
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see immediately it's not overlapping the
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head correctly so I'm just going to grab
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that and you kind of have to do a lot of
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this you cannot just wing this like you
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would a normal drawing because there's
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just so much overlapping and in fact
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that's probably the most important part
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of this or as Delia is realizing that
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you're gonna occlude and hide so many
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things you're not used to hiding like
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you're gonna hide a whole foot this
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might help you depending on the pose
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you're gonna hide a whole arm behind a
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sleeve things are going to be hidden
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really aggressively and it's gonna feel
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weird because as an artist you want to
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show all the parts you know so
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that's gonna be tough it's going to be
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tough on you to kind of hide everything
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so same case here let's say I've got a
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got a character I'm trying to make it a
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little like okay
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and they've got themselves a sword I
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guess
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okay and you're like they'll that each
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kind of judicial perspective you can
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totally fairly remember three computers
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and stuff these are tools for you don't
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don't be like oh you can't do it because
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it's not it's not real it's not a real
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drawing because you're not just
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use the tools and then you can take I'm
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going to see if I'm okay okay let's see
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then I'm going to take this exaggerated
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okay obviously this is never gonna work
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mm-hmm real like its number gonna do the
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full drawing for you doing that kind of
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deformation but what its gonna do is put
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lines places you wouldn't normally put
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them out of proportions you're not used
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to and all my tools are made to be used
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on a larger scale so everything's so
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grainy so you got this these these facet
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these like legs that are really massive
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obviously and this goes smaller and then
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because of the perspective and I'm
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looking up at the character I've gotta
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move things around a bit to actually
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match this new extreme extreme pose
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so I'm having to hire some teachers
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and because of the once again because
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the angle I gotta really start thinking
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about these things as you get closer and
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as you push your features around closer
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the camera I mean here's a here's a leg
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okay that's being bent on itself
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okay and when you're here and you're
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looking at it from here it'll look like
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this like a leg that's bent but and you
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learn to actually you lend us a lot from
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life drawing and if you come in real
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close like that okay it ends up looking
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more like this you got your thigh which
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ends up being just this giant part of
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what you're seeing and then everything
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going to compresses into this little end
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and then the foot becomes large again
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okay and this is literally the same pose
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and all of a sudden everything kind of
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really changes a lot shapes that don't
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overlap like you know muscles and stuff
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that were just flat now kind of overlap
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and become kind of a almost like a
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mountainous surface as you as you deal
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with
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these new crazy large volumes coming
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into shape you know so a lot of it is
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you so we go from this to to it from
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from this simple leg kind of shape and
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then you pull in and then everything
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kind of gets crazy-looking and so what
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you're doing is you're compensating for
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how close the camera is because the
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perspective is really two things right
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and I mean if you have a different kind
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of lens it won't look like this this is
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a lens that's got a wide range white
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angle to it you know if your lenses
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really kind of a flat lens you'll just
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get a big piece of ass like this until
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it just bumps right into it it's just a
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big piece of skin so how much
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distortions happen is also based on
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how much you've created how much you've
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decided that your fictional lens you're
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using is and how close you are to that
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information but for me really you got to
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do two things you got to assume you're
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wrong on your first drawing and then
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we're hard to build off of your initial
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drawing and correct it or build a guide
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like this and then make sure all the
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pieces fit where they do another thing I
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try to keep in mind is as things go like
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for instance you know there's a there's
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a size a sized element right obviously
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if the arm comes up here it's gonna be
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massive and it's gonna be you know the
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fingers are going to come out and they
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get bigger and come closer and closer to
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get just larger and larger until they're
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like absolutely massive so if something
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is here and then moves up laterally in
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this perspective you can be pretty
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confident that you don't have to do much
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distortion you just have to keep
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whatever whatever perspective size you
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have here that's coming out sideways you
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don't have to like shrink too much
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because really the strong distortion is
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this dis direction not this direction
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now technically you could have it strong
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in both directions you know if we go
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like this go we're actually kind of
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looking in like this then we're gonna
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have these come to life coming up here
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and this thing has to go big as well and
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it gets pretty complicated try to just
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maybe not do that for now
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keep an eye on on the complexity of your
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work if this is the first time you're
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trying to do this but really it ends up
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being a lot of massaging I mean
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obviously if you can get a reference
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photo that's your best scenario
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unfortunately Google and being very good
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at finding things the good at finding is
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some date means and that's about it
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but finding anything coming with a
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proper perspective any kind of artist
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reference it's almost like you really
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need to go out and go to life drawing
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classes and it go really close to you're
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the person you're drawing let's see if I
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can find out
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deference here
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let's say
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sorry I'm just looking at these crazy
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results
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and I found the thing that's pretty
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interesting whatever loads
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when your
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I'm gonna just copy this image a little
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rest because I don't really care when
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you're reviewing and kind of looking
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through your stuff and you're trying to
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really understand something I find what
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helps is to take a photo or take your
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reference material throw it in your
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drawing program and actually start kind
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of breaking it down mechanically just so
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you get a really good idea of the
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volumes that versus what you're seeing
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versus what is reality so if I take this
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guy here okay and actually drawn out the
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parts a few things happen first of all
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the eyes are way up on the head right
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here instead of being in the middle
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secondly these guys nose holes
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about the same size as the viruses this
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guy's wrists
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his fingers that are open up his mouth
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or about as big if not just a little bit
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smaller than all the other fingers
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combined because they're kind of going
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away from the camera you look at this
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versus this these lengths you can kind
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of make an observation that okay when I
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draw this that's the amount of
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distortion I have to consider and if you
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look at this whole head and we look at
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this length as a whole
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it's about from here to here you know so
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the hands the fingers you can you can
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kind of get an idea of what the shapes
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are and how small they're you know that
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if you draw the hands bigger than the
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mouth you're wrong the mouth is larger
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mouth and tongue is larger or I even
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nearly the same size so you gotta make
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these observations is kind of pounding
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your stupid skull that your concepts
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of the of those shapes are are probably
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gonna be bone it's also good to maybe
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find places you know overlap so that you
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can force that exaggeration you can find
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overlapping areas and then take those
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areas when you're gonna draw them and
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then focus on them so you can better
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sell those areas here I found an overlap
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here and it was up here because really
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your overlaps are going to be a big part
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of the selling selling element of this
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it's you're just kind of getting an idea
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of your shapes and stuff and you just
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hide in you go like okay that's what I'm
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looking you look at and here's a thing
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man as soon as I hide this drawing this
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is not gonna look good this is why
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tracings garbage because as soon as you
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hide that reference all the data is gone
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all the visual data is gone and then
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you're left with a really bad drawing
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like if I trace this you guys don't know
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this but about 80% of the drawings you
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trace will not look good when you're
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done because a photograph of a person
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this crazy-looking traced you know so if
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I hide this if I hide this here it just
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it looks like a weird walk thing
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you know and this loses all its 3d ness
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in my illustration I just lost
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everything and this one I'm trying to
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keep the 3d mess so it's a good tool to
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kind of get an idea I mean also the eggs
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the angles are really crazy here if I go
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through the two eyelids like this and
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then I go through the mouth okay I mean
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I actually think so the lens is actually
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right here you can see the lens border
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here and the lens border here because
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he's just a bit to the right this face
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has a severe sideways Distortion
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in just a short amount of distance
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between here like the center and here
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there's like actually we can actually
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measure this we can go it's nearly half
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near not exactly but you got yourself a
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distortion just not even these parts
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down here we're talking we're talking
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this simple the simple movement from
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from from here to the center we've got
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this crazy amount of distortion giving a
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head like a weird shape
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so
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that's some kind of first few steps is
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you got to just kind of have all that
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stuff in mind and build build build good
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guides let me do it again so you guys
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can have a good idea of what's going on
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and they did it actually a few times for
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my hextech comic but basically yeah you
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just go like okay as character's gonna
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be like having a good strong knowledge
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of anatomy also helps
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obviously
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the problem with you know just resizing
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stuff like this is you won't ever get
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your overlapping but you will get the
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proper amount of distortion you should
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be thinking about
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basically thinking anything that should
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be there
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another thing I do let's say you have a
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character okay let's say let's say I did
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draw this and I didn't actually scale
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that first let's say I'm like I was
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being brave and I was like you know I
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can do this I can do this without you
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know scaling a little simple sketch
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first and then at some point I'm like
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you know every time I draw these legs
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are too long everything always feels
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wrong so what you do is you find your
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spot where the legs plant down on the
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ground let me use another color and then
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you use the top of the head okay and
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then you just basically draw that shape
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that rectangular let's make sure we're
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getting out the whole thing in there
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we're trying to simulate we're trying to
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dig up the perspective from our drawing
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so you're actually trying to you haven't
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actually broken down that the
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perspective your joining you know here's
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they're trying to and keep see if I can
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scale this to be the right feel the
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right size
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sometimes I do this stuff because I'm
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having a hard time just doing with the
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pencil so okay let's say if this feels
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about right it's not accurate but really
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what's most important is that it feels
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right for the scene once that's done is
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an old-fashioned Trekkie this is used
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for perspective all the time too and
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actually it's used in carpeting too if
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you want to find the middle above a
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rectangular shape you're trying to find
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it the dead center or something you got
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a this the simplest trick in the book
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you basically draw a straight line from
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one corner to the other
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that's accurately as possible and then
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you do that again
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and now you've found your center
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okay if you find your Center
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this works in perspective if you found
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your center that means if you know the
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center of what you're drawing is person
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and I know their centers around the belt
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buckle well then I know just from this
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breakdown that this character's mom mmm
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because their belt buckle should be here
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so I know that my initial interpretation
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00:22:32,118 --> 00:22:37,488
was wrong and I actually got to compress
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all these leggy bits into this much
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smaller area than I had before because
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this is a mathematical short shorthand
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like this is not ever gonna lie to you
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this method of finding the center of the
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00:22:50,028 --> 00:22:57,489
thing is never going to lie to you so
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once you've got that down
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then you can kind of sort of build and
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then if of course if you need to go like
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00:23:02,288 --> 00:23:06,579
uh what's the center of this shape
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because let's say for instance let's go
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back to our join so we build not care
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for him
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okay got this thing here and I know that
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00:23:21,240 --> 00:23:28,319
if I have this is my centers right
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around the belt area if I split this
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00:23:28,319 --> 00:23:33,569
again
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00:23:30,140 --> 00:23:36,480
that's about heart level just split this
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00:23:33,569 --> 00:23:38,639
again it's about neck level so you can
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00:23:36,480 --> 00:23:45,920
just do that in your drumming oh I'm
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00:23:38,640 --> 00:23:49,200
gonna split this again it's about here
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00:23:45,920 --> 00:23:51,900
maybe so now you know like you know
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00:23:49,200 --> 00:23:53,870
maybe my chest is too high maybe you
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00:23:51,900 --> 00:23:58,470
need to just wear that down some more
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00:23:53,869 --> 00:24:02,219
and then this should be more head and
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00:23:58,470 --> 00:24:05,220
then you just massage all that stuff to
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00:24:02,220 --> 00:24:06,750
work actually I know that this is the
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00:24:05,220 --> 00:24:09,870
next one so let me just do the next one
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00:24:06,750 --> 00:24:12,509
and I don't really advocate you guys you
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00:24:09,869 --> 00:24:14,279
know overdoing this kind of process you
400
00:24:12,509 --> 00:24:16,430
don't have to do this I mean a lot of
401
00:24:14,279 --> 00:24:20,519
our husband might think we should be
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00:24:16,430 --> 00:24:25,100
kind of interesting and fun and not
403
00:24:20,519 --> 00:24:28,589
locked into the perspective once so I
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00:24:25,099 --> 00:24:30,919
know now hey okay the shapes here is a
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00:24:28,589 --> 00:24:30,919
sphere
406
00:24:31,380 --> 00:24:37,549
you know now I'm getting a better
407
00:24:33,779 --> 00:24:40,589
approach to my perspective lines here I
408
00:24:37,548 --> 00:24:43,349
know that I here this should be larger
409
00:24:40,589 --> 00:24:52,379
and then smaller and smaller it'd be
410
00:24:43,349 --> 00:24:54,119
larger and smaller and then you I mean
411
00:24:52,380 --> 00:24:57,410
that's that's it that's that's what you
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00:24:54,119 --> 00:24:57,409
do that's one other ways